Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Price & Acquistion Set Price Alerts
Vile Rebirth Discussion
6 days ago
I like the addition of Gurmag Angler, and the additional discard, my only issue is that (from my own experience) it can be hard to keep enough zombies in play to trigger ranks ... let alone +/- 12 zombies in the deck.
Binding Mummy has potential, but i can see why you removed it, needs more instant speed zombies to really be a "control" card (like Necromancer's Stockpile/Vile Rebirth/Relentless Dead/Zombie Infestation etc) and those cards probably arnt worth it.
do you have plans for a sideboard yet? Stony Silence is solid against tron/affinity/lantern, Surgical Extraction/Extirpate is almost required against some decks (especially if your helping them discard)
6 days ago
Thanks for the reply, I will try to add a bit more to the discussion. Firstly, you don't need to worry about getting revolt off of Fatal Push, the card still hits countless threats in modern, most notably things like Tarmogoyf and Goblin Guide. I'd suggest moving up to a playset, and relying on your wider-reaching kill spell Mortify lategame. I also understand that you want to keep a budget, so I won't suggest Marsh Flats, but that is a pretty efficient card that synergizes well with Fatal Push. Go for the Throat and Doom Blade are also options for slightly more expensive removal. I hadn't considered that Path to Exile disables Vile Rebirth. I'd still suggest 2-3 in the sideboard for Kitchen Finks and Voice of Resurgence. As for Gurmag Angler, perhaps cutting Dark Salvation or Dash Hopes would make room. I feel like you are getting enough zombies from Endless Ranks of the Dead after setting up with Wayward Servants, Tidehollow Scullers, and a Gurmag Angler, and Dash Hopes is probably beaten out by Mana Tithe as you will be taking a risk by giving your opponent choice (They will always pick the life loss when they are playing a spell that could win them the game, and always the counter when they just need to survive the turn. Overall, it can't function as a finisher or an effective safeguard lategame, so I'd suggest cutting at least 2). Thanks for response.
6 days ago
Thank you for your suggestions! I don't think I'll use Path to Exile because the more creatures I exile, the less creatures there are for Vile Rebirth (if I even keep it) and Necromancer's Covenant. The deck could use more removal and hand attack, I agree. I've been looking for ways to improve those aspects of the deck. I would add Thoughtseize but they're just too expensive for me.
It could just be me, but I have a hard time seeing how I would proc Revolt on Fatal Push. That (and it's cost) is a deterrent for me. For now, I'll fit them in. I'll also try to fit in Gurmag Angler, but I'm not sure what I would remove for it.
6 days ago
For the most part, you correct in saying that it can only prevent enemy creatures from blocking. It can, however, stop them from attacking if I drop Zombies on the opponent's turn, a la Vile Rebirth. Regardless, it's main use in this deck is to completely (or at least mostly) tap out an opponent's creature base once Endless Ranks of the Dead and Anointed Procession do their thing. So, in a sense, there is control in it.
I could perhaps look for more ways to get Zombies out on my turn. I'll look and see what options are available.
If the whole "tapping creatures" thing just doesn't end up working out, then I'll find something that works better.
1 week ago
Keep in mind that Curse of Shallow Graves is not Modern-legal.
It seems like you want this deck to be rather aggressive. I would at the least suggest Vile Rebirth and Moan of the Unhallowed (Gisa's Bidding works similarly) to get your army started early. Having Army of the Damned as a 4-of is not a good idea, as you may flood your opening hand with them. Having it at a 2 or 3-of and having lower-CMC cards that generate tokens would be helpful.
There's a bit of a contradiction going on in your creature base. You want to have Zombies in the graveyard to cast Skaab Goliath and boost Diregraf Colossus, and yet your creatures hold several incentives for the opponent to NOT kill or block them, or they can't be blocked at all (I am looking specifically at Vedalken Ghoul and Rancid Rats here, and I can never talk smack about Diregraf Captain because I love it too much). If you want to set up Goliath/Colossus, you may want to find different creatures or get some cards that send your own cards to the graveyard (the latter can be rather expensive, though).
Hope this helps!
1 week ago
I originally did have Binding Mummy and Tidehollow Sculler in this deck, and then I removed them. Then I want them again, then I don't, then I do, etc.. I think I'll re-add them. Vile Rebirth is also a good option.
The reason I use Despise is because I'm trying to limit any expensive cards to things I already have (i.e. Urborg, Tomb of Yawgmoth). I've also been considering Plague Belcher. I might end up using those.
Thank you for your suggestions!
1 week ago
not sure id consider this "control" more of a slow midrange deck.
also while the zombie lords are useful, Plague Belcher may be a better fit here (modern is good at mass removal) or Death Baron to make your zombies to attack into/block.
3 weeks ago
You could use Cryptbreaker to get cards in the graveyard if needed and help add some draw. you could also use Diregraf Colossus to add to the token production. instead of using Vile Rebirth you should use Shamble Back just to add a little more life.