Curse of Misfortunes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Curse of Misfortunes

Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

Nymphrodell on Modern Curses

1 year ago

Replace the Bitterheart Witch with Curse of Misfortunes. Bitterheart is far too clunky. At best you get a one time version of Curse of Misfortunes if your opponent uses removal on it or attacks into it. That is best case, more likely you will have to kill it yourself, resulting in a 2+ turn 7 mana one off Curse of Misfortunes! I hope that makes sense. It's a common mistake made by curse deck designers, but it is definitely a mistake.

Since you are playing Exquisite Blood, you could consider Vito, Thorn of the Dusk Rose. This is a new infinite combo that causes your opponent to lose the game if they lose any life. It's not a curse strategy though, so I completely understand not including it.

lagotripha on help me improve my deck

2 years ago

Its such a shame that Curse of Misfortunes can't see the back side of that card.

II'd look at the dice factory archetype (Everflowing Chalice+Coretapper backed by a bunch of counters matter stuff) as the best chance of paying 7 mana and proliferating in modern, backed by some x cost control.

Its never been competitive, but I think its your best bet for 'pay 7 mana quick, then delay for 3 turns'.

Lock pieces to avoid dying might break any budget though.

Secondary option is defender tribal tools - combo lines with their incredible ramp makes it unlikely this'll be the wincon that goes off, but you could do it.

I gave a little thought to animating sinner's to get counters onto it via ozolith, but can't think of anything that'll stick reliably - Starfield of Nyx isn't enough on its own.

Dennick + Secrets of the Dead might make for a nice U/W 'graveyard spells' control list with Think Twice and whatnot, but once again, stalling to 7 mana is hard.

multimedia on Tainted soil

3 years ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

Kelvin-escesare on Curses **Primer**

4 years ago

Hynx, Bitterheart Witch is a really bad Curse of Misfortunes:

  • Takes a whole extra mana/turn
  • You only get one enchantment. You could get Misfortunes but then it's two turns slower.
  • Generally requires a second card to destroy her since the opponent will just play around her
  • Countered by Path to Exile, Jace, Oko, and some graveyard hate, in addition to everything that stops enchantments

We're better off just playing Misfortunes and cards to search for it.

DrkNinja on Budget Oloro Politics

5 years ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

TheVectornaut on I Curse Upon You Sir

5 years ago

While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.

White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.

For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.

ZendikariWol on Xantcha, Sleeper Agent Punisher/Slow Burn

5 years ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

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