Collision / Colossus


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Collision / Colossus



Collision deals 6 damage to target creature with flying.


Target creature gets +4/+2 and gains trample until end of turn.

Browse Alters

Collision / Colossus Discussion

c0nker2 on Jund Post Oko

2 weeks ago

I like having 1 or 2 Collision / Colossus in this deck personally, korvold can get super fat but without trample it can be chump blocked pretty easy in this set with so many flyers and token makers. Fling is another consideration.

clayperce on Re-growing Pummeler

3 weeks ago

On Lands: IMO, 19 lands is totally fine in a RG build. With an Ave CMC of 2.05 (assuming Ghor-Clan Rampager and Collision / Colossus are 2-drops), we only need 22 Lands. But Attune with Aether counts as a land as long as we also have at least 14x untapped G sources (so we can cast Attune on Turn 1) and are not playing an opponent with enough counterspells in hand to counter our Attune. I played 20 lands back in Standard, so didn't even think about it when I ported the deck over. But I'm going to take a hard look at 19, and maybe even 18. So thanks!

On Maximize Velocity : Your comment about Questing Beast over on my deck made me think about how very good Haste effects are against Planeswalkers; I think I should probably take a relook at Velocity. Thanks here, too!

On Simic and Temur: Not sure about Simic, as Red has soooo many good Pump effects (plus Haste of course). But Temur seems quite decent, for Oko, Thief of Crowns (especially if it's banned in Standard and the price plummets) and probably Slip Through Space . I've always been amazed at how easy it is to splash colors in the deck (due to Aether Hub and Attune with Aether ). I have yet to do any serious testing with it, but over at Temur Pummeler (Pioneer), I'm starting with 4x Aether Hub , 3x Breeding Pool (pricy, but still less than Mana Confluence , 3x Stomping Ground , 5x Forest/2x Island/3x Mountain, and 0x Servant of the Conduit .

Good luck (and good skill) at your tournament Wednesday!!!

SP3CTR3_chelts on Dreadhorde arcanist replacement

2 months ago

shock lands are not fetch lands they are duals. So i have 6 fetch lands and 5 to fetch. If i am in the situation that I have all of my basics out and a fetch in hand, yes it will be annoying but the deck operates with 5 lands very well and will make this sacrifice for reliability of the mana colour i need.

I Play standard so warrior's lesson is not an option but i am willing to splash green just for Season of Growth ! (and if season of growth did not exist i would be playing boros).

I also however use Paradise Druid , Domri's Ambush , I will now be using Thrash / Threat ( RIP reckless rage :( ), Collision / Colossus , Gruul Spellbreaker and Veil of Summer in the sideboard.

wozislightning on Gruul Tokens *Post Rotation*

2 months ago

I dig what you are going for here. Minor suggestion - I am not the biggest fan of Domri, Anarch of Bolas when there isn't really anything in the deck to ramp to. I would suggest some number of Collision / Colossus or Shock instead to clear out blockers and / or get more damage through faster. Also, the pump spells work very well with your Krenko. Good luck and happy brewing!

Kjartan on Beatdown

3 months ago

I would also cut Colossal Might for Collision / Colossus is it's just the same card but with an extra option.

I would cut Shock for Lightning Bolt for obvious reasons.

I would cut Domri Rade for Domri, Anarch of Bolas , not because it's better, per se, but because it supports aggro much better. Old Domri asks for the game to get relatively long, Anarch just wants you to smash face.

I would also like to see some more 1-drops in an aggro deck. I suggest Kird Ape .

shadow63 on Midrange Burn Cards

3 months ago

Roast might be your best option. Flame Javelin could be helpful too. Combust is good if its blue or white creatures. Collision / Colossus or Crushing Pain or Spitebellows Are all decent choices

topurp on Scalding Ashes

4 months ago

Trying out Collision / Colossus in the sideboard.

danielisaias on Gruul Elemental Rush

4 months ago

I would switch Overgrowth Elemental for Runaway Steam-Kin . It can do just as much damage while providing extra value (mana fixing).

For the sideboard, consider Lightning Mare , Fry , Collision / Colossus , Legion Warboss , and Veil of Summer

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Collision / Colossus occurrence in decks from the last year


All decks: 0.11%