Reaping the Graves
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Reaping the Graves Discussion
1 month ago
I've also thought about adding Perilous Research or even Village Rites adding back the artifact creatures to improve the card draw, but I think using the baubles to look for the combo pieces works better. Haven't thought about Reaping the Graves though, a UB version of the deck would look interesting, might try to go in that direction.
I'm counting on pauper being a slower format to have enough time to assemble the combo. But yeah, the "cantrip a few times, make some mana, go infinite" seems to be the way to go. Thanks for your thoughts, Flooremoji!
1 month ago
Ok, I really like the concept of the deck, and as a combo player having somthing like this in pauper would make me much more interested in the format.
But I don't know if you can do a KCI style deck in pauper, here are some of the problems I have found playing this deck:
KCI was based around playing Krark-Clan Ironworks, and a bunch of card neutral mana positive/mana neutral card positive artifacts while using Scrap Trawler for both more mana and cards until you can set up an infinite loop. In pauper, you can't get the same quality of artifacts (well, you can, but you can't sac them to Ashnod's Altar), and you are going to be settling for mana positive card negative or double neutral or whatever. Combined with the fact that we don't have a recursion engine (in my testing the biggest problem for combo decks in this format) outside of Reaping the Graves, it becomes a nightmare to storm off.
Etherium Sculptor seems 100% key to having a chance at storming off, alowing Workshop Assistant and eggs to be double neutral and Myr Retriever to be mana positive, this card gives you a glimmer of hope of storming off, but you really don't have enough ways to draw cards. Most of the stuff you have are card neutral, and Thoughtcast has proven very difficult to play (even then, it isn't part of the combo so you can't get it back etc.) and having only 4 draw two cards isn't enough for the consistency you want for comboing.
Anyhow, thoose were some of my problems with this deck in it's current form. My best idea so far is to stop going for draw-through-entire-deck-make-a-bunch-of-mana, and lean more into: cantrip a few times, make some mana, go infinite. Until we can get a card like KCI that sacs artifacts and gains mana (for stuff like Ichor Wellspring, making trinkets mana posiitive and card neutral etc.) Even then, we still don't have scrap trawler so it would probably still be inconsistent.
Just some thoughts, good luck with your deck!
8 months ago
1 year ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
1 year ago
Spell_Slam good call Reaping the Graves seems really sweet. Honestly i never played pdh, only edh so i don't really know how long a game last but if you can cast Caligo Skin-Witch kicked, you can deal some serious damage
1 year ago
Konrad is likely going to be a great commander in PDH (maybe even one of the best!). I really like your list. I would build it almost the same way.
Bitter Revelation is a good card for stocking your hand and graveyard.
Shred Memory has a lot of good applications in your deck.
I am not a fan of Prowling Pangolin. Vicious Rumors and Rakshasa's Secret also seem pretty weak. I am also not sure if running that much ramp is really necessary, especially the colorless ones like Fractured Powerstone .
Anyway, great deck! I look forward to seeing how it plays out and trying it for myself.
1 year ago
Remove from Sideboard:
1 year ago
Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:
I assume we both think our own versions are better, but what are your thoughts on this?