|Commander / EDH||Legal|
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Creature — Human Rebel
(3), Tap: Search your library for an Elf permanent card and put that card into play. Then shuffle your library.
Skyshroud Poacher Discussion
2 weeks ago
Eladamri, Lord of Leaves can be held in the hand until the moment someone tries to kill your elves, then dropped at instant speed to counter the spell/ability. Note that this shuts off Wirewood Lodge so Temur Sabertooth can be necessary to get him back off the field. Heroic Intervention provides a similar effect for the same cost, but only once (unless you have ewit shenanigans ready).
Elvish Harbinger is one of the best tutors going for elfball decks.
Ezuri, Renegade Leader is another infinite mana outlet that wins games.
Joraga Warcaller can be played early as a minor lord to keep your weenies alives, then bounced and re-played later when you have a surplus of mana.
Loaming Shaman is great grave-hate that can also double up as recursion if you've got the draw engine started.
Nullmage Shepherd will make artifact / enchantment based decks scoop on the spot.
Patron of the Orochi untaps itself every turn along with every other creature you control (but also every green creature and forest at the table).
Realm Seekers often comes down as a huge beater, and tutors up any land at instant speed.
Skyshroud Poacher will win you the game unless it is immediately removed. Best elf tutor ever printed.
1 month ago
Priest of Titania Wood Elves Farhaven Elf Elvish Archdruid Masked Admirers Grave Sifter Soul of the Harvest Thunderfoot Baloth Overwhelming Stampede Grim Flowering Collective Unconscious Praetor's Counsel Sylvan Offering Beastmaster Ascension Marwyn, the Nurturer Dwynen, Gilt-Leaf Daen Arbor Elf Joraga Treespeaker Growing Rites of Itlimoc Flip Lifecrafter's Bestiary Fyndhorn Elves Yeva, Nature's Herald Copperhorn Scout Sylvan Ranger Regal Force Cultivator of Blades Skyshroud Poacher Steel Leaf Champion Boreal Druid Rhonas's Monument
1 month ago
Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest
Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity
My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.
Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.
5 months ago
Nice deck. +1. With the amount of creatures you're running have you thought about using Paradox Engine and Beast Whisperer. You could also use Thousand-Year Elixir to get this running faster, especially with Yeva as your commander. These combo so well to get you pretty much playing all your creatures in everyones turns. Also Skyshroud Poacher is such a powerful card in an elf deck. Feel free to have a look at mine Elf Rumble!!!. Would be cool to get some feedback too.
6 months ago
I love that card, but Skyshroud Poacher ended up being far too slow. Anything that takes seven or more mana and doesn't basically win on the spot in this deck got cut. Now he could work real well, but i just found him, at 4 mana with no elf benefits, a wasted play except very late game (when i have haste and extra mana) which is were this deck should never be if possible. This wants to win turn 3 - 5.
6 months ago
Suprised not to see any list really running Skyshroud Poacher. I can understand it being a Rebel makes things less synergistic but being able to put an elf into play from your Library for 3 is pretty solid for getting pieces of your combo.
7 months ago
I'd recommend Skyshroud Poacher, tutor every turn for 3 mana, and put it onto the battlefield? Why not?
7 months ago
McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)
For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.
Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.
I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.
A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.
I don't think he's played a token deck before, so I'd like another opinion on those cards as well.
Skyshroud Poacher occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%