Target creature gets +X/+0 until end of turn, where X is its power.
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|Commander / EDH||Legal|
11 months ago
Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.
1 year ago
I had a time during a PPTQ where I opened a bonkers pool and made a 5c Bombs deck with two gift of paradise and an evolving wilds. Rares were Rhonas, Glyph Keeper, Regal Caracal, and 2 more great rares or so.
Went 4-0-2 to make it to top 8.
Anyways in match 2, I handidly beat the opponent game 1, and on game 2 he got aggressive and got me down to about 9 when I dropped Rhonas. Then swung in for about 5. He dropped me down to one.
Next turn I swung in with my team, played Onward at instant speed, gave the creature trample with rhonas, and then flung it at his face just in case.
The guy threw down his cards,dice, and stormed off. Did not say anything to me. The next match I received a "random" deck check where they confirmed I had not cheated.
Anyways, dude was super salty. Didn't mean to be a jerk but I made my deck to have a combo of trample + double strike + fling at times along with just playing really good cards. I just wanted to be able to have the possibility to kill someone out of nowhere since a lot of people don't expect it.
1 year ago
Onward may be another efficient way to one shot people.
2 years ago
Yeah, you can totally do that! You just need to have the 6 mana open to be able to play it. It acts like two different cards, sort of, so when you play the Onward, you can then play the Victory once it hits the grave!
2 years ago
Yes, you can play both Onward and Victory on the same turn if you have six mana this includes one red and one white mana. However, you can only cast Onward at instant speed. Victory is a sorcery not an instant. Like all aftermath cards you would first cast Onward then put the card into the graveyard, then cast Victory side of the card and then exile the card.
To use both on the same turn to pump up Ghalta for a massive attack you can only cast both at your pre-combat main phase before any attacking has happened. Since Victory is a sorcery it can only be cast from the graveyard on one of your main phases.
2 years ago
Can I play onward and victory on the same turn? so something like on turn 5 I would use Onward onto Ghalta, Primal Hunger then Victory by tapping Drover of the Mighty for white and swing for 24 double strike?Fling 2
2 years ago
Thanks munky! I'd probably add another Insult before adding in Onward, as it works with multiple creatures and turns on Riddleform. I like the idea of pump effects but I'm always wary of getting two for oned, as this deck is already overly susceptible to removal. I am trying to slowly win my way into adding another colour, probably green, at which point Aether Hub will definitely be making the cut.