Oppressive Rays

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Journey into Nyx (JOU) Common

Combos Browse all

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

Price & Acquistion Set Price Alerts

M15

JOU

Ebay

Oppressive Rays Discussion

kamarupa on White Semi-Heroic

4 weeks ago

Perhaps there is something better than your 3x Equipments as they don't trigger Heroic abilities. I'd use those 3 slots for some sort of removal - off the top of my head and aside from the desirable/obvious/expensive Path to Exile - Condemn, Oppressive Rays, Journey to Nowhere, Oblivion Ring, Cast Out, Seal Away, Chained to the Rocks(requires a Mountain), Banishing Light, Celestial Flare.

ZorrosRage on Don't Touch my Spirits (Turn 5 Win)

1 month ago

Love the deck. I'm doing a tallowisp spirit deck myself. I can see yours is super Budget and still looks solid. Land is always the most expensive part.

Have you looked at Curious Obsession? It's been aroun solid for me as a 1x

What about Oppressive Rays? would keep it low to the ground with being able to hit the turn 1-2 threat with it.

Please take a look at my version of the deck and let me know what you think.
Tallowisp Spirits

APPLE01DOJ on Adapting U/W Control for the ...

2 months ago

Vapor Snag & Rest in Peace is a great combo against Hollow One.

Honestly in your build I would cut down on all the Gideons in favor of more early game interaction. I've always found 4 wraths to be the right number.

Ceremonious Rejection, Hurkyl's Recall, & Stony Silence are great against Affinity

More catch all counters will help against humans, and then wraths are your best bet. They can do annoying stuff late game like double Mantis Rider but stopping an early game Kitesail Freebooter can be the difference between a win and a loss.

I recommend, Remand & additional Mana Leaks myself but white also has some unconventional tools that can shine at times. Mana Tithe, Oppressive Rays, Condemn, Soul Tithe.

Radarmonkey on White Weenie Wins 2.0

2 months ago

First of all, I like this deck idea. It seems like a lot of fun to play. Personally though, I would run 4 Path to Exile rather than the Oppressive Rays. I find that there is no hard removal in the deck, and while Oppressive Rays is useful, if you willing to spend the money, Path to Exile might make the deck even better.

kingofcramers on protection enchantment control pauper

3 months ago

wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:

-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)

-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.

-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable

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