Vile Rebirth

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 Common
Magic 2013 Common

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Tokens

Vile Rebirth

Instant

Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

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Vile Rebirth Discussion

ItsDreamyWeather on The Flickering

5 hours ago

Panharmonicon

"This card doubles your ETB triggers and if you have two it quadruples it."

I believe that with two copies in play, ETB abilities are only triple, not quadruple. In my experience, bonuses like this are additive, not multiplicative.

I.E. Parallel Lives gets triggered by Vile Rebirth, you get two zombie tokens. Two copies of Parallel Lives trigger separately as the Rebirth resolve, resulting in three total zombie tokens. Four copies of Parallel Lives and four copies of Anointed Procession would only create nine total zombies from casting a single Vile Rebirth.

Hope this helps.

bushido_man96 on Sidisi and the Milling Brood

1 month ago

Ok, lots of cards there. I think for milling creatures, you should go with Hermit Druid, Undercity Informer, and Gisa and Geralf. Altar of Dementia should go in, too.

For recursion like Oversold Cemetery, Meren of Clan Nel Toth will be great. Palace Siege is another good option. Also, Eternal Witness and Regrowth. I don't think Reclaim and Vile Rebirth do enough in here. I see why you have Repopulate, Death Denied, and Gravepurge, but not sure there aren't better cards to go with, like maybe Haunted Crossroads.

I think I'd get rid of cards like Cremate and Dark Dabbling. If you have them there mostly for the cantrip, better card draw engines like Necropotence, Phyrexian Arena, and Rhystic Study will serve you better. Sylvan Library would be better for card draw early on. Also, it goes along with the library manipulation I mentioned earlier with cards like Mirri's Guile, Soothsaying, and Sensei's Divining Top.

Rooftop Storm + Altar of Dementia + Gravecrawler give you an infinite win combo if you can get the pieces set and go off. I always like to have some combo like this in a deck if I can work it it. Fatestitcher is a great Zombie to have, too. Intruder Alarm might also provide some combo potential.

To help your mana base out, consider adding lands like City of Brass, Reflecting Pool, and Command Tower, along with Commander's Sphere to smooth the colors you need.

Shambling Ghoul, Slitherhead, and Winged Coatl don't seem to fit with what you want do here, and I think those could be replaced.

I'm not sure the infect theme would fit in with what you want to do here, but that's up to you to decide. I hope this helps some.

vashaclarens on The Black Plague

2 months ago

With only 3 blue mana symbols in your entire deck, you're better off finding something else that can fulfill a similar purpose using black mana. I would recommend some Zombie Anthems like Cemetery Reaper, Death Baron, Lord of the Accursed, or big zombies like Diregraf Colossus. Vile Rebirth and Shamble Back are good ways to get creatures out cheap, because right now you only have 3 creatures below 3 CMC.

lemons452922 on zombie power

3 months ago

I don't know how competitive/expensive you want to get, but whenever I see a tribal deck, I think Cavern of Souls and Aether Vial are good choices. Other notables, (depending on what rout you want to go):

Vile Rebirth: Instant speed dudes just seems good. Plus it can interrupt graveyard interaction with creatures.

Blood Scrivener if you feel like you're top decking a little too much

Lord of the Undead for recursion

Geralf's Messenger for annoyance

Diregraf Ghoul for aggro

Urborg, Tomb of Yawgmoth to ensure you have that black mana (especially if you go with Geralf's)

Fetches/Shocks(?) to thin out the deck

All in all, seems like it could be annoying!

Izu_Korasu on W/B Zombie Control

3 months ago

I like the addition of Gurmag Angler, and the additional discard, my only issue is that (from my own experience) it can be hard to keep enough zombies in play to trigger ranks ... let alone +/- 12 zombies in the deck.

while its probably to discard focused for the deck, Waste Not could be interesting here, especially with Miasmic Mummy(akh)/Rotting Rats but I'm probably getting off track.....

Binding Mummy has potential, but i can see why you removed it, needs more instant speed zombies to really be a "control" card (like Necromancer's Stockpile/Vile Rebirth/Relentless Dead/Zombie Infestation etc) and those cards probably arnt worth it.

do you have plans for a sideboard yet? Stony Silence is solid against tron/affinity/lantern, Surgical Extraction/Extirpate is almost required against some decks (especially if your helping them discard)

BlueRingedSnail on W/B Zombie Control

3 months ago

Thanks for the reply, I will try to add a bit more to the discussion. Firstly, you don't need to worry about getting revolt off of Fatal Push, the card still hits countless threats in modern, most notably things like Tarmogoyf and Goblin Guide. I'd suggest moving up to a playset, and relying on your wider-reaching kill spell Mortify lategame. I also understand that you want to keep a budget, so I won't suggest Marsh Flats, but that is a pretty efficient card that synergizes well with Fatal Push. Go for the Throat and Doom Blade are also options for slightly more expensive removal. I hadn't considered that Path to Exile disables Vile Rebirth. I'd still suggest 2-3 in the sideboard for Kitchen Finks and Voice of Resurgence. As for Gurmag Angler, perhaps cutting Dark Salvation or Dash Hopes would make room. I feel like you are getting enough zombies from Endless Ranks of the Dead after setting up with Wayward Servants, Tidehollow Scullers, and a Gurmag Angler, and Dash Hopes is probably beaten out by Mana Tithe as you will be taking a risk by giving your opponent choice (They will always pick the life loss when they are playing a spell that could win them the game, and always the counter when they just need to survive the turn. Overall, it can't function as a finisher or an effective safeguard lategame, so I'd suggest cutting at least 2). Thanks for response.

JararoNatsu on W/B Zombie Control

4 months ago

BlueRingedSnail,

Thank you for your suggestions! I don't think I'll use Path to Exile because the more creatures I exile, the less creatures there are for Vile Rebirth (if I even keep it) and Necromancer's Covenant. The deck could use more removal and hand attack, I agree. I've been looking for ways to improve those aspects of the deck. I would add Thoughtseize but they're just too expensive for me.

It could just be me, but I have a hard time seeing how I would proc Revolt on Fatal Push. That (and it's cost) is a deterrent for me. For now, I'll fit them in. I'll also try to fit in Gurmag Angler, but I'm not sure what I would remove for it.

JararoNatsu on W/B Zombie Control

4 months ago

InfuriatedBrute,

For the most part, you correct in saying that it can only prevent enemy creatures from blocking. It can, however, stop them from attacking if I drop Zombies on the opponent's turn, a la Vile Rebirth. Regardless, it's main use in this deck is to completely (or at least mostly) tap out an opponent's creature base once Endless Ranks of the Dead and Anointed Procession do their thing. So, in a sense, there is control in it.

I could perhaps look for more ways to get Zombies out on my turn. I'll look and see what options are available.

If the whole "tapping creatures" thing just doesn't end up working out, then I'll find something that works better.

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