Merfolk Branchwalker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Merfolk Branchwalker

Creature — Merfolk Scout

When Merfolk Branchwalker enters the battlefield, it explores.

Merfolk Branchwalker Discussion

the__odysseus on Pioneer Simic Merfolk Aggro

1 month ago

I'd drop the Jadelight Ranger s for Merfolk Branchwalker s. More one drops are probably good, and I'd drop some amount of negate and spell pierce for a playlet of Smuggler's Copter . Benthic Biomancer seems much better than Brineborn Cutthroat , and while Kumena, Tyrant of Orazca is good, I think you can shave it down to three, especially as you are a tempo-based aggro deck. 1 copy of Master of Waves might be good here, along with 2 copies of Harbinger of the Tides .

rotimislaw on Looking for cards for a ...

1 month ago

I think Glowspore Shaman or Gorging Vulture is what you might find useful.

Also, from my personal experience, Discovery / Dispersal is very good to fill in your graveyard OR filter, AND draws you a card on top of it. Similarly, the 'Explore' mechanics proved to be useful for my graveyard deck. Either fill in graveyard or put a land card into your hand. Both useful. Jadelight Ranger or Merfolk Branchwalker to name two.

Sagoth on TRY JUND! [Eldraine]

4 months ago

Hey, first of all nice deck! I'd just suggest that shock is better than disfigure. It gives you range to close out games fast, if needed and in a standardworld with that much planeswalkers, especially cheap ones like Teferi, Time Raveler , unconditional removal is key to the mainboard. Also i think you might "lower" the curve a bit, by adding another 2 of Merfolk Branchwalker and maybe one or two Rix Maadi Reveler / Dire Fleet Daredevil (Both cards can create Value later in the game and provide decent bodies early on).

sdh101 on TRY JUND! [Eldraine]

5 months ago

I'm not a huge fan of the Chandra, Acolyte of Flame s. The first 0 does next to nothing while the other one is just not a great threat. The last ability lets you rebuy a removal spell, but I like playing more Lava Coil s more. What I don't like about Chandra, Acolyte of Flame is it doesn't give inevitability like most walkers. I think if you want that, I would play Treasure Map  Flip.

Also, I'm curious as to the exclusion of Llanowar Elves . I think you just get some free wins by curving that into Gruul Spellbreaker or Legion Warboss . It also ramps you into Rekindling Phoenix , Doom Whisperer and Chandra, Awakened Inferno . I might cut 2x Merfolk Branchwalker s and mabye 1x Assassin's Trophy and 1x Thrashing Brontodon .

Another thing I'm curious about is maybe some Temple of Malady s.

PhotogenicParasympathetic on Core 2020 spoiler thread

5 months ago

ZendikariWol: Yuuuuuup. I told my playgroup chat that I was gonna put in Forerunner of the Heralds just to tilt people when they realized there weren't any merfolk in the deck, before I realized that Jadelight Ranger and Merfolk Branchwalker are both scouts, and looking it up, there's like 5-6 more too.

This deck is gonna be awful, but hilarious. I've got Saffi Eriksdotter and Melira, Sylvok Outcast , but not the rest of their combos.

Murphy77 on Simic Climb

5 months ago

I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb  Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.

I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.

My recommendations for this deck would be:

-2 Nissa, Who Shakes the World , +2 Jiang Yanggu, Wildcrafter

-4 Frilled Mystic , +3 Siren Stormtamer , +1 Stony Strength

-4 Jadelight Ranger , +4 Biomancer's Familiar

-4 Merfolk Branchwalker , +4 Simic Ascendancy

-4 Wildgrowth Walker , +3 Evolution Sage , +1 Stony Strength

This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.

I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.

lagotripha on OP Dragon! (Turn 5: 120+ Damage, For Under 65$)

6 months ago

I'd look at skewing things towards more creatures- mainboarding servants, cutting the number of Increasing Savagery / Bioshift / Forced Adaptationfor cards like

Deeproot Champion Merfolk Branchwalker Feral Hydra Grim Initiate Mistcutter Hydra Pollenbright Druid Quirion Dryad Runaway Steam-Kin Scrounging Bandar Stromkirk Noble Simic Initiate Vastwood Hydra Young Wolf

Keeping your creature count high massively increases the reliability of lists like this without breakning the bank. I'd also look at Temple of Abandon , Magma Jet , Cream of the Crop and Thunderous Wrath - the red and green miracles are really good with a little support, especially maindeck noxious.

Caerwyn on grixis control

6 months ago

My mistake on posting on the older version of the deck--I went through your profile and must have clicked the old one by accident.

I think everything I said on the other thread still applies, with the reminder that the advice was based upon you keeping four colours. Rather than repost that advice, I'll focus on providing new feedback here.

You don't need Thought Scour in the sideboard. Mill doesn't advance your gamestate and is an insignificant detriment to any opponent not abusing things like Miracles or other topdeck strategies.

I did not think of it earlier since it is banned in Modern, but, as you're in casual, you're free to run Gitaxian Probe . This is a fantastic card for Thing in the Ice  Flip decks--it draws you a card for free and removes a counter from Thing (2 life is insignificant; you'll almost always cast it for the life, not for mana).

I'd still cut all your planeswalkers. They just don't seem to do enough to justify their inclusion and work against Thing in the Ice  Flip.

I'm not sure you really need Jadelight Ranger and Merfolk Branchwalker either. Neither do much to advance your victory, other than take up card slots that could be used for reducing Thing in the Ice  Flip's counters. Remember-- Thing in the Ice  Flip is a wrath effect on its own; so the more spells you can pump out, the more likely it is you can use it to destroy their board.

Fatal Push and Inquisition of Kozilek are both solid black cards you could add.

If you happen to have any of them, you could sideboard an Ulamog, the Infinite Gyre , Kozilek, Butcher of Truth , or Emrakul, the Aeons Torn . All three are a major pain for people playing Mill.

Illness in the Ranks could be a decent sideboard option against the token deck.

Pyroclasm is a pretty easy-to-cast spell that should hit most wizards and tokens, but leave your creatures alive.

Your mana base is quite untenable--it's hard enough to manage two colours with just basics; you won't conceivably be able to manage four with just basics.

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Merfolk Branchwalker occurrence in decks from the last year

Standard:

All decks: 0.49%

Golgari: 4.59%