Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all



Target creature gets +X/+0 until end of turn, where X is its power.

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Onward Discussion

cmsrDPM on Invincible Under the Sun 天下無双

2 months ago

Onward may be another efficient way to one shot people.

scotchtapedsleeves on Onward Victory??

4 months ago

Yeah, you can totally do that! You just need to have the 6 mana open to be able to play it. It acts like two different cards, sort of, so when you play the Onward, you can then play the Victory once it hits the grave!

multimedia on Onward Victory??

4 months ago

Yes, you can play both Onward and Victory on the same turn if you have six mana this includes one red and one white mana. However, you can only cast Onward at instant speed. Victory is a sorcery not an instant. Like all aftermath cards you would first cast Onward then put the card into the graveyard, then cast Victory side of the card and then exile the card.

To use both on the same turn to pump up Ghalta for a massive attack you can only cast both at your pre-combat main phase before any attacking has happened. Since Victory is a sorcery it can only be cast from the graveyard on one of your main phases.

Thuking on Onward Victory??

4 months ago

Can I play onward and victory on the same turn? so something like on turn 5 I would use Onward onto Ghalta, Primal Hunger then Victory by tapping Drover of the Mighty for white and swing for 24 double strike?Fling 2

Tumnus on R/U Riddleform Tempo

6 months ago

Thanks munky! I'd probably add another Insult before adding in Onward, as it works with multiple creatures and turns on Riddleform. I like the idea of pump effects but I'm always wary of getting two for oned, as this deck is already overly susceptible to removal. I am trying to slowly win my way into adding another colour, probably green, at which point Aether Hub will definitely be making the cut.

UsedToVenom on Boros Standard

9 months ago

9 out for maybeboard:2x Fling, 2x Onward, 2x Tormenting Voice, 1x Honored Crop-Captain, 2x Dauntless Aven

PyreCracker on Sit. Fetch. Devastate.

10 months ago

Hey there, Is it okay for your playgroup that you use a non-legendary card as your commander? If so and you will continue to use Godsire, then you should consider tokendoublers. I am aware that some of them are kind of expensive, but on the other side, some of them arent: Anointed Procession, Doubling Season, Parallel Lives, Primal Vigor.

Populate, can work very good as well, because you play with huge Tokens: Druid's Deliverance, Growing Ranks, Rootborn Defenses, Sundering Growth, Trostani's Judgment, Trostani, Selesnya's Voice, Vitu-Ghazi Guildmage, Wake the Reflections, Wayfaring Temple, also great: Samut, Voice of Dissent.

Altough you have to think about, wich route you want to go with the deck. I would say swarm with tokens and go broad, not Voltron. But if you want to Voltron like hell, you should consider the follwing: Ramp like f*** in the first few turns. Godsire is expensive! and then give it a boost! Godsire has the Potential of killing in one hit if you combine it with the following:

Double Strike: Assault Strobe, Avatar of Slaughter, Battle Mastery, Berserkers' Onslaught, Blood Mist, Boros Charm, Duelist's Heritage, Fireshrieker, Psychotic Fury, Samut, the Tested, Silverblade Paladin, Temur Battle Rage.

Combine this with +X'er: Berserk, Dragon Throne of Tarkir on one of the Tokens, Fatal Frenzy, Nantuko Mentor, Onward, Overwhelming Stampede, Pathbreaker Ibex, Rush of Blood, Wine of Blood and Iron, Xenagos, God of Revels.

I hope i could help you.

Devrael on

10 months ago

Unfortunately, the third turn will not bring you victory. All gained Mana disappears every step, so all mana gained from Vessel of Volatility will burn out at the end of first main phase, and on attack phase we will have no mana at manapool. I suggest to add Onward to the deck, so on turn 3 just play an aura, and on turn 4 you don't have to attack with Dreadnought, just do it 20/11 and fling it.

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