Creature — Shapeshifter
: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card except it has this ability.
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dimir Doppelganger occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dimir Doppelganger Discussion
1 month ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
2 months ago
I have a similar deck I built a while back. I've thought about going back to it and tweaking it a little. https://tappedout.net/mtg-decks/jace-mind-drinker/ Anyway, here are some cool cards.
5 months ago
I feel like this absolutely needs Identity Thief and a Delirium package. However, I think that this is more just a flavor thing, so I’ll say the above, Dark Impostor , Dimir Doppelganger , Arcane Adaptation , and the classic Bogbrew Witch , Festering Newt , and Bubbling Cauldron package. Laboratory Maniac is super flavorful as well.
But since you look to be going with some heavy black synergies... have you considered The Haunt of Hightower as a commander? It’s definitely, imo, the coolest Halloween-themed commander, being both super cool and very spooky. Still, I understand if you have an attachment to the Reaper King after so long.
6 months ago
Also this ruling on Dimir Doppelganger , which seems to cover the same general idea:
- This creature becomes an exact copy of a copied card, except that it also has Dimir Doppelganger’s activated ability. If it becomes a copy of a different creature card, the new copy will overwrite the old copy. (2005-10-01)
The copy ability overwrites previous traits unless otherwise specified, which would include Human Chromium's hexproof and unblockable.
9 months ago
Circu, Dimir Lobotomist would just add another dimension to this deck.
I would want a few more removal spells, like Fatal Push .
Dimir Doppelganger could bean extra way to cheat high cmc creatures onto the field.
Glimpse the Unthinkable is useful in any mill deck.
Aid the Fallen can get spells back from the graveyard.
I would definitely try to work in Ashiok, Dream Render .
God-Pharaoh's Statue is just mean.
9 months ago
Hey there! Let’s see if I can help...
Mana-Doublers: I’d start with Crypt Ghast and Bubbling Muck . Cheap and efficient. Definitely somewhere to start. If you have some cash to spend, invest in Cabal Coffers + Urborg, Tomb of Yawgmoth . That combo doubles all your lands since they all become swamps so your islands would produce U + B, and swamps would produce B + B.
Chill would be a dope sidebord card to use when you play against that mono-red deck.
A crazy idea and a stunt I like to pull in one of my decks is run Tunnel Vision to use on yourself as a tutor (the card you name ends up on top of your library) and then you’re also putting cards in your graveyard which is what you want to do.
+1 good luck!
10 months ago
I think some wheeleffects might help you with filling the yard So I suggest Dark Deal and Windfall you might also like Dimir Doppelganger . Some additional ramp would also help so maybe include Dimir Signet and Talisman of Dominance . For cards to cut I need to look a little bit more in depth just say if you want me to,with one exception pls cut Phage she is so exploitable by enemies that she will cost you more games then win for you
11 months ago
Alright, this is going to be a doozy.
First off, you have multiple ways of playing Varina. From what I've experienced playtesting her (your deck specifically), she seems really good as a draw engine/fill the graveyard with stuff. But your deck doesn't seem geared towards this specific ability. I would recommend a few cards that encourage more synergy with Varina's ability. The madness cards you use currently are great examples of what I'm suggesting. Other such cards are Big Game Hunter and Archfiend of Ifnir .
I also find you're not running enough graveyard shenanigans. I'd consider cards like Dimir Doppelganger , Body Double , Lazav, the Multifarious , and Dralnu, Lich Lord as ways to further increase graveyard abuse (if you start casting more from the graveyard, River Kelpie is a possibility too).
You're playing a lot of cards that damage your opponents when a zombie dies, but very few sac outlets. It makes your deck rely a little on your opponents killing your zombies for you. In order to circumvent this, I would recommend playing "free" sac outlets such as Carrion Feeder , Voracious Null , Nantuko Husk , Viscera Seer and Grimgrin, Corpse-Born .