Blessing of the Nephilim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Uncommon

Combos Browse all

Blessing of the Nephilim

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

Blessing of the Nephilim Discussion

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

1 month ago

It's cool lol Noelqkazoo, I am actually going to test out Abundance . However there is a reason why I still keep Leyline of Anticipation , it allows me to cast enchantment cards on other peoples turn netting value when Tuvasa is out on the field due to her only able to draw for the first enchantment per turn clause.

In addition, I only have Blessing of the Nephilim in here because the foil is really pretty but it's a one drop essentially +4/+4 buff for Tuvasa. My voltron style is almost akin to a Bant Storm list which is why I value the low drops. If you can think of a better low drop card please let me know and thanks for offering your input!

I'll actually probably test cutting out a land to see if Abundance can make it in due to my curve being at 2.38 CMC so the difference in missing a land won't be too bad.

Noelqkazoo on Tuvasa of the Eternal Aeon | Primer

1 month ago

Your list is solid but i would get rid of auras that don't offer more to tuvasa in terms of evasion or utility. Because of this, i’d consider cutting Blessing of the Nephilim .

Leyline of Anticipation is the same cost as Abundance —- i noted that you stated that whiffing on your draw engine can be a problem quite a bit. Just by having sylvan library out with abundance each turn though, you automatically +3 on YOUR choice of cards without the downside of having to pay the life, and thats only during the draw step. Once you have that single land for turn after the combo is established on your board, you can easily filter through your deck whenever you get the train rolling.

In my opinion, the leyline isn’t necessary because the table can—- like you’ve also stated— see tuvasa coming from a mile away, so there’s not really a need to be flashy (no pun intended) because you dont have any sorcery- speed tricks up your sleeve, so to speak.

I really like this list, and I’ve ordered a few cards to included into my own deck after seeing your explanation for some of them (i didnt know that phasing causes attached auras to also phase out with the card!)

hkhssweiss on Tuvasa - Aura Voltron

1 month ago

Yo jakris37

Great list! Have you considered running Shielding Plax , Blessing of the Nephilim , Mystic Remora , or Pemmin's Aura ?

+1 for also being a voltron Tuvasa!

Feel free to check out my voltron list as well


Tuvasa of the Eternal Aeon | Primer

Commander / EDH hkhssweiss

SCORE: 40 | 8 COMMENTS | 1505 VIEWS | IN 9 FOLDERS


hkhssweiss on Rafiq's Exalted Buddy's

1 month ago

For going on the budget wise, Enchantress Voltron is the way to go. Rafiq can get super nasty extremely fast and can threaten a kill by T3. Luckily enough as well a lot of enchantress cards have been reprinted and are dirt cheap.

Going for this route as well gives you access to a lot of utility protection as well as card advantage (CA). Exalted smack down is better in the value build but as you said your meta is comparably fast, making an voltron Rafiq is much harder to remove.

Starting off the deck, essentially cut away all cards that don't provide any advantage and run cheap enchantments such as Utopia Sprawl , Wild Growth , Fertile Ground and Burgeoning for the ramp. All enchantresses should be in here such as Mesa Enchantress , Kor Spiritdancer , Sram, Senior Edificer , Tuvasa the Sunlit , etc.

Now for the bulk of the cards, for enchantments. Off the bat one of them is Vanishing , Pemmin's Aura or Shielding Plax , these cards are our protection against targeted removal. Flickerform is also protection and can trigger CA from Eidolon of Blossoms .

For huge damage, Ethereal Armor , Ancestral Mask , Sage's Reverie , Blessing of the Nephilim can all do wonders in making Rafiq either one shot or at least a two turn clock. One of the few exalted creatures I would keep though is Sublime Archangel as well Qasali Pridemage . Their utility and damage they can accumulate is enormous enough to be considered a slot and a threat by itself.

For further ideas, I also have an enchantress deck you can look at, Tuvasa of the Eternal Aeon | Primer. Most of the card value is from the lands but, take away those and some of the expensive other cards and you can get by to at least $150 without including the cards you already own.

Feel free to ask any more help, definitely within my forte in voltron commander :P

sriah001 on Uril ramp/control

3 months ago

Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.

I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.

I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.

Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.

Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.

Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.

What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.

I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.

I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.

Any thoughts on cards I can cut/replace?

NV_1980 on In Mists Lain Thick, Monsters Reign

1 year ago

Hi Fluffpocalypse,

Uril is awesome and I think you've done a good job on this deck. I have some ideas to make it even better. I am not sure whether you are on a budget; judging from some of the cards you have already chosen I rather doubt it. Anyway, these are some of the cards I think could prove useful:

Lands

  1. Contested Cliffs; use this to take out any annoying creature you want, without having to tap Uril.
  2. Kessig Wolf Run; to temporarily give Uril +X/+0 and trample, very handy.
  3. Rogue's Passage; make Uril unblockable. Useful in case your opponents are waiting for him with deathtouch-creatures.
  4. Sunhome, Fortress of the Legion; to temporarily give Uril double-strike, in case he does not have it already.
  5. Slayers' Stronghold; boost Uril with vigilance, haste and +2/+0 for ? Fantastic!

Creatures

  1. Grand Abolisher; wonderful creature to counteract counter-magic.
  2. Mirri, Weatherlight Duelist; as long as she can attack, shes an extremely useful creature in a voltron setup.
  3. Sigarda, Host of Herons; second Tajuru Preserver and a powerful creature too.
  4. Xenagos, God of Revels; combined with an enchanted Uril, powerful enough to end games.

Instants

  1. Boros Charm; especially the last two abilities of this spell will prove useful in your deck.
  2. Path to Exile; because a deck without counter spells AND point-removal is bound for trouble.
  3. Swords to Plowshares; see 2.
  4. Temur Battle Rage; nice, cheap way to suddenly boost Uril significantly.

Sorceries

  1. Chandra's Ignition; this can win you the game in lots of cases.
  2. Open the Armory; great aura-tutor.
  3. Three Dreams; another great aura tutor.
  4. Winds of Rath; this card seems made for a deck like this.

Enchantments

  1. Blessing of the Nephilim; rather cheap way to give Uril +5/+5.
  2. Daybreak Coronet; not a cheap card to buy, but in this deck its so powerful it's almost insane.
  3. Dust Corona; cheap to cast, with a nice bonus and a blockers restriction attached.
  4. Madcap Skills; a bit like Dust Corona, cheap, good bonus and a blockers restriction.
  5. Sphere of Safety; with so many enchantments on your side, attacking you becomes rather costly.
  6. Spirit Mantle; cheap way to make Uril unblockable.

Some cards I would remove from your deck to make a little room:

  1. Angelic Skirmisher; expensive to cast, not worth it considering you are running very few creatures. Uril has cheaper ways available to him to get these bonuses.
  2. Blazing Archon; extremely expensive to cast, there are much cheaper ways to prevent attacks (see suggested cards).
  3. Akroma's Memorial; expensive to cast; would be more useful in a deck that contained many (token) creatures.
  4. Razia's Purification; I would replace this with Winds of Rath.

Hopefully you feel some of this is useful. I wish you lots of fun with this deck; let us know how it plays! Also, I would appreciate some feedback on one of my decks, if you have the time. Thanks!

Naksu on The Gold Standard

1 year ago

I'm a bit confused about your post, in that I'm not sure if you're asking or suggesting at times :D

If you're just wondering about my thought processes on building this list, then you're pretty much on the same page. The reason this is strictly all multicolored is that I have so many cards that require it, 4x Pillar of the Paruns, 14x Blades, 4x Knight of New Alara, 2x Demand, amounting a whopping 24 multicolored required interactions. Thats why theres no Blessing of the Nephilim etc.. Behemoth Sledges main purpose is to be played t3 after a turn 2 blade, as it buffs the blade before equipping and later in game it's good in grindier games to keep me alive or push dmg through for lethal.

I generally never have mana up on my opponents turns, except for the Charm, if game 2-3 I know my opponent is sporting clears, as you guessed.

I don't honestly know what are my biggest problem archetypes, as I haven't had that much time to playtest. So far in "Just for Fun" ladder of mtgo, I've had around 50% rate, but that doesnt tell much as theres a lot of experimental builds amidst the higher tier lists.

I'm honored to have impacted your deck of choise in joining modern, but there are a lot better decks for the same price range if you are serious about results. If you still do pick it up and modify the list, let me know what you're changing and post some results from actual FNMs, as I'm really interested in how this would fare outside of casual environment.

neosapien on The Gold Standard

1 year ago

Don't forget your Blessing of the Nephilim!

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