Creature — Zombie Horror
When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Geralf's Mindcrusher Discussion
2 weeks ago
Oops I forgot about Scarab God itself when looking at the cards for synergy! Training Grounds makes sense now! Since you're looking at winning in more conventional ways, you should consider including Nighthowler, Geralf's Mindcrusher, and possibly Undead Alchemist (since all tokens from Scarab God are zombies, this may be a really cool addition). Maybe Avatar of Woe? To free up the space, I would take out Memory Erosion since it is slower than you'd think (I run a Phenax-led mill deck).
Overall, I think you could benefit from a few less Instants to allow for a few more creatures. While Scarab God can sort of create your army from nothing, small number of CMC 3-or-less creatures could hurt you early on. To fix that particular issue, maybe Jace's Phantasm and possibly Manic Scribe? That's more dependent on your group's meta though, like if there are folks running aggro decks or not.
Also, you've got Talisman of Dominance in there twice by accident.
2 weeks ago
It's not legendary, but Geralf's Mindcrusher would just be amazing with all his eyes
I'm totally gonna do this
1 month ago
Thank you so much for the suggestions Chopwood! I think the deck works a lot better now. First I took out most blue zombies like Geralf's Mindcrusher, Geralf's Masterpiece and Forgotten Creation to open up some space and lower the mana curve. I added zombies like Plague Belcher for value and 3 Sign in Blood for card advantage. I am working with a tight budget so the more expensive cards and planeswalkers will have to wait, but will swap them out in the future. The same goes for the lords like Death Baron and Lord of the Undead. I hadn't ever put much thought into the sideboard before cause I mostly just play casual with my friends, but I think its pretty functional now!
Thanks again for your help! keep on keeping on.
1 month ago
Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:
Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.
Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.
Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.
Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.
Somewhat interesting zombies:
Lifebane Zombie - Sideboard
Zombie Outlander - Sideboard
Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.
Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.
Fatal Push - Great removal.
1 month ago
You could consider these cards Jace, Memory Adept, Thought Scour, Pilfered Plans, Riddlekeeper, Sire of Stagnation, Geralf's Mindcrusher, Diluvian Primordial, Sepulchral Primordial, Soul Manipulation, Memory Plunder, and Spelltwine.
1 month ago
Thanks StackerMagician! That's a card I missed and definitely one to consider. I'm just not sure I have enough creatures that don't already have undying/persist synergies with Solemnity to make it worth the addition given it isn't tutorable with zur. I've also been considering Mikaeus, the Unhallowed, but unfortunately, the cards I really want him to give undying to (Zur the Enchanter, Aegis of the Gods, and Auramancer) are humans, so he's not as effective. Also does anyone have an opinion on adding Razaketh, the Foulblooded as an extra tutor/sac outlet for the Geralf's Messenger/Geralf's Mindcrusher combo? I'm thinking he's a bit expensive and the pay 2 life clause makes him not worth it, but if anyone has another opinion I'd love to hear it.
1 month ago
- First, needs sac outlets. Kitchen Finks needs to actually die and come back. Viscera Seer is the staple option because it doesn't cost you anything, or Yahenni, Undying Partisan, but that won't get any +1/+1 growth due to Solemnity. Otherwise you can try low cost ones like Spawning Pit or value ones like Vampiric Rites.
- Second, I had the idea of running Woodfall Primus to go ahead and blow up all non-land permanents. Otherwise, Geralf's Mindcrusher can mill all opponents, Murderous Redcap straight up pings opponents to death.
- Last, you probably want more control or ramp for the early game until you setup your combo win. Birds of Paradise, Deathrite Shaman, Path to Exile, Spell Snare, Condemn, Abrupt Decay, Fatal Push.
- Extra: I realise that this turns it into more combo than anything else, but Solemnity enables Undying/Persist to just come back all the time. If modern had Phyrexian Altar or Ashnod's Altar you'd have infinite mana with any undying or persist creature.
2 months ago
Hey thanks for commenting on my Reddit post.
After looking over your list, I actually found a few more WinCon combos that you don't have include. They may all be a little too costly, but here we go: