|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Creature — Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.
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Jhessian Thief Discussion
3 weeks ago
1 month ago
Hey there! Sweet deck! I have a few pieces of advice for you:
- Usually, cards like Clip Wings and Crushing Canopy are considered a little too narrow - there are plenty of games where they'll just sit in your hand and do absolutely nothing. I'd recommend running some fight spells like Prey Upon, Pounce, and the like instead.
- Also, I would recommend running 1-mana ramp creatures like Llanowar Elves and Elvish Mystic instead of the slower Ulvenwald Captive Flip. Rampant Growth effects are also an option.
- Finally, Ingenious Skaab is, frankly, a really bad card. If you need the 3-drop prowess creature that badly, Jhessian Thief is a much better option.
In any case, I hope this helps! Good luck!
8 months ago
10 months ago
I used Jhessian Thief in my version because you can easily make her Unblockable.
That means you get to constantly draw cards, which frees up other spots you used for card draw.
You can then fill those spots with Burn/Counter spells.
10 months ago
11 months ago
I'm mostly curious about your wincon other than potentially raising a mini-army of drakes and constructs off of your permanents. I feel like, perhaps with something akin to Surrakar Spellblade or Jhessian Thief to put pressure on opponents, you'd have some better survivability. I'm at least surprised not to see Archmage Ascension and Mystical Tutor since it fits your theme so strongly!
1 year ago
I love your deck! I am a fan of decks that run flavorful cards over powerful cards, this is the most fun and satisfying way to build a Commander deck in my opinion. I mean, you don't play Commander to have the strongest deck but to have the most fun deck and get to play with your favorite cards from Magic's entire history you've always wanted to see shine.
Some Suggestions for your deck:
Thassa, God of the Sea - Evasion when needed and makes your draws smootherSmuggler's Copter - The name and mechanic fit the theme of the deck. It is evasive and triggers Sygg by itself.Thopter Spy Network - Fits Mechanically, maybe not rogueish enoughDuskmantle Seer - highly recommend him, you profit because of your low mana curve, also looks like a Rogue kindaMarang River Prowler - Rogue with RecursionNotion Thief- very flavorful, Rogue, ETB AbilityWhispersilk Cloak - flavorful and grants protection and unblockableDimir Cutpurse - no evasion but lets you draw a card and your opponent discardThieves' Fortune - a prowl version of Impulse (if you don't like to play the mainstream cards)Umezawa's Jitte - best equipment ever printed (not as good in Commander though)Drana, Liberator of Malakir - Helps you trigger SyggOther Cards: Nightveil Specter, Jhessian Thief, Vampire Nighthawk (just because of the art, but probably better not to include)
I hope I could give you some inspiration. I am also thinking about building a similar Sygg deck, but probably won't happen because I can't afford building multiple Commander decks at once.
1 year ago
You should swap at least some of your card draw spells to Tezzeret's Gambit to keep your vivid lands online longer. And since you have quite a few non-creature spells, you could also try Jhessian Thief instead of Shadowmage Infiltrator to potentially deal a bit more damage while replenishing your hand. If you need more flexible mana dorks, Quirion Elves and Skyshroud Elf are very budget friendly. Mortify and Putrefy are flexible removal spells you might find a use for. Hero's Downfall is a bit more expensive option in the same category for tackling those pesky planeswalkers.