Oppressive Rays


Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 Common
Journey into Nyx Common

Combos Browse all

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

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Oppressive Rays Discussion

viperfang4 on #SafeSpace

2 weeks ago

If you add a third or fourth oblivion ring, you can make as many angels as you want potentially by continuing to target each other, but may not be worth doing that. Also, while you may have ghostly prison and suppression field, Oppressive Rays or something like it could be quite good since it is 1 mana.

EpicDermis on Enchanting the Enchanter

1 month ago

This is Bean.

Budget Suggestions:

More expensive options, or later upgrades to the deck:

Alkadron on

3 months ago

A lot of your cards seem really low-impact for EDH games:

A lot of the other cards are pretty solid, but sort of over-the-top in quantity. You have a lot of targeted removal. Try to pick your 8 favorites, and cut the rest.

I think in a deck like this you want to be running about 45 lands + ramp, 30-ish creatures, 13-15-ish removal (Targetted + Boardwipes), and 10-12-ish support cards (e.g., True Conviction or Nissa's Revelation).

Also it looks like some of your cards were originally designed for a Tokens deck, but you don't seem to have enough token generation to justify them:

Good luck!

ghoul_Legion on Life gain agression

4 months ago

Pharika's Cure is bad

Tablet of the Guilds is bad

Spectral Procession is amazing in soul sister deck.

Lone Rider  Flip is great also.

Bloodbond Vampire -1 and add another ajani pridemate

Go for the Throat instead of doomblade + sunlance

Murderous Compulsion & Oppressive Rays are bad could be replaced with Stasis Snare

That would be a start. :) goodluck mate!

Lubey37 on Can't touch this

4 months ago

Think about Oppressive Rays

Turn8ScornfulEgotist on Finest Auras in town

5 months ago

I would definitely play 4 of each Umbra, cutting Oppressive Rays and a Spirit Mantle. The Umbras are just necessary in case your opponent plays a sweeper or has a creature large enough to trade with yours.

I would also put in another Rancor for Keen Sense. You are almost always going to be the beatdown deck, so it is better to push damage and trample over blockers than draw extra cards. The Spiritdancers are probably enough draw, but I would still keep in a Keen Sense.

For the land base, I would cut a forest and a Sunpetal Grove for 2 Wooded Foothills, because you need double white too often to run multiple forests and the foothills can get your Temple Gardens. With the extra fetches, running a Dryad Arbor seems like a good idea because you can fetch it in response to an opponent activating Liliana of the Veil or if you just need another creature.

Sideboard, Seal of Primordium is just a little bit better than Naturalize with Ethereal Armor. Otherwise, it looks good!

Dokujin on Finest Auras in town

6 months ago

I like Armadillo Cloak more because I can enchant their creature for more life kind of like how I'd choose Spirit Loop or Spirit Link over Lifelink

And another note on oblivion ring just in case you are considering it. I feel Prison Term is more interactive because it allows you to move the enchantment. But Oppressive Rays is a sexy choice actually

thrane on Cold Hearted Lockdown

6 months ago

Indeed, it does lack speed. I might throw Oppressive Rays (as removal) and Perimeter Captain + Student of Warfare as some early interaction if I am up against a fast aggro deck :)

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