|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
Collision / Colossus
Collision deals 6 damage to target creature with flying.
Target creature gets +4/+2 and gains trample until end of turn.
Collision / Colossus Discussion
2 weeks ago
I like having 1 or 2 Collision / Colossus in this deck personally, korvold can get super fat but without trample it can be chump blocked pretty easy in this set with so many flyers and token makers. Fling is another consideration.
3 weeks ago
On Lands: IMO, 19 lands is totally fine in a RG build. With an Ave CMC of 2.05 (assuming Ghor-Clan Rampager and Collision / Colossus are 2-drops), we only need 22 Lands. But Attune with Aether counts as a land as long as we also have at least 14x untapped G sources (so we can cast Attune on Turn 1) and are not playing an opponent with enough counterspells in hand to counter our Attune. I played 20 lands back in Standard, so didn't even think about it when I ported the deck over. But I'm going to take a hard look at 19, and maybe even 18. So thanks!
On Maximize Velocity : Your comment about Questing Beast over on my deck made me think about how very good Haste effects are against Planeswalkers; I think I should probably take a relook at Velocity. Thanks here, too!
On Simic and Temur: Not sure about Simic, as Red has soooo many good Pump effects (plus Haste of course). But Temur seems quite decent, for Oko, Thief of Crowns (especially if it's banned in Standard and the price plummets) and probably Slip Through Space . I've always been amazed at how easy it is to splash colors in the deck (due to Aether Hub and Attune with Aether ). I have yet to do any serious testing with it, but over at Temur Pummeler (Pioneer), I'm starting with 4x Aether Hub , 3x Breeding Pool (pricy, but still less than Mana Confluence , 3x Stomping Ground , 5x Forest/2x Island/3x Mountain, and 0x Servant of the Conduit .
Good luck (and good skill) at your tournament Wednesday!!!
2 months ago
shock lands are not fetch lands they are duals. So i have 6 fetch lands and 5 to fetch. If i am in the situation that I have all of my basics out and a fetch in hand, yes it will be annoying but the deck operates with 5 lands very well and will make this sacrifice for reliability of the mana colour i need.
I Play standard so warrior's lesson is not an option but i am willing to splash green just for Season of Growth ! (and if season of growth did not exist i would be playing boros).
2 months ago
I dig what you are going for here. Minor suggestion - I am not the biggest fan of Domri, Anarch of Bolas when there isn't really anything in the deck to ramp to. I would suggest some number of Collision / Colossus or Shock instead to clear out blockers and / or get more damage through faster. Also, the pump spells work very well with your Krenko. Good luck and happy brewing!
3 months ago
I would cut Domri Rade for Domri, Anarch of Bolas , not because it's better, per se, but because it supports aggro much better. Old Domri asks for the game to get relatively long, Anarch just wants you to smash face.
I would also like to see some more 1-drops in an aggro deck. I suggest Kird Ape .
3 months ago
4 months ago
Collision / Colossus occurrence in decks from the last year
All decks: 0.11%