Contraband Kingpin


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Contraband Kingpin

Creature — Rogue


Whenever an artifact enters the battlefield under your control, scry 1.

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Contraband Kingpin Discussion

escesare on Heartless Architect v2.0

2 weeks ago

Maybe Etherium Sculptor or Chief Engineer? It wouldn't hurt to have more redundancy for ramp. Contraband Kingpin and Omenspeaker are almost card draw if you need it, but card draw is bad in Modern anyways.

I still highly recommend you make room for 1 Relic of Progenitus. Currently in Modern it just says you win the game against many top decks (see Storm, Dredge, and to some extent Counters Company, Death's Shadow, and Abzan) since you have 2 ways to tutor. More importantly, against all other decks it just says pay to cycle.

It also seems crazy to play black and not play Inquisition of Kozilek/Thoughtseize in Modern.

Agent_Fire on Smash Up Battlebox - Silas Artifacts

1 month ago

I would say Ancient Excavation and that you should also add Contraband Kingpin to replace Aether Spellbomb

HowlingFoxGPH on Tezzeret's time to shine!

2 months ago

multimedia tnx for the suggestions. Actually, i have considered Metalspinner's Puzzleknot in the past during early release of Aether Revolt. Maybe ill try playing it again and see how it goes. In regards to Bontu's Last Reckoning, i agree its a better boardwipe, apparently i dont own any yet.Anyways, last time i played, i noticed that Contraband Kingpin sometimes becomes a dead card for me also with Treasure Map  Flip. As the game turns, it seems, i have other better options to use mana, rather than mega-ramping on artifacts on early game. Will be testing your suggestions. I'll update you on the progress. Tnx again.

HowlingFoxGPH on Treasure Production Control

2 months ago

Fair are right with Contraband Kingpin, he dies so soon before i even get to use him efficiently. i playtested your deck and it seems the deck is most of the time consistent turn 7-8 win with marionette..turn 6 sometimes with a really good draw and bad hand of opponent. but vs an energy-counter deck and mono-red, it has a 50/50 chance of not surviving on turn 5. There is no token type deck in my meta, so i don't know how this fairs with such. Anyways, I tried adjusting by replacing some spells with Battle at the Bridge instead of Fatal Push and other removals, just to survive longer and also used Inventors' Fair to extend the game for a few more turns and trigger marionette-win. Ends up this deck's life total is reduced to less than 10, sometimes even down to 1 and win which leaves my opponent frustrated. Nice deck. Already upvoted a few days ago. I think Battle at the Bridge deserves a sideboard position or even on main deck IMO.

Cragon18 on Tezz Seems to Have an Invisible Touch

2 months ago

Thanks for the comment and +1 backinajiffy. I have found Treasure Map  Flip to be so good that I just want to see it every game. I could see dropping to 3 copies and maybe doing a one of Metalspinner's Puzzleknot as you suggested for an additional cantrip and tezzeret's touch target, or I could go ahead and add the 4th Herald because that card is insanely good. Thanks again and I'll let you know how testing goes!

Thanks for the comment and +1 Chewy5150. I only currently have a single copy of Tezz so I did not add him to the deck. I have been meaning to do some playtesting with the one copy to see if it's worth adding him/more copies of him. I do not deny that he would be great in the deck though. I have found the artifact lord to be medium. Benefits are that he makes my Ornithopter and Hope of Ghirapur more potent in the event I cannot find my enchantment or a herald so that I have at least a small path to victory. He also is great at eating up removal. Many opponents don't like the idea of a lord on the battlefield and use removal on him instead of my 5/5 or Herald. However, there are times when he is just a 2/3 for 3. I could see replacing him for Contraband Kingpin rather than Foundry Inspector. Kingpin helps filter for my win-cons and also helps block against aggro with some lifegain where the inspector dies to Shock and dies in combat much more easily. Thanks again!

w33m4n on Treasure Production Control

2 months ago

nintendoluk I'm sure he was asking you. But HowlingFoxGPH I would go either Contraband Kingpin or Ruthless Knave. I have one reservation on Contraband Kingpin in that he falls to Fatal Push where as Ruthless Knave won't fall to push but falls to burn. Both serve their purpose of course. I feel like Ruthless Knave better serves my win condition going off where as Contraband Kingpin just helps sort the deck out in general. Both useful. Use your best judgement

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