Vile Rebirth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
Magic 2013 (M13) Common

Combos Browse all

Tokens

Vile Rebirth

Instant

Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Vile Rebirth Discussion

Itakiki on Valengeta

1 month ago

Aha! It seems as though we are on almost the exact same page. I love Gravecrawler. I picked up a playset a few years ago when they were 2.50 each. I don't think I saw Quest for the Gravelord mentioned but I love that card especially paired with Spark Harvest I really REALLY like Grave Pact and Ghoulcaller's Chant . But have trouble thinking of how to get them in my deck. Same thing with Aether Vial . I think Relentless Dead is a bit slow but I see its uses for more important creatures. I just feel like you're gonna mess up your own tempo with it. Aether Vile, grave pact, and ghoulcallers chant. I do want those in my deck. Hard to figure out how. Possible side board options. I also quite like Vile Rebirth nice little combat trick for a surprise blocker. Straight up another 2/2 body and can also interrupt someone's grave shenanigans. Although it's not a super powerful card and would likely be better replaced worth something else. Thanks for getting back to me though it means a lot! Best of luck

triproberts12 on Mono black Korlash

7 months ago

I would shy away from Smallpox , since it deprives you of a Swamp. I would go for Syphon Mind , instead. I've never been unhappy to draw it.

For the zombie theme, Grave Crawler will also be better for you in this deck than Reassembling Skeleton . You could also include Cover of Darkness and Kindred Dominance . Undead Warchief will help you recast your commander when he is inevitably removed, and powers up your deck, to boot.

As for other removal, Something like Festergloom is going to be low-impact, so you'd be better off running Decree of Pain . Hero's Downfall is an easy upgrade to Murder , and Bojuka Bog and Nihil Spellbomb are easily better than Tormod's Crypt and Vile Rebirth . Gate to Phyrexia is a good card to include in mono-black, especially with the ability to churn out 2/2 zombies.

As for lands, I'm sure you've already considered it, but you've still got room in the budget for Cabal Coffers . It's never going to be a bad investment with the growing popularity of Commander. I would also go for Shizo, Death's Storehouse . It will be better than Rogue's Passage . You should seriously consider how many non-swamps you want, too, with your commander. What do you have that is going to draw you over seven cards to make use of Reliquary Tower ? Temple of the False God is awful. If you have an opening hand of two swamps and Temple, what do you do if you don't draw a third land? Also, if you're running tutors for your Cabal Stronghold , as often as not, you're going to lose that extra mana by having one less swamp out, anyway. Evolving Wilds and Terramorphic Expanse aren't doing you any favors. The deck thinning is negligible in a 99-card deck, and your commander has built-in flood protection.

hungry000 on Suicide is occasionally the answer

9 months ago

Spinning Darkness seems ok, I'll try it out sometime.

Yeah, I've seen Gurmag Angler take over games in Delver decks before. I'll test it when I have time.

Oh idk why I have the 1 Vile Rebirth either, but the thing I was worried about with main deck Bojuka Bogs is that with the Piranha Marshes there'll be too many taplands. I was considering playing Sunscorched Desert in place of Piranha Marsh to make room for 2 Bojuka Bogs in the main, but with all the BB cards I might end up with some color problems if I play all four... Now that I think about it, playing 2 Sunscorched Desert, 2 Piranha Marsh, and 2 Bojuka Bog might work out, what do you think?

I've been trying to find an excuse to put Dash Hopes in somewhere but I can't really seem to find one since it isn't a surefire way to increase my chances of winning certain matchups like Duress is. What would it be good against? And while we're talking about sb cards, do you think the Supernatural Staminas in the sideboard are worth playing over something like Soul Reap or Dash Hopes? Thanks for the help!

Kurush on Jace's Groundhog Day

9 months ago

I was thinking about the concept and got to the conclusion that Jace's Phantasm will most likely work in tempo deck, since phantasm costs . I don't see it as much as card for control deck because when is your control online you might play better threats.

Tempo deck is about denying your opponent resources and Soaring Show-Off does the opposite in form of cards (even in the best scenario when you could chose which card your opponent will not have) is not worth it, you just gave him 1 card. But if you want to play the deck as pure control, then it is probably playable since you can control well enough what is in your opponents hand.

Another way how to make discard more viable is Wight of Precinct Six since the more stuff ends up in bin the bigger (likely) this become and you can play it in control.

Previously I used Shriekgeist but now I think that Mind Sculpt might be better because it is more effective even if it is by your words more "boring". I build a mono blue deck for this simply because 1 color works better for tempo: Mono Phantast.

Sage's Row Denizen: I would switch/combine with Ink Dissolver and played it as aggro (a lot of creatures) and build on the wizard/merfolk tribe. Not sure how it will perform since you would not control the game much and mill takes a lot of time to work.

About Vile Rebirth and Beckon Apparition it might work in deck build around Thoughtpicker Witch. The trick is that you control the top of opponent's library. I tried it before and it didn't work but maybe there is a way how to make it work. Also I would include Shamble Back since it does the same as Vile Rebirth but for the loss of instant speed you gain 2 life.

Hope we get to some spicy deck.

Gattison on Jace's Groundhog Day

10 months ago

Kurush: Thanks for taking the time to comment, and to start: Yes, I agree with you, on both accounts. I didn't have the space left to give this deck the "Jank" label also. =P

Secondly: Yeah, I'd totally be interested in collaborating! Two heads are better than one, as they say. =)

I've done some playing with this deck and Selhoff Occultist was a tragic underperformer. It was a weird idea that I should have known better to try, but, eh. Weird ideas are what I do. I've been considering multiple options as a replacement, such as:

  • Switching over to Shriekgeist in that slot, like you did.
  • Trying Soaring Show-Off (which I mentioned to you on your deck because I think group-hug-draw alleviates the sting of getting milled a bit--people like drawing cards).
  • Something unique-ish, like adding Sage's Row Denizen and either the Show-Off or Merrow Witsniper and using Ghostly Flicker or Peel from Reality instead of normal Unsummon effects to re-trigger the Denizen... but that may be a whole new deck idea entirely.
  • Or, hell, I could just put Mind Sculpt in there and almost guarantee the Phantasm gets activated, but that's so boring.

As far as Vile Rebirth and Beckon Apparition, you're right again. And again, I'll use just "creativity" as an excuse, lol. They are cool cards, and I still think they could be built-around, but this probably isn't the place for supporting that experiment also. =(

Anyway, I've checked out your decks, and I'm definitely going to borrow some of your card choices. I still want to add Soaring Show-Off though. =P =D

Let me know what you think about my ideas for replacements. =) Meanwhile I'll pick something and give it a few plays soon. Let you know how it went.

Kurush on Jace's Groundhog Day

10 months ago

Hello, I like your idea, but in my opinion you are wrong about certain cards:

  • Selhoff Occultist is not as powerful as it might seems. For the first time it might work, simply because your opponent doesn't know that you have it, but when he does he will save his removal for that. Also for every creature that dies your opponent puts only 1 card into graveyard. If you exchange creatures it is two, if your opponent is playing affinity for example at least half of his deck is 4/4 or greater and you have nothing to kill it with (and remember, that phantasm is still not at this moment most likely 5/5). Also exchanging creature tokens isn't gonna work, since this creatures of yours are technicly cards, so you exchange cards for cards, not efficient. Also you play card that runs on killing and yet you have no removal spells in you deck, only bounces. All and all Selhoff Occultist is not going to be soo effective.
  • Vile Rebirth and Beckon Apparition are not so good to be main decked or at least not in this numbers. I think they might make great cards for sideboard against graveyard shenanigans.

If you are opened to cooperation to make better deck, here is my take on that concept infuenced by your discards mechanic Jace's discard.

Austin_Smith_of_Cards on Zoombies

1 year ago

Gary should be in your main instead of Sovereign's Bite. It's going to be better 99% of the time.

I also recommend Vile Rebirth over Shamble Back. Instant speed is more powerful than 2 life imho, so you can counter reanimation and/or make a surprise blocker.

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