Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Angelic Gift occurrence in decks from the last year

Latest Decks as Commander

Angelic Gift Discussion

Spirits on Undying Persistence

3 weeks ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

9-lives on Would caring about artifacts help …

2 months ago

I think that white should have some abilities of the archcetype of aikido, like Deflecting Palm and Karmic Justice and Manabarbs Comeuppance and have it work with stax, angels, lifelink, cats, token decks, etc. We could add aikido of Karmic Justice to a small 1/1 cat token. If we could use lifelink, and cards that deal damage according to lifegain (usually black), with these aikdio instants and sorceries and enchantments, we would have a great advantage and synergy across all white archetypes. . There are some pretty good white card draw stuff like Angelic Gift , Chosen by Heliod , even 1 white mana cost Defiant Strike . And these are just a few of white cards that have drawing power in pioneer.

Reznorboy on Court of Grace, the best …

4 months ago

I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)

My personal favorite:

Flickerform and Sage's Reverie (and maybe Angelic Gift)

Both can be searched with cards like Plea for Guidance or Three Dreams.

One card combo (my second favorite):

Dawn of Hope

Pure Draw:

Pursuit of Knowledge Survival Cache

Ones that give only lands:

Land Tax Endless Horizons Tithe Gift of Estates Weathered Wayfarer

Ones that are wheel based:

Alms Collector and Otherworld Atlas

(Unfortunately draws opponents cards too, but you will be drawing more)

Ones that are weenie based:

Bygone Bishop Mentor of the Meek

Artifact/Enchantment based:

Kor Spiritdancer Mesa Enchantress Puresteel Paladin Sram, Senior Edificer Stone Haven Outfitter

Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.

9-lives on Felidae Cult

5 months ago

But don't you think that 27 cats is enough, TriusMalarky?? I'd rather cut some cats and get more lands. Remember that this is also a token deck, so Pride Sovereign would greatly benefit when there are a lot of tokens of 1/1 lifelink cats which also get buffs.

Pride Sovereign in numbers of 2 is really useful with Blessed Alliance, and can generate tokens on his own. I am using Regal Caracal for tokens as well. I have 4x Anointed Procession for a reason. I've usually had great success using tokens in my cat deck. I also have 1xSundering Growth for its populate ability not to mention it will be useful if I ever need a artifact or enchantment removed, which will most likely be hard to draw this card, but regardless I believe it will be used often in games.

The reason I don't have many Feline Sovereigns is because I traded one for Unbreakable Formation. This balances out my ability to have +1/+1 with a creature and instant. But does the Feline Sovereign only give +1/+1 when its on the battlefield, or not?

I_Want_To_PlayAllTheDecks Birthing Pod is really nice. But I don't think I could use that to eternalize adorned pouncer or anything like that; the only card it would work on is Regal Caracal when paying 4 or 3 mana and 2 life for making a 5 mana creature. And Karn, the Great Creator is only useful if I'm running lots of artifacts. And what is CoCo? With Ajani's Pridemate if I have a lot of 1/1 lifelink cat tokens, and attack with those using Encircling Fissure, I can buff him up so much it will be very useful to have Setessan Training and/or Angelic Gift.

Adorned Pouncer is very expensive mana-wise when you eternalize it, so it will be late in the game when I use it. Same goes for Fleecemane Lion. And Bronzehide Lion is expensive for making a single creature indestructible when I can use something like Unbreakable Formation for 1 more mana cost while buffing my entire army. Yes, they're good for 3/3 for 2 mana, but regardless I have other cards for that. For instance, Prowling Serpopard is very useful against blue counter heavy decks, covering my entire army with their ability, and is a 4/3 for 3 mana.

Angelic Gift is a must if I'm facing flying decks or if there are decks that don't have fliers or reach so I can deal direct damage, and on top of that it functions as a 2 mana cost draw 1. Just think if I used that on a Eternalized Adorned Pouncer!

What I need are tutors or something that allows me to pick out what I need for whatever occasion; that's how a good toolbox deck would work. Perhaps splashing black for Agonizing Remorse and Lay Bare the Heartand Grim Tutor??? Hand control is great when you know what cards are best in their hand, and Grim Tutor is currently the best tutor in Pioneer, I think.

9-lives on Felidae Cult

5 months ago

Hello, Kaiser_Silver7 and thanks for posting!

I can't afford Temple Garden. And, Unclaimed Territory can be a problem if I draw anything other than a creature card, and on top of that everything in my deck is either green or white so it's no big deal to go without Unclaimed Territory.

Also, Always Watching will be useless with my tokens, as I plan on spamming 1/1 lifelink cats. I like watchers of the dead because it's a solid 2/2 and can be sacrificed to empty graveyards. I like Encircling Fissure because it is what will allow me to attack with tons of cat tokens without sacrificing them to the blocker.

Heroic Intervention is like Encircling Fissure, but I don't know which is better.

Unbreakable Formation costs 1 white and 2 generic, so it's just as good as Feline Sovereign, the difference being that one is a creature that can be killed, and the other an instant.Should I replace Feline Sovereign with Unbreakable Formation? I mean, both are really useful.

Collected Company could be useful, as I have generally 3 mana cost cards or lower, but it costs 4 mana for what is 3 or less mana, and I don't know the chances of drawing a 3 or lower mana card. Perhaps you can show me the mathematics behind it? I don't particularly like cards that say 'draw X' and then 'keep x and discard x'. I have Angelic Gift and Setessan Training for drawing power, but they also have other benefits.

What cards would you cut from my collection of creatures?

I'm trying to make this a toolbox deck, which is why i have Sundering Growth, Angelic Gift, Blessed Alliance,Prowling Serpopard, and Watchers of the Dead. Anything that will make it more varied in being prepared for anything would be great!

9-lives on Felidae Cult

8 months ago

I also think that I should run 4x Anointed Procession since that gives me drawing power for that card. And I'm not too fond of having 4x Ajani's Pridemate since I already have 1x Brimaz, King of Oreskos. To me, I could do with more Pride Sovereign or Leonin Warleader or Regal Caracal or Brimaz, King of Oreskos since this is mainly a tokens deck; can't forget that. I just need more cards besides Angelic Gift that give drawing power. Not creatures drawing, but overall deck. If anything I could get rid of Invigorating Surge since it's only useful for Ajani's Pridemate which would make it who knows what P/T, but I imagine it would be GIGANTIC, and I could use it on Fleecemane Lion as well which would end up giving it +4/+4 instead of +1/+1. As long as my opponent doesn't counter or remove my cards, I will be a happy camper. This is why I think I need to draw Prowling Serpopard, but only if I'm against control decks, and its 4/3 is not a bad thing either for 3 mana.

9-lives on Felidae Cult

8 months ago

WOW! I didn't know that the rules for companions were just sitting there invulnerable giving their abilities throughout the game without being killed or sent to the graveyard or exiled! Very nice!

What else would you recommend for a 'ready for anything' deck in Selesnya? Am I missing any instants, sorceries, or enchantments, or artifacts?

To be prepared, I have 1x Watchers of the Dead, 1x Prowling Serpopard, 4x Angelic Gift, and 1x Sundering Growth for, respectively, graveyard heavy, counter heavy, and flying decks and direct damage, and enchantments and artifacts. I would love to be able to draw these cards when I need them... something like a green/white Grim Tutor! They should have released tutors for every color since that gives black a HUGE advantage! Is there any drawing power better than Huatli, Radiant Champion, since even she depends on creatures entering the battlefield for card draw. If I had a ton of 1 drops and 2 drops, I would agree to it, but most of my deck isn't that cheap in mana cost.

Do you think I need mana ramp? Initiate's Companion is overall a great card, it's like an Oreskos Swiftclaw or Prowling Caracalbut with an added ability and same mana cost.

9-lives on Felidae Cult

8 months ago

Ahh those are nice cards, and I think the best one that makes a flyer out of my cards is Angelic Gift. Also, super useful against a strong flyer is Plummet which I happen to already have a few of in card form. I also already own Tower Defense in card form for my Wall deck, but it's only good for defense (or offense in a wall deck! haha!), which instead I plan on using my flyer enchantment to deal damage as well as block other flyers.

Huatli, Radiant Champion is also another Planeswalker I would consider. However, she is only useful in the latter end of the game when I have lots of cats on the field. But that's just drawing power; I will most likely either need drawing power for my lands, or drawing power for my enchantments, instants, and sorceries. If I want a strong card that draws lands, I could always use Circuitous Route, which I have one in card form. That's an amazing card for having extra lands on the battlefield when you already did your upkeep. Especially if I have Selesnya Guildgate, I could use this card for them since they enter tapped anyways.

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