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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Selesnya Locket
Artifact
: Gain or .
, . Sacrifice Selesnya Locket: Draw two cards.
vecuu on Bant Commander
2 years ago
Mana talk:
Minimizing taplands is generally good but expensive (as you know). Plan to eventually replace stuff like the Vivids, snow-duals, and whatever the shorthand for Transguild Promenade is (which, btw, this is twice as slow as a normal tapped land and should 100% be replaced). Yes, even eventually replace the 'gain 1 life' lands that I love :(
I don't know the exact recommended land count. I see as low as 29 (with lots of 0cmc extra expensive cards) and as high as low 40s. I've been targeting 35ish with another 7-8 mana rocks, but I'm not in Green. In Green, you can run 2cmc ramp spells instead of 2cmc mana rocks. like Rampant Growth, Sakura-Tribe Elder, and Farseek.
With all of your land-tutor creatures, make sure you have enough targets. Since you're Chulane, erring on more lands overall might be better?
2 mana rocks like Azorius Signet and Arcane Signet are going be substantially stronger than 3cmc stuff like Selesnya Locket.
Cheatsheet and hyperlinks:
Shocklands: https://mtg.fandom.com/wiki/Shock_land
Fetchlands: https://mtg.fandom.com/wiki/Fetch_land
Filterlands: https://mtg.fandom.com/wiki/Filter_land
Checklands: https://mtg.fandom.com/wiki/Check_land
RobsJourney on Uril Gonna Get Ya
3 years ago
Hey bud, suggestions for some changes:
Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)
- Terramorphic Expanse >> Command Tower
- Evolving Wilds >> Naya Panorama
- Boros Guildgate >> Temple of Triumph
- Selesnya Guildgate >> Stirring Wildwood
- Forest >> Kessig Wolf Run
Others
- Boros Locket >> Rampant Growth
- Gruul Locket >> Cultivate
- Selesnya Locket >> Kodama's Reach
- Orbs of Warding >> Circuitous Route
- Compost >> Wild Growth
- Knotvine Mystic >> Selesnya Signet
- Elixir of Immortality >> Season of Growth (great source of draw for this deck)
- Blessing of the Nephilim >> Archon of Sun's Grace
- Single Combat >> Chandra's Ignition
Poly_raptor on
4 years ago
SuperSoldier240 I get what you mean about Paradox Engine , but it’s also just a very powerful card. Let’s say you build a wide board, you swing at someone with all your tokens and then after damage cast Swords to Plowshares and untap ALL of your creatures for just 1 mana.
It’s also a key way to fire your commander off multiple times per turn, infinitely if you have Cryptolith Rite
You could cut Selesnya Locket , I think artifact based ramp is slightly not needed in this list as you have so many options for creature ramp, which synergises very well with your commander.
You could also cut Essence Warden as it’s life gain ability is just a powered down version of Trostani, I’ve realised recently that too much life gain is pointless and have recently cut a fair bit out of my decks, especially when it’s on your commander.
Selesnya Evangel could be cut too, From Beyond is much better, I appreciate it’s a higher cmc but to activate selesnya evangel you’ve got to pay to start with and then pay and tap two creatures each turn to make a 1/1.
Divine Visitation is also very good.
bushido_man96 on MIrri, Weatherlight Duelist EDH
4 years ago
Bloodforged Battle-Axe would be good, and could get out of control very soon. I recommend switching Talisman of Unity for Selesnya Locket . And get a Sol Ring in there.
smackjack on Chome lantern is 2 color?
5 years ago
What format? Im guessing EDH since Chromatic Lantern is not played much in other formats.
No, if you are 2 color Chromatic Lantern is pretty underwhelming. Its a mana fixing card, and if you are 2 colors you shouldn't have any problems with mana fixing. There are plenty of cmc3 mana rocks that do more. Even Selesnya Locket (or whatever colour combination you have) are better since you get to draw cards from it. Chromatic Lantern is good in 4+ color decks.
FenrisBurgess on Atraxa +1/+1 Brew
5 years ago
- I agree with most of this, but here's some possible cards.
- Momir Vig, Simic Visionary is a good tutor card and is definitely budget at below $5.
- You could try replacing the signets with Golgari Locket, Dimir Locket, and/or Selesnya Locket.
- In addition, you could try using the Simic Cluestone.
- The signets are more like mana converters, so if you want to improve your ramp, try those.
- You could also look at Simic Growth Chamber.
- Elvish Piper for those higher cost creatures.