Oppressive Rays

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Journey into Nyx (JOU) Common

Combos Browse all

Oppressive Rays

Enchantment — Aura

Enchant Creature

Enchanted creature can't attack or block unless its controller pays .

Activated abilities of enchanted creature cost more to activate.

Price & Acquistion Set Price Alerts

M15

JOU

Ebay

Oppressive Rays Discussion

kamarupa on Phyrexian Unlife/Solmenity

2 weeks ago

Prison decks are definitely played in Modern. I suggest you edit your description to say "modern" in every instance you wrote "standard" - they are not the same thing. Below are some spells that fit the theme. There are obviously many others. I suggest you try a deck search here on TappedOut for Modern Prison decks (use Advanced Search function)

Some spells to consider:

Removal: Oppressive Rays, Journey to Nowhere, Cast Out, Seal Away

Wincons: Starfield of Nyx

Creatures: Tragic Poet, Mesa Enchantress,

Lands: Scavenger Grounds

Other spells: Authority of the Consuls, Personal Sanctuary, Myth Realized, Nevermore

SecretEgret on Order of the Jade Lotus [CHEAP & BRUTAL]

3 weeks ago

I like lagotripha's suggestion on the 1 cmc removal, but I'd say Oppressive Rays is the more thematic choice for a quick cheap bogley beat-down. It's an easy substitution for the Pacifism.

Chasmolinker on Mono White Control 2018

3 weeks ago

I could see cutting an Oppressive Rays for a 3rd Mana Tithe. Any room for Anointed Procession?

ToolmasterOfBrainerd on Pay Your Taxes

2 months ago

Oppressive Rays and Soul Tithe are basically just strictly worse Path to Exile. If you want to deal with something like a Primeval Titan or a Wurmcoil Engine, then you won't be able to because your opponent will happily pay the tax and kill you anyway. I know you want tax tribal, but I think you should make an exception for Path to Exile.

Mana Tithe is a beautiful card, but I don't think it's good enough. Especially if you have Thalia in play and have to pay 2 mana for it.

Thalia, Heretic Cathar and Aven Mindcensor are great tax cards. Especially Thalia.

Do you need Nykthos? I guess it can allow you to cast Chancellor and helps you cast Spelltithe Enforcer, but I don't think either of those are necessary by any means. I think 2 more Field of Ruin or 2 Ghost Quarter would be better.

15 plains is enough for everything except Archangel of Tithes, but if you crack your Field of Ruins then those turn into plains anyway. It's pretty rare that you'll draw 2 Zhalfirin Void.

Shefet Dunes is a neat trick for closing games. It doesn't tax, but it's also a land so I think that's grey area.

I think there are too many 4-drops. I also think you have too many 3-ofs and not enough 4-ofs. I think Thalia, Guardian of Thraben, Vryn Wingmare, Leonin Arbiter, and Judge's Familiar should be 4-ofs. I think Baird is the worst of your 4-drops, but I'm not sure. Windborn Muse dies to Lightning Bolt, which feels bad.


What I would do:

Remove Chancellor of the Annex, Baird, 1 Windborn Muse, Spelltithe Enforcer, Oppressive Rays, Soul Tithe, Mana Tithe, Nykthos, and 1 Plains (18 cards)

To add 4 Path to Exile, 3 Thalia, Heretic Cathar, 1 Thalia, Guardian of Thraben, 1 Leonin Arbiter, 1 Judge's Familiar, 1 Vryn Wingmare, 2 Field of Ruin, and 1 Shefet Dunes (14 cards)

That leaves 4 cards unaccounted for. I don't know what I would do with those final 4 spots.

kamarupa on White Semi-Heroic

4 months ago

Perhaps there is something better than your 3x Equipments as they don't trigger Heroic abilities. I'd use those 3 slots for some sort of removal - off the top of my head and aside from the desirable/obvious/expensive Path to Exile - Condemn, Oppressive Rays, Journey to Nowhere, Oblivion Ring, Cast Out, Seal Away, Chained to the Rocks(requires a Mountain), Banishing Light, Celestial Flare.

ZorrosRage on Don't Touch my Spirits (Turn 5 Win)

5 months ago

Love the deck. I'm doing a tallowisp spirit deck myself. I can see yours is super Budget and still looks solid. Land is always the most expensive part.

Have you looked at Curious Obsession? It's been aroun solid for me as a 1x

What about Oppressive Rays? would keep it low to the ground with being able to hit the turn 1-2 threat with it.

Please take a look at my version of the deck and let me know what you think.
Tallowisp Spirits

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