Call of the Death-Dweller
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Combos Browse all
|Commander / EDH||Legal|
Call of the Death-Dweller occurrence in decks from the last year
Latest Decks as Commander
Call of the Death-Dweller Discussion
2 weeks ago
Idk who this Willy is, but no you.
This deck is a really a mono black build that you happen to run blue for Diregraf Captain . The way I see it you can either keep with the build you're going for, which to me seems like mono black, or you can go a much different dimir amass path with cards like Vizier of the Scorpion , Gleaming Overseer , Lazotep Plating ,
Let's assume you do mono black, then let's start with creatures. Brain Gorgers and Stromgald Crusader are garbage, Tomebound Lich is mostly used in dedicated reanimator decks, and Extremely Slow Zombie is a card from a joke set, so take those all out, along with Diregraf Captain . That's 11 out. Add 2 Murderous Rider , 3 Liliana's Reaver , 2 Undead Augur , 3 Diregraf Ghoul .
For noncreature spells, take out Negate . The best mono black removal is probably Walk the Plank . So take out Go for the Throat and Ultimate Price for 3. Gravepurge and Return from Extinction can be replaced with 3 Call of the Death-Dweller . Take out Bontu's Monument for another copy of Liliana, Untouched By Death or vise-versa. Take out Necromancer's Stockpile , I just don't think it's that good. For a five drop $1-2 slot, Open the Graves is better than Call to the Grave .
2 weeks ago
Sorry TheRoaringRegisaur, last semester of grad school really has limited my play and edit time. Archfiend's Vessel works on its own without Call of the Death-Dweller . It just has to die to bring in the 5/5 demon with flying. It may not have menace as the theme of the deck is concerned, but it does get to pass damage to the player most of the time since no one wants it to die. So in a sense, it works like menace by being difficult to block.
4 weeks ago
Surprised not to see Murderous Rider in the list, that card is a pretty decent utility zombie! If you're leaning into the self mill thing, I've been on the painful receiving end of an early game Egon, God of Death Flip. Also the flip side of Jorn, God of Winter Flip is really useful with snow permeants.
For recursion, Corpse Churn and Call of the Death-Dweller are both really good ways to get back your zombies. Lurrus of the Dream-Den is another often overlooked source of recursion, though not a zombie. It does give you a more consistent grindy end game though when paired with Priest of the Haunted Edge and an early Liliana's Steward .
1 month ago
Apollo_Paladin, I appreciate the suggestions, though there are a few problems with them.
Unstable Frontier is, honestly, nothing more than a meme. Yes, it makes the third mode of Funeral Charm better, but just that. The last mode is nothing more than an added bonus. Giving swampwalk is just a cute trick that can help close a game. If I wanted to go down this route, I'd just run more copies of Urborg, Tomb of Yawgmoth .
Witch's Vengeance can be kinda useful. Still, it's a bit too situation. If I were to swap my boardwipes, I'd just run Damnation , as it's more effective. The ability to leave my creatures intact is a decent upside, I just don't know if I'd rather have a boardwipe, in the sideboard, that's good against any board or that's good against some decks.
Inscription of Ruin is completely off the table. While it's technically correct to say all of its modes are useful, at 3 CMC they aren't good enough. Making an opponent discard two cards of their choice for three mana isn't good, hence why something like Mind Rot has basically never seen play and Hymn to Tourach is an insanely powerful card. The Unearth "effect" also isn't good. It does seem nice to reanimate some of the cheap creatures but this list has only eight targets that cost two mana. Honestly, I don't want to spend three mana for a two mana creature. The last mode is just a worse Fatal Push or Bloodchief's Thirst . On the other hand, Collective Brutality gives me knowledge about my opponent's hand while also allowing me to pick the card, which could, and probably will, be a removal spell, thus being better than an effect similar to Unearth . It's decent removal that bypasses indestructibility and regeneration. And last, but not least, the drain mode can actually help against burn/aggro matchups and minimises the the lifeloss from Castle Locthwain and Thoughtseize . The cherry on top of all of that is I don't need to pay extra mana for extra modes, which is great considering this deck caps out at four mana.
Call of the Death-Dweller is basically in the same spot as the Inscription, so I'll just talk about what's unique to it. Giving menace and deathtouch isn't really worth the cost. I could just run another equipment that gives something similar.
There are quite a few reasons why Fatal Push is better than Bloodchief's Thirst . Chief among those is the fact it's an instant. Aside from Thoughtseize and the singleton Raven's Crime , the deck has no true turn one play. Funeral Charm is something that can be played turn one but isn't really wanted. Fatal Push allows for a better use of my mana on the first turn, whereas the Thirst forces me to wait until turn two unless I'm on the draw. That being said, I'm actually considering swapping one copy of Yahenni's Expertise for one Thirst.
Sorry I took so long to reply and my reply seems like I shitting over your suggestions. I do appreciate the time and effort you took to comment.
1 month ago
Neat build! Mono-color decks tend to be highly underrepresented in my experience & they are also a favorite of mine.
Some Unstable Frontier s could help you more reliably use Funeral Charm 's swampwalk for guaranteed poison hits. (Mana-free no less!) These can also be used strategically in certain instances to prevent opponent's from having the color mana they require to cast a spell.
Witch's Vengeance might make a good Sideboard replacement for use against Tribal builds over Yahenni's Expertise . This lets your limited Infect creatures remain in play and it's also less mana to cast.
Even though it's 1 more CMC, you might consider Inscription of Ruin over Collective Brutality since the options themselves aren't as limiting, and I struggle to see situations with this build where you'd actually want to be discarding from your own hand to pay for additional costs on this. A little "graveyard to play" for some of your cheap CMC Infect creatures certainly isn't an awful thing to have with a construction like this.
Call of the Death-Dweller might make the list too; at least on the Sideboard since it can fish out any creature in your current build. I notice you already touched on this topic above, which is why Inscription of Ruin might interest you; just the option among many, rather than mono-effect spells like Unearth .
Hope some of this helps, but either way I like your direction!
1 month ago
Heya, pretty sure I played against you earlier this morning (that or someone who netdecked this exact build)! I was playing my Mono-Black Hand Hate (MTG Arena Build) deck to farm up a couple of black spellcasting dailies. I'm going to assume it was you, but even if not here's some thoughts:
I ended up winning, but your deck definitely has a lot of answers for stuff. Couple things I noticed here:
Ajani's Pridemate is just all-around better than Hallowed Priest since he starts @ 2/2 for the same mana. I've seen a lot of mono-white lifegain decks run both, but since you only use one of them here I'd definitely go for the pridemate.
Bloodthirsty Aerialist might not be a bad call along those same lines, with some flying for defense (I did quite a bit of damage to ya just with 1/1 fliers in addition to my Discard arsenal)
Indulging Partrician could be a good fit here, to add in some more damage-dealing to your lifegain.
Need at least a little Planeswalker hate (at least the option) with either Bloodchief's Thirst or more ideally Murderous Rider since he's got Lifelink for extra synergy once in play. (Bloodchief is always a 4-mana play to destroy a planeswalker, as I don't believe there are any 2-mana walkers in any of the Arena cards). I was able to whittle ya away for quite a few turns just with creature destroy and 1 or 2 weenie blockers with Davriel, Rogue Shadowmage just sitting in play. He's far from the most devastating walker option out there, but having some ability to control them would be ideal.
Either way, hope at least 1 or 2 of these suggestions are helpful. +1 on the build regardless!
2 months ago
I'd look at Rally the Ranks , Call of the Death-Dweller , and/or Raise the Draugr . But as of now, your deck could technically have Umori, the Collector as a companion (but idk its price or usefulness).
2 months ago
Very cool deck! I noticed that the only blue spells outside of the two combo pieces are a one-of of Thassa, Deep-Dwelling , so I think it would be interesting and probably more reliable in terms of the mana base to cut blue all together, and adding in a few "self-discard" cards that could get them out of your hand and into the graveyard so they can be targeted by Harald Unites the Elves . It would be harder to get Thassa's Oracle onto the battlefield, but you you could try a combination of Call of the Death-Dweller and Maskwood Nexus (the latter makes Thassa's Oracle a valid target for Harald Unites the Elves ). I'm probably going to try something like this myself, with this deck as the main inspiration, but I just wanted to see what your thought process on this was.