|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Creature — Cat
When Feral Prowler dies, draw a card.
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Feral Prowler Discussion
20 hours ago
oooh! I like this different approach. Would Ajani Unyielding have a place here perhaps, to serve as removal and a digger? Maybe 2 copies?
And Trapjaw Tyrant as a more utility dino to remove some potential threats, or any fliers perhaps since you can enrage it with Savage Stomp. oh oh and in that vein, maybe Shapers' Sanctuary since it looks like this is more defensive shell, or a few copies of Blossoming Defense might work here. OH and since you have turns to spare, perhaps Thaumatic Compass Flip could be useful here, as a land fixer of sorts, but flips into a sort of Maze of Ith, which sounds useful to have here maybe.
Maybe some Cast Out Baffling End or Ixalan's Binding as some removal? I just noticed you're not running Savage Stomp instead of Settle the Wreckage and move that to the sideboard (Oh i just saw it in the Considered section, whoops.)
Kinjalli's Sunwing will slow them down and be a flier, which the deck is susceptible to but maybe thats not what you're looking for.
Looking outside of Ixalan block,What about Skysovereign, Consul Flagship ? Gives you some reach and some "burn" and can be crewed easily, also with a big toughness which is in theme. or is 5cmc is too high maybe Aethersphere Harvester which can give you a little bit of life? But also big toughness and flying!
perhaps 1 Uncage the Menagerie for some spice? ;)
and finally some copies of Shefet Dunes might be nice to have.
Sorry for so many suggestions, i just got excited thinking about this build and the avenues you could take with it! Best of luck!!
23 hours ago
Sry hadn't much time when i commented the first time. Yeah you really should focus on your end goal. You play to many one-offs or two offs. If you want to make a consistent deck, try to focus on what's your game plan, how do you want to win? Most of the time you have one or two win conditions, which a pretty reliable instead of so many different things at once. Also like GenuineGamer said, cut those cards, that don't do anything for your deck like Colossal Dreadmaw.
Here are some of the best cards for a cat tribal:
And if you don't like the idea of playing cats, vampires are a good alternative, but you would have to switch to white/black instead of white/green. And if you want some removal, cards like Ixalan's Binding are pretty good, and also work towards Ascend if you wanna play around that.
1 week ago
Kizmetto & Atroxreaper - Hey. I need to study the spoilers a little more - I have already identified a few possible changes before RIX release so I think there may be a number of switches or rearrangements when RIX does drop. I think br_dude is right about the deck lacking draw so this is something I hope to address in the same set of changes.
While I disagree that Longtusk Cub has "nothing to do" with this deck (all of my games playing it, they have generated their own energy and become powerhouses themselves without external energy required) - I think it might be worth swapping some (all?) of them for another good 2-drop like Feral Prowler in order to bring in more card draw. I just want to be careful about hurting the "aggro" nature of the deck, as its strength lies in hitting hard and fast.
Watch this space!
4 weeks ago
Thanks for upvoting my EDH WonderCats deck! So I'm looking at your deck here, and I have a few suggestions- in fact, I built a deck in response to seeing yours JUST to give you my own take on a Cat-Tribal Standard deck, Standard Cat Tribal. I mostly play Modern, & cats really aren't strong enough for Modern, but there are some decent cards in Standard right now for cats- namely Adorned Pouncer, Longtusk Cub, Prowling Serpopard, & Regal Caracal, so I would definitely use a full 4x playset of each of those! If going all-cat tribal, then Pride Sovereign is a bomb late game, especially with Anointed Procession, Vanquisher's Banner, & Regal Caracal, as well as early-value repeaters like Sacred Cat. I would drop all the other cats, to be honest- they are not nearly strong enough! Watchers of the Dead is okay as a sideboard option against a dedicated graveyard strategy, but even then will miss the things you actually want to get rid of. Feral Prowler just wastes mana for a chump-blocker that replaces itself; Stalking Tiger is far too little value for it's CMC; Wily Bandar is maybe ok in Draft, but not in constructed; etc, etc. Ambuscade is only worth running if your creatures have high enough Power for it to be a reliable removal spell (cat's don't have high enough power, unless you are already winning). Definitely replace Tranquil Expanse with the strictly-better Scattered Groves. Sunpetal Grove is a 4x must, too. I would also replace Call for Unity with Vanquisher's Banner, which has less restrictive mana-color-requirements and more immediate value. Anyways, check out theStandard Cat Tribal deck I made to show what I would consider running! I just built it, so it is not polished & is sorely lacking removal, but it's meant to be super-aggro anyway. Good luck!
1 month ago
Where companion does let you untap things, that is if an opponent isn't just trading his/her 1/1 with it. Not only that, but even if you get something bigger, companion WILL die. Like, it is going to do literally no damage, and will only take out a decent-size creature under few circumstances.
Prowler, on the other hand, is a great blocker in a very aggressive deck where that is a necessary slot to fill. Drawing another card is always nice, as well. Anything with 1 toughness is either not going to attack, or probably has enough power to kill the prowler. Under those circumstances, just let the prowler die to kill a bigger fish and draw you a card.
2 months ago
I think Longtusk Cub has nothing to do with this deck, since you aren't working with energy. Also, Gideon's Intervention should be on side board. And your deck is lacking "draw power". Maybe Lifecrafter's Bestiary or Key to the City or Rishkar's Expertise or Feral Prowler or Ghirapur Orrery...
Hope I could help!
PS: I don't like cats, but I'll upvote your deck!
2 months ago
Sorry for late reply, been busy with work.
As I've already said, your land base is way too small for a deck that tops out on 6 drops. 24 lands at least.
As for the sideboard, the reason you sideboard cards like Slice in Twain, Decommission and Prowling Serpopard are they're very low-impact if your opponent isn't playing cards they're teched against. I don't know if you know much card game fu but we call these tech cards, or hate cards. They're slotted in from your sideboard depending on the matchup to hate on your opponent's strategy, i.e. counter it. And you only have so many slots in a deck, it's a horrible idea to leave a bunch of random hate cards in mainboard.
So for an example sideboard, in my own cat deck Selesnya Cats:
2x Field of Ruin
3x Heroic Intervention
3x Prowling Serpopard
2x Settle the Wreckage
2x Sorcerous Spyglass
Do you see the point here? Cards to answer different archetypes. I recommend running something similar. Your sideboard right now is just a bunch of pretty bad creatures you would never want to mainboard in.
To summarise: More lands, swap creature base a bit, put the hate cards in sideboard.