Merfolk Branchwalker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Merfolk Branchwalker

Creature — Merfolk Scout

When Merfolk Branchwalker enters the battlefield, it explores.

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Merfolk Branchwalker Discussion

ThoAlmighty on 8 Mystic

3 days ago

I think it's a good concept, being able to reuse the mystic by bouncing it, but most of your bounce effects are low-cost and the things you want to bounce are high. I'd try adding more low-cost stuff that have enter-the-battlefield effects. Merfolk Branchwalker comes to mind.

Hexaflexagon on Flashdance!!

1 week ago

Hey man! Nice idea. A few suggestions.

I would take out Blue and add in Green for mana ramp and fixing (Drover of the Mighty, District Guide) and for card draw/selection (Jadelight Ranger, Merfolk Branchwalker, Silhana Wayfinder, Kamahl's Druidic Vow). You may also want to add Yawgmoth's Vile Offering and Urza's Ruinous Blast.

Good Luck!

TheSimikBOat on Selesnya Standard Midrange

2 weeks ago

Hey Hexaflexagon,

Great deck! As a suggestion, I think that you may cut the 3 District Guide to add 3 Wildgrowth Walker, because if you cast Merfolk Branchwalker or Jadelight Ranger it grows, and you gain important life that sometimes active the Resplendent Angel's ability.

Greets, TheSimikBOat.

sdh101 on TRY JUND! [RAVNICA ALLEGIANCE]

3 weeks ago

Cool deck! I wouldn't be surprised if something like this was a tier 1 deck next standard meta. I would play more wildgrove walkers though. With 4xJadelight Rangers and 4xMerfolk Branchwalkers I think the other 2 wildgrove walkers are worth it. That cards is just such a hose against aggro. I would probably cut the Ravenous Chupacabras, because 4 mana is just not efficient enough and you already have plenty of removal.

I also might cut the 1xCast Down for another Assassin's Trophy. Assassin's Trophy just kills so many more things.

tpmains on Ravnica Allegiance: Spoilers and Speculation

1 month ago

I'm rather excited to pair Simic Ascendancy with Path of Discovery. Add in Jadelight Ranger, Merfolk Branchwalker, Wildgrowth Walker, and Shadowed Caravel to really get the counters going.

hungry000 on Magistrate's Sceptor

1 month ago

I can tell you play more standard than modern or just started playing recently from your card choices; if you're building the deck around Magistrate's Scepter, it'll be a lot better to focus on that part of the plan rather than make a hybrid +1/+1 counter stompy deck that also kind of works with the Scepter like what you have now. I suggest you drop all the Glint-Sleeve Siphoners, Jadelight Rangers, Merfolk Branchwalkers, Rishkars, Adventurous Impulses, Diabolic Tutor, Mastermind's Acquisition, Sorcerer's Wand, and Animation Modules, as they aren't necessary for the main plan (the Animation Modules are okay but they're not great).

Instead, it would be much faster and more consistent if you played some cards that can add charge counters to artifacts, such as Coretapper and Surge Node. They work well with Voltaic Servant, and you could also play some proliferate cards like Throne of Geth (which also works well with Voltaic Servant). Tezzeret's Gambit can proliferate and help find gas, and Ancient Stirrings fits perfectly in this deck since it can find Coretappers and Magistrate's Scepter. I think a more artifact-based deck is the way to go with this deck, the core of it would look something like this:

4 Magistrate's Scepter 4 Coretapper 4 Surge Node 3-4 Voltaic Servant 3-4 Voltaic Key

4 Ancient Stirrings 3 Tezzeret's Gambit

20ish lands (I don't really think you need Aether Hub but you could play it)

The rest of the deck you should fill out with combo protection, like 1-mana discard spells, maybe a couple Spellskite, etc. You could also consider going into Sultai or UG for the counterspells.

Swing4Lethal on Dimir Surveillance

1 month ago

SP3CTR3_chelts, Fungal Infection does work against a lot of the decks in the current meta. Including, Golgari (kills Jadelight Ranger and Merfolk Branchwalker while their explore triggers are on the stack), Boros aggro, mono blue, mono red, and selesnya tokens.

multimedia on GB Midrange

2 months ago

Hey, the explore creatures (Merfolk Branchwalker, Jadelight Ranger, Seekers' Squire) are excellent cards for Golgari. Branchwalker and Squire are budget, Jadelight isn't, but it's the most powerful explore creature. Explore in combination with Wildgrowth Walker and Find / Finality is very good. Walker is a creature who can be pumped up by explore and become very big as well as gain you lot of life. Find is excellent at recurring explore creatures so you can explore again. Explore puts potential creatures into your graveyard which is also good with Find and Golgari Findbroker. Finality can be a fail safe to wipe the board to keep you alive, it's very handy.

Find and Findbroker are like toolboxes for creatures with Golgari since they can recur creatures from your graveyard. I suggest taking more advantage of this with a few support/utility creatures such as Ravenous Chupacabra, Plaguecrafter, Thrashing Brontodon. Most utility creatures can go in the sideboard. You're playing ramp here, ramp is good with more The Eldest Reborn. Reborn is also excellent with Findbroker since it can recur it from your graveyard.

Without having Overgrown Tomb and Woodland Cemetery the manabase here is very lackluster and it will be difficult to consistently cast Murder. Branchwalker and Squire can help to find Swamps. In saying this Murder is the best budget option for creature removal, so keep it. If you can get some Tomb and Cemetery this will really improve the manabase. I suggest adding 2x more lands making 23 total. 21 total lands is too low when playing so many four and five drops too much risk in getting land screwed not being able to play your cards.


Consider these additions:

  • 4x Merfolk Branchwalker
  • 4x Seeker's Squire
  • 2x Wildgrowth Walker (more in sideboard)
  • 3x Find / Finality
  • 2x Ravenous Chupacabra
  • 1x Thrashing Brontodon (more in sideboard)
  • 1x more Cowl
  • 1x more Reaper
  • 1x more Reborn
  • 2x more Forest
  • 2x more Guildgate

Consider these cuts:

  • 4x Skeleton
  • 3x Troll
  • 2x Mare
  • 2x Wound
  • 1x Demon
  • 1x Archer
  • 1x Findbroker
  • 1x Josu
  • 1x Torgaar
  • 1x Tetzimoc
  • 1x Multani
  • 4x Swamp

Final example to consider:

  • 4x Branchwalker
  • 4x Squire
  • 4x Cowl
  • 2x Walker
  • 3x Reaper
  • 1x Thrashing
  • 2x Findbroker
  • 2x Ravenous
  • 2x Archer
  • 2x Demon
  • 2x Lich

Other Spells

  • 1x Vraska GQ
  • 4x Murder
  • 2x Weight (more in the sideboard)
  • 3x Find
  • 2x Reborn

23 Lands

  • 8x Forest
  • 6x Swamp
  • 4x Guildgate
  • 2x Folly
  • 1x Tower

Good luck with your deck.


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