|Commander / EDH||Legal|
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Creature — Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores.
Merfolk Branchwalker Discussion
1 month ago
I'd drop the Jadelight Ranger s for Merfolk Branchwalker s. More one drops are probably good, and I'd drop some amount of negate and spell pierce for a playlet of Smuggler's Copter . Benthic Biomancer seems much better than Brineborn Cutthroat , and while Kumena, Tyrant of Orazca is good, I think you can shave it down to three, especially as you are a tempo-based aggro deck. 1 copy of Master of Waves might be good here, along with 2 copies of Harbinger of the Tides .
1 month ago
Also, from my personal experience, Discovery / Dispersal is very good to fill in your graveyard OR filter, AND draws you a card on top of it. Similarly, the 'Explore' mechanics proved to be useful for my graveyard deck. Either fill in graveyard or put a land card into your hand. Both useful. Jadelight Ranger or Merfolk Branchwalker to name two.
4 months ago
Hey, first of all nice deck! I'd just suggest that shock is better than disfigure. It gives you range to close out games fast, if needed and in a standardworld with that much planeswalkers, especially cheap ones like Teferi, Time Raveler , unconditional removal is key to the mainboard. Also i think you might "lower" the curve a bit, by adding another 2 of Merfolk Branchwalker and maybe one or two Rix Maadi Reveler / Dire Fleet Daredevil (Both cards can create Value later in the game and provide decent bodies early on).
5 months ago
I'm not a huge fan of the Chandra, Acolyte of Flame s. The first 0 does next to nothing while the other one is just not a great threat. The last ability lets you rebuy a removal spell, but I like playing more Lava Coil s more. What I don't like about Chandra, Acolyte of Flame is it doesn't give inevitability like most walkers. I think if you want that, I would play Treasure Map Flip.
Also, I'm curious as to the exclusion of Llanowar Elves . I think you just get some free wins by curving that into Gruul Spellbreaker or Legion Warboss . It also ramps you into Rekindling Phoenix , Doom Whisperer and Chandra, Awakened Inferno . I might cut 2x Merfolk Branchwalker s and mabye 1x Assassin's Trophy and 1x Thrashing Brontodon .
Another thing I'm curious about is maybe some Temple of Malady s.
5 months ago
ZendikariWol: Yuuuuuup. I told my playgroup chat that I was gonna put in Forerunner of the Heralds just to tilt people when they realized there weren't any merfolk in the deck, before I realized that Jadelight Ranger and Merfolk Branchwalker are both scouts, and looking it up, there's like 5-6 more too.
5 months ago
I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.
I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.
My recommendations for this deck would be:
This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.
I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.
6 months ago
I'd look at skewing things towards more creatures- mainboarding servants, cutting the number of Increasing Savagery / Bioshift / Forced Adaptationfor cards like
Deeproot Champion Merfolk Branchwalker Feral Hydra Grim Initiate Mistcutter Hydra Pollenbright Druid Quirion Dryad Runaway Steam-Kin Scrounging Bandar Stromkirk Noble Simic Initiate Vastwood Hydra Young Wolf
Keeping your creature count high massively increases the reliability of lists like this without breakning the bank. I'd also look at Temple of Abandon , Magma Jet , Cream of the Crop and Thunderous Wrath - the red and green miracles are really good with a little support, especially maindeck noxious.
6 months ago
My mistake on posting on the older version of the deck--I went through your profile and must have clicked the old one by accident.
I think everything I said on the other thread still applies, with the reminder that the advice was based upon you keeping four colours. Rather than repost that advice, I'll focus on providing new feedback here.
You don't need Thought Scour in the sideboard. Mill doesn't advance your gamestate and is an insignificant detriment to any opponent not abusing things like Miracles or other topdeck strategies.
I did not think of it earlier since it is banned in Modern, but, as you're in casual, you're free to run Gitaxian Probe . This is a fantastic card for Thing in the Ice Flip decks--it draws you a card for free and removes a counter from Thing (2 life is insignificant; you'll almost always cast it for the life, not for mana).
I'm not sure you really need Jadelight Ranger and Merfolk Branchwalker either. Neither do much to advance your victory, other than take up card slots that could be used for reducing Thing in the Ice Flip's counters. Remember-- Thing in the Ice Flip is a wrath effect on its own; so the more spells you can pump out, the more likely it is you can use it to destroy their board.
Illness in the Ranks could be a decent sideboard option against the token deck.
Pyroclasm is a pretty easy-to-cast spell that should hit most wizards and tokens, but leave your creatures alive.
Your mana base is quite untenable--it's hard enough to manage two colours with just basics; you won't conceivably be able to manage four with just basics.
Merfolk Branchwalker occurrence in decks from the last year
All decks: 0.49%