Oppressive Rays

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Magic 2015 (M15) Common
Journey into Nyx (JOU) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Oppressive Rays Discussion

Brutal_B on Odric's keyword identity crisis

1 month ago

Oppressive Rays is an often overlooked gem of a common and it'll put a wrench in some opponent's gears for sure. Crush Contraband is an option as well. Parhelion II? Cool list tho. If you're interested, I too have an Odric build that's worth checking out.

Funkydiscogod on UW - Prison

4 months ago

PurePwnage I think it could be modern-worthy. I mean, people do make Enduring Ideal -based decks, that aren't too different from yours.

For a turn 1 play, you could use Oppressive Rays , Sky Tether , Porphyry Nodes or On Thin Ice , depending on your preferences.

Funkydiscogod on Mono-White Prison

4 months ago

For turn 1 plays, I think something like Guard Duty or Oppressive Rays would be good.

Magnanimous on Making White great again

5 months ago

Funkydiscogod I really like the Tallowisp + Oppressive Rays combo. I don't like the specific Ordeal of Nylea suggestion as it seems way too slow and easily disrupted, but think something like Daybreak Coronet could be ok.

In general, I think that this Celestial Kirin idea is way too fragile and needs a ton of synergy to be effective. I have been looking at arcane and spirit spells and like Horobi's Whisper , Nether Spirit , Peer Through Depths , and Ethereal Haze just as cards. I still don't think there's quite enough, but maybe Tallowisp , Oppressive Rays , and Pacifism could make it good.

Funkydiscogod on Making White great again

5 months ago

What about Tallowisp as part of the focus on spirits? Like Celestial Kirin it also encourages you to not run 100% spirits.

Being able to fetch out Ordeal of Nylea , for example, can allow for a quick rebuild after armageddon. And instead of Path to Exile for removal, Oppressive Rays would tutorable, and benefits from armageddon.

Funkydiscogod on White Pioneer Removal?

5 months ago

For aggressive white, I've found Oppressive Rays is good budget removal.

Since aggro tries to win quickly, the requirement to pay tends to lock a creature out of the game long enough for you to win.

And if the game goes long enough that the opponent can pay for it with no opportunity cost, then they've already won.

There isn't really a downside.

lagotripha on [SUPER BUDGET] Color me stupid

7 months ago

Oppressive Rays is better than pacifism since it shuts down activtated abilities, even if it can be bought off.

lagotripha on Budget Warriors

8 months ago

I'd start with looking at Rush of Battle and a few lands, 1-2-3 isn't exactly super mana-intensive already. I'd look at lowering the overall curve to help pile on the pressure those first few turns-probably going to three foremost and two of the two drops. Budget creature decks without vial either need each creature to be amazing (which makes the cards expensive), or run a lot of one-drops that like other one drops.

A few disruption spells and low to the ground creatures is the theory behuind delver. Disfigure is great sideboard tech, but Oust , possibly Murderous Cut if your find youreself with a lot of spells are both options. Take a look at what people are putting in cubes to see what the best budget options are- things like Reciprocate or Oppressive Rays do ok.

If I was looking at ban, I'd look to increase tempo&pressure - Bump in the Night in some number to finish the game. If I was looking at a grindier strategy, i'd try to pack a lot of hand disruption- Drill Bit , duress etc.

If I was looking to go more competitive, I'd start by filling out a sideboard based on the decks I'd play it against- a clearer idea of what you are meant to face down and what you lose against lets you plan. Knowing you can side in cards to fill gaps helps a lot.

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