Myth Unbound

Myth Unbound


Your commander costs less to cast for each time it's been cast from the command zone this game.

Whenever your commander is put into the command zone from anywhere, draw a card.

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Want (2) chrra , mufasamike

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Myth Unbound occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Myth Unbound Discussion

Tyrant-Thanatos on Myth Unbound + Copy Enchantment

2 months ago

Heck, if you get a third one out you can effectively have negative commander tax. It would only reduce generic costs, but if say I had three copies of Myth Unbound out, and Muldrotha, the Gravetide is my commander, every time I cast her she gets cheaper, down to after three casts.

For that matter, it's worth noting that Myth Unbound doesn't require that you cast from the command zone for the discount. so if you've cast your commander a few times, you can use something like Command Beacon , then cast it from hand for less than CMC.

TypicalTimmy on Myth Unbound + Copy Enchantment

2 months ago

I'm not sure why I've never seen this, but for players unaware, there is a way to circumvent Commander Tax entirely with just two cards.

Just these two will reduce Commander Tax by for each time it's been cast, effectively reducing your tax to .

NEXTGener4tion on Tuvasa the Sunlit EDH Commander MULTI

6 months ago

Hi willarevalo_95, I really like your take on Tuvasa the Sunlit . To improve the deck you should be clear about your game plan and how you want to win. Obviously your budget is important for deck building as well. Additionally you should keep the meta in your playgroup in mind: Do they play creature heavy decks - throw in some boardwipes, do they tend to combo off in late game - play more countermagic and so on. With that said I'm going over the different card types in your deck.


Because your commander is based on enchantments I think the amount you run is fine, maybe throw in some more (looking at you Enchanted Evening ). But I would cut down Abundant Growth since it doesn't ramp you (put in Birds of Paradise instead, they will ramp into your commander) and put in one or two more Umbras to give your commander totem armor ( Octopus Umbra to boost your commanders P/T by 8(!) and Drake Umbra for some evasion). I would play Myth Unbound as well to reduce commander tax in case Tuvasa does get killed.

Here I would like to mention in the second ability of your commander. You get to draw for the first enchantment you play each turn so not only your own but on opponents as well. Thats why i would play some more cards with flash and cards that give your spells flash (e.g. Epic Proportions , Sigarda's Aid , Leyline of Anticipation , Alchemist's Refuge and maybe Vedalken Orrery ). Then you can maximize your draw.


Regarding lands, I would just add Alchemist's Refuge for flash and its up to you whether to cut a land and which kind.


Especially when you plan to play more with flash, your instants become much more valuable. Spot-removal ( Beast Within ), protection ( Heroic Intervention ), Countermagic ( Counterspell ) are some examples. But I think these are the moste flexible spots in your deck. Just pick what you think ist fitting.


I would at least play one more boardwipe, especially in white. Austere Command would be the best in your case because cou can choose to keep Tuvasa and kill all the fatties. Also blowing up all artifacts is just nice.


Cut Sol Ring , it doesn't ramp int your commander and just draws unnecessary hate on T1. Maybe put in Vedalken Orrery like i said, or go with the flavor and without artifacts ;)


Add your maybeboard for some blockers and early ramp. Cut some of your "put lands onto the battlefield" creatures to compensate for the cards I recommended. Also I would leave out Karametra, God of Harvests , maybe swap her for Kruphix, God of Horizons . You don't play that many creatures and don't need that much ramp as well. Kruphix is good for handsize, flash and leftover mana.

If you want to take a look at my Bant Enchantment List to get some additional inspiration, feel free: Estrid Enchantress

But keep the different commanders in mind, Estrid can play much more land auras and boardwipes due to her abilities.

I hope I was able to help you and I'd like to wish you a great day!

McToters on Commander Damage Matters

6 months ago

TwinStags Hot Damn! That Myth Unbound fits my meta like a glove. Gotta get one of those.

I’ll probably pass on Soul's Might but holy hell do I love the hilarity of Biogenic Upgrade ! Strength is pretty decent but may not make the cut. Definitely gonna out in Myth and Biogenic though. Thanks TS

0megaShinryu on Prossh Versatile Combo

6 months ago

I do have some suggestions that synergize with the deck but your deck is cramped for space. Impact Tremors synergizes well with Purphoros, God of the Forge and your commander. Marwyn, the Nurturer would work nicely as a mana dork since ur running elves for mana support. Cryptolith Rite would also support your mana production and the simple implement of haste to your creatures would provide you w/ infinite commander cast as long as you have a sac outlet. Final Myth Unbound to help deal w/ ever rising commander tax and a nice bonus of drawing a card when you sac Prossh

OP_Sigma on CTRL-G (The Art of Mono Green Control)

8 months ago

Will do for sure!

About Myth Unbound , I understand that I can draw a card when transforming our precious Nissa.

But what will happen to the untransformed Nissa? Will she stay in the command zone?

If not, will the commander tax be increased since she'll have left the zone once? Will it count as casted twice?

What I mean is.

Nissa is exiled for transformation, I draw and place her transformed on the battlefield.

Nissa planeswalker gets destroyed and goes back to the command zone.

Will it cost 4 before the myth unbound reduction?

adams333 on Casual Derevi

9 months ago

I am now testing Verity Circle and it usually range from ok to great ( I was able to draw my deck as some one did a Kiki/Zealous combo) and found/cast an instant speed board wipe to steal the win!

Guardian Project is great also but rely on having a sac engine available to really shine.

I've cut Myth Unbound to test Timetwister . ( although I hate giving 21 cards to my opponents. )

I have tested Kefnet the Mindful but it is just not good enough compare to Thrasios. ( he is never a creature for me, at least the triton can attack on an empty board for a trigger. )

I have tested Evolutionary Leap as a sac outlet for derevi and it is not bad but would be better if the activation cost was free.

I have tested Dowsing Dagger  Flip it is ok, but it felt too slow.

I have tested Pride Sovereign as another token generator, he is good indeed, but he do not survive creature board wipe, so I had to cut it.

Skyward Eye Prophets effect is insane, but yes, 6 mana for a creature 3/3 with no evasion that do nothing for a turn, I had to cut him.

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