Rotting Rats

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth {{1,B}} ({{1,B}}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Legality

Format Legality
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Highlander Legal
Pauper EDH Legal
Legacy Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Pauper Legal
Unformat Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Commander / EDH Legal
Vintage Legal
Custom Legal

Rotting Rats occurrence in decks from the last year

Latest Decks as Commander

Rotting Rats Discussion

Kazierts on Mardu Unearthly Blink [Budget/Casual/Primer]

1 month ago

I actually didn't think about having a Soulherder variant. It would probably make thing more consistent than having to rely on Ephemerate and Astral Drift. I'll probably play around with an Esper version of this deck somewhere in the future then.

My only concern with Street Wraith is it's price. In dollars it's very cheap. However, in reais(Brazilian currency) this card isn't that budget. Which is kinda of a concern because Canyon Slough isn't that budget either. Still, I can't deny that the Wraith would be pretty good in this deck.

The only reason I'm not running Viscera Dragger is because it doesn't do enough. It's actually pretty interesting that it can trigger the Drift and has Unearth itself, but it has no utilitiy besides that. Extractor Demon is pretty big and has evasion. First-Sphere Gargantua is also pretty big while providing card draw. Rotting Rats helps to fill the graveyard and can work as disruption. Compared to them, the Dragger doesn't seem that useful. Still, I can see an argument to include it given its double duty.

channelfireball12345 on Kinochirophobia

4 months ago

Well I guess it's always better to have a lower curve than a higher one, but I'd say it's also important to be mindful of curving out in order to maximize the value you get from playing lands, which is very difficult to do with a deck comprised exclusively of one and two drops, as it requires you to cast a higher number of cards from your hand on a given turn. This is compounded by the fact that your deck includes cards like Rotting Rats, as well as certain cards in the maybeboard, that require both players to discard cards; it seems like an inevitability that your deck will eventually slow to a halt once you run out of impactful things to play/cards to force your opponent to discard from their hand; that's always been the biggest thing I've disliked about dedicated discard strategies, and probably the only significant deterrent preventing me from brewing one up myself. Your deck is also lacking a true finisher; with all the cards that will inevitably end up in your graveyard over the course of the first few turns of the game, it may not be a bad idea to try out Gurmag Angler. A few other curve-smoothing options for you include Thorn of the Black Rose, Phyrexian Rager, Dusk Legion Zealot, and then maybe Bone Picker and Gray Merchant of Asphodel for a way to close out the game once your opponent is out of action. Defile and Snuff Out offer some nice, efficient removal as well, for adaptability's sake. I hope you find my suggestions helpful, and that I did a decent job of explaining mana curve to you.

defamagraphy1 on Mono-Black Rat Swarm

4 months ago

There's also Gnat Miser in place of Drain Pipe Vermin as a solid one drop. Rat Colony in place of Swarm of Rats, Rotting Rats in place of Ravenous Rats, cut the Okiba-Gang Shinobi, for three as it guarantees you the discard, and you can use it with Pack Rat and bring it back. Nezumi Graverobber can take place of the whip, try to find a few slots for more. You can use this with Ink-Eyes and Marrow Gnawer alongside Pack Rat to bring them in, and allows you a little bit of a combo with Marrow Gnawer, Sacrifice it, make a ton of rats, bring it back. It'll help deal with graveyard based decks, and allows for some nasty interactions with Ogre Slumlord working as a one sided wrath. Then you need to find some room for Fatal Push and Thoughtseize/Inquisition of Kozilek/Duress and then with Piper of the Swarm you can take your opponents Eldrazi or whatever. With some sort of build like that it goes from being just aggro to synergizing with itself.

And outside of the disruption package can be purchased fairly low budget.

Crow-Umbra on Alesha, who Smiles at Commons

6 months ago

This is a pretty awesome building premise! I'm surprised I didn't see it on your list, but I recommend Rotting Rats. I had it in my Alesha build for a bit. I think it fits in with her wanting to fill up the graveyard, and can mess up opponent's tempo.

lagotripha on 60-Singleton: Undead Fatalism

6 months ago

This is a cute list.

I feel like with the number of other 1/2 mana zombies and a well planned sideboard (15 Duress variants is an option) you might be able to swing an fnm or two, which is wild for a singleton list.

Specifically, I'd look at Gray Merchant of Asphodel Rotting Rats,Foulmire Knight, Midnight Reaper, the 1 mana cast from graveyard zombies, and value options like Graveborn Muse or Necromancer's Stockpile

I don't like Forever Young type effects outside of combos where you draw your entire library. Another zombie will almost always be more useful.

Finally, Lich's Mirror , reset, Bump in the Night/Gonti's Machinations is the most hilarious way to win a game.

Good luck and happy brewing.

Xenerai on Zombinstein

8 months ago

if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:

The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.

So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.

It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.

these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:

+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.

king-saproling on Awkward Eye Contact with Death

8 months ago

Looks good! You might like these: Herald of Leshrac, Rotting Rats, Palace Jailer (this one is neat because you can sack and reanimate him to exile multiple creatures. opps won't get their creatures back unless they become monarch. he also replaces himself with the monarch draw which is nice), Dark-Dweller Oracle, Mangara of Corondor (activate the ability, then sack Mangara while the ability is on the stack. it will resolve but Mangara will not be exiled), Skullclamp, Pitiless Plunderer, Grim Haruspex, Shifting Shadow, Fanatical Devotion, Bishop of Rebirth, Custodi Soulcaller, Stingscourger, Crackling Doom, Siege-Gang Commander, Bounty Agent

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

8 months ago

Hey thanks for the up-vote and the comment! I'd considered using ETB discard effects, and looking at Rotting Rats that may find a way into the build the next time I sit down to run "test tweaks" on it.

The Geier Reach Sanitarium isn't a bad call either since it's only a 2-mana activation and doesn't come into play tapped; one thing this deck certainly lacks is any form of card draw. I'm aware of a few lands which can help correct this, but I don't want to throw off "Gold Hand" (or near-miss) draws too much by including lots of "enters tapped" lands, which a lot of the other draw-lands seem to be.

I'm also trying to keep the overall cost of this deck to a minimum as a kind of concept, so I appreciate you recommending similar budget-range cards at least! Some of these have definitely made my list to try if/when I attempt a rebuild. Great suggestions!

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