Curse of Misfortunes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Curse of Misfortunes

Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

Curse of Misfortunes Discussion

Kelvin-escesare on Curses **Primer**

7 hours ago

Hynx, Bitterheart Witch is a really bad Curse of Misfortunes :

  • Takes a whole extra mana/turn
  • You only get one enchantment. You could get Misfortunes but then it's two turns slower.
  • Generally requires a second card to destroy her since the opponent will just play around her
  • Countered by Path to Exile, Jace, Oko, and some graveyard hate, in addition to everything that stops enchantments

We're better off just playing Misfortunes and cards to search for it.

DrkNinja on Budget Oloro Politics

6 months ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

TheVectornaut on I Curse Upon You Sir

10 months ago

While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.

White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.

For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.

ZendikariWol on Xantcha, Sleeper Agent Punisher/Slow Burn

1 year ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

KarnsTechsupport on Curse of misfortunes and hexproof

1 year ago

If a player gained hexproof with Curse of Misfortunes already attached to them that wouldn't stop me from further attaching curses to them as it is not targeting them anymore right?

Sh1ftyL0ck3 on Return the slab~

1 year ago

You definitely need Bitterheart Witch in the deck if you want all the curses, for which I'd take out two Silence (the Curse of Exhaustion does the trick well enough).

Overwhelming Splendor would be really fun with Bitterheart Witch and Curse of Misfortunes. Curse of Death's Hold would be best to take out to make space for it.

If you play more multiplayer games with the deck, I'd suggest some of the Commander 2017 Curses, Curse of Opulence, Curse of Disturbance, and Curse of Vitality.

Neotrup on What happens when I gain ...

1 year ago

It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.

If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.

If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.

If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.

If you gain control of a Mind Control, you'll also get to take the enchanted creature, as long as there isn't a newer control changing effect (like that of Daring Thief) being applied to it.

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Curse of Misfortunes occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%