Chromium, the Mutable

Chromium, the Mutable

Legendary Creature — Lukka

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Chromium, the Mutable Discussion

lagotripha on Thrumming Approach

2 months ago

I like this, put a single dragon in.

This makes searching for thrumming feel a lot better- it gives you two win conditions; cast a thrumming stone or see 5 approaches with Seasoned pyromancer.

While I'd love to reccomend Lightning Shrieker for this spot as this is likely the only deck that likes its drawback, Thundermaw Hellkite , Velomachus Lorehold or Bogardan Hellkite , with sideboard Chromium, the Mutable or Steel Hellkite is going to feel better to play.

In terms of consistently ramping to 5, there are a few budget red green lists that use the 'ramp to Stormbreath Dragon or Glorybringer ' plan to look at for ideas. Generally speaking its some combination of elf, sprawl, Mind Stone (which dodges a lot of removal), and various Elvish Mystic variants.

The trick is going to be filtering and lands - If this is to be a budget deck, I'd go all in on mono red - elf/sprawl is great but just casting Skirk Prospector , Wild Cantor Desperate Ritual and mana rocks will work. Red green will mean moving more heavily into green - looking at casting things like Harrow or Search for Tomorrow , but much of red/green mana is balanced around silly cards like Wrenn and Six or Scapeshift , making a competing mana base tricky to judge - elves' dorks aren't just good because they make mana, they are good because they also are creatures to give stats and trample to.

You are going to want to look really carefully at the balance between land/approach/other - I'm not sure what the most space efficient way to ramp to 5 is with that in mind - I could see this being blue artifact ramp, where you Reshape for thrumming (functionally getting 8+ copies of your combo piece)- it'd take some testing.

Finally, the biggest hurdle and oppertunity. Surgical Extraction . If you are in a meta where it is sideboarded, you need it yourself. You can extract the thing they extract to deny a target, and can set up a transformative 'exile all approaches' sideboard where you are suddenly a 40 card stompy ramp deck with a high proportion of answers.

Azeworai on The Gyves of Mendacities

4 months ago

Mcat1999 - No, please. I welcome any commentary, and I am more than fain to describe my deck building. I stopped using the description for strategy analysis in favour of my turgid writing style some while agone.

So, I enjoy building older commanders, but synergizing can be a little difficult. This is especially prominent in the set Legends. From merely perusing all of them, they are not too powerful and lack much in their colour identity. (As examples, Dakkon cares about lands in Esper and Xira Arien forcing card draw in Jund.) With Halfdane , I had to build an Esper deck that abuses power and toughness.

Due to the general not having Red or Green, I am forced to be creative. The thing I went to immediately were creatures that acquired different stat-lines regarding board states, such as Consuming Aberration . A fair number uses the number of cards I have in hand to tell (around sixteen total in the colour combination), thus I have a deck built around drawing cards.

That brought me the goal of having a large hand size; I then needed to get there somehow. I chose for a control deck with a Flash subtheme, using Nymris and Hippocamp as draw engines. If not, I have a lot of card draw, along with tutors to find the card draw.

Flashing things in on the end step before my turn also allows Halfdane to gain their power and toughness immediately. That is the reason for the giant speedy idiots.

Unfortunately, non-Green decks need time to draw cards, so I have wraths and defence to stay my opponents' aggression.

This left me with a controlling, card draw deck with giant Flash creatures . It mainly wins by never relenting on any front and slowing my foes to a point of non-progression, all whilst I assail them with 7/7s. Entreat the Angels is honestly just a backup plan if I draw a Mystical Tutor .

In summation: control the board, ramp into big idiots , fulminate thy who art inimical.

This was overlong, but I hope it explained your query.

MonkeySit on Transforming creatures into Dragons

8 months ago

griffstick wow I think I might genuinely be able to build this deck now haha!

So, funnily enough, I actually had every card you mentioned for the opponents except for Song of the Dryads for budget reasons. I quite like the idea of those Licid cards - like you said, they're super janky fun. but I can also play them as crappy creatures and use them on the dragons later.

I also had Curse of the Swine and other removal of the same nature like Pongify or Beast Within so I think that with the combination of cards I had set aside to disrupt opponents, I'm pretty set in that regard.

Haha Chromium, the Mutable was actually a placeholder for the commander hahhaha! But I think I primarily need U/G and then as a 3rd colour, W/R. I also was thinking that Ramos, Dragon Engine could be a flavourful commander whilst also giving me access to 5 colours. Given the limitations of the jankiness, more colours might be the way to go. Though, limitations breed creativity. So, I would be open to less colours too.

seshiro_of_the_orochi on Card creation challenge

11 months ago

Epicurus: That's pretty cool indeed. Do you know what's even better? The only reason I didn't do a design very similar to yours is that Chromium, the Mutable pretty much does exactly that.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

11 months ago

ERROR: Chromium the Unmutable is really Chromium, the Mutable. Quality control will be informed!

BMHKain on Help Needed for Pramikon, Sky …

1 year ago


What does The Wall need for more Malice? MURDER.

Commander / EDH* BMHKain

1 COMMENT | 90 VIEWS | IN 1 FOLDER


Arcades, the Strategist? NOPE.

Doran, the Siege Tower? WRONG.

When it comes to Toughness Matters CMDRs, Pramikon, Sky Rampart would be literal Wall Tribe Lord incarnate that's the closest to Tribal Commanders on a Niche status (We got Hydra Lord now, & It creates so many on the fly.), but I'm not here for yet another Tribal Commander, I just wanted help for one thing right now:

(How do I make a Toughness Matters) deck in //? Commander: Pramikon, Sky Rampart. In spite of my Efforts, the First thing I need help w/ is:

1: Is there anything in MTG's entire Glossary of stuff that's good for Toughness Matters in ?

2: Notice most of my High Toughness Creatures aren't simply there as Defenders. Most actually have great abilities; & even don't have to be Wall Card Type to be so. Do you see this as a good idea, or not? This is very important if you're viewing my deck at incomplete status.

3: This is planned as a Toughness Matters deck, but some of the cards seem to show a Sub-Theme (Drannith Magistrate (HE'S NOT THE UNLUCKIEST. CEASE DEBATE. XP), & even Peregrine Drake.). Since this isn't the conventional Toughness Matters Deck using Defender more than I should, what do you think might be good here?

Honestly, I dunno what else to ask; maybe I'll add more questions overtime. Thanks for the help if you can; Obviously, this is a Pramikon, Sky Rampart "Toughness Matters" deck, but I'd rather Talk less of / (Golgari Swarm), & talk nothing at all about Doran, the Siege Tower as well as Arcades, the Strategist; I just want to experiment on a good Brew. Any ideas that can help? Thanks again. :)

(& sorry for the Huge Wall back there; I didn't think I wanted help again. X/ At least I eradicated it.)

TDemers on The Ur-Companion

1 year ago

NeonEndymion Just getting around to look at your comments in more details now.. I remember looking at Magmaquake earlier and it would be great if it wasn't for that double red mana and Jegantha... lol

Considered your advice and made the following changes: Feels like it made an overall improvement to the deck, I will add Dragonlord Silumgar and Fire Covenant when/if I manage to get my hands on them. Thanks again for the help.

In: Heroic Intervention - Out: Arcane Denial

In: Steely Resolve - Out: Path to Exile

In: Morophon, the Boundless - Out: Chromium, the Mutable

In: Ramos, Dragon Engine - Out: Hypersonic Dragon

In: Steel Hellkite - Out: Spellbound Dragon

In: Rhythm of the Wild - Out: Negate

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