Cursebreak

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Common

Combos Browse all

Cursebreak

Instant

Destroy target enchantment. You gain 2 life.

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AVR

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Recent Decks

Cursebreak Discussion

swimtothemoon on The Brothers Of Destruction

2 months ago

MoGoose831 Yup I've played the deck quite a few times. My favorite combo so far is Repercussion and Blasphemous Act. I agree though.....the second ability of FSSS isn't great, it'll just come in handy for cards such as Chastise or Cursebreak. Aside from that, I would just build the deck around the burn ability.

lance4224130 on Firesong and Sunspeaker

4 months ago

Update: Took out Divine Offering for The Immortal Sun = I had way too much artifact and enchantment removal. Cursebreak for Mind's Eye = That extra Mana now has a use. I am also fixing that dead draw. Solemn Offering for Land Tax = Unseen Card advantage by thinning out the deck. Plus never missing a land drop is nice. Terashi's Grasp for Mana Vault = When I am having downtime waiting to blow up the board state, I can untap with the four mana. The ping of one damage really is not seen by how much the life gain is represented here. Then, Repercussion for Boros Signet = This was great, but I am susceptible to mass artifact removal.

Did come into a weird situation that needs addressing. Someone puts Followed Footsteps on my Stuffy Doll. They name me. I have Pariah on my Stuffy Doll and Repercussion. What happens here? My judge classes give me the sense that I essentially loop and the loop cannot stop. In that time the damage has nowhere to go that will hurt the game state. Thus, moving on with the game happens.

Lastly, I am looking for a slot for Authority of the Consuls. The choices are getting hard. I am considering Mizzium Mortars only because I have board wipe already in mass.

Any thoughts?

oliveoilonyaasscureshemorrhoid on Jeskai EDH - getting big

5 months ago

The deck looks pretty good. It has a good amount of board wipes and ramp, but I think it could be stronger with more card draw. There's Mystic Remora, Arcanis, Skullclamp, maybe Sandstone Oracle, Recurring Insight, Slate of Ancestry, Jeskai Ascendancy and Well of Lost Dreams.

Venser, Shaper Savant/Disallow/Time Stop(my fav)/Wild Ricochet(for spot removal) vs Dissolve/Jeskai Charm? maybe Reality Shift v Cursebreak?

Otherwise I like the control and lifegain aspects, it looks like a good partner deck. Hope this makes it stronger

Pursuit of Knowledge and Psychic Possession help with the nasty Nekusar player, as you can choose to never draw again

Pieguy396 on Blessed Rework

1 year ago

Hey there! Sweet deck you have here! I have a few suggestions for you:

  • Angelic Overseer can be a great finisher; probably better than Angel of Glory's Rise, as it a) costs less mana and b) is much harder to get rid of.
  • Erase is almost always better than Cursebreak, but a much better option in my opinion is Forsake the Worldly, as Forsake can also target artifacts, or can be cycled away if you don't have any targets.
  • While it is a little on the expensive side, Path to Exile is the premier White removal spell in Modern. If you're looking for more budget options, Oust and Condemn are also great.

In any case, I hope this helps! Happy Magic-ing!

ibstudent2200 on Ryan's Commander

1 year ago

I second Nazrak's comment about your land count. I normally aim for 37-40 lands.

If you want to run a deck focused on gaining life, Karlov of the Ghost Council is fairly strong.

Cards that don't do much in your list:- Aegis of the Gods: It's possible that there are enough player-targeting effects in the format to warrant playing this card, but I'm fairly skeptical that this is the case. Even then, a 3/1 dies to way too many effects to be reliable.- Banisher Priest: I generally find that Fiend Hunter is a better choice, especially if you're running Ayli. Sacrificing the Fiend Hunter in response to the ETB trigger will mean that the targeted creature will never come back.-Corpse Hauler: 5 mana for a raise dead is 4 more mana than I'm willing to spend, even if I get a 2/1 body for a while. Victimize is a better single-use reanimation spell, and Phyrexian Reclamation is another option. Unburial Rites is also an upgrade here.Guardian Automaton: this card does nothing. Kheru Bloodsucker: you have about 6 creatures that trigger this card, and the effect is still pretty weak. Zulaport Cutthroat, Blood Artist, and Falkenrath Noble are better choices.Master of the Feast: This card is terrible. The only time you want your opponents to draw extra cards is when your deck is designed to punish them for it (or you're playing Group Hug).Pharika's Chosen: There are an absurd number of good removal spells in the Orzhov color identity. This card is not one of them. ex. Seal of Doom.Servant of Tymaret: Palace Siege does it better, and that's the worst ability on Palace Siege.Typhoid Rats: See Pharika's Chosen. ex. Go for the Throat.Bile Blight: See Pharika's Chosen. ex. Orzhov Charm.Celestial Flare: Wing Shards only works on defense, but you don't have much for trampling creatures, so it's not like Celestial Flare is going to punch much damage through.Congregate: I have no idea if this card is good or not. It could gain you an absurd amount of life, but if you don't have a way to affect the board, you're just going to lose anyway. Could be fun with Aetherflux Reservoir, though. If you do want to keep playing Congregate, you should also play Blighted Steppe.Last Breath: See Pharika's Chosen. ex. Vendetta.Pharika's Cure: See Pharika's Chosen. ex. Unmake.Ray of Dissolution: Worse than Cursebreak and Serene Offering. Unholy Hunger: See Pharika's Chosen. ex. Oblation.Chaplain's Blessing: this card does nothing.From Under the Floorboards: This card seems kinda random to me.Healing Hands: Survival Cache will usually accomplish the same goal, and Survival Cache has upside. Healing Hands might be fine, though.Macabre Waltz: See Corpse Hauler.Tyrant's Choice: this card reads "each opponent loses 4 life", which means it basically does nothing.Aspect of Gorgon: See Pharika's Chosen. ex. Attrition.Mark of the Vampire: worse than Loxodon Warhammer. Basilisk Collar also gets you lifelink if that's what you want.Marked by Honor: this card is bad enough that I don't even want to come up with a card that is a functional upgrade.Near-Death Experience: You don't have Worship, so this card does nothing.Stab Wound: See Pharika's Chosen. ex. Darksteel Mutation.Suppression Bonds: This card is okay as removal goes. I'd still suggest running Faith's Fetters instead.

Dk1997 on Crazy Cat Ladies (Soul Sisters / Lifegain variant)

2 years ago

Ordeal of Heliod works great with heroic cards, i'd suggest Phalanx Leader or Setessan Battle Priest it also works good with Ajani's Pridemate if it already has 3 =1/=1 counters on it, because then it's basically just gain 1o life, i'd remove the 4 Sunbound for 4 Ordeal of Heliod

Auriok Champion maybe replace one of the lifelink cats

Pious Evangel  Flip same thing

Suture Priest same thing

Terashi's Grasp replace Cursebreak

Solemn Offering same thing but it also targets artifacts

Slyme369 on Crazy Cat Ladies (Soul Sisters / Lifegain variant)

2 years ago

The tigers are the first things I move when I sideboard in Brave the Elements or Cursebreak. Maybe I'll drop them for the Elixir of Immortality and just sideboard those out when I am not worried about getting milled.

Slyme369 on Crazy Cat Ladies (Soul Sisters / Lifegain variant)

2 years ago

Cursebreak is a definite for the sideboard, fits in with the lifegain theme and removes something that can totally shut down the deck.

Thanks

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