Creature — Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores.
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Merfolk Branchwalker Discussion
18 minutes ago
To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.
Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.
3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.
Budget upgrades for Counter Surge:
- Cut 4x Cub for 4x Servant or Branchwalker
- Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
- Cut 2x Appetite for the Unnatural for 2x Naturalize
- Cut 1x Slice in Twain for 1x Lost Legacy
- Cut 1x Cartouche of Ambition for 1x Crook of Condemnation
Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.
Budget upgrades for Vehicle Rush:
- Cut 3x Hub for 3x more Vantage
- Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
- Cut 2x Lightning Strike for 2x Abrade
- Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding
Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?
4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.
Budget upgrades for Hazoret Aggro:
- Cut 3x Mentor for 3x Earthshaker
- Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
- Cut 2x Magma Spray for 2x Invigorated Rampage
- New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key
Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.
The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.
The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.
If budget upgrading I would make a lot of changes. New main deck:
- 1x Kefnet
- 4x Censor
- 3x Scatter
- 3x Will
- 1x Cancel
- 4x Glimmer
- 1x Pull from Tomorrow
- 4x Cast
- 2x Baffling
- 2x Meltdown
- 1x Farm
- 3x Fumigate
- 2x Settle
- 3x Approach
- 4x Farmland
- 4x River
- 2x Hub
- 2x Ipnu
- 6x Island
- 6x Plains
- 2x Ruin
In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.
The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.
20 hours ago
Metallic Mimic is always helpful, Jade Bearer and Merfolk Branchwalker also are solid. And pleaseeeee put in either Botanical Sanctum or Unclaimed Territory they go a long way to ensuring you can play what you want on the early turns, a few times I playtested this I couldnt make the Turn 1 1-drop but rest of hand was keepable so ended up just getting slowed a turn. Also was getting 2 Lands in one turn often so one coming in tapped late game was not an issue.
And listen to Argy. Id originally written similar feedback but all the suggestions had already been considered so scrapped it and rewrote. Ill go ahead and mention again so people dont re-suggest over and over lol
4 days ago
I'd like to playtest before I make any hard suggestions. But if I were to look at this I'd take out the Gods (or SB them). Aside from Pride Sovereign this doesn't really have the means to consistently keep a lot of creatures on board quickly.
To me cats look like they're a slow tempo-like tribe. Building up to Regal Caracal, which is your bomb and might need 4x. Which creates an awkward position for aggro-pump strategies Radiant Destiny and Huati.
Personally I'd take out all the Khenras. But if your looking for non-cats that have utility and value Merfolk Branchwalker works with some cats. Another Metallic Mimic, or even Longtusk Cub would do more to me than Khenra. There's also that one cat that gives counters. I forgot the name.
Hope this helps!
4 days ago
I'd drop lord of Atlantis, Master of Waves and Merrow Reejerey. You don't need THAT much constant boost, especially since they're a bit on the pricey side and you already have Pearl and Mistbinder, which work better. Bump Deeproot Elite up to 3. Bump Kunema's speaker up to 4, then my suggestions would be and this is just from MY personal experience, so take what I say with a grain of salt. Merfolk Branchwalker, Chart a Course , River Sneak and Deeproot Waters . They're inexpensive and lend themselves to the deck quite nicely. Also, it seems you want to go with the protecting your Pearl and allowing your combo to be him and Spreading Seas to sneak under your opp's stuff and dmg them. So work on 'that' angle.
6 days ago
Hey, I like the mixture of the two strategies. Is only one two drop creature enough though?
For the sideboard consider 2x Chandra's Defeat replacing 1x Naturalize and 1x Intervention?
Kill the God with Struggle end of turn. Then Survive on your turn shuffling the God and all creatures that it could of embalmed from all graveyards into their owners libraries. Or do all this for five mana on your turn.
Good luck with you deck.
1 week ago
A few things I can say about your list. Merfolk Branchwalker and Silvergill Adept, They are both strong 2 drops that replace themselves when you play them, which is very important when it comes to Standard Merfolk. With cards like Deeproot Elite and Kumena, Tyrant of Orazca being the backbone of the archtype, you really need a way to keep playing as many merfolk as you can without running out of cards in your hand, because once you do, you stop making your board stronger. Kumena's Speaker is by far the best 1 drop you can play, whereas Jade Bearer and Mist-Cloaked Herald are both okay, but nowhere near as powerful as Speaker. Shapers of Nature is a card I feel has no place being in any Merfolk list, it is just a much worse Kumena. Merfolk Mistbinder is another card you really need to have 4 of, especially when you're playing Jungleborn Pioneer or Deeproot Waters , speaking of, running both in your list can seem fun, in my opinion Waters is a much too slow card to be playing despite how much value it can give you. Hadana's Climb, is in sort of the same way, much too slow despite how much value it can get you. The last piece of advice I really have is that Herald of Secret Streams isn't what you want to be playing for a way to close the game, it can be destroyed when you go attacking with all of your buffed fish making for some really bad blocks that can lose you the game. Tempest Caller is a much safer and more reliable way to close out the game. Other than that for budget reasons I can see why you're playing Woodland Streams over Botanical Sanctum and only 2 copies of Kumena. Best of luck with your fish list, if you need any more help, you know where to find me.
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