|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
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Curse of Misfortunes
Enchantment — Aura Curse
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
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Curse of Misfortunes Discussion
3 weeks ago
1 month ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
5 months ago
I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.
Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch Flip, though not a curse, turns into a pretty decent one.
Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.
Thank you for your time, and for brewing this deliciously diabolical deck.
6 months ago
If a player gained hexproof with Curse of Misfortunes already attached to them that wouldn't stop me from further attaching curses to them as it is not targeting them anymore right?
6 months ago
8 months ago
It's worth noting that some auras, including curses, will reference both "you" (the person who controls the aura) and the enchanted creature/player.
If you gain control of a Curse of Misfortunes attached to you, at the beginning of your upkeep you will have the option to search your library for a new curse to attach to yourself, but you likely won't want to.
If you gain control of a Curiosity, you will get to draw a card whenever the enchanted creature deals damage to one of your opponents, but not if it hits you.
If you gain control of a Firebreathing, you will be the one who get's to pay mana to give the enchanted creature +1/+0, if you so desire.
10 months ago
You could probably stand to cut 2-4 lands--you have a bit too many as-is. Since you have some card draw, you will be pretty safe with 20 lands.
For a hypothetical, non-budget version, Jace, the Mind Sculptor would be a great card. If you draw a curse, you can use his 0 ability to put it back into your library, allowing it to be found with Curse of Misfortunes.
Finally, you should probably add some other way to win. Putting all your eggs in one basket is problematic--you never know if your opponent can easily answer your primary battleplan. Delver of Secrets Flip and Thing in the Ice Flip would be solid cards, considering the number of instants and sorceries you are running. Delver quickly transforms and provides early, evasive pressure on your opponent. Thing clears their board, clearing the way for you to sweep.
11 months ago
You don't have a Blue mana producing land to cast Curse of Echoes. Its a dead draw in your hand if your only way of playing it is Curse of Misfortunes or Bitterheart Witch. I would recommend removing that Curse and adding one more Bitterheart Witch, or adding some Blue land.