Curse of Misfortunes

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Curse of Misfortunes

Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

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Curse of Misfortunes Discussion

ZendikariWol on Xantcha, Sleeper Agent Oppression/Slow Burn

5 days ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

KarnsTechsupport on Curse of misfortunes and hexproof

3 weeks ago

If a player gained hexproof with Curse of Misfortunes already attached to them that wouldn't stop me from further attaching curses to them as it is not targeting them anymore right?

Sh1ftyL0ck3 on Return the slab~

1 month ago

You definitely need Bitterheart Witch in the deck if you want all the curses, for which I'd take out two Silence (the Curse of Exhaustion does the trick well enough).

Overwhelming Splendor would be really fun with Bitterheart Witch and Curse of Misfortunes. Curse of Death's Hold would be best to take out to make space for it.

If you play more multiplayer games with the deck, I'd suggest some of the Commander 2017 Curses, Curse of Opulence, Curse of Disturbance, and Curse of Vitality.

Neotrup on What happens when I gain ...

3 months ago

It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.

If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.

If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.

If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.

If you gain control of a Mind Control, you'll also get to take the enchanted creature, as long as there isn't a newer control changing effect (like that of Daring Thief) being applied to it.

cdkime on Esper Curse Control

5 months ago

You could probably stand to cut 2-4 lands--you have a bit too many as-is. Since you have some card draw, you will be pretty safe with 20 lands.

Since you are running white, you should also be running Path to Exile--easily the best removal spell in the format. This could replace your Fatal Pushes, as well as some of your lands.

For a hypothetical, non-budget version, Jace, the Mind Sculptor would be a great card. If you draw a curse, you can use his 0 ability to put it back into your library, allowing it to be found with Curse of Misfortunes.

Finally, you should probably add some other way to win. Putting all your eggs in one basket is problematic--you never know if your opponent can easily answer your primary battleplan. Delver of Secrets  Flip and Thing in the Ice  Flip would be solid cards, considering the number of instants and sorceries you are running. Delver quickly transforms and provides early, evasive pressure on your opponent. Thing clears their board, clearing the way for you to sweep.

Scion_of_Darkness on Curse you

5 months ago

You don't have a Blue mana producing land to cast Curse of Echoes. Its a dead draw in your hand if your only way of playing it is Curse of Misfortunes or Bitterheart Witch. I would recommend removing that Curse and adding one more Bitterheart Witch, or adding some Blue land.

ZendikariWol on Daxos is Okay

6 months ago

Well since Daxos' tokens are GIGANTIC, Lightmine Field could be pretty awesome. Since this deck seems relatively casual, Overwhelming Splendor may also make the cut. If your opponent is playing mono-red or mono-black or red-black it just destroys their game. If you wanna go even further into spite mode, making it a curse deck with Curse of Misfortunes.

Scion_of_Darkness on Heartless Splendor

7 months ago

First Curse you should drop on someone is Curse of Misfortunes. That'll grab the rest of your Curses each turn. Also, Sidisi, Undead Vizier tutors a Curse and you can exploit Bitterheart Witch and double down with one in play and one in your hand. Good job on combining Overwhelming Splendor and Curse of Death's Hold. I have a similar deck. Maybe Curse of Exhaustion?

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