|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
|Journey into Nyx (JOU)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
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Oppressive Rays Discussion
4 days ago
I was sort of thinking it might have been too much.
I made a W/U exalted deck for this.
2 islands and 2 plains.
What do you think of it?
1 week ago
In my deck Degenerate Allies, I'm running Hardened Scales. You really, really don't want Oust or Condemn generally, the opponent gaining life is not what you want to happen ever I'd rather run Oppressive Rays or Blessed Alliance for budget purposes, even consider Lightning Bolt.
Allies definitely has some issues even after upgrades, but with Humans jumping into the limelight the way it is, I believe Allies to be a contender that is unrealized to many.
1 week ago
Your CMC seems too high. Authority of the Consuls would probably be good. Oppressive Rays is also nice. Solemnity might be good in the sideboard - that can really mess with a lot of decks. If you run Phyrexian Unlife, too, you'll have a good safety net in the combo.
2 months ago
I've tried building decks with Stuffy Doll for years now, looking at what's already been done, searching for cards that make it work decently - it's just not as good as it needs to be. Manabarbs is at least as bad of a wincon. Sure there are really expensive tutors and lands, but it would be pretty foolish to drop $20 a copy for a tutor for a deck that isn't even good. I never said 3 card combos/high CMC wincons means a deck can't have a decent curve. I'm saying that this specific combo isn't very good, that if there were a decent ramp option in boros, it might be more viable. If I could ramp to 6 mana by T4, perhaps Plea for Guidance or some such might be worth it. But I can't. In lieu of a ramp, spells like Oppressive Rays, Oblivion Ring, Phyrexian Unlife, and Ghostly Prison do a decent job of slow the game to grind and make it somewhat possible to maybe get the combo out. I'd like more 1-2CMC spells that fit the theme and the budget, but like I said, they're not out there. Pacifism sucks. Oppressive Rays is way better, and Oblivion Ring is much broader. Journey to Nowhere is in between, and I'd like to include it, but not if it means taking out the variety of things like Unlife, Starfield, Prison. I'm aware of Porphyry Nodes. I don't consider that "budget." Sure, if it were a key component, I'd consider it - but it isn't. Authority of the Consuls is the same.
I was saying for whatever reason, people in my playgroup don't fear Mesa Enchantress [yet]. It's still better than nothing. There are no tutors at a decent price and CMC that are better. Back to Nature is in plenty of sideboards. Myr Battlesphere is a good wincon, better than Stuffy Doll at least.
Your tone suggests you think you've got some kind of understanding of the game and knowledge of spells that I should cow to. The bottom line is that you're suggestions aren't persuasive.
2 months ago
I'm tickled to death with your thoughtfully snide reply. I'm hard-headed, snotty, snide, and argumentative to a fault, so you can only imagine the supreme joy I feel as I write this ridiculous, lengthy response. And I mean that - I'm not being sarcastic.
Manabarbs and Stuffy Doll both have a high CMC, and, in a boros deck, there's not really space for any mana ramp. Which means the curve is going to be bad. Along with Pariah, the absolute soonest the entire combo could hit would be T6, and that wouldn't be an instant win at all. Which means, no matter how many sub 3CMC spells are in the deck, it's not going to get to a win any faster. If I throw in enough tutors to get the Doll and the 'barbs, then it's going to take up so much space, the deck will be much less "protected" early game - it would mean I'd be less likely to draw disruption and without the disruption slots, it would be even more vital to get the combo out, meaning casting tutors with nothing but land out. These are the reasons, while seeming good, both Stuffy Doll and Manabarbs aren't remotely competitive - they're too slow to cast and too slow to win. Building a deck with both is laughable. If it isn't clear, I don't take this deck seriously at all.
Pay No Heed is here because 1) it stops many infinite damage combos, and 2) it stops Manabarbs for a turn, which can be really useful when I can't draw a Stuffy Doll and a Pariah. Because it says "damage" and not "combat damage", it is very useful, much more so than angel song which has a higher CMC and does nothing against the 'barbs or burn, etc.
Phyrexian Unlife is very useful without Solemnity. Solemnity is the half that isn't particularly useful - sure it's good against Predator Ooze and the like, but otherwise, without Unlife, it does less than Pariah - essentially a dead card. Unlife, on the other hand, is basically a risky +10 life, which is really useful in a slow, grindy deck.
Curse of Exhaustion is bad, but manly because of it's high CMC. I've played it a few times in casual matches and my opponents hate it. It's very powerful. Also, it's a distraction for opponents to waste removal spells on. That said, it's surely the worst card here; I included it more as a joke than anything.
While 3CMC is far from ideal, Oblivion Ring is just so bloody useful. It works on pretty much everything. Like Liliana for example. And last time I checked, there was no enchantment removal in black. So yea. O-Ring is really good here, at least, it is on a budget and in a joke deck at that. Since I'm already including a full set of Oppressive Rays, Journey to Nowhere seems to fall in between - being both narrower than the Ring and costlier than the Ray.
Heliod's Pilgrim is decent. I'll consider it. Too bad it won't help get Manabarbs. Also, it's 3CMC, which is exactly the CMC you criticized in your first comment. I'm amused. And while it is decent, even facing removal, Mesa Enchantress at least has the chance of drawing me many, many cards, verses 1 aura. In playtesting, I actually got 2 Enchantress down with a surprising regularity. And they drew me so many cards, Reliquary Tower is actually really useful. In my other, slightly more serious (while still very casual/multiplayer) build Bed of Coals, I've ran the Enchantress as well, and so far my playgroup [shockingly] ignore it. In that same vein, my playgroup was terrified of Authority of the Consuls. Go figure. I chalk it up the meta.
Faith's Shield is really useful here because it works on everything and with Unlife, the Fateful Hour effect is much more likely to be useful, granting me hexproof, too, which really grinds opponents running burn, mill, etc. Stuffy Doll's indestructible does a decent job of giving it staying power. The Shield is more about protecting Pariah and Manabarbs, but it could be used on the Doll against exile, or, on the off chance I get a Ethereal Armor on a Doll, it can be used for a very funny swing. All that said, Pentarch Ward is strictly less useful. And, it comes at that crappy 3CMC you [again] previously said was so "horrid."
Bojuka Bog is here strictly for graveyard hate. I considered other spells like Tormod's Crypt, but those would all take up extra slots while the Bog can just fill in a land slot. Given all the spells but the 'barbs are white, there's little need for mana-fixing. While there are enchantments that would do the job, they would take up space in the sideboard that could be filled with considerably more useful spells. I am aware there are better spells than the Bog, but not spells that would take up less space. I considered Battlefield Forge - it's in my other deck I mentioned before. I'd say the main reason it's not here is because I don't take this deck seriously at all.
Boros Charm seems pretty good to me, especially against Back to Nature. Also potentially giving a Doll with Ethereal Armor on it double strike seems good, albeit extremely unlikely. at 2CMC, I'd hardly consider it "mana intensive", though I happily admit I prefer the shield (thus, the shield is mainboarded the charm is sideboarded. I swap one for the other based on what opponents are running. Karma is very narrow. Basically, it's a joke deck meant for unlikely fun and Karma fits that bill. I wouldn't mind cutting it back to 1x. It's clearly not important. I'd swap a 'barbs for it in matchups against mono-black decks.
Revoke Existence is here because someone in my playgroup runs Myr Battlesphere in a tron deck with lots of graveyard return. It's a tough deck to beat, so being able to exile an artifact is really useful. Personally, if I run any artifacts of importance, I always include at least 1x Buried Ruin, so again, something that exiles artifacts strikes me terrifically useful.
While the curve is bad, I feel like I would be remiss if I failed to point out that this is a slow, grindy deck. With spells like Ghostly Prison, Oppressive Rays, and Phyrexian Unlife, there's likely more time to build up a mana-base capable of hard-casting the spells at the top of the curve. This deck is clearly not intended on getting a win T3, or even T5 for that matter. It's meant as a joke only to be played for laughs in a casual multiplayer context.
I like to build decks here by adding just 1x of any relevant cards, checking "Prototype," saving, and then using the +1/-1 click option. It allows to me to fill the deck out in a more visual way and to consider how many of each card I want. As I continue to make changes and updates, sometimes my decks will drop below 60. But thank you for pointing out I have 1x slot to fill. I'm sure I'll
I did very much hope you'd have some 1-2 CMC budget enchantment suggestions that would thwart opponents developments like Ghostly Prison. I occurs to me that many pillow-fort/prison decks tend to focus on creatures, and are weak against decks with non-creature based wincons. After having researched the archetype of pillow-fort and also searching through every white and red enchantment under 3CMC, I failed to find anything that was broad and relevant beyond what I've already included.
Thank you again, from the bottom of my heart, for your response. The time, thought, and energy you've put in are appreciated.
RudeCanadian on Naya
2 months ago
I'd say knock all of your fours down to three each and add some protection/removal/burn spells. Maybe add more cards to gain lands/mana.
3 months ago
Some decent removal options Oblivion Ring, Banishing Light, Oppressive Rays, Celestial Flare, Journey to Nowhere. Artifacts/enchantments: Revoke Existence, Disenchant, Naturalize, Back to Nature, Erase, Sundering Growth