Sentinel Sliver

Sentinel Sliver

Creature — Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Latest Decks as Commander

Sentinel Sliver Discussion

multimedia on Sliver Overlord, Cascading to Victory!

2 months ago

Hey, well done so far, nice Queen. The manabase is underwhelming for five colors and you forgot Command Tower.

31 lands is a low amount to have enough color fixing when five colors are essential to cast Overlord as well as needing many different color combinations in the early turns of the game to cast Slivers. Compared to the rest of your deck, other than five lands (Forbidden, Exotic, Crypt, Tree, Zagoth), the rest of the manabase has been neglected. What is the Snow theme for? Playing Snow for Into the North doesn't seem worth it since all the Snow duals always ETB tapped.

Consider adding 3-5 more lands and some more 2 CMC ramp that can make any color?

Some Sliver upgrades to consider:

Basal Sliver combos with Sliver Queen to make infinite 1/1 Slivers which Lavabelly Sliver is a win condition. Amoeboid Changeling is a Changeling which are all creature types. It's a Sliver while in your hand, library, graveyard and because it's a Sliver in your library you can tutor for it with Overlord. Overlord and Amoeboid have repeatable interaction to turn an opponent's creature into a Silver and then gain control of it.

Good luck with your deck.

multimedia on No don’t kill my Slivers.

2 months ago

Hey, well done on a budget while having Overlord, First, Legion and Hivelord. The area of your deck that needs the most improvements is the manabase and lands are my first budget suggestions to consider.

Exotic Orchard, Unclaimed Territory and Path of Ancestry are three more Rainbow lands. The five Battle lands have good interaction with lots of basic lands: Canopy Vista, Cinder Glade, Sunken Hollow, Prairie Stream and Smoldering Marsh. You're better off playing more Tri lands than the Thriving lands: Jungle Shrine, Savage Lands, Seaside Citadel, Crumbling Necropolis, Opulent Palace, etc.

A Tri land gives you three choices of colors, not two, which is better when playing five colors. Being able to choose the second color with a Thriving land is nice, but with five colors not as good as having three choices. If you have the Pathways then that's good, but if not they're too expensive price for lands for five colors since you can only choose one color of mana with them. The Battle lands could replace them.


Cloudshredder Sliver is a two drop Sliver that gives flying and haste, it's one of the best Slivers. Shifting Sliver makes all Sliver unblockable unless an opponent controls some Slivers. Quick Sliver lets you cast Slivers at instant speed during your opponents turns or at any point of the game. Flash is excellent with The First Sliver getting to cascade at instant speed is powerful because the card you cast from cascade doesn't have timing restrictions meaning you can cast any card.

Crypt Sliver can protect Slivers from most board wipes, from removal that destroys, from dying in combat from damage and interacts well with vigilance from Sentinel Sliver. Hibernation Sliver can protect from all board wipes, other removal most importantly exile for the cost of 2 life each Sliver.

Hibernation interacts well with The First Sliver by bouncing it as well as other Slivers to cast again and cascade again. Dormant Sliver has nice interaction with Hibernation because Dormant can draw a ton of cards and when you want to attack with Slivers bounce Dormant with Hibernation.

Diffusion Sliver helps to protect Slivers from targeted removal, making an opponent have to pay two more mana to target a Sliver. Striking Sliver is another one drop Sliver and first strike is nice to have when attacking.

Amoeboid Changeling is a Sliver because Changelings are all creature types even when in your hand, library or graveyard. Amoebiod has really good interaction with Sliver Overlord because Overlord can gain control of a Sliver. Amoeboid can make any opponent's creature who you can target a Sliver and then Overlord can gain control of that creature permanently. This is especially powerful to gain control of opponents Commanders. These two combine to gain control of all your opponents creatures over a course of many turns. Because Amoeboid is a Silver while in your library then Overlord can tutor for it.

If interested I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Slivers

9 months ago

Hey, good start and nice Legion foil pull! Obviously you have to finish the manabase and you should really do that before you make any other changes. That being said here's some Sliver upgrades to consider:

Quick is very good with cascade, casting Slivers at instant speed.

What's your budget for the manabase? Would you like some advice on the manabase? Good luck with your deck.

multimedia on Ouch, well at least it’s only one Sliver

1 year ago

Hey, nice work in progress on a budget.

I'll give some card suggestions only for Slivers and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Changeling are Slivers even when the card is in your hand, library or graveyard. Amoeboid Changeling can change an opponent's creature into a Sliver and then you can gain control of that creature with Overload. Overload's ability to gain control a creature doesn't end at end of turn therefore you gain permanent control of opponent's creature. Mirror Entity is another changeling and it's ability can change all creatures you control power/toughness equal to the amount of mana you pay. This can result in huge attacks with high powered Slivers. Combine Entity with Manaweft Sliver and Sentinel Sliver after attacking while in combat tap each Sliver you control to make mana to pay into Entity.

Command Tower is a staple land in Commander for decks that are two or more colors, it's especially good with five colors. Path of Ancestry can be helpful with repeatable scry when you cast a Sliver with mana from it. Cinder Glade, Sunken Hollow, Canopy Vista, Prairie Stream, Smoldering Marsh are called Battle lands and they have good interaction with basic lands to ETB untapped. These dual lands are also two different land types which makes land ramp spells such as Farseek better since it can search for and ramp with a Battle land.


Cards to consider cutting:

  • Spitting Sliver
  • Synchronous Sliver
  • Lymph Sliver
  • First Sliver's Chosen
  • Reflex Sliver
  • Sliver Construct
  • Metallic Sliver
  • Bladeback Sliver
  • Enduring Sliver
  • Frenzy Sliver
  • Spined Sliver
  • Poultice Sliver
  • Rupture Spire
  • Bloodfell Caves
  • Blossoming Sands
  • Dismal Backwater
  • Jungle Hollow
  • Rugged Highlands
  • Scoured Barrens
  • Swiftwater Cliffs
  • Thornwood Falls
  • Tranquil Cove
  • Wind-Scarred Crag
  • Unknown Shores
  • Cave of Temptation

If interested I offer more advice. Good luck with your deck.

multimedia on Sliver Commander

1 year ago

Hey, good budget version of Slivers. Nice Morophon and Overlord :)

Command Tower and Exotic Orchard are two less than $1 each Rainbow lands that are staples for five color decks. Path of Ancestry is a fine tribal Rainbow land and it's been reprinted in Commander Legends. Sol Ring , Arcane Signet and Commander's Sphere are three budget staple mana rocks and all are reprinted in Commander Legends which will make Sol/Arcane close or even less than $2 each.

Quick Sliver lets you cast Slivers at instant speed and cascading at instant speed is powerful because timing restrictions for the card you get with cascade don't matter. Flash with Slivers is also good with Harmonic Sliver able to destroy an artifact or enchantment at instant speed. Crystalline Sliver maybe out of budget range at $7, but giving Shroud to all your Slivers protects them from targeted removal. Combine Crystalline with Sliver Hivelord to make your Slivers very difficult for your opponents to deal with. Shifting Sliver makes your Slivers unblockable in combat unless an opponent controls a Sliver.

Amoeboid Changeling is a Sliver since Changelings are all creature types, even if they're in your library or graveyard. Amoeboid combos with Sliver Overlord to gain permanent control of any creature an opponent controls since you change that creature before you gain control of it into a Sliver with Amoeboid. Mirror Entity is another Changeling and it's ability can change all Slivers power/toughness to any number equal to the amount of mana you pay. This can result in attacks with large powered Slivers and Entity has good interaction with Gemhide Sliver + Sentinel Sliver which lets you attack and then tap all your Slivers to make mana to activate Entity. Any anthem effects such as Muscle Sliver or +1/+1 counters that are on Slivers are also applied to the Sliver after you change the power/toughness with Entity.


Cards to consider cutting:

Good luck with your deck.

Arktaurous on Sliverlanche

1 year ago

Muscle Sliver is worthy of consideration.

Ward Sliver is evil but a useful option.

Blur Sliver and Reflex Sliver could help your guys get faster.

Quilled Sliver is an option.

Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.

Harmonize is that green card draw I mentioned.

Glimpse of Naturewould work well in this deck.

Shamanic Revelation and Collective Unconsciousare pricy but can yield great card draw.

Hunter's Insight can let you draw a lot.

The Immortal Sun could be useful.

Bring to Light is a way to tutor a sliver like hive lord.

Harmonic Sliveris helpful removal.

Sliver Hive could be a useful land.

Mortlocke on The Queen's Egg

1 year ago

"Question: why no Heartstone or Zirda, the Dawnwaker?"

Zhugo12, thanks for asking that - I've already got an answer pre-baked in my head regarding Heartstone, and that's an easy one to answer - because if you read the card closely, it awards the cost reduction of abilities to all creatures on the board. Let me be clear - in cEDH you do not help your opponents under any circumstances - doing so is akin to either forfeiting or playing kingmaker. Before you even think "Oh, but you can use it with..." No. I'm not going to have a card in this deck that is essentially dead until I get Sliver Queen and Basal Sliver on the board.

As for Zirda...the short answer is that I would essentially have to cripple my deck in order to fit Zirda in as a companion. There's a sizable number of permanents in the deck that do not have activated abilities, namely Mana Echoes, Training Grounds, Mirri's Guile, Mystic Remora, Sentinel Sliver, Sliver Overlord (the list goes on, you get the idea) would have to be removed or substituted for just one card that provides a nominal boon at best. What's amusing is that even the other card that you mentioned Heartstone can't even be included alongside Zirda. Heartstone is a static ability (it's always on), not an activated one (which requires some sort of payment to activate - , pay , etc)

Additionally, Zirda is a filthy non-sliver. Yeah. I said it. I don't like non-slivers in my Sliver Tribal deck. I can't even tutor for it using the Commander's first ability. I'd have to waste a tutor to fetching it as opposed to getting a Mana Dork or an actual Wincon. Zirda doesn't contribute in anyway to the cohesive strategy that Slivers bring - not awarding any special abilities tha

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