Rotting Rats

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth {{1,B}} ({{1,B}}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rotting Rats Discussion

lagotripha on Ontogeny Recapitulates Phylogeny

1 month ago

I feel like leaning far harder into 1 and 2 drops would make the pyre/Vial/Crawler setup a lot stronger. Just 'fetch a zombie from your deck each turn' is pretty strong.

Undead Augur Draws cards, likes sacrifice, on type&theme, cmc right for gravecrawler.

Cryptbreaker ditto, but also a 1 drop.

Worth considering;

Black Cat / Miasmic Mummy / Rotting Rats Forces a discard and sets up for a 'go to 3 mana' turn. Amazing for getting grindy.

Dreadhorde Arcanist strongest zombie and recurring thoughtsieze is good- plays into a spells matter theme with Unearth

Corpse Knight / Wayward Servant for gravecrawler drain if the deck shifts towards W/B, with vial/pyre easing the splash.

Tidehollow Sculler Hand disruption is goood

Balaam__ on 8rack

2 months ago

Looks good overall. Maybe look into Fatal Push or Tragic Slip as creature removal over Hero's Downfall . They can both be triggered pretty easily by way of Rotting Rats or if you added some fetchlands to pull swamps. Also, Surgical Extraction might be a better overall pick than Extirpate , but your mileage may vary.

Spirits on Undying Persistence

3 months ago

Forgot my friend Erebos, Bleak-Hearted , definitely one of my fav's and fits your indestructible/god theme too. Phyrexian Arena is a good 6 power draw.

Last couple topics,

I made an assumption and grouped Draw above Damage, and Deathtouch above Token.

Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%

Further on Card Advantage (which includes draw):

I know why your doing it and the thought process behind it, but here's an alternative perspective.

Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.

The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.

So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.

Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening  Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .

Luminous Broodmoth / Lurrus of the Dream-Den could be some cool interaction with the graveyard.

Topic Interaction:

Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling  Flip, Unmake there's lots.

Burglar Rat : If you like him! Elderfang Disciple , Yarok's Fenlurker , Rotting Rats (with Unearth).

If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5

Kazierts on Mardu Unearthly Blink [Budget/Casual/Primer]

7 months ago

I actually didn't think about having a Soulherder variant. It would probably make thing more consistent than having to rely on Ephemerate and Astral Drift. I'll probably play around with an Esper version of this deck somewhere in the future then.

My only concern with Street Wraith is it's price. In dollars it's very cheap. However, in reais(Brazilian currency) this card isn't that budget. Which is kinda of a concern because Canyon Slough isn't that budget either. Still, I can't deny that the Wraith would be pretty good in this deck.

The only reason I'm not running Viscera Dragger is because it doesn't do enough. It's actually pretty interesting that it can trigger the Drift and has Unearth itself, but it has no utilitiy besides that. Extractor Demon is pretty big and has evasion. First-Sphere Gargantua is also pretty big while providing card draw. Rotting Rats helps to fill the graveyard and can work as disruption. Compared to them, the Dragger doesn't seem that useful. Still, I can see an argument to include it given its double duty.

channelfireball12345 on Exham Priory

10 months ago

Well I guess it's always better to have a lower curve than a higher one, but I'd say it's also important to be mindful of curving out in order to maximize the value you get from playing lands, which is very difficult to do with a deck comprised exclusively of one and two drops, as it requires you to cast a higher number of cards from your hand on a given turn. This is compounded by the fact that your deck includes cards like Rotting Rats, as well as certain cards in the maybeboard, that require both players to discard cards; it seems like an inevitability that your deck will eventually slow to a halt once you run out of impactful things to play/cards to force your opponent to discard from their hand; that's always been the biggest thing I've disliked about dedicated discard strategies, and probably the only significant deterrent preventing me from brewing one up myself. Your deck is also lacking a true finisher; with all the cards that will inevitably end up in your graveyard over the course of the first few turns of the game, it may not be a bad idea to try out Gurmag Angler. A few other curve-smoothing options for you include Thorn of the Black Rose, Phyrexian Rager, Dusk Legion Zealot, and then maybe Bone Picker and Gray Merchant of Asphodel for a way to close out the game once your opponent is out of action. Defile and Snuff Out offer some nice, efficient removal as well, for adaptability's sake. I hope you find my suggestions helpful, and that I did a decent job of explaining mana curve to you.

defamagraphy1 on Mono-Black Rat Swarm

10 months ago

There's also Gnat Miser in place of Drain Pipe Vermin as a solid one drop. Rat Colony in place of Swarm of Rats, Rotting Rats in place of Ravenous Rats, cut the Okiba-Gang Shinobi, for three as it guarantees you the discard, and you can use it with Pack Rat and bring it back. Nezumi Graverobber can take place of the whip, try to find a few slots for more. You can use this with Ink-Eyes and Marrow Gnawer alongside Pack Rat to bring them in, and allows you a little bit of a combo with Marrow Gnawer, Sacrifice it, make a ton of rats, bring it back. It'll help deal with graveyard based decks, and allows for some nasty interactions with Ogre Slumlord working as a one sided wrath. Then you need to find some room for Fatal Push and Thoughtseize/Inquisition of Kozilek/Duress and then with Piper of the Swarm you can take your opponents Eldrazi or whatever. With some sort of build like that it goes from being just aggro to synergizing with itself.

And outside of the disruption package can be purchased fairly low budget.

Crow-Umbra on Alesha, who Smiles at Commons

1 year ago

This is a pretty awesome building premise! I'm surprised I didn't see it on your list, but I recommend Rotting Rats. I had it in my Alesha build for a bit. I think it fits in with her wanting to fill up the graveyard, and can mess up opponent's tempo.

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