Wall of Bone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Common
2010 Core Set (M10) Uncommon
Seventh Edition (7ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
Revised Edition (3ED) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.)

: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Price & Acquistion Set Price Alerts

DDD

M10

7ED

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Wall of Bone Discussion

bobanderson on NEED HELP PLEASE!!!!!!

1 month ago

Wall of Bone : Radioactive by Imagine Dragons

ToolmasterOfBrainerd on Erebos, God of the Undying

2 months ago

The deck looks awesome! I highly recommend Entomb to find your Reassembling Skeleton or targets for your other reanimation effects. I also think you want some more reanimation, such as Animate Dead and Victimize. Wall of Bone seems a little weak. Other great tutor effects include Sidisi, Undead Vizier and Rune-Scarred Demon. Things like Crux of Fate and Black Sun's Zenith can be budget replacements for Damnation.

Good luck!

ticked-off-squirrel on Breaking Down the Walls! (Anti-Donald Trump Deck)

7 months ago

I am guessing Goblin Digging Team is a no go then huh? btw walls come in all six colors. Wall of Fire, Wall of Frost, Angelic Wall, Wall of Mulch, Wall of Bone, and Steel Wall so Goblin Outlander wont protect you from everything and your other cards wont always help you.

SpiritKing on I pray to ehmmm you?.. or was it you?

1 year ago

To be honest i think you should reconsider the whole composition of the deck.

Since the Honden are Legendary you can only have one of each on the battlefield at the same time. Therefore you could already cut at least down to 2-3 copies/Honden in my opinion. The Greater Auramancy is a great way to prevent targeted removal but against Back to Nature, Tempest of Light or Fracturing Gust you pretty much have to scoop. Also, the idea to ramp with your artifacts/color fix your mana is a good idea in general, but 12 slots is too much i think. You could probably use the slots better running removal, card filtering or tutoring for key cards.

For ramping, i would suggest:

Herald of the Pantheon: also acts as a blocker if you need one.

Cloud Key: can also be put on other card types, if you're in need of them

Birds of Paradise: ramps, fixes your colors and can swing in with a Helm

For utility:

Mesa Enchantress/Verduran Enchantress: card draw

Monastery Siege: card filtering/protection

Detention Sphere/Oblivion Ring: removal

Commune with the Gods: crafting a hand

Ghostly Prison: protection

Starfield of Nyx: finisher

Idyllic Tutor: tutoring for what you need

Other spells:

Serum Visions: filtering

Ultimate Price: removal

Languish/Infest: wipes

Helm of the Gods: potential finisher?

Blood Moon: rework the mana base a bit so you do have some basics, additional fixing with Darksteel Ingot. I think it screws most opponents more than yourself

AEther Membrane/Fog Bank/Nyx-Fleece Ram/Wall of Bone/... : some amount of blocking cant hurt...also the Ram isnt a Wall or Defender, so he could pick up a Helm and get to attack.

Of course, since i think you want to keep the Honden theme, you should adjust the amount of what cards, in what quantity you add to still keep the theme going, but i think some cards i suggested can help you out a lot. The idea to make a Honden deck was on my mind as well for quite some time. =)

Mrboboget on Lifelink Feast

1 year ago

Hello, i saw you was fairly new to magic and this was your first deck built, and i thought that maybe i could help. First of all when building a deck, what format are you playing? If you dont know what a format is, its a form of play where you only can play with certain cards. What does that mean? well standard is the most popular one. In standard you can only play with cards from the core set (you may want to search it up, i am a Little bit out of date on standard) and the last 2 blocks. In modern you can only play with cards from eight edition and forward and so on.

If you want to go in a tournament with this deck, i would recommend to translate it in to this standard, or make it modern.but if it is just a casual deck, and you are just playing with youre friends, then feel free to put in what you want.

Secondly, is it budget? I will assume it is.

third, and the most important basic step in building a deck, what is it trying to do? wich cards help me accomplish my goal ? is it aggro Control etc.

As i read your description and looked at the cards in the deack i saw a couple of goals/themes your deck had. I woud recommend to have one theme and stick to it, because the more themes you add to the deck the weaker each of them get.

The overall theme of the deck is lifegain. If you want to build a pure lifegain deck i can recommend this deck : Priestesses of Thune If you wanna build something of your own, i recommend to avoid cards that give you pure lifegain like Elixir of Immortality and Crypt Incursion because they give you Life, but don't get you closer to winning, but cards like Serra Ascendant and Blood Artist do. If you build a pure lifeain deck, eiher the one i linked or your own i would recommend to cut (take out) Platinum Angel, Stuffy Doll, Typhoid Rats, Desecration Demon, Bog Serpent,Wall of Bone,Will-o'-the-Wisp, because they dont really add to the theme, and if dont wanna add White maybe you can add some Blood Artists and Zulaport Cutthroat and a way to make tokens like Sengir Autocrat, maybe you wanna takeout the combo and Griselbrand depending how fast your playgroup is, it may be way to slow.

Second, it has a vampire theme. On this theme you can expand it to be a tribal vampire deck either black red or mono black with cards like Anowon, the Ruin Sage, Captivating Vampire,Feast of Blood,Kalastria Highborn,Malakir Bloodwitch,Stromkirk Captain,Urge to Feed and many many more. this is a link where you can search up cards http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[vampire] butt if dont wana click it you can go to wizard homepage and look for the card database where you can search up all the cards you wanna play

Thirdly, your deck have a bit of a combo theme, a second wincon isnt a bad idea, but maybe you wanna have the deck focus on the combo as it's primary wincon, or just have it in there. If you however feelt that Sanguine Bond and Exquisite Blood aren't Worth to play on their own, i would take them out or just focus on makin the deck a combo deck only.

There are some cards that i would recommend to take out independing of what deck you make, wich is Bog Serpent, DesecrationDemon, Elixir of Immortality, maybe Loxodon Warhammer, Tainted Remedy because you can't make your opponent gain Life, Wall of Bone, Will-o'-the-Wisp, Crypt Incursion, Platinum Angel, Stuffy Doll and the rats.

some cards that i can reccomend is Hero's Downfall, Victim of the night and Dismember as removal instead of Assassinate

As this is your first deck this is my first comment. I hope you atleast finds something useful, and i wish you the best of luck in building and playing this game.