Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
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Vile Rebirth Discussion
2 weeks ago
1 month ago
Rats show your problems I think:
True: you can only have upto 4x copies of a card in your deck (a Playset), unless otherwise stated: Relentless Rats.
True: But you can have 4x of Pack Rat and make as many tokens as you want.
As for what a Token is:
True: I think you asked "they aren't cards per say". They are WHATEVER you choose it to be. A penny? I depends on how it was put there that counts. They are what was told to be put into play. A Copy of a card, or just a 2/2 Black Zombie Token from Vile Rebirth say. And you can have as many tokens as you want... another example: 2x Hornet Queen possibly means 8x 1/1 deathtouch hornets OTB and 2x hornet queens also.
as for something like Portal/Godsend... you CREATE a token that is a COPY of the Exiled Card, say a penny. The word "Legendary" is copied too. you just got lazy and didn't write it on the penny!
Same out come will happen when Hard-Casting a card. If you Equip Godsend to your 1st Rat on the battlefield, say, and play a 2nd Godsend OTB to your side, choose one and the other is sent to the Graveyard. (I think keep the Equip'ed one in this case).
But Legendary rules were changed and you AND YOUR opponent can both now have, Say a Godsend, on BOTH sides of the field.
As for planeswalkers; same as Legendary rules; two on your side and keep only one, of your choice. BUT, Chandra, Pyrogenius is the same as Chandra, Pyromaster ... Legendary or Planeswalker on the middle line of Card Identification..... Planeswalker - Chandra... they both cannot be on the Battlefield at the same time, Or the "Legendary Rule" applies...
hopefully that helps. cheers
Excile2127 on IDK
1 month ago
Hello! I love tribal decks, and have a few suggestions for you, take them as you wish:
1) Get more lands ASAP. The standard amount of lands a 60 card deck should have is 24, but mainly it depends on the average CMC (Converted mana cost) of your cards. I recommend 22-24 for this deck as you are using Dark Ritual. Also, try to stay at 60 cards as it keeps your deck efficient.
2) Use Gatherer. Gatherer is a website that allows you to look up cards based on whatever search parameters you put in, and simply taking a peak at a search for Zombies will help you plan out your deck better.
4) Get rid of Ghoulcaller's Chant, Vile Rebirth, and Diabolic Tutor. These cards aren't needed for your deck, and their are much better cards out there. I recommend getting removal like Doom Blade, Infest. Geth's Verdict, etc. Also, Black has great card draw like Sign in Blood or Phyrexian Arena. Lastly, look into Death Cloud for fun shenanigans.
That's all I can think of for the moment, good luck!
1 month ago
2 months ago
or maybe a Wight of Precinct Six? again something to do with the Discards?
Seeing this is "Your" take on the Rack... what about adding in Blue and the Mill??? and Alt-Win-Con's
Jace's Phantasm might work along with the Wight's if you liked them???
Quicken might work with all the sorceries you have (20 of them)?
Just thought's good luck...
3 months ago
How do you feel about these changes, EagleBagel? Would these bring more balance and ability to the deck?
3 months ago
3 months ago
you need consistancy. there are too many 2 ofs. also you 5+ costed cards, which is extremely slow in modern. the only decks that play 3+ 5 drops (or higher) are usually control decks. you seem to want to be a midrange deck more than anything.
lets take it step by step and see what we can do.
from the top Grave Betrayal. betrayal is a great card. once you play it, Tragic Slip becomes a permanent Confiscate with a +1/+1. the only problem? its 7 mana. you will never survive long enough to play this card. especially not if you have to spend your entire turn to do it (which at 7 mana i can't imagine you wouldn't be). this card should be replaced with a card that you might be able to cast in an average game.
let us descend to the 6 drops. Rooftop Storm isn't the same as betrayal. this one you can play and also follow up with all the zombies in your hand. which sounds pretty awesome at first. but remember. this is a 6 drop. in what scenarios would you still have a large number of zombies in your hand to cast after this hits the field? if you only have 1 or 2, why wouldn't you just play them instead? basically this card sounds good, but isn't really necessary for anything.
Noosegraf Mob is the next 6 drop. 6 mana 5/5 isnt super great, but it can turn into 6 mana 5 2/2s which is actually pretty decent. the only problem is that when it hits the field your opponent is going to cast Terminate/Path to Exile/Maelstrom Pulse/etc and you are left with a regular 2/2 for 6 mana. not a lot of value. especially when you should really be killing people on turn 6 or so. if you waste your entire turn casting this and it resolves, your opponent may not even have to remove it, they might be able to swing for lethal still since you only played 1 blocker. basically you might want to have something that comes down sooner and therefore will be more relevant.
and now we move to the 5 drops. lets start with the Conjurer's Closet. what are you trying to flicker? the mob? the colossus? i mean you don't really have any great targets for this and its basically a 5 mana blank card when you don't have any good flicker targets.
Dictate of Erebos: you don't have a lot of creatures right now. you have 14 creature cards and 3 non creatures that make tokens. you also have 6 creatures that make more creatures but 2 of them are 6 drops and 2 of them require dealing damage to a player so i don't really see them being a consistent way to create creatures. so for this card to be useful you need to have more creatures than your opponent or bet that your opponent has no creatures they are willing to sacrifice to kill you creatures.
Vengeful Pharaoh: i mean this card needs to go to your graveyard consistently to be useful. but since you only have 2 discard outlets and 2 mill options i wouldn't really advise this.
this has taken me a lot longer than expected for several reasons so i'm going to start start making these descriptions shorter and if you need clarification just post a reply at my name and ill get back to you.
Liliana's Reaver: it's nice but it requires you to actually hit the opponent for it to actually work out for you. otherwise its just a 4/3 for 4 which isn't all that impressive.
Ultimate Price: good choice. should be at 4.
Vile Rebirth you don't have that many creatures. make sure you have a good way to consistently get creatures in the grave so that this card is usable. dont forget it directly effects how good Ghoulcaller's Chant.
Tragic Slip is fine.
Gisa and Geralf: you don't have really any cards that will care about the mill 4 etb effect. the second effect is good but you either need to hope that you have some decent stuff to rez and hope that this creature survives long enough to work. i guess its fine as a 2 of.
Diregraf Colossus: good stuff for a zombie tribal deck. 4 of.
Diregraf Captain zombie lord is a zombie lord. other ability is nice too.
Cryptbreaker is also fine. maybe a 3 of would be better.
cards you don't have that might be helpful Death Baron,Cemetery Reaper and Lord of the Undead. i don't recall their prices off hand but one of them is cheaper than Cryptbreaker as i recall. the other two are probs out of your price range.