Angelic Gift

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Battlebond (BBD) Common
Battle for Zendikar (BFZ) Common

Combos Browse all

Angelic Gift

Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

Browse Alters

Angelic Gift Discussion

FenrisBurgess on Narset, Exalted Master

3 days ago

Wow, a wall of text with potentially useful advice.

  • "is not really needed since most cards are instants and can be cast immediately after attacking with Narset."

  • A simple Manalith would aid in getting out Narset. As it stands, you will only be able to get Narset on turn 6, assuming you don't miss a land drop.

  • You have no haste granting cards, so your strategy will only take off on turn 7 if you are lucky and nobody plays an Edict effect..
  • Most people can gain a significant advantage by turn 7 if all goes well. No amount of counters can stop 3 opponent's from building their boards. You'll be a sitting duck most of the time.
  • There is a reason almost all commander decks run a Sol Ring . The faster you can play your strategy, the more likely you are to win.

  • "unless they are instant cards i don't really need them."

  • Chemister's Insight is strictly better than Inspiration . There is no reason you cannot use both, but Chemister's Insight has far more utility.
  • Counterspell , Archmage's Charm , Sinister Sabotage , Thought Collapse , and Dissolve are all strictly better than Cancel , and those are the cheap $$$ counters.
  • Lightning Bolt and Skewer the Critics are strictly better than Lightning Strike and Wizard's Lightning especially considering you don't have any wizards.
  • Your deck runs Lifelink . The card itself is cheap, but by the time your Commander is out, cost shouldn't be a consideration. Cards like Daybreak Coronet and Steel of the Godhead provide you with far more utility.
  • Cards like Dub and Angelic Gift provide a useful effect, but there are better cards that do more: Gryff's Boon and Asha's Favor to name a few minor improvements.

  • Questionably, you are running Artificer's Epiphany with only one artifact in the deck.

  • You are running 11 counters as control. Those 11 counters won't do you any good with Narset unless you plan to counter your own spells. Running cards like Disperse keeps stuff off the field and will be still be useful if you happen to exile it later on.
  • Your burn spells won't do much against larger creatures either.

  • "this is not a budget deck. budget, mana or money, is not a priority. if it somehow is then it is merely a coincidence."

  • I'm not sure what you're trying to say here, but I feel the need to advise you that:
  • Your mana base does, in fact, matter.
  • You have far better options for cards.
  • The only reason to play this deck as it is, is if you were on a budget. If you are not, then you can certainly replace the cards with better versions.

Simerix on Grow your Greens

4 days ago

Check out Sheltering Light , Defiant Strike , Dromoka's Command , Prey's Vengeance , and maybe Rancor ?

If you get big creatures, you probably want flying or trample so Angelic Gift ?

DiamondDave42 on Ajani's army Rotation proof

1 month ago

I built a similar deck in Mono white. Personally I don't think Angelic Gift is all that useful. You could try running Ignite the Beacon I found it was helpful in making sure that I would getting Ajani, Strength of the Pride on the field. Three copies of Twinblade Paladin are in the Ajani Coreset 2020 Precon.

Unbelievalee on Battalion of Centaurs (Part I: The first clash)

2 months ago

First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .

This is it for now. When anything relevant comes up, I will let you know.

Keep up the good work.

musicman3310 on CATS!

4 months ago

I would drop Angelic Gift and put in Leonin Warleader since you have no 4 drops.

LuciferHex on Alesha and fun

11 months ago

Also some suggestions. Unquestioned Authority is better than Angelic Gift.

Return to Dust and Crush Contraband are worth testing out.

You should cut Chastise and add Swords to Plowshares as it's super cheap and a lot better. Path to Exile is also a pretty great option.

Knight of Grace and Malice, Blinding Angel and AErathi Berserker are just balls of stats that are really not strong enough for EDH.

Liliana's Shade and Celestial Crusader aren't very good in three color decks.

And Agent of Masks and Bounty Hunter are too slow.

Then again if you are running any of these because their pet cards or you like the art or enjoy peoples reaction to them then, by all means, run them. But assuming you're looking for power level i'd cut these.

eyes2sky on Jethro Thrull: Orzhovlung

11 months ago

-4 Lifelink, +4 Angelic Gift. You have plenty of lifegain. The gift gives you card+evasion=the gift that keeps giving.

LoyalPaladin on Heliod

1 year ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:

Swap

There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.

Cut

You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.

Add

Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

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