|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
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Wall of Souls
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
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Wall of Souls Discussion
1 month ago
Always glad to contribute.
It's a shame this deck doesn't run a bit of blue. That would be a major change, but think of what it could buy you. There are some really good mill cards in blue, and you could run Phenax, God of Deception. That and a few cheap, tough defenders could give you blockers to buy you time and serve as mill engines later. Phenax also combos beautifully with Eater of the Dead. And with the spot of blue, you could also cast Consuming Aberration. Finally, blue would give you access to counterspells to protect your must-have cards, like Waste Not.
There are some walls that could defend you and play well with Phenax. Still might serve in a lesser capacity without him. Cinder Wall, Wall of Corpses, Wall of Diffusion, Wall of Earth, Wall of Souls.
Vampire Nighthawk is just such value, though. It costs just 1 more than most of the walls just listed, can attack if needed, flies and has deathtouch (which is great blocking), and has lifelink to recharge you.
I've got a discard deck that uses some of these elements, but I lack the cards for some as well, including Phenax. This is inspiring me to maybe revisit my deck and incorporate some of the things from this conversation.
2 months ago
Given your deck is running all the en-Kor creatures I'm sure your deck would make great use having their abilities redirect damage to creatures like Mogg Maniac, Souls of the Faultless, and Wall of Souls. Other considerations could also be taken for High Priest of Penance and Needletooth Raptor.
Awesome deck. I really like the concept and I hope my suggestions help.
3 months ago
Given what you've told me I would run these instead:
4 months ago
"OH MY GOD BECKY! LOOK AT IT'S BUTT!" that's all that came to mind when I was looking through the deck list lol.
I like the deck, it's interesting to see someone play a non-defender version of Doran.
Just a few suggestions:
4 months ago
swap toshiro umezawa out for Wall of Souls. You're not running a lot of instants and he can be a dead draw at times
Endless Ranks of the Dead would work better then corpse harvester or with it but you may have to replace a few more cards
5 months ago
gdm1989 thanks for the suggestions!
Corpse Dance could work, but it involves exiling one of my creatures, which doesn't work too well for synergy
Soul Collector is a 3 power, so no inclusions there
Sorceress Queen is just a 1/1 body, I can't see any way how it could be good in the deck.
Thanks for your suggestions!
5 months ago
I saw your deck on the forum so I decided to give you a hand with some ideas
Corpse Dance Would work well for this deck Combine it with Merciless Executioner with buybackand enjoy getting rid of enemies. Soul Collector, Sorceress Queen would also work with the reanimator theme if you're looking to steal your opponent's stuff. Defensive wise Stuffy Doll or Wall of Souls is fun too
5 months ago
Ensnaring Bridge is at its best when this deck is functioning poorly - we want to have cards in our hand, because that's the best way to threaten other players with the unknown. That said, if we're struggling to get our card draw off the ground, it could buy us time. Perhaps worth trying out, but I'm not sure how effective it would end up being.
Liliana, Heretical Healer Flip was in this deck for a while. She's good, especially if we can get her to flip. I'm not running enough creatures to reliably flip her, however, so more often than not she's just a 2/3 lifelink for three. Sometimes that's fine, because we often need to gain life to offset a lot of our card draw mechanics. I ended up taking her out because more often than not, she just wasn't performing to her maximum in this deck.
Wall of Souls and Stuffy Doll could be quite good, if you choose to move in a more creature-based direction. Both threaten opponents out of attacking us, which is the point of the deck. But unlike our kill spells, they can be removed. I'd therefore rarely be tempted to tap out to cast one of these, but if I could cast one and keep three or four mana open as well, they could be good defenders.