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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.

thijmnesoy on Pauper Jund Midrange (based on Modern Jund)

4 weeks ago

very sweet list! you totally convinced me on Essence Warden and Wakedancer. The only remarks I have to this deck are that I would put Cast Down instead of Doom Blade, or even Feed the Swarm, which works kind of like Abrupt Decay since it also hits enchantments. Furthermore I would use Divest instead of Ostracize.

Then, I wanna suggest Sibsig Icebreakers as a little Liliana, in addition to Chainer's Edict

DreadKhan on Power Word Death

3 months ago

Phyrexian Totem isn't the easiest card to use, but most deck don't use a lot of instant speed burn spells or Flash creatures so as long as you've killed off their blockers it's a solid attacker. It can also force the opponent to keep blockers home. In practice, since it swings for 5 it can be fine to lose a few things to it in my experience (provided you're already ahead that game), and in situations where you can't use it to attack it's still a mana source that helps you cast your Obliterators.

Haha, yeah, I don't know if there is anywhere local I can buy cards, it's such a niche interest here, but online stores can make it easy to find cheaper versions of cards, though you have to do online shopping (which I wasn't eager to do). I know of a few European and North American companies who sell tons of stuff, and I think TCGPlayer.com has sellers from all over, and you can set the site to restrict sellers to ones that will ship to your area (it used to be pretty buggy, I have less trouble with it now).

The nice thing about 1 drops is that they allow you to start pressuring the board early, and some of them have useful abilities like Deathtouch, which let them trade with your opponent's better creatures. If you're not sure that Deathtouch creatures are good enough (or evasive lifelink creatures, like Cutthroat and Vault Skirge), you can also try out cards like Duress, Inquisition of Kozilek, or Ostracize, since you get to pick what they discard these can be incredibly useful for only B mana. The best of these is probably Thoughtseize, followed by Grief and Unmask, but Inquisition usually works well in a format where people hate using cards with MV higher than 3. Some more 1 drops you can consider are Cryptbreaker, which is a zombie tribal card that can make tokens and draw cards eventually, and Foulmire Knight, this has Adventure and can draw a card if you draw it later in the game, and a 1/1 Deathtouch can block fairly well.

Dark Ritual isn't quite an auto-include in every deck, but it's one of the best cards that's legal in Legacy, it's especially useful if you can use all 3 mana and can play it turn 1. In your deck as is, if you have Ritual you can play a Gatekeeper or Messenger turn 1, either of those is a fair bit of value that early, and Vampire Nighthawk is really good with Dark Ritual since you can start gaining life turn 2. It turns a Grave Titan in a turn 4 play, at which point it's a very strong creature when you're sneaking it out so early, and while it's unlikely, you can end up with 2 Rituals in your opening hand and play Titan turn 2. If you use 1 mana discard spells as well as Hymn to Tourach, you can cast both (for the record you should cast the Duress type effect before Hymn) turn 1 which should decide most games on turn 1. Dark Ritual is a key card in decks that are trying to be fairly competitive, so if you want to make your deck stronger it's a great card to consider.

With all your removal (and the discard you've got), have you thought about x1 or x2 Sangromancer? It's a 3/3 flyer for 4, which isn't terrible, but it can gain quite a bit of life while still threatening your opponent. I guess it'd be a creature version of your Incursion, it won't gain as much life but it'll deal more damage.

If you want something to accelerate your games there is Phyrexian Arena, which was printed into Standard again, so it's extremely cheap compared to a few years back. It's not the best draw effect out there, but drawing a card each upkeep is pretty good value if you're not playing the fastest games, this card is also good with Dark Ritual, but it will cost a bit of life over time.

TheOfficialCreator on Tergrid EDH

1 year ago

I'm not sure Gauntlet of Power or Invoke Despair are necessary.

Cards like Thoughtseize, Ostracize, Inquisition of Kozilek, Harsh Scrutiny, etc. are pretty good with Tergrid s well.

Also, Memory Jar, dear god.

Reality Smasher, Street Wraith, Struggle for Sanity and Wit's End are also possible inclusions, as are Dark Ritual and Cabal Ritual.

psionictemplar on Fun way to kill all opponents lands

1 year ago

Option 1: Go mono black and almost no creatures. Why: Lets you run all sorts of mass creature kill.

How: I would start with several of the low costed discard spells like Duress or Ostracize and use those hand reveals to guide your play from there. You could use this information to figure the best time to play your land kill pieces. Once you have the land kill ready to go, I might look into something like Megrim as a kill condition. They should be discarding every turn to hand size without any lands most likely. Might take a while, but then again your opponent might just scoop at that point.

Other additions to this: Dark Ritual for speed is really nice allowing for a t1 Megrim or rit + sol ring into a 4 drop from the get-go. Curse of Death's Hold might be real good here. Or if you want to be real heavy into the discard, Persecute could be a huge hit against a single color deck.

Ensnaring Bridge to keep your opponent from attacking you. You'll likely have a small hand tearing theirs apart, leaving only small creatures to attack you. At that point your removal can clean things up easy.

What I would take out for this. Anything blue, some tutors, monument, greaves, and witchbane, most of the expensive creatures too might not be a bad idea.

I've got more to talk/think about, but I gotta resume this later. So for now, maybe this can be something to consider.

fatalzintomyum on Rackless Rack

3 years ago

Divest versus Ostracize is no competition. But this deck looks very fun

Epicurus on What Tiggers Do Best

3 years ago

Jalverastegui, thanks for the input. I agree about Force of Will. The best benefit of it for me is the alt cost. This deck is at its best when I'm using all of my resources every turn. I don't generally benefit from leaving mana untapped for counterspelling. I aslo hear you about the Mind Twist. Truth is, I only own the one. Also, the problem with Mind Burst is that it's awesome if you run 4, but kinda garbage if you run any less than that. If I got just 2 more Mind Twist and removed the Mind Burst completely, I could add in the 2x Force of Will without losing any of the bouncers.

Although, I do like Ostracize. It lets me see what I'm up against on turn one, and possibly remove a combo piece. It might, at the very least, yoink a mana dork. That's always helpful.

GreatGoofini on Orzhov Value City

4 years ago

Divest seems like a strict sb upgrade from Ostracize

Boza on Best Thoughtsieze variant for mono-B?

5 years ago

Well, you have several more choices - Ostracize, Wrench Mind, Raven's Crime, . Personally, for budget costs, I would go for a mix of 3 duress and 2 distress, as a mono black deck will rarely have a problem with creatures.

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