Creature — Human Rebel
(3), Tap: Search your library for an Elf permanent card and put that card into play. Then shuffle your library.
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|Commander / EDH||Legal|
Skyshroud Poacher occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Skyshroud Poacher Discussion
1 month ago
Thanks for the posting. I didn't know about Skyshroud Poacher until now and that is an awesome find for a Marwyn player.
I have a couple suggestions for you - I think the untap effects are great, but the instant and enchantment versions of this are not as strong as creature based versions. Pulling one of those to make room for Quirion Ranger would be worth trying. Pulling the rest of them or other non-elf cards of your choice for Ivy Lane Denizen , Generous Patron , and Rishkar, Peema Renegade I would also suggest as those 3 cards are some of the most potent elf ball effects Marwyn has - at least in my experience.
Great deck, have fun, and happy holidays!
1 month ago
I've played a lot of reaper king decks including the tribal tribal version. I highly highly recommend Lin Sivvi, Defiant Hero , Skyshroud Poacher , etc. as repeatable changeling tutors. Moggcatcher is particularly nice with Goblin Recruiter and Goblin Ringleader (2 + 4 mana over 2 turns == tutor at least 4 changelings). Sliver Overlord + Amoeboid Changeling combo is also conspicuously absent; it's totally on theme and very nice to have when facing down something like Avacyn, Angel of Hope .
As for tribal payoffs, one card that I've found to be really good with a bunch of changelings in play is Voidmage Prodigy , especially because this deck has no counter magic otherwise. I also really like Gemhide Sliver for ramp and Azami, Lady of Scrolls for card draw.
On the topic of more general recommendations, Bloom Tender and Faeburrow Elder are excellent ramp in these kinds of decks. For additional vindicate triggers, I really like Flameshadow Conjuring (which goes infinite with Deadeye Navigator and Bloom Tender fyi). Finally, Conflux is usually fantastic.
2 months ago
bushido_man96 Yes, I have run Skyshroud Poacher in the past. It's quite good, but it feels a little bit slow at 7 mana and a round before it gets me an elf. Definitely a card that I have gone back and forth on.
2 months ago
Have you considered running Skyshroud Poacher to tutor up whatever elf you need? Combined with being able to untap with everything in here and all the mana you can make, you could probably tutor up every elf in your deck if you wanted to.
4 months ago
Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.
Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.
Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.
Drove of Elves , Skyshroud Poacher , Nettle Sentinel
5 months ago
I always liked elves. I have a few suggestions:
Concerning your land-base: I think you should cut Command Tower and (maybe) Reliquary Tower . Since your commander is mono-colored, Command Tower is only ever going to produce ; however, it will never be a forest or a basic land. This means that you cannot untap it with Arbor Elf and it dies to Blood Moon , Back to Basics , Wasteland , Ruination , Magus of the Moon , Dwarven Miner , Dwarven Blastminer , Shivan Harvest ... I think just a regular Forest is significantly better, as you generally want to avoid undue risk. Reliquary Tower is a bit trickier, and it will depend on how the deck plays. However, as a general rule, if you have an excess of seven cards in hand, then you should have a developed board to support it and either win or get down to seven. I have long ago stopped including unlimited hand-size effects in my decks, and I've never needed one since; however, if your experience with this deck says otherwise, do please ignore me.
Gaea's Cradle is amazing, but also about the same price as a used liver. For that reason, you may have more luck running something like Growing Rites of Itlimoc Flip, which is essentially the same card (though slightly slower), and much more affordable. Pairing this with Deserted Temple results in instant fun.
Your general has an Overrun effect stapled onto him, so I'm assuming that's how you generally plan to win. However, my experience has always been that if your commander is your only win-condition, your opponents will learn that and keep him off the board more or less indefinitely. I suggest running one or two alternative but similar effects: Triumph of the Hordes and/or Craterhoof Behemoth . Triumph of the Hordes has the advantage of not actually needing a full board to be lethal -- in EDH, 10 points of poison still kills a player. Craterhoof Behemoth is around $30 nowadays, but it happens to be sorta an insanely good card -- especially if you tutor it out with Natural Order or similar effects.
One of the main weaknesses of 'go wide' creature decks is that they tend to be soft to mass-removal. The best way to counteract this is by keeping a full hand, meaning that card-advantage is at a premium. Slate of Ancestry is a great way to keep generating advantage from a full board, and if you hold up mana you can activate it in response to a Supreme Verdict or similar effect. Beast Whisperer is an elf I'm surprised to see you aren't running. Skyshroud Poacher , while not an elf himself, can grab you your duders without having to bother casting them -- if he and a few other cards are what you have left in hand after a wrath effect, he can help rebuild your board.
There are some meta-specific cards you might find helpful. Gaea's Herald , Carpet of Flowers and Choke are all good in a blue-heavy meta. Compost is another draw engine that frequently nets cards, as black is generally the second best EDH color (after blue). Veil of Summer is a good card born of M20.
Right. That's all I got... hopefully you find at least some of it helpful. Good luck!
8 months ago
CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .
Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).
An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.
Possible cards to get rid of:
Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.
Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander
Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.
Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.
Tutors: What you really need are ways to speed up your deck and get out specific cards that you need/want. You already have Primal Command which is great, but you specifically need ways to get any of your artifacts out as all of them are great and help you get going to smash faces in. As such, some ways to tutor are:
Inventors' Fair , this is a land, that I think you should swap with Temple of the False God , as you already have so much mana and mana dorks that an extra 2 colorless isn't that much of a loss in comparison to a have to tutor for Bow of Nylea , Rhonas's Monument , or Door of Destinies .
9 months ago
Inkmoth Good point about the bracers, if it ends up as mostly dead draw I'll probably just replace it with Skyshroud Poacher , or Prowling Serpopard just for insurance that my combo doesn't get blown out by the only blue player that we usually have.
Eladamri looks pretty useful and will probably make it in.
Touch of Vitae was pretty convincing at 20 cents haha.