Skatewing Spy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Skatewing Spy

Creature — Vedalken Rogue Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

Skatewing Spy Discussion

Murphy77 on Simic Counter Crush

2 days ago

I just get the feeling that you are trying to do too much and will lose out on consistency. Frilled Mystic has a great effect, but is expensive and difficult to play, while Siren Stormtamer might do just as well. Skatewing Spy can give all your powerful creatures flying, but also becomes playable only later in the game, when you could already be in a losing position. I don't like Hydroid Krasis unless you have 6, 8 or 10 spare mana, which is not going to happen too early in the game. I would tend to drop some of these fancy 'game-enders' in favour of a few 'game-starters'.

Simic Ascendency provides a viable win-con, but you want to start getting +1/+1 counters out from turn 1 or 2. This is about the only deck where Pelt Collector is a strong card. An extra turn 1 landfall from Arboreal Grazer , Adventurous Impulse etc. can really kick-start your game. See what you think of WAR PAW

Hexaflexagon on Welcome to the Strange Land of Dice!

4 months ago

Hey bushido_man96,

Thanks for another comment. I do like your idea of adding in some "+1/+1 counter lords" and I already have some in the form of Skatewing Spy , Zegana, Utopian Speaker and Herald of Secret Streams . I have considered the ones that you talked about before. I'll playtest once I get a chance, but for now, they'll be in the maybeboard.

Thanks again,

Hexaflexagon

Hexaflexagon on Welcome to the Strange Land of Dice!

4 months ago

Hey Lhurgyof,

Thanks for your suggestions and upvote. I think I agree with you on adding some more mana ramp. My deck is pretty slow, and getting that creature out one turn earlier may help with that. I am going to add a Talisman that you suggested and an Incubation Druid and take out the Hideaway lands. I found that I couldn't activate them as much as I wanted and that they slowed down my game occasionally.

Thanks again,

Hexaflexagon


Hey Bigant1,

Thanks for your suggestions. I'm not a big fan of Mycoloth as it might be a bit too slow and my deck doesn't have many things it can sacrifice. I'm not a big fan of the Hydras again because they're a bit too slow. I am a fan of Incubation Druid , that that will take up a ramp slot that was provided with the cutting of two lands. The Mending of Dominaria seemed good at first, but I just didn't have anything to do with it, so I think I'll cut it for Skatewing Spy . While I can't disagree that Rhystic Study is a bad card, I think that Bred for the Hunt is better for a +1/+1 counter deck. I'll playtest it and see how it goes and keep you updated.

Thanks again,

Hexaflexagon

Bigant1 on Welcome to the Strange Land of Dice!

4 months ago

Primordial Hydra , Kalonian Hydra , Avatar of the Resolute and Mycoloth , Incubation Druid , and Skatewing Spy all seem like good cards for this deck. Rhystic Study is also a good card draw enchantment.

sjv891 on Slime Time: Biooze Clone Lab

4 months ago

Consider adding Skatewing Spy to deal with flyers

TheRoaringRegisaur on Bant Ascendancy

4 months ago

This looks great! I like the addition of white for Shalai, Voice of Plenty and Unbreakable Formation , though I wonder what Lyra Dawnbringer has to offer. She seems a bit out of place to me. If you'd like some more flyers, maybe Skatewing Spy would be a nice addition to the deck. I'm really digging this rotation of standard, and this is a great deck! If you wouldn't mind, I'd appreciate it if yoy'd check out my standard deck, Boros Strike, and maybe comment a suggestion or two! Thanks :)

tyhaddow on Simic Tap Dance (shark-tempo-crab)

4 months ago

Thanks for all the sideboard suggestions. For now, the deck will only exist on Arena, and I'd like to use it in the new BO3 format.

I definitely need some protection against flying in the sideboard. Definitely Arbor Armament and Skatewing Spy . I wonder if it's worth mainboarding the red aggro hate cards, since it's so dominant in the arena meta that I'd likely lose half of my game 1s in BO3 without them.

Also thinking it's probably worth sideboarding-- or even mainboarding-- counterspells and/or enchantment removal. Ravnica Allegiance is stocked with great enchantments, and so that could help me disrupt the slower decks in the meta, especially the Wilderness Reclamation gate stuff, which I see a lot of. And for the same reasons a lot of people are mainboarding enchantment removal (I see a lot of Mortify ), so Negate could be a big help.

All that said, I haven't been able to do any testing, since I'm still building up the wildcards to actually put the deck together.

Quadsimotto on Simic Tap Dance (shark-tempo-crab)

4 months ago

As cheesecake mentioned the familiar with the growth chamber guardian is bonkers. After looking at both of your brews I took a copy of mine and made a more aggro version and those two go together hand in hand. During testing I am seeing 2-3 4/4 GCG on board really early game. T1 lawnmower elf, T2 growth spiral into a off land biomancer familiar, turn three you can have just about 5 cmc card down or you can play a GCG adapt him for one G pull another and drop him on the board too. Turn four is adapt the fresh one tap the familiar to re adapt the first one and refill your hand with the last GCGs. SO now on turn five your opponent is looking at a 1/1 2/2 6/6 4/4 and knows you have two more elf crabs in your hand to pump up for cheap.

I have also had an incubation druid get seriously out of control with the familiar. My brew uses the Enter the Unknown over stony strength as If it misses and hits a land I still get to flop it on down. If it hits and I have a land in hand, its a a counter and I get to flop another land down. Several games goldfishing I have had five lands down on turn three plus a llanowar and druid. That is a buttload of usable mana on turn four. Now with red burn in the format as strong as it is I need to find a way yo stay alive for a while longer. I guess krasis is my best option. Still working on the aggro version. Ill put it up when I feel it is refined.

In your sideboard(unless this an arena BO1 brew) I would add some Skatewing Spy or Tower Defense

Load more

Skatewing Spy occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%