|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Journey into Nyx (JOU)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
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|Have (8)||Fiolek , Yawkcorb , corys , Fairseas , ironax , CAPTAINxCOOKIES , NorthernCrow , Ashy|
Oppressive Rays Discussion
1 week ago
Honestly in your build I would cut down on all the Gideons in favor of more early game interaction. I've always found 4 wraths to be the right number.
More catch all counters will help against humans, and then wraths are your best bet. They can do annoying stuff late game like double Mantis Rider but stopping an early game Kitesail Freebooter can be the difference between a win and a loss.
2 weeks ago
3 weeks ago
First of all, I like this deck idea. It seems like a lot of fun to play. Personally though, I would run 4 Path to Exile rather than the Oppressive Rays. I find that there is no hard removal in the deck, and while Oppressive Rays is useful, if you willing to spend the money, Path to Exile might make the deck even better.
1 month ago
Some other potentially fun inclusions:
- Oppressive Rays
- Kor Spiritdancer
- Spirit Mantle
- Fight to the Death
- Deflecting Palm
- Captain's Maneuver
1 month ago
wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:
-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)
-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.
-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable
3 months ago
Kechl thank you for enjoying the deck. Cool little story.
The deck can definitely be adjusted and tested. I'll start with your suggestions.
Gift of Immortality is definitely a great card it the hard part is the 3 cost. It makes it hard to bring more than one in and there is a lot of times you just don't want it yet Tallowisp helps you get it When you do. After testing with all of the hexproof and counters with creatures I just felt it was amazing in the side but not in the main. It slowed down the main idea and usually wanted it game 2 after I had more knowledge of what I was facing.
Selfless Spirit is a great card. Especially with GoI like you stated. This is just a decision on what you face and what you think your week against. Only 2 because I feel like I can try to stop most board wipes with the cards in the deck and the two for extra insurance. 2 I feel is a good spot for selfless with all of the control I have. A lot of my cards also cost 3 so I'm not going to have a lot to keep alive unless I counter.
I actually feel like if I have GoI thenKami of False Hope is better for me in more areas which is why I have 3. The main issues I've had is when someone is going to swarm the board and kami just locks their combat. A selfless helps me block but a lot of damage well still happen and I'll be hit for it. Being swarmed and big swings can be this decks weakness, but kami and GoI can help with that. The life link if steel of God Hand does also.
As for Eidolon of Rhetoric. No doubt is a great sideboard card. You just have to know what your going to face. I just chose to try to fight combo with the counters, but if your going to face it a lot it is definitely needed in the side. I don't really see storm very much so not in there current. Mainly what I see is death shadow, affinity, control, and mid-range stuff. I feel like my side is good for that.
As for Rootrunner it's just not a fit for the deck. Cost too much green and your already tight on Mana. There is really only 1 green for Rancor because Rancor is just that good. Buffs any flyers you want and makes them better without ever being wasted if you lose it.
Thanks for the suggestions none were bad. If you want to pick it up please let me know how it goes I do not get to test it enough but when I do it played great. You can adjust the side for what you need but I think the current one is solid. All the cards in the maybe area could easily go in vs certain decks if you know what your facing. Even if you face a lot of combo with Devoted Druid Oppressive Rays has helped me stop it. It can be a bit slow though. There is a lot of things you can adjust but this is how so far it tested best for me.
3 months ago
Glad to see another Krond user! He is definitely one of my favorite decks. Here are a few suggestions for you:
I highly recommend Somberwald Sage. With Krond having such a high CMC, and solid colors at that, she pays for half by herself. Sun Titan is also a good inclusion as most enchantments are pretty cheap.
Also you have 2 Plea for Guidance in your deck.
Here is my take on a Krond deck if you want to take a look for more ideas:
Commander / EDH
SCORE: 10 | 17 COMMENTS | 1984 VIEWS | IN 2 FOLDERS
Looks like you're off to a great start :)
4 months ago
Imprisoned in the MoonDoesn't work with Tallowisp
Oppressive Rays is great for slowing down and stops the new creature combos
Invocation of Saint Traft I don't think is really needed
Mistveil Plains can recycle your enchantments
Path to Exile always a good removal