Enchantment — Aura
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Printings View all
|Mystery Booster (MYS1)||Common|
|Core Set 2020 (M20)||Common|
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Angelic Gift Discussion
1 week ago
I also think that I should run 4x Anointed Procession since that gives me drawing power for that card. And I'm not too fond of having 4x Ajani's Pridemate since I already have 1x Brimaz, King of Oreskos. To me, I could do with more Pride Sovereign or Leonin Warleader or Regal Caracal or Brimaz, King of Oreskos since this is mainly a tokens deck; can't forget that. I just need more cards besides Angelic Gift that give drawing power. Not creatures drawing, but overall deck. If anything I could get rid of Invigorating Surge since it's only useful for Ajani's Pridemate which would make it who knows what P/T, but I imagine it would be GIGANTIC, and I could use it on Fleecemane Lion as well which would end up giving it +4/+4 instead of +1/+1. As long as my opponent doesn't counter or remove my cards, I will be a happy camper. This is why I think I need to draw Prowling Serpopard, but only if I'm against control decks, and its 4/3 is not a bad thing either for 3 mana.
1 week ago
WOW! I didn't know that the rules for companions were just sitting there invulnerable giving their abilities throughout the game without being killed or sent to the graveyard or exiled! Very nice!
What else would you recommend for a 'ready for anything' deck in Selesnya? Am I missing any instants, sorceries, or enchantments, or artifacts?
To be prepared, I have 1x Watchers of the Dead, 1x Prowling Serpopard, 4x Angelic Gift, and 1x Sundering Growth for, respectively, graveyard heavy, counter heavy, and flying decks and direct damage, and enchantments and artifacts. I would love to be able to draw these cards when I need them... something like a green/white Grim Tutor! They should have released tutors for every color since that gives black a HUGE advantage! Is there any drawing power better than Huatli, Radiant Champion, since even she depends on creatures entering the battlefield for card draw. If I had a ton of 1 drops and 2 drops, I would agree to it, but most of my deck isn't that cheap in mana cost.
1 week ago
Ahh those are nice cards, and I think the best one that makes a flyer out of my cards is Angelic Gift. Also, super useful against a strong flyer is Plummet which I happen to already have a few of in card form. I also already own Tower Defense in card form for my Wall deck, but it's only good for defense (or offense in a wall deck! haha!), which instead I plan on using my flyer enchantment to deal damage as well as block other flyers.
Huatli, Radiant Champion is also another Planeswalker I would consider. However, she is only useful in the latter end of the game when I have lots of cats on the field. But that's just drawing power; I will most likely either need drawing power for my lands, or drawing power for my enchantments, instants, and sorceries. If I want a strong card that draws lands, I could always use Circuitous Route, which I have one in card form. That's an amazing card for having extra lands on the battlefield when you already did your upkeep. Especially if I have Selesnya Guildgate, I could use this card for them since they enter tapped anyways.
1 week ago
Ah, ok, that makes sense, sorry that I misunderstood what you were looking for there. There are two types of effects that will allow you to deal with fliers, and those are cards that give either flying or reach. Flying has the potential to be used aggressively, which can be useful, but effects that give reach will also tend to be cheaper, since the keyword is worse, and that could also be relevant.
For auras that give flying, I have a few possible suggestions. Gryff's Boon is a very cheap and efficient way of giving flying, and it can then be brought back later in the game if the enchanted creature ever dies. As you suggested, Angelic Gift is the other good cheap way of giving flying, the ability to replace itself in hand is pretty big. However, if you wanted to also be able to use flying somewhat offensively as well, then perhaps Gift of Orzhova, with its extra buff and lifelink could be a nice include. If you want to use flying purely as a defensive tool, then Gryff's Boon is probably strongest since it costs so little, but the other two are certainly viable.
On the whole, I feel auras that give reach are weaker than those that give flying, mainly since reach cannot be used offensively, but that does not mean that all cards that give reach are useless. Instead, if you only need reach on one or two turns, then there a few interesting combat tricks that you could use. Tower Defense means that basically nothing will be able to deal damage to you on a turn, provided that your board is up and running. The extra toughness boost might also come in useful in matchups against big trample creatures, and so the flexibility might be worth something. Alternatively, something like Sudden Spinnerets could be very useful. Since it gives a reach counter, the reach is permanent (and often harder to remove than an aura), plus the untap part of its text would work really well with Pride Sovereign, as for just untapping to have a suprise blocker.
Personally my favourite of these is Sudden Spinnerets, but I’ll leave you with these options to think about.
On another note, while I know that you’re not a massive fan of planeswalkers, it would feel wrong if I didn’t recommend Huatli, Radiant Champion. As I’ve often said, card draw is probably the biggest weakness of the deck, and Huatli can provide a massive draw engine. When played onto a big enough board, she can come down, activate her +1 and immediately be within, or even exceed, her ultimate range, and then once you have her emblem you will basically never run out of cards. In addition, her -1 can also make a creature into a huge threat, which can be really strong if it has any form of evasion (flying or trample), or even lifelink will put you well ahead in lots of games.
Hope that this was helpful again.
1 week ago
Oops, I, for some reason, thought that Setessan Training and Cartouche of Strength gave me reach, not trample. Trample is kinda useless for my cards unless I have an absolutely gargantuan card. I'll rely upon giving buffs to my 1/1 lifelink cats more and attacking en masse, which if I have enough, could translate to a gigantic P/T Ajani's Pridemate or Pride Sovereign, so trample isn't way off. I just want to protect against flying, as they could begin the game with something like Healer's Hawk and continually sap my life-points with things like Angels or Blue and/or White Flying decks, which would make my deck completely pointless. Maybe something like Angelic Gift with its draw power and flying buff that only costs 2 mana?
2 months ago
Your land count seems a bit low, especially since your average CMC is above 3. Your commander isn't the cheapest but does make equip costs cheap once she's out. You may want to consider bumping up to at least 33 lands and adding 1 or 2 more mana rocks such as Sol Ring.
You can probably cut some of your aura's. The ceiling on All That Glitters is high enough to stay but Angelic Gift, Gift of Orzhova, Lightning Talons, and Messenger's Speed could get the axe for, well, literal axes such as Bloodforged Battle-Axe. Your strengths with your commander are equipment and the bonus is your equipment survive creature board wipes unlike your auras. Plus, there are equipment that do the same thing as the aura's on your list.
Colossus Hammer can be a powerhouse, more so if you give the creature trample. Also, it can gain flying just has to be after the hammer is equipped.
Crystal Slipper Free Haste enabler that can replace messenger's speed.
Embercleave An instant speed powerhouse.
Wings of Hubris Another way to give flying.
Knight of the Ebon Legion Just a good 1 drop knight.
I don't know your budget but most of the equipment I listed is still standard. Overall my recommendation is more lands and more equipment.
2 months ago
Thought I'd drop a few white card draw spells that are missing on your list. All of the "Draw a card" portions are secondary, but I am usually willing to pay an extra mana to get that replacement effect.
2 months ago
I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.
The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.