Embalmer's Tools

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Embalmer's Tools

Artifact

Activated abilities of creature cards in your graveyard cost less to activate.

Tap an untapped Zombie you control: Target player puts the top card of his or her library into his or her graveyard.

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Embalmer's Tools Discussion

Kjartan on Gonnamakealot

1 month ago

Path to Exile instead of Time to Reflect would be nice. If path is too expensive Condemn is also an option.

With no fetch shock package and this many taplands, you should prbably only play 3 colors, but which color to cut, I don't know.

Cut down on your enchantments. They don't do anything the turn they are played, and they take too long for you to get back your value. Also cut down a bit on Embalmer's Tools the card if fine the context of the deck, but having 4 is still pretty clunky.

Champion of Wits, Sunscourge Champion, and maybe Anointer Priest would be good, as main cards for the deck.

Lightning Bolt, Lightning Helix, Snapcaster Mage, Negate, Mana Leak, and Electrolyze are just some viable options if you want to get more interactive, which you should, to some extent.

Faithless Looting, Serum Visions, and Thought Scour are a couple cards that can help you with set-ups.

The worst cards in your creature-base right now are Heart-Piercer Manticore, because it requires you to have another creature with the right amount of power to take out their creature to work, and it's a 4 drop that dies to bolt. Heart-Piercer Manticore because it's got awful stats, and is only good when you are really far ahead. Kami of the Crescent Moon because your opponent gets to benefit from it before you do, it costs 2 blue, and doesn't support your general strategy.

BolasAgent on Sedris, the Combo King (EDH) !Critique, Please!

1 month ago

Your manabase is truly awful.

Manabase issues:

  1. You have too many lands that ETB tapped.
  2. You manabase color consistency is spotty at best.
  3. You have too many utility lands that don't provide colored mana (this is likely the root cause for #2).
  4. You are missing some key artifact ramp/color fixing.
  5. You are running some very questionable choices: Examples: Crypt of Agadeem you only have 7 black creatures total (not counting commander) Save this for a mono-black deck & Glacial Chasm my guess is you are using this to hold off attacks until you can combo off. The issue is this card combos best with Solemnity, but you can't run white.

Potential Fixes:

  • 1,2,3: Drop a bunch of the ETB lands and utility lands bring in Fetchlands and Duals (OG Duals, Shocklands (Ravnica blocks), Tango Lands(Battle for Zendikar) and Bi-cycle lands (Amonkett)). Choose what works for your budget.
  • 4. Add Chromatic Lantern it will help with color fixing, stops Blood Moon attacks and makes non-mana producing lands into mana producing lands. I would also suggest Mana Vault and Voltaic Key. These will help you mana ramp and keep pace with Ramp decks which have access to green mana. Also missing is Crucible of Worlds. It help you recover from mass land destruction and ensure you hit your land drops if you are running fetchlands. Other artifacts to consider are: Mox Opal, Chrome Mox, Grim Monolith, Rakdos Signet, Dimir Signet, Izzet Signet, Lion's Eye Diamond Again, choose what works for your budget.
  • 5. Remove your questionable choices and run Urborg, Tomb of Yawgmoth and Cabal Coffers instead. Urborg will make all your lands swamps, which will solve any black mana issues and make all non-mana lands into mana producing lands. And it combos amazingly with Cabal Coffers. It is way better than the Crypt of Agadeem. I also suggest running Maze of Ith instead of Mystifying Maze. Maze of Ith doesn't cost mana to activate and will deter attacks or at least nullify their best non-shroud, non-hexproof creature. Mystifying Maze will just encourage certain attacks since it can trigger ETB effects for your opponents. Which can be more valuable then shrinking your life total.

Other Issues and Potential Fixes:

  1. Graveyard Hate/Enchantment Removal. You added Pithing Needle to deal with certain artifacts but have ignored enchantment based graveyard hate. And I don't see any real enchantment removal. The only card that could hit an enchantment seems to be Nicol Bolas, Planeswalker. Leyline of the Void, Rest in Peace, and Ashes of the Abhorrent just straight up ruin your day. Grixis is weak to this permanent type, but blue has your best answers. I would add Cyclonic Rift which is the best 1 sided boardwipe in EDH and will help you recover from an oppressive board state or seal your position as the Victor. I would also suggest adding Venser, Shaper Savant. He can delay a spell from hitting the table or bounce back a troublesome permanent. He combos well with Riptide Laboratory.
  2. Troublesome Lands. I don't see any way for you to deal with lands that could ruin your day. Opponents running huge mana lands like Gaea's Cradle, Serra's Sanctum or Cabal Coffers or other trouble some lands like Scavenger Grounds. You have nothing for targeted removal of these threats Look to Strip Mine or Wasteland or similar lands.
  3. Missing Combo Pieces. Teferi's Veil combos with Sedris, just be mindful of the leaves battlefield clause from Sedris as they are still the same permanent still when they phase back in. And both Sneak Attack and Whip of Erebos combo with it and have high synergy with your deck. (same leaves battlefield clause applies to the whipped creatures) Also think about running Embalmer's Tools
  4. Quality Creatures. A lot of your creatures don't make sense or are just low on value. I would look back towards your original thought about ETB based creatures for the majority of your creatures to abuse. Combustible GearhulkNoxious Gearhulk,Molten Primordial,Sepulchral Primordial,Trinket Mage,Trophy Mage,Sidisi, Undead Vizier,Zealous Conscripts,Massacre Wurm,Sphinx of Uthuun. And then a few other key enabler creatures like: Deadeye Navigator which helps remove the leaves clause from creatures you cheated back from the graveyard and River Kelpie which will help you draw
  5. Better Tutors. You should be running better tutors in general and better tutors for your graveyard. Like: Entomb,Buried Alive,Demonic Tutor, Vampiric Tutor, Final Parting, Dark Petition, Merchant Scroll, Mystical Tutor, Fabricate, Personal Tutor
  6. Better Looting/Rummaging. Like: Faithless Looting,Frantic Search,Dack Fayden,Windfall,Ancient Excavation,Cathartic Reunion, Careful Study
  7. Better Counterspells. Like: Mana Drain,Force of Will,Disallow,Forbid
  8. Cantrips. Getting to your best cards is key to being able to play your game. Brainstorm, Ponder,Preordain,Thought Scour
  9. Recursion. Some options open to you are: Snapcaster Mage, Yawgmoth's Will, Time Spiral, Past in Flames, Mizzix's Mastery,Magus of the Will, Crucible of Worlds

ZomBMO on "Sidisi, Brood Tyrant" Graveyard Fun

2 months ago

He does major work in my deck. Helps me and hurts others. So I had issues with mana ramp in my deck too but the biggest improvement in my opinion is all 3 mana myrs. If u have Sol Ring turn one and a mana myr it's super easy to turn 2 sidisi. Oh and Embalmer's Tools is sooooo good. So I had Snapcaster Mage in my deck for a while but I found the only card I was willing to exile and not get back was Living Death. As I see it if he is in there for one card it's not worth it to me. Eternal Witness is a much better option or Archeomancer for those tutors over and over.

CivilizedSin on Superstition, Fear, & Jealousy | Sidisi EDH

3 months ago

Hey, thanks a ton for the recommendations! The bow, to me, doesn't serve as much purpose as I'd like against flyers- by only dealing 2 damage, the biggest threat I feel like it could take out would be a Kaalia of the Vast (not to say that's not a highly important, but it's extremely narrow in a matchup I'd likely be on the back foot from the getgo anyway), and I believe it's main role would be, as you'd mentioned previously, anti-graveyard-hate (anti-anti-graveyard?).

Bitterblossom is one of my favorite cards of all time! Unfortunately, this deck has zero lifegain, and plans on running every single fetch and shock land it can. Despite being a 40 life format, the addition of Bitterblossom when I'm already paying so much just to maintain my land/colour consistency would put me on a very real clock compared to some other EDH decks.

You've already outlined my main aversions for Chronozoa and Hornet Nest, although the latter is somewhat more appealing because I'm inherently a fan of kitchen table politics, and it's a huge enabler of such.

However, when it comes to Nyx Weaver, I think you're right. It does everything I want it to do- stocks the graveyard, blocks a flier, and recurs an important piece as needed. I'm thinking of rotating Creeping Corrosion back out for it- thoughts?

The rest of the cards mentioned are a little too linear for my tastes- this deck thrives on it's flexibility, and unfortunately the rest mentioned shoehorn themselves into their specific roles. Spidersilk Armor is probably the most intriguing, but ends up as not only a dead slot in hand if my opponent's air force isn't threatening, but is also a dead slot in the grave due to the fact of it being a non-creature. Unfortunately, the same can be said for Corrosive Gale!

I'm thinking of rotating in Bone Shredder. Whether this ends up being in place of Shriekmaw or in addition to it remains to be seen. It seems like quite a mana investment (even at just ), but with the potential to kill one flyer and then block another, it seems like it may be worth... Although I'm not entirely convinced yet.

Lastly, I've gotten a few games in with Path of Discovery and I gotta say I'm seriously impressed- every game it's been in my hand I've windmill slammed it onto the table as soon as possible, and have gotten fantastic value out of it. Similar to Embalmer's Tools, it's usually overlooked by opponents until it's too late and I enjoy that a lot! So thank you!

CivilizedSin on Sidisi, Brood Tyrant EDH Deck

3 months ago

Hey friend! Welcome to the wonderful world that is Sidisi EDH!

My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:

-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:

-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.

-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.

-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.

Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.

The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.

Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!

silastheguardian on Blue White Embalm/Eternalize

4 months ago

I like that someone is playing around embalm, but you forgot the Embalmer's Tools! This will let you mill out your opponents! everyone knows that UW Zombie mill is the real best deck in standard right now! (I am joking. Mill is the second best deck in standard. Don't get so uptight about it Scarab God players.(And don't actually run embalmers tools))

ZomBMO on Hey Sidisi, Lets look at that graveyard!

6 months ago

The ability is on Embalmer's Tools and not on ur zombie. So u can do it as soon as it enters the battlefield. I've won cause of it a few times.

ZomBMO on Hey Sidisi, Lets look at that graveyard!

6 months ago

The ability is on Embalmer's Tools and not on ur zombie. So u can do it as soon as it enters the battlefield. I've won cause of it a few times.

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