Skeletal Grimace

Skeletal Grimace

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Skeletal Grimace Discussion

ThePman on Xant-stand-cha

7 months ago

Thanks for the suggestions Tr_iHard! Nice to see someone approaching this commander from a similar angle. Cannibalize is just awesome, I'll have a look at how I can fit it in here.

As far as Rime Transfusion and Skeletal Grimace go, they were both in the early drafts of this deck but eventually I realized that they don't quite work the way I wanted them to. They both grant an activated ability to the creature itself, meaning the creature's controller would get to choose whether to activate, not me. Disappointing as it is, sticking with cards like Blessing of Leeches, Strands of Undeath, etc. where the ability is attached to the aura itself (leaving me as the one who decides to activate it) will have to do.

Tr_iHard on Xant-stand-cha

7 months ago

Great deck, +1 from me. I'm running a fairly similar take on Xantcha but focus more on combat tricks instead of enchantments. Some cards you might like are Cannibalize, Undying Evil, Heartless Act, Blood Frenzy, Tainted Strike and False Orders. Delirium and Backlash are pretty funny, too.

Rime Transfusion would work well since you're using snow-permanents anyway and Skeletal Grimace offers repeatable regeneration.

Spell_Slam on SPOOKIE BONES

1 year ago

I love this deck. It's such a trip down memory lane to see all these sweet skeletons from across magic. I bet it's a blast to play.

One particular Skeleton you don't have in your list anywhere is Skeletal Crocodile. It has some really sweet artwork that turns heads whenever it sees play.

A card with some pretty terrifying art is Skeletal Grimace. I get that most of your creatures already regenerate (which is probably why it's not in your deck) but the art is great and you could use some more pump in your deck. Goes well on a crocodile...

In terms of actual playable cards you could use, I have a couple. Skeleton Key gives you some much needed evasion and card filtering. Most skeletons have low power and could easily skulk through for damage. Casting of Bones is another great way to get card advantage. Bonus: there are a few different artworks for you to pick from!

This might not be super flavourful, but I thought I would mention it. Hatred would be a great way for you to actually win games occasionally with your deck. It has some of my favourite flavour text in all of magic and just so happens to mention bones.

In terms of cuts, I don't think Cryptic Gateway is a great card in your deck. It's more for tribes with very expensive creatures, which you don't really have many of. Vulshok Morningstar also seems really weak for your deck and could be any of your other maybeboard cards or whatever you like in people's suggestions. Aside from the sweet art and nostalgia, is there any reason why Nightmare is in the deck?

4doublexx on Maestro Fresh Kresh, The Pragmatic Playa’

2 years ago

I quite enjoy the style of this deck and the build around it. I assume a large portion of your playstyle revolves around Kresh and being able to utilize him. However, lets say he gets hated out 3 times, then what? I think there is enough other value there where you could probably grind out a win, but a large amount of your Fling cards will just sit in your hand not doing much if Kresh if dead. So I would be looking at more ways to protect Kresh. Carapace, Demonic Vigor, Skeletal Grimace, Thrull Retainer, and Voyager Staff. Are a couple to name. Staff might not be good because you'll lose all the counters, but atleast its not 6+ commander tax mana to pay again. Another note, you mention wanted to run a tutor to get X cards. Tutors seem like they would be important in your deck yet you don't run any. While some people really don't like playing with tutors, if a large portion of your game plan needs to have a key piece to either make Kresh unblockable, or to throw him into a player and you don't have any Flings then your sol. There seems to be a fair amount of them so in practice you might always be getting one, but just something to think about.

Either way really love the idea and hopefully the comments help!

Pieguy396 on Muldrotha, the Gravetide

2 years ago

Hi! I'm personally a huge fan of Muldrotha as a commander; so first of all, nice choice! Here are some cuts and additions I'd recommend:

Cuts:

  • Archetype of Endurance. This card is very powerful to be sure, but Muldrotha already needs a lot of mana to function, and you don't have very many ways to cheat it into play.
  • Butcher of Malakir. Grave Pact and Dictate of Erebos are more expensive money-wise, but being cheaper on mana and also more resilient makes them much, much better.
  • Deranged Assistant. It looks good at first glance, but it's a 2-mana dork, and you're not playing any of the 1-mana dorks anyways. The single-card mill is a very minor upside.
  • Millikin. Same as above.
  • Nyx Weaver. It can be very good, but it's just too slow. There are much better ways to mill yourself, and a 6-mana Regrowth is way too much mana.
  • Progenitor Mimic. A powerful card to be sure, but this isn't the deck for it.
  • Slum Reaper. I think this card is only really worth running in decks that badly need the 3rd Fleshbag Marauder. Shriekmaw is almost always going to be better.
  • Aether Spellbomb. Looping it can be fun, but bouncing a creature is a terrible waste, and there are better ways to draw cards with artifacts.
  • Perpetual Timepiece. This card was good on Game Knights when they were only using Standard cards, but we have better options.
  • Plague Boiler. This card is also cool, but once again, we have better choices.
  • Demonic Vigor. Fun with Muldrotha, but there is usually so much exile-based removal in Commander that this card isn't as good as you think.
  • Hesitation. Sweet include, but looks a little too cute. Very easy to play around, and also counters your spells.
  • Skeletal Grimace. Same as Demonic Vigor.
  • Thrull Retainer. Same.

Additions:

Hope this helps! Feel free to leave a comment on my profile if you'd like further suggestions for this or any other deck! Good luck!

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