Contraband Kingpin

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Contraband Kingpin

Creature — Rogue

Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

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Contraband Kingpin Discussion

HowlingFoxGPH on Tezzeret's time to shine!

1 week ago

multimedia tnx for the suggestions. Actually, i have considered Metalspinner's Puzzleknot in the past during early release of Aether Revolt. Maybe ill try playing it again and see how it goes. In regards to Bontu's Last Reckoning, i agree its a better boardwipe, apparently i dont own any yet.Anyways, last time i played, i noticed that Contraband Kingpin sometimes becomes a dead card for me also with Treasure Map  Flip. As the game turns, it seems, i have other better options to use mana, rather than mega-ramping on artifacts on early game. Will be testing your suggestions. I'll update you on the progress. Tnx again.

HowlingFoxGPH on Treasure Production Control

1 week ago

Fair enough...you are right with Contraband Kingpin, he dies so soon before i even get to use him efficiently. i playtested your deck and it seems the deck is most of the time consistent turn 7-8 win with marionette..turn 6 sometimes with a really good draw and bad hand of opponent. but vs an energy-counter deck and mono-red, it has a 50/50 chance of not surviving on turn 5. There is no token type deck in my meta, so i don't know how this fairs with such. Anyways, I tried adjusting by replacing some spells with Battle at the Bridge instead of Fatal Push and other removals, just to survive longer and also used Inventors' Fair to extend the game for a few more turns and trigger marionette-win. Ends up this deck's life total is reduced to less than 10, sometimes even down to 1 and win which leaves my opponent frustrated. Nice deck. Already upvoted a few days ago. I think Battle at the Bridge deserves a sideboard position or even on main deck IMO.

Cragon18 on Tezz Seems to Have an Invisible Touch

1 week ago

Thanks for the comment and +1 backinajiffy. I have found Treasure Map  Flip to be so good that I just want to see it every game. I could see dropping to 3 copies and maybe doing a one of Metalspinner's Puzzleknot as you suggested for an additional cantrip and tezzeret's touch target, or I could go ahead and add the 4th Herald because that card is insanely good. Thanks again and I'll let you know how testing goes!

Thanks for the comment and +1 Chewy5150. I only currently have a single copy of Tezz so I did not add him to the deck. I have been meaning to do some playtesting with the one copy to see if it's worth adding him/more copies of him. I do not deny that he would be great in the deck though. I have found the artifact lord to be medium. Benefits are that he makes my Ornithopter and Hope of Ghirapur more potent in the event I cannot find my enchantment or a herald so that I have at least a small path to victory. He also is great at eating up removal. Many opponents don't like the idea of a lord on the battlefield and use removal on him instead of my 5/5 or Herald. However, there are times when he is just a 2/3 for 3. I could see replacing him for Contraband Kingpin rather than Foundry Inspector. Kingpin helps filter for my win-cons and also helps block against aggro with some lifegain where the inspector dies to Shock and dies in combat much more easily. Thanks again!

w33m4n on Treasure Production Control

1 week ago

nintendoluk I'm sure he was asking you. But HowlingFoxGPH I would go either Contraband Kingpin or Ruthless Knave. I have one reservation on Contraband Kingpin in that he falls to Fatal Push where as Ruthless Knave won't fall to push but falls to burn. Both serve their purpose of course. I feel like Ruthless Knave better serves my win condition going off where as Contraband Kingpin just helps sort the deck out in general. Both useful. Use your best judgement

Chewy5150 on Tezz Seems to Have an Invisible Touch

1 week ago

What about the tez man himself? Tezzeret the Schemer. I run a grixis improvise deck like this and he is a perfect fit. Also consider Contraband Kingpin, slows down aggro, great at filtering with the scry trigger.

Argy on UB primal amulet control

1 week ago

What is happening with this deck is that Opponent Creatures are being stalled, but still slowly overtake this before it can get its plan together.

That's largely due to two factors:

  1. There are a LOT of high CMC cards, so they don't get a chance to be played, as the game is over by that stage.

  2. The cards return things to hand, rather than flat out destroy them. That slows down the Opponent, but not enough.

IMO something like this would work better:

OUT

3x Baral's Expertise
1x Island
4x Saheeli's Artistry
1x Swamp

IN

2x Evolving Wilds - Sac to trigger Revolt on Fatal Push, so it hits more stuff. Maybe play a third, and take out one more basic land, if it doesn't slow the mana base down too much
1x Fatal Push
3x Vraska's Contempt
3x Walk the Plank

I played Hostage Taker for a while, but stopped due to the fact that there are so many Abrade and Lightning Strike in the current meta.

Contraband Kingpin might work better.


If you make changes tag me in these Comments, and I'll take another look.

justjoshin on Treasuret

1 week ago

Use the scry from the Contraband Kingpin to dig through your deck looking for what you need next.

You want to kill your opponent with the Marionette Master so you need to amass a heap of treasure tokens and other artifacts we can sac.

Protect your Marionette Master with hand disruption and spot removal (you can side in the counterspells against control). You can protect yourself in your final setup with the Hope of Ghirapur (blow a hole in their airborne defences and you can slip through for a point of damage before saccing to protect your combo - with bonus damage from the Marionette Master).

Tezzeret the Schemer can be used to generate extra treasure tokens to fuel the MM, or can be minused to give the MM a power boost.

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