Ransack the Lab
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ransack the Lab Discussion
3 weeks ago
Yeah I tried playing a pioneer rakdos pyromancer deck (partly inspired by this deck, although they're pretty different) that sort of leans into the graveyard with Kroxa, Stitcher's Supplier, Village Rites (honestly such a good card, you can even sac a young pyromancer to this in response to removal for 2 cards plus another 1/1), Claim / Fame, and Dreadhorde Arcanist. Losing Seasoned Pyromancer and some other more niche inclusions like Ransack the Lab and Unearth isn't great, but what can you do.
on Goo Galore
3 weeks ago
4 weeks ago
YamishiTheWickedOne thanks for the comment! I don’t see this as a job or an obligation. Not that you meant it that way, but I just love the deck! Faithless Looting getting the boot sucked, but the deck is still pretty resilient. Come join the discard to see some members do well in MTGO leagues!
Speaking of Faithless Looting, Ransack the Lab has actually been really nice, and on discord, some people are even starting to use Mazemind Tome to filter card draws. It’s been pretty fun to see the diversity!
1 month ago
Well met, young callant! I have some suggestions with your names on them. Such a strange coincidence.
Jests aside, let's do this.
So, I see budget, I see counters, I see mill. Let's start with mill.
One does not simply play a graveyard deck bereft of the following: Satyr Wayfinder finds some lands whiles stocking the bin. Grisly Salvage is morbidly efficient, finding creatures and lands. Winding Way does the forenamed, whereupon it sometimes betrays you (Don't look it in the eye). Grapple with the Past brings stuff back and loads the bin. It feels great. Funeral Rites is fine and straight-forward. Ransack the Lab is cheap whiles bearing efficacy.
If you're feeling betaken to your graveyard chicanery, Perpetual Timepiece does an absolutely lovely job of stocking the bin.
Ahem. DEATH'S OASIS?! It mills, it fills, and eventually it kills. Moreover, it is three to cast, thusly on-theme.
Okay, now counters!
Unto the intrinsic:
Let us protect thine commander! Selfless Spirit is out of budget yet amazing, Saffi Eriksdotter is of a similar role, and Dauntless Bodyguard, along withal Selfless Savior, are budget options for choice.
There are two routes in commander decks (when playing fairly); a low-curve with a foison of card draw or a higher curve with less card draw. Low-curve = more card draw. I'd add Painful Truths, Sign in Blood, Funeral Rites, Ransack the Lab
I am biased, but I put Once Upon a Time in literally all of my green decks. 'Tis most lovely each time I cast the gest.
And therefrom is the finis of my comment. Fare thee well and may fortune betide!
1 month ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
2 months ago
2 months ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!
5 months ago
LogHaven: I’m thinking about making these changes. What do you think?