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Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Cool, you've definitely got some more muscle in there. But, while Liliana's Reaver works great in a zombie deck like this, it's a bit too slow, so I'd have two in there, tops. I disagree with BattleWalrus on the Lifebane Zombies, in a low-power creature-heavy deck like this, you really need all the evasion you can get, even if it is just a "it might have evasion". Also one of your heaviest hitters, so weigh your options carefully.
As an alternative to Diregraf Ghoul, have a look at Vile Rebirth . It may not look like much, but it is, in effect, a 2/2 Zombie with Flash for just one mana. The condition is that there is a corpse in a graveyard, which doesn't sound too hard to achieve.
Also, I never realized the Slitherhead is also a Zombie. Huh.
I second that you should add Xathrid Necromancer , probably as a four of.
16 lands really isn't enough to reliably hit an early Purphoros, God of the Forge . You should probably have around 21 or 22.
Nice idea! +1
I posted this a few days ago, but no one had anything to say. Me and my buddy Chancesawtelle want to make a deck around Army of the Damned to use at FNM. our LGS is not super competitive, we have a couple challenged guys and a bunch of kids that play there. but there are also some good player. We just want it to be an interesting deck.
What other colors would you suggest to run with black? whats the quickest way we could cheat out Army of the Damned ? The goal is like turn 3/4, coupled with things like Cemetery Reaper and Gravecrawler , Vile Rebirth maybe? What do you guys think? PLEASE leave me some suggestions. Ive never thrown down with someone to make a deck before, this will be my 1st group project.
I don't know how budget this deck is, but here's what you should change to make it really competitive:
-4 Vile Rebirth +4 Altar's Reap (fits in well with the theme, and trust me the card draw is more useful than the 2/2 mid game when it's no longer relevant. You can also play Altar's Reap in response to something or at an end step as it's an instant!)
-4 Blade of the Bloodchief +4 Lashwrithe . Considering you have no vampires, Blade of the Bloodchief will just put a big target on whatever it is equipped to. Plus Lashwrithe is a creature you can sac, then it boosts your guys! If you decide to go with Nether Traitor , when equipped it's a 5/5 unblockable creature. Minimum.
-4 Launch Party -2 Go for the Throat +1 Bile Blight +3 Tragic Slip +2 Dismember . You need to vary up your removal, and you need to understand that Launch Party is a common for a reason. Not only do you lose two cards for one, it costs four mana. Bile Blight is awesome against spam tokens. Tragic Slip works in line with the amount of death in your deck and hits aggro well. Dismember gets around indestructible/kills gods/etc.
One more optional change, but of course a costly one is, -2 Demonlord of Ashmouth +1 Batterskull +1 Hero's Downfall . Now I know this is a $30 exchange, but these cards will help this deck a LOT. Taking out planeswalkers and the lifegain are pretty huge tools.
Made some changes based on the recommendations above, also looked to make room for some flicker effects. Building on that, I'm currently looking to make room for Archaeomancer , Sedraxis Alchemist , and Stronghold Assassin . Ideally, I'd like to fit in Captain of the Mists and Ghostly Touch as well. There's enough tap / ETB effects in the deck that I think they'd add some depth. Not sure what to take out, though. Weakest links at this point are Maalfeld Twins , Terrus Wurm , and Vile Rebirth , I think, but all three have utility (Maalfeld synergizes well with Vela, is also fun, TW is an effective beater and buffer, and VR allows for selective exile). Getting hard to make cuts. I could shave the mana base a little, I think, but I don't want to get starved in play.
Hey! I decided to take you up on your best-of-7 challenge with my infect deck:
Game 1: I chose to play after winning the die roll. Your deck mulliganed to 6 from a 1-lander. Unfortunately, your creatures kept me from attacking profitably and eventually Geralf's Messenger and Kalastria Highborn drained me to 0. 0-1
My sideboarding: Dismember seems to be fairly poor here, what with the Geralf's Messenger s and such. Spell Pierce and Spellskite should come in to deal with removal. Out go the Mutagenic Growth , Giant Growth and 1 Might of Old Krosa .
Your sideboarding: Countering pump spells with Dash Hopes sounds good. Vile Rebirth for more blockers for his guys sounds good. I'll take out the Vampire Hexmage s and the Sign in Blood s as the creature doesn't do much and I don't really need the card draw against this deck.
Game 3: I mulligan to 6, you keep 7, you on the play because you lost. Spellskite and Apostle's Blessing come through for me, as despite double Dismember my Inkmoth Nexus is able to beat you down with 10 poison in a single turn. 2-1
Game 4: Both of us keep 7, you on the play because you lost. Your removal just keeps getting my guys here, as three Doom Blade s stifle any way I had to win. 2-2
Game 5: We both keep 7, with me on the play. I had two Apostle's Blessing in my hand, and they allowed me to power past removal to win on turn 4 with two Noble Hierarch s pumping up my Ichorclaw Myr along with a Might of Old Krosa to seal the deal. 3-2
Game 6: You keep 7 while I keep 6 and you're on the play. It gets pretty grindy, as you continue to kill my creatures and Dash Hopes gets my lethal Vines of Vastwood when I'm at exactly five life. Game 7! 3-3
Game 7: We both keep 7, me on the play. You keep two lands with 2 Thoughtseize , and strip me of Spell Pierce and Vines of Vastwood . However, not drawing a third land allows me to bash with Glistener Elf into an empty board with 2 Noble Hierarch until you succumb to the infection. 4-3
Excellent games, your deck is much more potent than I expected it to be. I hope I did your deck justice with sideboarding and gameplay.
The previous commenter ninja'd me with suggestions. I highly support the three comments he made regarding your deck.
Firstly, Endless Ranks of the Dead just puts zombies straight onto the battlefield, not cast them, so mana cost doesn't matter. This applies to all creature tokens. Secondly, like nayaftw said, in Magic, usually if something decreases a value below 0, you treat it as if it's 0. Thirdly, "Zombie spells you play cost 1 less to play" only examines the creature subtypes of spells when you put them on the stack. Spells like Grave Titan , Vile Rebirth and Endless Ranks of the Dead don't have the Zombie subtype, so they'll be not considered as a Zombie spell, regardless of whether their abilities interacts with Zombies or not. Note that this cost reduction only affects colorless mana in the mana cost, so cards like Diregraf Ghoul won't receive a cost reduction at all for example.
|Avg. draft pick||9.71|
|Avg. cube pick||12.90|
|Commander / EDH||Legal|