Cinderhaze Wretch

Cinderhaze Wretch

Creature — Elemental Shaman

Tap: Target player discards a card. Play this ability only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Pauper Legal
Pauper EDH Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Cinderhaze Wretch occurrence in decks from the last year

Latest Decks as Commander

Cinderhaze Wretch Discussion

[email protected] on Belzo, Demon Warlord

3 weeks ago
  1. Pay 4{C}2{B} to cast Demonlord Belzenlok .

  2. Exile any black card not necessary to the combo to cast Unmask on yourself discarding Phantasmagorian .

  3. Discard Skirge Familiar , Dread Return , and any other non-combo card to return Phantasmagorian hand.

  4. Cast Deepwood Legate for free. If none of your opponents control a Forest , you will need: one extra {B} and two additional activations of Phantasmagorian 's ability (discarding 6 non-combo cards) to be able to fully delve into Sibsig Muckdraggers . Sibsig Muckdraggers ’s trigger requires an additional creature be present in your graveyard in order to avoid returning Skirge Familiar to your hand. Dross Golem can also be used here in place of Deepwood Legate .

  5. Cast Hollow One for free.

  6. Flashback Dread Return by sacrificing Demonlord Belzenlok , Hollow One and Deepwood Legate to return Skirge Familiar to the battlefield.

  7. Use Skirge Familiar 's ability to discard Skithiryx, the Blight Dragon , Lotus Guardian , Endling , Cinderhaze Wretch , and Dread to add 5{B}. -- Skirge Familiar can generate mana to cast Meteor Golem to deal with direct threats to the win condition.

  8. Pay to cast Necrotic Ooze . If Necrotic Ooze gets countered, return it using Makeshift Mannequin or Sibsig Muckdraggers .

  9. Pay to give Necrotic Ooze haste (courtesy of Skithiryx, the Blight Dragon ).

  10. Tap Necrotic Ooze to add {B} (courtesy of Lotus Guardian ).

  11. Pay to give Necrotic Ooze undying (courtesy of Endling ).

  12. Alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 2{B}. Once Necrotic Ooze comes back with a +1/+1 counter via undying, pay to give it haste and undying (again) then continue to alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 4{B}. Repeat this process until you have infinite {B}.

--- Optional: Give Necrotic Ooze infinite +1/+1, haste, undying, menace, and deathtouch from Deepwood Legate , Skithiryx, the Blight Dragon , and Endling . Then use both of Cinderhaze Wretch 's abilities to make all your opponents discard their hands.

Finally, use the infinite {B} mana to cast Syr Konrad, the Grim , continue generating infinite mana with Necrotic Ooze , Cinderhaze Wretch , and Lotus Guardian , and bleed out all of your opponents from the infinite undying triggers. Syr Konrad, the Grim 's ability can also be used to mill everybody else at the table. Dread hitting the graveyard and immediately leaving will also trigger damage.

Mikaeus, the Unhallowed and Triskelion can also be discarded with Skirge Familiar and then reanimated using Living Death for an alternate win condition.

Reznorboy on Tutoring a new edh player

2 months ago

If you do decide to build Mairsil, the Pretender, basically what you do is you make half your deck cards that have an activated ability, then lands and little bit of other whatever.

Some really good cards for Mairsil with activated abilities are:

Blighted Bat (Gives haste)

Cinderhaze Wretch (Discard+Untap)

Doom Whisperer (Mills, good for setting up Mairsil)

Horseshoe Crab (Untaps)

Kozilek, the Great Distortion (Counters stuff)

Mirror-Mad Phantasm (Not sure about ruling, but dumps portion of library in grave)

Morphling (Untap+Shroud)

Quicksilver Elemental (Targeting Mairsil, makes it so he can do his abilities any number of times per turn, it's gnarly)

Pendant of Prosperity (Again, weird rulings, but I believe it gives you crazy value because you control Mairsil aka Pendant and your its owner.)

Gilded Lotus (Should hopefully be obvious)

7thZombieman on Tiny in Size, but he'll be your Demise

3 months ago

Mindcrank + Bloodchief Ascension / Leyline of the Void + Helm of Obedience / Mikaeus, the Unhallowed + Cinderhaze Wretch These are some solid combos for discard tribal, and usually a quick closeout for a game.

I'd leave the Painful Quandary in and opt out Oppression. Every time I've played Oppression, its fucked me in the long run. Library of Leng is better than Anvil of Bogardan in my opinion, since it only applies to you. Definitely include that Sangromancer, crazy value in a discard deck. Mind Rake > Mind Rot just cause of the overload cost. Some cards to think about adding in Imp's Mischief, Rankle, Master of Pranks, Syphon Mind, Mind Twist, Archfiend of Ifnir, Banshee of the Dread Choir. Good lookin deck though! Hope these suggestions can help you out

Tiny_Sir on One Imaginative Boi

3 months ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

Bazzul on One card combo Demonlord Belzenlok

7 months ago

CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death

I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.

I would swap the following cards for your combo:

OUT (7 cards):

1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim

IN (5 cards):

1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)

I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.

Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!

Thanks for the innovative approach!

Chesu on Hapatra (Old Brawl deck)

1 year ago

It all depends on who you're using as the commander. If you're using Hapatra, Vizier of Poisons you'll really want to focus it down. Are you looking for the -1/-1 counter part of it or the 1/1 snake tokens? Hapatra can go off very quickly with snakes.

Orochi Hatchery , Sosuke's Summons , Snake Pit , Serpent Generator are all good cards, even if the last one has a high cmc.
- ( Hapatra, Vizier of Poisons or Flourishing Defenses ) + Devoted Druid + ( Ivy Lane Denizen or ( Mikaeus, the Unhallowed + ( Swiftfoot Boots or Lightning Greaves )))= Infinite Mana + Infinite Deathtouch Snakes -( Hapatra, Vizier of Poisons or Flourishing Defenses ) + Cinderhaze Wretch + ( Ivy Lane Denizen or ( Mikaeus, the Unhallowed + ( Swiftfoot Boots or Lightning Greaves ))) = Infinitely Discard Opponents (during your turn) + Infinite Deathtouch Snakes - Mikaeus, the Unhallowed + Woodfall Primus + Ashnod's Altar = Destroy all noncreature permanents + Infinite Mana -( Hapatra, Vizier of Poisons or Flourishing Defenses or Nest of Scarabs ) + Grim Poppet + Sculpting Steel = Infinite Tokens -( Hapatra, Vizier of Poisons or Flourishing Defenses or Nest of Scarabs ) + Blowfly Infestation = Infinite tokens entering and dying. NOTE: This needs to be used in conjunction with something else such as Blood Artist , Zulaport Cutthroat , or just another one of the cards listed above.

-Credit to akumawerewolf for his great Hapatra combo list.

streetraccoon on Mairsil's Jail for Combos

1 year ago

I agree with most of what Carlmoores says, being a Mairsil main myself since the guyt was printed. However bear in mind that Mirror-Mad Phantasm ability looks for a card named "Mirror-Mad Phastasm" and not "This card" the "a card named" makes the whole difference. And also I personally hate Laboratory Maniac also I dislike Phyrexian Devourer because, yeah sure in a causal meta you can win, but at the expense of ending up with no library, and not just a random mill to the graveyard that can be fixed with an eldrazi, but EXILED, also remember this cards will not have a cage counter so you are just putting all your eggs in one basket with no plan B.

Also you guys are both forgeting about one of the most broken creatures in this deck Cinderhaze Wretch

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