Creature — Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.
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Jhessian Thief Discussion
3 weeks ago
I love your deck! I am a fan of decks that run flavorful cards over powerful cards, this is the most fun and satisfying way to build a Commander deck in my opinion. I mean, you don't play Commander to have the strongest deck but to have the most fun deck and get to play with your favorite cards from Magic's entire history you've always wanted to see shine.
Some Suggestions for your deck:
Thassa, God of the Sea - Evasion when needed and makes your draws smootherSmuggler's Copter - The name and mechanic fit the theme of the deck. It is evasive and triggers Sygg by itself.Thopter Spy Network - Fits Mechanically, maybe not rogueish enoughDuskmantle Seer - highly recommend him, you profit because of your low mana curve, also looks like a Rogue kindaMarang River Prowler - Rogue with RecursionNotion Thief- very flavorful, Rogue, ETB AbilityWhispersilk Cloak - flavorful and grants protection and unblockableDimir Cutpurse - no evasion but lets you draw a card and your opponent discardThieves' Fortune - a prowl version of Impulse (if you don't like to play the mainstream cards)Umezawa's Jitte - best equipment ever printed (not as good in Commander though)Drana, Liberator of Malakir - Helps you trigger SyggOther Cards: Nightveil Specter, Jhessian Thief, Vampire Nighthawk (just because of the art, but probably better not to include)
I hope I could give you some inspiration. I am also thinking about building a similar Sygg deck, but probably won't happen because I can't afford building multiple Commander decks at once.
1 month ago
You should swap at least some of your card draw spells to Tezzeret's Gambit to keep your vivid lands online longer. And since you have quite a few non-creature spells, you could also try Jhessian Thief instead of Shadowmage Infiltrator to potentially deal a bit more damage while replenishing your hand. If you need more flexible mana dorks, Quirion Elves and Skyshroud Elf are very budget friendly. Mortify and Putrefy are flexible removal spells you might find a use for. Hero's Downfall is a bit more expensive option in the same category for tackling those pesky planeswalkers.
3 months ago
Here are some other suggestions: Piracy Charm. The following cards are more "Thief"-themed cards but they still suit in this deck I think. Morgue Theft, Morsel Theft, Psychic Theft, Thieves' Fortune, Triton Shorethief, Thief of Blood, Scroll Thief, Rootwater Thief (this one is actually pretty sick), Notion Thief, Master Thief, Jhessian Thief, Ingenious Thief, Identity Thief, Grimoire Thief, Dream Thief, Daring Thief (since you have some bad cards, you can exchange them for better cards with an opponent), Bala Ged Thief, Aura Thief
3 months ago
I removed Nivix Barrier in favor of Sharding Sphinx to increase thopter production, while Jhessian Thief is taking a backseat for Graceful Adept to increase the chances of achieving no hand size limit, and replaced an Island for Seat of the Synod for insure more artifact triggers.
5 months ago
Really don't be to be that guy, but this deck is not Standard legal. The oldest set in Standard is currently Battle for Zendikar. This deck would be considered Legacy since you are running Counterspell; however, If you were to cut that out for another counter it would be Modern legal, which this deck would have a much better chance in.
I do like the deck however. It seems very fun. If I were running this deck I would cut the Counterspell and Disdainful Stroke for cards like Dispel or Turn Aside since your deck will straight up lose to any form of removal or interruption during your combo. Another counterspell that might be worth a look at is Overwhelming Denial. In a combo deck, is usually acts as an uncounterable Counterspell that is modern legal. I would cut the Slip Through Space as your Spellfist is already unblockable. In place of that I would add Serum Visions, and if budget is a concern, Sleight of Hand or even Telling Time. If you want to make this deck more resiliant than I would splash Red for Nettle Drone or even Molten Nursery as these will ping your opponent each iteration of your combo. I think that Jhessian Thief could be cut for this. The Drone also works as an untapper for your Spellfist.
6 months ago
Temporal Mastery is unfortunately exiled once it is used, I guess because R&d wanted to prevent that idea you have here. Mean thoughts, though... I like that hahah
In the proxied budget version, I'd take out a Gitaxian Probe or a Vapor Snag to allow 1x or 2x Temporal Masterys into the deck. Damn they are expensive nowadays. I don't really like Force of Will that much... it devours what you usually need the most, but that's a matter of perspectives; I'd put some in lieu of the Vapor Snags.
Those are cards filling slots, mainly. Jhessian Thief, Vapor Snag and Gitaxian Probe are all subject to possible changes, as they are not essential to the main strategy. The rest of the deck has to remain fairly fixed for it to work properly.
7 months ago
Why draw multiple cards during combat? It's not necessary in that phase, and the intention of the draw engines is to draw in general. Also you can set up things with Brainstorm, so you know exactly when to draw it for its miracle cost. :P
You need to have your plan all set before the combat phase, not improvise during attackers and blockers phase. And if you meant the prowess ability of Jhessian Thief, that's just a bonus hahah, not critical