Merfolk Branchwalker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Merfolk Branchwalker

Creature — Merfolk Scout

When Merfolk Branchwalker enters the battlefield, it explores.

Merfolk Branchwalker Discussion

Lathaen on Gruul Midrange

18 hours ago

musicman3310 - I agree. I have put 3x Lava Coil instead of 2x Merfolk Branchwalker and Banefire for the sake of having more creature removal. And finally decided to put 3x Rekindling Phoenix in, instead of 3x Skarrgan Hellkite . Don't know how much good this idea was as I have not tested it yet.

Feridia Thank you for suggestion, but I think my Domri, Chaos Bringer fits in my deck a little bit more. I really like the idea of either having something enter the battlefield with two (or even more) instances of Riot or drawing for creatures.

andriygoblin I think that Dire Fleet Daredevil will be best left in the sideboard for me as I think that it's a very situational card for this type of deck. As for the Thorn Lieutenant , I'm not sure it fits this deck more than Merfolk Branchwalker , who could be 3/2 instead of 2/3 or at least give me a land.

Thank you all for your suggestions though, much appreciated.

Ascarmillion on Need help with a deck

1 day ago

Hey guys! i might buy a list of the following cards Thought Scour Growth Spiral Crumbling Necropolis Archaeomancer Architects of Will Augur of Bolas Gurmag Angler Merfolk Branchwalker Sea Gate Oracle

But i would like to know your opinion about the deck before i do buy them. if possible i would like to know which cards would work and which ones would not. Also suggeste me a couple cards to switch for the ones you think won't work :D

Im making a deck consisting around 4 colors thats a bit competitive but is also fun satisfying to play.

Link to the deck :https://tappedout.net/mtg-decks/4-color-mad-shit/?cb=1553131651

Thanks a lot!

andriygoblin on Gruul Midrange

4 days ago

I would mainboard the Dire Fleet Daredevil instead of Merfolk Branchwalker and remove Merfolk Branchwalker from sideboard to put in Thorn Lieutenant .

KazicGreyhelm on Abzan Midrange

1 week ago

I want to recommend a strategy my friend employs for abzan midrange. He uses the explore package with Merfolk Branchwalker , Jadelight Ranger , Seekers' Squire , and Wildgrowth Walker . He has some more value creatures in the deck like Knight of Autumn , Izoni, Thousand-Eyed , Trostani Discordant , Llanowar Elves and Militia Bugler which is very good in that it picks up any creature in the deck. He has some Cast Down s and Mortify as well as Find / Finality .

In the sideboard he has some more grindy cards like planeswalkers including Vivien Reid , Vraska, Golgari Queen , Karn, Scion of Urza . He has alternative removal in Assassin's Trophy and Ixalan's Binding For control he has some Duress , Arguel's Blood Fast  Flip and Unbreakable Formation .

TristanTaylorsVoice on Got Hemp?

1 week ago

Have you considered Kraul Harpooner over Merfolk Branchwalker in this deck? Being able to kill a spirit lord or Arclight Phoenix can help with racing. You can also stack the triggers to give Pelt Collector a power boost late game.

andriygoblin on Unsealed Gruul

2 weeks ago

I would take out Ravager Wurm and instead I would recommend to try Thorn Lieutenant which is a pain in a butt for mono red. Maybe drop Merfolk Branchwalker for 4 of those. Try it out, I had some success with these.

PLAX101 on Tatyova

2 weeks ago

Creatures to cut:

Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn

Seafloor Oracle - not that many merfolk attacking

Merfolk Branchwalker - doesnt drop a land and only draws if land revealed

Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for

Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful

maybe creatures:

Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords

Cursecatcher - 1 drop potential counter, but only costs 1 to stop it

Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana

Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful

instants to cut:

Grapple with the Past - not much other non-land graveyard interaction so limiting

debate on most the counterspells - better ones in slot but depends on price/availability

enchantments to cut:

Hadana's Climb  Flip - not the biggest impact for in damage difference and takes 3 turns to flip

The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards

maybe enchantments:

Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw

Ordeal of Nylea - 3 turns to activate so slow but gives double land drop

maybe sorceries to cut:

Beneath the Sands - better in slot for 3 mana maybe

Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability

sylvannos on Newbie needs help getting into ...

3 weeks ago

Is this the Fish deck you're using?


Merfolk return

Standard* Farel

2 COMMENTS | 58 VIEWS


The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!

Those cards are Deeproot Waters and Kumena, Tyrant of Orazca . You should have 4 of each. I'd recommend the following decklist:

Lands:
========================================================================
4x Breeding Pool (or Simic Guildgate if you're on a budget)
5x Forest
4x Hinterland Harbor
6x Island
4x Unclaimed Territory

Creatures:
========================================================================
2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker

Other Spells:
========================================================================
1x Spell Pierce
4x Deeproot Waters

Sideboard:
========================================================================
2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon

You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.

Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.

Watertrap Weaver and Tempest Caller can often end the game just by creating so much tempo, especially against decks that rely on smaller amounts of large creatures.

You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.

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Merfolk Branchwalker occurrence in decks from the last year

Standard:

All decks: 0.49%

Golgari: 4.59%