Reaping the Graves
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Reaping the Graves Discussion
1 day ago
Funnily enough, I started out Rakdos and went Mono-Black instead with my version of the deck.
I find you don't need so many win conditions in your deck when you do so much drawing. Disciple is pretty reliable when you win the turn you cast him. I went down to 4 Disciple and 2 Mortician Beetles, personally. I could see cutting to 2 Impact Tremors here as well.
I tested Filigree Familiar a bit and have liked it a lot. It plays way better than it looks on paper. I could see these over Sojourner's Companion.
Why not Galvanic Blast over Lightning Bolt in the mainboard? Seems like a pretty easy upgrade.
Is your sideboard meant to transform you into some kind of burn deck? I could see lots of other useful cards here insted. Pyroblast,Duress, some recursion like Reaping the Graves, Krark-Clan Shaman, Fiery Cannonade. Anything to slow down aggro opponents or let you combo through control decks seems like a good place to start.
1 month ago
I’d pass on Reaping the Graves to be honest. You’re not set up specifically to Storm, and your average cmc is a bit high to see value from it. Incidentally, if you enclose a card name in double square brackets it’ll show up as viewable in posts on the site.
5 months ago
I'm surprised artifact lands got printed, and I'm waiting for the MH2 lands to break, even with entering tapped.
Dredge is only a significant problem with a bug number; Shenanigans is basically a repeatable Shatter , since Dredge 1 isn't that threatening. The most used Dredge cards are Golgari Thug and Stinkweed Imp , which dredge 4 and 5, and Golgari Grave-Troll is banned in Modern. So this is a case of overbalancing.
There's a similar story with Storm: it's only a problem if it represents a win condition, like Brain Freeze , Tendrils of Agony , Grapeshot , or Empty the Warrens . I don't think too many games have been won or lost on Astral Steel or Reaping the Graves . It depends on the effect it goes with.
10 months ago
Thanks, its a reanimator deck focused on card draw through graveyard hate, reanimating with Reaping the Graves and winning with cards and combos like Vito, Thorn of the Dusk Rose + storming off with Tendrils of Agony and either Burnt Offering or Culling the Weak on Serrated Scorpion or Blood Pet to generate more storm count and mana. It has ways to deal with hexproof or shroud with Innocent Blood and normal removal with Bloodchief's Thirst
10 months ago
Orange+: Thank you for the kudos.
The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...
The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.
There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.
There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.
1 year ago
This is a very cool deck, but I was thinking. Since the deck is called sandstorm, maybe you could run Reaping the Graves to make it actually storm.
1 year ago
I'm gonna name a bunch of cards I'd cut.
1 year ago
I've also thought about adding Perilous Research or even Village Rites adding back the artifact creatures to improve the card draw, but I think using the baubles to look for the combo pieces works better. Haven't thought about Reaping the Graves though, a UB version of the deck would look interesting, might try to go in that direction.
I'm counting on pauper being a slower format to have enough time to assemble the combo. But yeah, the "cantrip a few times, make some mana, go infinite" seems to be the way to go. Thanks for your thoughts, Flooremoji!