Wolf-Skull Shaman

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide Uncommon

Combos Browse all

Tokens

Wolf-Skull Shaman

Creature — Elf Shaman

Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

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Wolf-Skull Shaman Discussion

MangaVentFreak13 on Shamanism on a Budget

4 months ago

My RG Shaman build: Deck-large:17-10-16-shamans I'm kinda doing a budget build but I'm not as budget as you are, since I decided to invest in it a bit (Hence the Collected Company and Manamorphose, I had the Atarka's Commands from it's Standard season).

I hope you can get some ideas from my build. I personally found Wolf-Skull Shaman to be too slow, but that's just me and Flamekin Harbinger is much worse than Fauna Shaman, because Harbinger only puts cards on the top of your deck while Fauna puts the card in your hand. But it is pretty expensive which is why I'm not running it.

chubba on Freyalise, Llanowar's Fury

5 months ago

@mitchell.s89 thanks! i havent got a chance to play it.

help me out here, what am i missing with Panharmonicon? whats it interacting with? i could see Cloudstone Curio or Lifecrafter's Bestiarymaking its way into the deck.

this are things i want to add:Eladamri, Lord of Leaves,Wolf-Skull Shaman,Gilt-Leaf Archdruidtoo spicy,Staff of Dominationtoo cheesy tho,and of course the fatties when i can get them Stonehoof Chieftain,Craterhoof Behemoth and Vorinclex, Voice of Hunger

TheACTR on Werewolf EDH

6 months ago

Wizno: Back in the early stages of my deck, I attempted to run it in my Werewolf deck. It didn't turn out like I had hoped. Deathtouch wolves and the ability to mass produce them seemed awesome as well as the ability to sink mana into something (I originally ran Ruric Thar, the Unbowed so I tried hard not to cast spells). Then again I may not have had enough elves. In total I had 7 if you count Mutavault. There was also Elvish Harbinger, Wolf-Skull Shaman, Bloodbraid Elf and my two Changelings Chameleon Colossus and Taurean Mauler.

eyes2sky on Naughty by Nature

6 months ago

This is a great starter deck...here's some cards to consider adding to your shopping list: Lignify, Luminescent Rain, Wolf-Skull Shaman, Elvish Harbinger!!! and Elvish Promenade!!! Cant wait to play it with you!

libraryjoy on Pauper EDH (pEDH)

8 months ago

We just did a bit with Pauper EDH in my playgroup. I built Paragon of the Amesha, Drove of Elves (which could also be helmed by Jagged-Scar Archers or Wolf-Skull Shaman, Guttersnipe (stuffed every burn spell I had in there) and counters with Enduring Scalelord was crazy fun. At the table we also had Uncle Istvan voltron and the winner was Trostani's Summoner ramp & populate. The summoner kept dying and being recast.

Pauper Commander Enduring Scalelord

Pauper EDH Paragon of the Amesha Enchantments

Pauper Commander Green

RicketyEng on What happens if I get ...

8 months ago

If you control two Wolf-Skull Shaman then at the beginning of your upkeep they will both trigger and you will put both abilities on the stack. Then they will each resolve in turn and will both look at the same top card of your library. If the condition is met then you can get a total of 0, 1, or 2 tokens (the decision to reveal the card is made independently between the two resolutions).

multimedia on Ezuri guides little elves

11 months ago

Hey castoravio it's been about 7-8 months since we last talked. I'm sorry to hear that your Modern Elf deck didn't work out. I see that you are starting to play Commander which is a great idea. AEther Vial is definitely not a budget card. In fact the price of it is almost the entire cost of the rest of your deck, haha. If you have Vial that's really awesome use it, it's a powerful card. Just make a note of a more budget friendly alternative card for your viewers who don't.

You have a great start here using Ezuri, Claw of Progress as your Elf tribal Commander. You've constructed your deck really well it's really fine as is, it can win and doesn't really need improvements to win. That being said you've asked for my advice and I'm happy to give it. To keep my suggestions simple I'm going to remove AEther Vial and include upgrades to existing cards your using to match the price of Vial. Vial is $46 therefore the cost of all my upgrade suggestions together is $40-$50. My suggestions include creatures, spells and lands.

Full list of possible upgrades for you to consider:

  1. Master Biomancer
  2. Prime Speaker Zegana
  3. Ezuri, Renegade Leader
  4. Priest of Titania
  5. Joraga Warcaller
  6. Avenger of Zendikar
  7. Imperious Perfect
  8. Wirewood Hivemaster
  9. Lifeblood Hydra

  10. Green Sun's Zenith
  11. Lead the Stampede
  12. Rapid Hybridization
  13. Beast Within
  14. Counterspell or Negate
  15. Brainstorm or Preordain

  16. Command Tower
  17. Hinterland Harbor
  18. Oran-Rief, the Vastwood
  19. Simic Growth Chamber
  20. Temple of Mystery
  21. Yavimaya Coast

I've included six addtional Elves. Master Biomancer and Joraga Warcaller are Elves who care about and use +1/+1 counters. Ezuri, Renegade Leader is one of the better Elves to use in Elf tribal because he can both save Elves and continuously Overrun them which could get crazy with even a few other Elves with +1/+1 counters. You can have both Ezuris on the battlefield at the same time which is great; they have different names even though they are both technically Ezuris.

Wirewood Hivemaster and Imperious Perfect are Elves who can make tokens which is excellent with Ezuri getting both experience counters and having targets for counters. Imperious Perfect is known as an army in a can because by herself she can make an army of 2/2 Elves. I've included Priest of Titania, she's one if not the best mana Elf for Elf tribal.

I've included three bomb huge creatures who all care about counters: Prime Speaker Zegana, Avenger of Zendikar and Lifeblood Hydra. Both Zegana and Lifeblood are not only creatures, but also draw. They can draw you a ton of cards.

The spells I've included are just minor upgrades to the ones you are already using they have lower casting costs and are more efficient. Green Sun's Zenith at $5 is the most expensive nonland card I've included.

The lands make up about $10-$15 of the cost of the upgrades with Hinterland Harbor the most expensive at $5. It's nice to have a few Simic dual lands such as Yavimaya Coast and Command Tower which don't come into play tapped to help you play your blue cards easier while also being able to play your green cards.

Out of all these upgrades the four which are the best to make are Master Biomancer, Prime Speaker Zegana, Ezuri, Renegade Leader and Priest of Titania.

Consider these cards to be replaced:

Kaladesh has a few cards which might excite you:

  1. Armorcraft Judge
  2. Cultivator of Blades
  3. Animation Module

  4. Verdurous Gearhulk

Good luck with you deck.


TheVectornaut on Size of the Fight in the Dog

11 months ago

If I was making a more traditional, aggressive wolf deck, I would absolutely agree. This deck actually began with Wolfir Silverheart, Young Wolf, and Spirit of the Hunt. The problem is that to reach maximum potential in a deck like that, you really need to have werewolves. I abandoned all of the aforementioned cards because I wanted to stick to a pure wolf theme that goes wider than it does tall. Wolfir Silverheart, in particular, runs contrary to that idea. Within the current shell, adding big bad wolves wouldn't add anything to the combos and would actually decrease the effectiveness of Wolf-Skull Shaman.

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