Creature — Human Pirate
1B, T: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Deadeye Tracker Discussion
1 day ago
Thanks for commenting, awfulitis!
I may just agree with you on the Duress, which naturally somewhat includes Kitesail Freebooter. I think the reason I haven't changed them out is because I love having information on my opponent, but I guess that shouldn't stop me, yeah? As far as swapping them for removal, my Chupacabras provide plenty, to the point where sometimes I hold a Ravenous Chupacabra back purely because there aren't enough targets or I'd rather get an explore trigger off of it as well. When I can get a hold of a copy of liliana, death's majesty They'll be that much stronger as well!
I hardly ever have problems with individual creatures, but rather enchantments like Baffling End or even Fatal Push on my Wildgrowth Walkers, so that's why I avoided boarding Harsh Scrutiny. That's part of the reason I grabbed some copies of Blossoming Defense.
I did grab some copies of Hour of Glory as well! Thanks for the suggestion!
My sideboard is honestly a bit cluttered as it's hard to just give up on any individual card in it, but I'm trying a base of X2 Dread Wanderer in the main with X2 Deadeye Tracker in the side. I'll do some more testing to see what works.
Also, I made a Rishkar version of the deck as well, which I'll link as soon as I put that version online. Between the two I think I like this one better, as it feels slightly more consistent and doesn't rely as heavily on a combo.
2 days ago
This deck is awesome, love the between quality abusers of Panharmonicon coupled with the ETB off of Path of Discovery. If you are looking for suggestions I'd definitely move your Duress's into the sideboard in favor of some single target removal. Both Walk the Plank and Moment of Craving would be pretty decent options (though I'd definitely go with Moment of Craving if your local meta has a lot of fish swimming around). If you want to keep a hand disruption spell Harsh Scrutiny could help you deal with creature-based decks and could be swapped out during match-ups against Control.
I'd also recommend Hour of Glory as a budget option to Vraska's Contempt as it can do some work for you against all the gods, dragons, and phoenixes running around. Maybe move Golden Demise to the sideboard and go down a copy of Arguel's Blood Fast Flip to make room for a two of?
So far as your creature base is concerned I do like the idea of Dread Wanderer as an early drop that can get a lot of value in the late game after you've set up your Path of Discovery and/or Panharmonicon. I'd personally move Deadeye Tracker to the sideboard, to be brought in for the match-ups he really shines in.
Congrats again on making a super fun looking deck, and I hope I provided some good advice!
4 days ago
Murphy77 Thanks for giving me something to reference! Panharmonicon has been working wonders so I've added a couple...! I don't really like Enter the Unknown as much even though I'm lacking in 1 drops, purely because there is no real way to cast it on turn one, and it's difficult to actually get any value out of it. The added land drop is unnecessary as well, as the entire deck can run easily off of 4 lands and doesn't require any amount of ramp.
I often find myself discarding lands with Tomb Robber, and in those cases I could see Ramunap Excavator working rather well, but those are the only times I actually put lands in my graveyard, and oftentimes the boardstate makes it just as easy to explore off of something else instead.
The deck tends to brute-force overwhelm people, whether by creating several massive creatures, gaining massive amounts of life or flooding the board with creatures, sometimes all 3, so Cobbled Wings, with it's extreme lack of synergy compared to the rest of the cards, seems to be a no go with what we're trying to accomplish.
The purpose of Emperor's Vanguard would be to trigger explore regularly, but the big issue I have with it is that it can easily be chump-blocked or otherwise prevented from dealing damage, and at that point it becomes a 4/3 for 4, which is pretty bad. If you gave it wings then it might work out, but that also becomes 6-8 extra slots to achieve what Tomb Robber and Deadeye Tracker achieve easily by themselves.
Several people have suggested Animation Module, and it looks more promising when considered with Rishkar, Peema Renegade and Path of Discovery, but once again I'll have to test it out and see how it goes!
1 week ago
You could drop 3xForests and 1xSwamp for 2xField of Ruin and 1xEvolving Wilds. Gives you more control over your Revolt. Cut 1xDeadeye Tracker and 1xLurking Chupacabra to add Tetzimoc, Primal Death and 1xThrashing Brontodon and 1xMoment of Craving.
1 week ago
I would suggest that in the current format meta- try to have 10-12 spells for removal/Control/hate. Pirates are great but 34 is to much of a good thing.
Also, Deadeye Tracker doesnt play well in competitive as a side card for the current Graveyard decks. Its problem is 2 fold. First, every single board control/hate card deals with it, second, it doesnt effect the board when it etbs. It has to stay in play till your next turn. For you to be able to drop 2 more mana to get rid of 2 cards.
Scarab Feast will play more consistently for you right now.
1 week ago
Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.
Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.
- Marionette Master allows you to deal 4 damage to each opponent with the sacrifice of each Treasure.
- Disciple of the Vault, Underhanded Designs, and Reckless Fireweaver or often ignored because of the meager amounts of damage they deal, which adds up over time or when you burst out a handful of treasures a turn.
- Quicksmith Genius is a favorite of mine, allowing you to "rummage" away late-game lands or dig for Revel whenever you create a treasure.
- Cranial Plating can leverage your treasure count to boost your attack power.
- Pirate's Pillage is a good treasure generator.
- Time Sieve let's you buy a whole new turn with 5 treasures.
- Inspiring Statuary let's you effectively tap your treasure for mana without having to sac them.
- Never underestimate people's willingness to cash in on a Curse of Opulence. It may not make treasures, but the Gold will synergize with all the other pieces of this build.
- Confirm Suspicions similarly creates Clues. Not synergistic with Revel, but great with these other mechanics... and well... they draw cards!
- Hellkite Igniter can pump for hilarious amounts of damage depending on your treasure count.
- Herald of Anguish can fling treasure at smaller utility creatures or several treasure to bring down huge creatures. He also has improvise and discard. He's kind of nuts.
- Tezzeret, Agent of Bolas, Tezzeret the Seeker , Tezzeret, Master of Metal, Tezzeret the Schemer and Daretti, Ingenious Iconoclast, Daretti, Scrap Savant all synergize with expendable and numerous artifacts.
Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.
- Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
- Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
- Taurean Mauler counts as a pirate and can get HUGE.
- Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
- Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
- Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
- Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
- Vanquisher's Banner gives your team a mild boost coupled with some card draw.
- Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
- It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
- Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
- Archetype of Imagination is a possible candidate for making your team unblockable.
Good In both Builds
- Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
- Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.
Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.
1 week ago
Thanks for the tips!
I went with Deadeye Tracker for Graveyard hate, as it can crew vehicles and still be aggressive. I dropped count purely to fit in other cards, playing a lot of 1 drops so normally always have something to do on turn 1. I feel that Bone Picker is stronger than Gifted Aetherborn in this deck to, its worked very well.
1 week ago
i have an explore deck going too. this one is most similar to mine. I dont really run with the Tomb Robber I've been meaning to add 3 Shadowed Caravel to the deck, but i really like the Lifecrafter's Bestiary a nice scry before laying any exploring options i limited my Deadeye Tracker to 2 and my Enter the Unknown to 3 so i could add in a couple of Blossoming Defense to protect my larger creatures later in the game