Creature — Cat
When Feral Prowler dies (is put into the graveyard from the battlefield), draw a card.
Printings View all
|Mystery Booster (MYS1)||Common|
|Hour of Devastation (HOU)||Common|
Combos Browse all
|Commander / EDH||Legal|
Feral Prowler Discussion
2 weeks ago
BRG24 Hello! Thanks for the great advice! <3
Ahh I see. I think Feral Prowler or Generous Stray are useful for card draw. And I'm thinking about putting Fleecemane Lion in there, possibly instead of Oketra the True? I guess I'll get rid of Heroes' Reunion, but what should I replace it with? I think I have enough creatures, though. I need instants or sorceries that give advantages. Do you think Flower / Flourish would be useful in its place? I don't particularly like shuffling my deck, as that could be as much advantageous as harmful. Haze of Pollen is a card I love just because it stalls the opponent and gives me time to get mana, and like you said it blocks damage.
And I would love to see your cats deck! I don't know what the ideal on 2021 cats are, so that would be very enlightening! <3
1 month ago
Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.
Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.
Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)
4 months ago
Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.
First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.
Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.
Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.
Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.
Best of luck!
2 years ago
I'm still trying to work out the final few cards in this deck. I think I will leave the Feral Prowler in until I've had more chance to test it but I am going to take your advice with a few "1-of" cards to tweak the non-cat spells a bit....
2 years ago
I was thinking about Feral Prowler and almost put it and and still might. The reason Crook of Condemnation is in my sideboard is to have hate for graveyard based decks in standard, such as God-Pharaoh's Gift and Journey to Eternity. Thank you for the suggestions sally-the-weasel
2 years ago
What about Hungry Lynx, Feral Prowler, Brimaz, King of Oreskos, Ajani's Pridemate or Aetherstream Leopard? (Not all of them are standart-legal and I'd take the last one just because it fits to Longtusk Cub.) Why is there Crook of Condemnation in your deck?
2 years ago
Shyvana - One thing I will mention with regards this being "budget" - it isn't budget by design, I am not sure adding more expensive cards will actually help the deck, so I won't be attempting a "non-budget" version because I don't think there's anything to gain there. If a card is good, it's going in anyway, it just happens to be quite low-cost for the format right now anyway.
Pickacantaloupe - one direct question for you as well: if you don't run Feral Prowler how is your card draw? I added it for draw more than anything else but I haven't had as much opportunity to playtest as it sounds like you have. Interested in your thoughts on that point.
2 years ago
So after a long time with my cat deck I really don't like Feral Prowler. I go 4 of on Sacred Cat, 4 Adorned Pouncer, 4 Pride Sovereign, 4 Prowling Serpopard, 4 Metallic Mimic, and 4 Regal Caracal. I find that the rest of the deck is personal choice at this point, and what I mean is, I see most people run these cats. Could be me, but I like my playsets of cats, and the ones present are great. My own paper and MTGO cat deck also include Huatli, Radiant Champion cause she's so good here. The rest are combat tricks/extra ways to draw. The ones I see for you are fine, once again. I like the Verdant Rebirth, but I don't run it myself. Do you not like Blossoming Defense? I realize it works for spot removal, but I find nowadays an extra combat trick or two can push you for the win. I use Shapers' Sanctuary myself, but only as a 1 of, and another in the sideboard. In my current deck my combat tricks are 2 Blossoming Defense, 1 Appeal / Authority, 3 Cast Out, and 1 Prepare / Fight. It's weird but it works. I'm starting to like these spell cards that work from your graveyard, it may make your opponent switch into extra graveyard hate, which is great since this is more tempo/aggro. 2 Radiant Destiny, 1 Shapers' Sanctuary, and 2 Huatli, Radiant Champion are the only non-cats other than the combat tricks.