|Commander / EDH||Legal|
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Creature — Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores.
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|Have (8)||Totally_A_Spy , ZombieSam , Sprx101 , dekayd747 , Joblaska , dplerner , CaitSeith , DFDGamer|
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Merfolk Branchwalker Discussion
10 hours ago
@liljramos88 I don't know if Merfolk Branchwalker fits the theme of the deck enough, I think Thorn Lieutenant is straight up better and I can't find room for him either. Naya is definitely an interesting suggestion, but I think if I were to add another colour it would be blue, and try to fit in Teferi, Hero of Dominaria and Search for Azcanta Flip. Your deck looks super unique, I like it!
@multimedia Cartouche of Strength is a card I had in the deck in early iterations, but I don't feel like it's impactful enough to cost 3 mana, doesnt give any abilities to our horse. Tragic Poet could possibly work, but I still feel like its a little jank, especially since some of our auras can already be brought back. Conviction is a good suggestion, but again I like that all of our auras give us abilities, so I'm not sure I could find a slot for it. Thanks for the comment :)
2 days ago
Love the deck plus one from me.
I love Satyr Enchanter I am also working on a deck with it. I am using Enchantments to control the the board. Anyways why no Merfolk Branchwalker to help filter cards. Would you ever consider Naya as Red has champion of flame and Valduk?
Hey check out my deck Tactical Assault (GW Control)
1 week ago
Seafloor Oracle seems nice as it can generate a lot of card advantage, but it seems too easily removable. turn 4 is a crucial turn, and it feels really bad to have oracle killed by any of the 2 cmc kill spells (abrade, lightning strike, Cast down, etc). Perhaps in the SB to get an advantage against control. Swift Warden is also good against single target removal. Blossoming Defense is amazing while still in the format. IDK how much you want to go into the counters plan, but Hadana's Climb Flip could go well in the deck. Deeproot Waters seems slow as it often does not do anything the turn it hits the battlefield along with how going wide feels brutal against Chainwhirler and all the sweepers control has. Both Merfolk Branchwalker and Jadelight Ranger are phenomenal. They even see play in non-tribal decks. I highly recommend both. Good luck with the deck!
1 week ago
Hey dude :)
really nice deck !
You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.
I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !
Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.
Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)
I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice
Merrow Commerce is really nice in duel but not that good in a multiplayer format.
If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :
Commander / EDH*
SCORE: 1 | 46 VIEWS | IN 1 FOLDER
SCORE: 1 | 318 VIEWS | IN 1 FOLDER
Have fun !
1 week ago
I think you may be a couple of lands light. I'd consider cutting the Tempest Djinn as triple blue maybe a bit much to ask. If you want a creature replacement for it, you could try a couple of copies of Merfolk Branchwalker.
2 weeks ago
The Tyrant is brilliant against the Blue white decks, along with being hexproof and trampling.
1 month ago
My first recommendation is to add some cards that interact with your opponent, such as artifact or enchantment removal. Currently if your opponent drops an Ensnaring Bridge, you have to way of interacting with it and you will lose from there. Green offers plenty of removal for those cards, like Naturalize or Nature's Claim. I would consider adding other forms of removal in the sideboard so you can respond to control decks.
1 month ago
Hey, consider a two drop? If you're building for post rotation then consider Merfolk Branchwalker, Thorn Lieutenant or Druid of the Cowl for more ramp. Some combination of two of these is what I recommend. For your current build I suggest Druid for more ramp. The avg. CMC is too high you're creature base as too high of a mana curve without more ramp. Currently if you can't play turn one or two Llanowar Elves as well as have it survive then you're going to end up with a hand of creatures you can't play until the mid to late game. It's not realistic to count on consistently having Llanowar as a turn one play every game.
Enter the Unknown is a bad card because it requires that you have a creature in play to cast it. It's not something you want when all your creatures are so big. Consistently you will not get to cast it until turn three which is not worth playing.
Consider this post rotation creature base:
- 4x Llanowar
- 4x Druid of the Cowl
- 3x Lieutenant
- 4x Champion
- 4x Goreclaw
- 2x Ripjaw
- 3x Gigantosaurus
- 4x Tyrant
- 1x Aggressive Mammoth
These example changes give you more ramp, more ways to consistently have a mana dork turn one or turn two. Another two drop to fall back on if you don't get a mana dork. Lieutenant is a very good two drop curves nicely into Champion into Goreclaw for green.
Good luck with your deck.