Corpse Blockade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Corpse Blockade

Creature — Zombie

Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

MistaMint on Tenacious D and the Sac of Destiny

2 weeks ago

DemonDragonJ I got what you were saying, no worries lol. And you were absolutely right in thinking that for asking the question as well. I had a hard time convincing myself to include Legion Vanguard saying that 1 generic mana was too expensive lol.

The last game I played with this I was extremely dismayed that the only sacrifice outlet I had out was corpse hauler and the squirrel. Neither are go to sacrifice outlets but more utility. So I added Corpse Blockade for another free source, and Gravecrawler for a third creature to make the sacrifice loop.

Quickgoldberg on Syr Konrad's Killing & Milling Company

3 years ago

Thank you, MrKillStar! I'm looking into Bolas's Citadel + Bloodflow Connoisseur/Corpse Blockade/Vampire Aristocrat + Mortuary + Gray Merchant of Asphodel. I'll add a Mortuary as soon as I can get my hands on one because it's such an awesome combo and not particulary hard to pull off. I love it, you've certainly given me just the type of combo I'd enjoy!

PaulMuadDib on Vito, Thorn of Dusk Rose

3 years ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

zephyr_chang on

6 years ago

If you really want to go the 'drain life' route, why not play Plague Belcher, Diregraf Captain and Geralf's Messenger?

Viscera Seer is a much better sac outlet than Corpse Blockade, although not a Zombie. Diregraf Ghoul and Unbreathing Horde are probably quite underwhelming, and should be dropped, together with Zulaport Cutthroat (as mentioned above, there are better drain options that are actually Zombies). Also, Ghoulcaller Gisa is not legal in Modern not because it was banned, but because it was printed in a Commander set (and anyway I don't think you want to play 5 drops with only 20 lands, even with the Bontu's Monument).

skyland on Desert Snow Zombies

6 years ago

I'm sure you have your own reasoning, but generally most people would take out Corpse Blockade for Geralf's Messenger, though your deserts would make it harder to cast, if i were to do a zombie deck for myself, it would be Black Devotion with Nytkthos, Sidisi, Undead Vizier and the warchief. But I like the mummy-desert feel yours has.

Warhammer39999 on Infinite Mill/Life Loss Changeling Deck

6 years ago

I like the concept as it seems original. Some thoughts I had:

  • I'm not a huge fan of the Altar of Dementia. Granted, it's your kill condition and it's a sac outlet, but you can likely accomplish this another way. Corpse Blockade, Carrion Feeder, Nantuko Husk, and Phyrexian Ghoul all count as sac outlets (and you could argue that the latter three could be game winners as a result). The diregraf captain works as your win condition in this regard and you can stay on theme with zombies. For that matter Gnawing Zombie also works, but his sac ability requires an activation cost so you can't really go infinite.

  • In the above example, some combination of Diregraf Captain, Vengeful Dead, & Plague Belcher all work as win conditions for that matter.

  • I presume that "forget" is a way to dump Haakon into your graveyard and not something you really intend to play on the opponent. In that case, maybe consider a card that has additional use like Forbid or Rites of Refusal instead. That way you get a little more utility out of the card (in countering a spell) and also get Haakon in the 'yard.

  • For that matter, you could also stay on theme with Zombies and use Cryptbreaker, Necromancer's Stockpile, Skirk Ridge Exhumer, or even Zombie Infestation. The first two are the strongest options as they also help filter your deck to get to the cards you want. They can also make use of excess lands you may draw throughout the game.

I like the deck overall though. Nifty idea.

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