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Creature — Human Pirate
1B, T: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Deadeye Tracker Discussion
1 week ago
1 month ago
i would also remove Deadeye Tracker , Endrek Sahr, Master Breeder , Krav, the Unredeemed , Ophiomancer , Bontu's Monument , Charcoal Diamond , Jet Medallion , and Crypt of Agadeem . i suggested the last 4 because if you replace them with Gauntlet of Power,Black Market, and Caged Sun you have much more mana to play with. i would suggest using tokens to get your commander to go off instead of bigger creatures and use creatures with "enter the battlefield" effects to sack if you do (I'm pretty sure that is how you have it build already though so I'm giving dumb advice). all in all i love the deck just need more tokens and more mana. hope this helps!
3 months ago
Thanks for the feedback. There are a number of issues in play here. Yes, card advantage could be a big issue - more so if you are trying to be more aggro. I once built a U/R aggro deck with 26 1-drops and 13 2-drops that looked very good on paper. That deck focused on unblockable creatures, burn and card draw. The deck tanked horribly to board-wipes and cards like Chainwhirler. One thing that became clear is that unblockable 1/1 or 2/1 creatures really do not pose any threat against decks built with recent card sets. If your win-con relies on a card or combo remaining on the field for 5 or 6 turns, the biggest focus must be on protecting your key cards. There is just too much control in current and recent meta.
Considering the above, it becomes difficult to justify using space in your deck for too many search and draw cards. Yes, you could drop some lands for a few extra Chart a Course or Opt , specially if your deck has a low average cmc.
I agree that Deadeye Tracker under-performs in this deck. After play-testing against friends and family, I found that I wanted to replace 2 tracker with Nightveil Predator to add both resilience and penetrating attacks to the field. With Thief of Sanity providing your main win-con (through repeated attacks, mill, or stealing your opponent's best cards), I found that I wanted to build on this theme. Hostage Taker really only adds value if you can flicker it at will, and this needs a lot of other support cards. With a deathtouch sub-theme, I found that Dead Man's Chest can play a role, dumping a number of cards into your "virtual hand" that you can then use. Demonic Vigor also seems to fit into the theme, boosting your attack and preserving your creatures.
Finally, if Thief of Sanity is your impact card, you want to be fairly sure of having at least 1 and 1 by turn 3. This can be achieved by having a lot of mana fixing in the deck (which takes up space) or by having a good balance of and in your land base. This also implies a reasonable balance of colors in the mana needed to cast your cards. Having moved away from a mono-blue deck, it is pointless to look back at characteristics of a good mono-blue deck, instead we need to look at what constitutes a good Dimir deck.
3 months ago
Firstly thanks for checking the deck and your suggestions.
I wonna give Shimmer of Possibility a go juat wish it had draw 1 stack 1. 3x shimmer in and 3x chart out.
Forgot about Deadeye Tracker , side board for sure... hmm ill have to tinker around to fit him in.
Aether Tunnel is spicey, i want to fit 2 in somehow.... gonna have to get creative and squeeze it in!
3 months ago
On a similar build, I used Aether Tunnel in place of Curious Obsession . Make your Thief of Sanity unblockable and get it's steal effect every turn. Infernal Reckoning , or Cast Down in place of Sinister Sabotage gives you a bit of creature hate. Whenever I see a blue deck with Pteramander , I immediately start looking for options. in a U/B deck, Deadeye Tracker can manage your opponent's graveyard, grow in stature and draw lands.
4 months ago
Agent of Erebos fair enough, build to your meta.
You may find that other cards like Deadeye Tracker give you a bit more utility though. card draw and giving itself counters are nice upsides.
My main concern with the Cephalid Constable is that you don't really have any ways to give him evasion, so actually dealing combat damage to get the trigger seems somewhat difficult.
Patron of the Vein If you need the grave hate then I suppose, but CMC6 is fairly high up there for this. You might be better served with a lower CMC method of dealing with this issue, especially where creature removal is fairly easy to come by with cards like Plaguecrafter Fleshbag Marauder Grave Pact and hundreds of black removal spells. Withered Wretch might be a better option in some ways, and Kalitas, Traitor of Ghet is definitely a better bang for your buck.
instead of Dross Harvester you may want something you have a bit more control over such as Wurmcoil Engine or Basilisk Collar that way you can directly manage your life total rather than letting it change by happenstance. not to mention that wurmcoil is extremely good when you can repeatedly sacrifice it.
4 months ago
Thanks for your comment.
After some playtesting, I do agree with you that Tribunal has to be cut. Most of the time, it's pretty much a Hieromancer's Cage as I don't use Convoke. I'll go with your suggestion and add my fourth Contempt and another Mortify . I'll also playtest Ixalan's Binding and Assassin's Trophy in the Mortify slot, just to mix things up and try something new.
I really like Drover of the Mighty instead of anything else ( Llanowar Elves , Incubation Druid ) because I have 4 Dinos in the sideboard and the Drover can turn into a decent blocker against aggro. Also, in this deck, I really need color-fixing, and Drover helps that need.
While Flower / Flourish is a great card, it doesn't actually mana ramp. It brings the land to your hand and you can only fetch a basic Forest or Plains, which is why I won't put it in the deck.
I like the idea of Assassin's Trophy . What do you think (apart from Tribunal) I should take out for it?
I'm not a big fan of Settle in the mainboard. There's just so little space, and it's a sideboard card for now.
I really like Kaya, Orzhov Usurper as it helps exile cards for graveyards at an aggressive cost. She also allows me to gain life if I exile a creature card, which might be very useful against Drakes. My meta has a lot of Drakes and Golgari, so these slots are crucial. I could take it out for Deadeye Tracker , but that kind of seems like a downgrade. The only reason why I wouldn't take it out for Deathgorge Scavenger is because against x Midrange, I also side in the Tocatli Honor Guard , and it nullifies half of the Dinosaur's ability. Although, if I added in Scavenger, I would put my Dino number up to 5, which would mean a more likely chance at pumping up Drover. Just thinking out loud.
I already have Vivien Reid in the sideboard. With Duress , you mainly want to be playing it on turn 1, and I only have 6 T1 untapped lands that produce , so it kind of gets my opinions on it for this deck a little sour. The main reason I run Find / Finality is for the Find part for outvaluing the Control and the x matchups. I only occasionally use the Finality part. This is the main reason why I don't run Ritual of Soot instead. I have considered The Eldest Reborn , but I don't know where to put it.
Thanks again for your extremely helpful comment,
4 months ago
then you should have a few more creatures on board like adding 1 more Hostage Taker and a full set of Deadeye Tracker maybe 2 of Fathom Fleet Captain and Wanted Scoundrels or a full set of them as well and having more counters rather than trasmute spells. for that i guess droping 2 Clutch of the Undercity and 2 Perplex and some oter spell...
Languish on the side or main will help with more aggro match ups, hopefully when you dont have creatures on the field.
for now i cant think of anything else so good luck.
Deadeye Tracker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%