Skatewing Spy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Skatewing Spy

Creature — Vedalken Rogue Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

Ashdust on What are some cards you …

2 years ago

I never hear anything about Skatewing Spy. It probably just isn't that good, but when I started out I built a really good (In my opinion) deck around him. So what cards are you a fan of, but no one talks about in the grand scheme of things?

Omniscience_is_life on Discussion: Adding colors to your …

2 years ago

Gattison Ankle Shanker and Ponyback Brigade say hello!

I be most happy with more multicolor Vedalken--we've seen Skatewing Spy (a mono-blue Vedalken from the Simic Combine) and Mizzium Meddler (a mono-blue Vedalken from the Izzet League). Unfair! Plus all the mono-blue Vedalken from Esper... just the worst

Pernicious_Dude on Verazol, the Split Current

2 years ago

Big fan of Verazol! This deck is just going to get better and better, mark my words.

I strongly encourage you to add Strength of the Tajuru and Rite of Replication to this deck when you can. By themselves they can completely change a game, and if you copy them?? Fuhgeddaboudit.

Verazol itself is a beefy +1/+1 counter critter, so you could look for cards that add bonuses to creatures with counters. Off the top of my head Skatewing Spy or Zegana, Utopian Speaker could be worth your while, and there are lots more to discover.

mrweaselman on Blue Green Counters

3 years ago

For creatures, seems like you have the deck split three ways between graft, adapt, and evolve. I would recommend taking out the graft creatures like Plaxcaster Frogling and Aquastrand Spider , I just don't think graft is a very good mechanic. I would also take out Skatewing Spy , considering most of your creatures have either evasion or a relevant activated ability already. Also Feral Hydra feels like it's easily outclassed other cards. That's eight creatures out, 28 to begin with feels high, so maybe add a combination of 2-3 Lorescale Coatl and 2-3 Avatar of the Resolute . Also this one is just my opinion, but I feel like something like Verdurous Gearhulk could be a better finisher than Vorel of the Hull Clade , especially since your 3 drop slot is pretty packed and you curve out at 4.

For non-creature spells, Plasm Capture is a little bit too high costed and the payoff isn't too relevant to you, consider taking it out for another Cancel or Frilled Mystic , however you may just want to take out all the Cancel for Mana Leak s. If you took out eight creatures and only replaced 4-6, then you have room for some more spells like Incubation / Incongruity .

For land, add 2 either Temple of Mystery or Yavimaya Coast and take out the Thornwood Falls . Overall, looks decent and has an adaptive enough game plan to be fun (pun intended)

PhaylogenX on

3 years ago

Skatewing Spy Is a little cheaper than Sapphire Drake if you value the evasion more than the threat. You could also adapt it later to make it bigger than the drake would be.

Also, Kiora's Follower is a little more flexible with it's untaps, (and bigger) than voyaging satyr, or you could do both for redundancy.

Cool deck. :)

op1ekun on Zegana counters

3 years ago

Another batch of cuttable creatures, the premise is simple either they don't progress counters plan or are too expensive for what they do: - Conclave Naturalists - Armorcraft Judge - Avatar of the Resolute - Nimbus Swimmer - Skatewing Spy - Tuskguard Captain - Blighted Woodland - AEtherize - Bow of Nylea - Uncage the Menagerie - AEtherspouts - Durable Handicraft - Hunt the Weak - Recross the Paths - Winding Way - Rhonas's Monument

Sambo3975 on Big Bois

4 years ago

The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.

Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.

There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.

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