Destroy target enchantment. You gain 2 life.
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2 months ago
I second Nazrak's comment about your land count. I normally aim for 37-40 lands.
If you want to run a deck focused on gaining life, Karlov of the Ghost Council is fairly strong.
Cards that don't do much in your list:- Aegis of the Gods: It's possible that there are enough player-targeting effects in the format to warrant playing this card, but I'm fairly skeptical that this is the case. Even then, a 3/1 dies to way too many effects to be reliable.- Banisher Priest: I generally find that Fiend Hunter is a better choice, especially if you're running Ayli. Sacrificing the Fiend Hunter in response to the ETB trigger will mean that the targeted creature will never come back.-Corpse Hauler: 5 mana for a raise dead is 4 more mana than I'm willing to spend, even if I get a 2/1 body for a while. Victimize is a better single-use reanimation spell, and Phyrexian Reclamation is another option. Unburial Rites is also an upgrade here.Guardian Automaton: this card does nothing. Kheru Bloodsucker: you have about 6 creatures that trigger this card, and the effect is still pretty weak. Zulaport Cutthroat, Blood Artist, and Falkenrath Noble are better choices.Master of the Feast: This card is terrible. The only time you want your opponents to draw extra cards is when your deck is designed to punish them for it (or you're playing Group Hug).Pharika's Chosen: There are an absurd number of good removal spells in the Orzhov color identity. This card is not one of them. ex. Seal of Doom.Servant of Tymaret: Palace Siege does it better, and that's the worst ability on Palace Siege.Typhoid Rats: See Pharika's Chosen. ex. Go for the Throat.Bile Blight: See Pharika's Chosen. ex. Orzhov Charm.Celestial Flare: Wing Shards only works on defense, but you don't have much for trampling creatures, so it's not like Celestial Flare is going to punch much damage through.Congregate: I have no idea if this card is good or not. It could gain you an absurd amount of life, but if you don't have a way to affect the board, you're just going to lose anyway. Could be fun with Aetherflux Reservoir, though. If you do want to keep playing Congregate, you should also play Blighted Steppe.Last Breath: See Pharika's Chosen. ex. Vendetta.Pharika's Cure: See Pharika's Chosen. ex. Unmake.Ray of Dissolution: Worse than Cursebreak and Serene Offering. Unholy Hunger: See Pharika's Chosen. ex. Oblation.Chaplain's Blessing: this card does nothing.From Under the Floorboards: This card seems kinda random to me.Healing Hands: Survival Cache will usually accomplish the same goal, and Survival Cache has upside. Healing Hands might be fine, though.Macabre Waltz: See Corpse Hauler.Tyrant's Choice: this card reads "each opponent loses 4 life", which means it basically does nothing.Aspect of Gorgon: See Pharika's Chosen. ex. Attrition.Mark of the Vampire: worse than Loxodon Warhammer. Basilisk Collar also gets you lifelink if that's what you want.Marked by Honor: this card is bad enough that I don't even want to come up with a card that is a functional upgrade.Near-Death Experience: You don't have Worship, so this card does nothing.Stab Wound: See Pharika's Chosen. ex. Darksteel Mutation.Suppression Bonds: This card is okay as removal goes. I'd still suggest running Faith's Fetters instead.
6 months ago
Ordeal of Heliod works great with heroic cards, i'd suggest Phalanx Leader or Setessan Battle Priest it also works good with Ajani's Pridemate if it already has 3 =1/=1 counters on it, because then it's basically just gain 1o life, i'd remove the 4 Sunbound for 4 Ordeal of Heliod
Auriok Champion maybe replace one of the lifelink cats
Suture Priest same thing
Solemn Offering same thing but it also targets artifacts
9 months ago
The tigers are the first things I move when I sideboard in Brave the Elements or Cursebreak. Maybe I'll drop them for the Elixir of Immortality and just sideboard those out when I am not worried about getting milled.
10 months ago
Cursebreak is a definite for the sideboard, fits in with the lifegain theme and removes something that can totally shut down the deck.
1 year ago
I love this deck and I like the combo between Tainted Remedy and Beacon of Immortality. I don't think people realize the power of this combo. With a mere 3-mana enchantment Beacon of Immortality becomes "target player loses the game"!!!! , at instant speed!!!! It is't colour intensive as well. Compare it to the Kikki- Chord combo which requires more colours, pieces, mana and permanents, not to mention being easier to break by killing the creatures. Enchantments are much harder to remove. Just add green for ramp or blue for more control through counterspells and what-not and I think this had the potential to be a tier-one deck!
Anyway some criticisms: Your deck needs more card draw because I have found myself many times without any cards in my hand. Consider putting in Sign in Blood. You have the life gain to support it. As for what to remove, I don't think Children of Korlis works with this build as you want them to gain life not you. Its just a lack luster creature that at best fogs a turn. Sure potential is there with Vizkopa Guildmage but its a fragile one at best.
Devour Flesh is another great removal spell for this deck that you should consider.
In the sideboard consider replacing Cursebreak with Solemn Offering, sure its a sorcery but you can tutor it with Dimir Machinations, and the extra life gain is nice. Either is fine, so its up to your preference. I would definiately go for more though; 3 or maybe even 4; since Banishing Light or Oblivion Ring can deal with Tainted Remedy and more importantly for Leyline of Sanctity which can shut down your plan entirely.