Oppressive Rays

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

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Printings View all

Set Rarity
Magic 2015 (M15) Common
Journey into Nyx (JOU) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Oppressive Rays Discussion

Funkydiscogod on UW - Prison

1 month ago

PurePwnage I think it could be modern-worthy. I mean, people do make Enduring Ideal -based decks, that aren't too different from yours.

For a turn 1 play, you could use Oppressive Rays , Sky Tether , Porphyry Nodes or On Thin Ice , depending on your preferences.

Funkydiscogod on Mono-White Prison

1 month ago

For turn 1 plays, I think something like Guard Duty or Oppressive Rays would be good.

Magnanimous on Making White great again

2 months ago

Funkydiscogod I really like the Tallowisp + Oppressive Rays combo. I don't like the specific Ordeal of Nylea suggestion as it seems way too slow and easily disrupted, but think something like Daybreak Coronet could be ok.

In general, I think that this Celestial Kirin idea is way too fragile and needs a ton of synergy to be effective. I have been looking at arcane and spirit spells and like Horobi's Whisper , Nether Spirit , Peer Through Depths , and Ethereal Haze just as cards. I still don't think there's quite enough, but maybe Tallowisp , Oppressive Rays , and Pacifism could make it good.

Funkydiscogod on Making White great again

2 months ago

What about Tallowisp as part of the focus on spirits? Like Celestial Kirin it also encourages you to not run 100% spirits.

Being able to fetch out Ordeal of Nylea , for example, can allow for a quick rebuild after armageddon. And instead of Path to Exile for removal, Oppressive Rays would tutorable, and benefits from armageddon.

Funkydiscogod on White Pioneer Removal?

2 months ago

For aggressive white, I've found Oppressive Rays is good budget removal.

Since aggro tries to win quickly, the requirement to pay tends to lock a creature out of the game long enough for you to win.

And if the game goes long enough that the opponent can pay for it with no opportunity cost, then they've already won.

There isn't really a downside.

lagotripha on [SUPER BUDGET] Color me stupid

4 months ago

Oppressive Rays is better than pacifism since it shuts down activtated abilities, even if it can be bought off.

lagotripha on Budget Warriors

4 months ago

I'd start with looking at Rush of Battle and a few lands, 1-2-3 isn't exactly super mana-intensive already. I'd look at lowering the overall curve to help pile on the pressure those first few turns-probably going to three foremost and two of the two drops. Budget creature decks without vial either need each creature to be amazing (which makes the cards expensive), or run a lot of one-drops that like other one drops.

A few disruption spells and low to the ground creatures is the theory behuind delver. Disfigure is great sideboard tech, but Oust , possibly Murderous Cut if your find youreself with a lot of spells are both options. Take a look at what people are putting in cubes to see what the best budget options are- things like Reciprocate or Oppressive Rays do ok.

If I was looking at ban, I'd look to increase tempo&pressure - Bump in the Night in some number to finish the game. If I was looking at a grindier strategy, i'd try to pack a lot of hand disruption- Drill Bit , duress etc.

If I was looking to go more competitive, I'd start by filling out a sideboard based on the decks I'd play it against- a clearer idea of what you are meant to face down and what you lose against lets you plan. Knowing you can side in cards to fill gaps helps a lot.

kamarupa on Mono-White Soldier

4 months ago

There's not really much in the way of mana ramp for white outside Tron lands or Mox stuff, so I do suggest running a full set of Ballyrush Banneret . Typically, as tempting as 4+ CMC mono-white spells are, they're pretty much unplayable in Modern. Try to get your AVG CMC to 2 or less and only include maybe 4 spells at 4-5CMC, and those should preferably be creatures so you can take advantage of Ballyrush.

Great all-around mono-white spells: Brave the Elements , Path to Exile , Return to the Ranks / Immortal Servitude , Oblivion Ring / Journey to Nowhere , Oppressive Rays , Honor of the Pure , Thraben Inspector , Knight of the White Orchid .

Sideboard Spells: Leyline of Sanctity , Stony Silence , Runed Halo , Disenchant , Celestial Purge , Blessed Alliance , Pithing Needle , Elixir of Immortality .

I'm not seeing any reason to run Snow-Covered Plains. On Thin Ice would take advantage of them.

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