Chromium, the Mutable

Chromium, the Mutable

Legendary Creature — Lukka

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Chromium, the Mutable Discussion

Necrosis24 on Card creation challenge

3 months ago

Souris, Elusive Shifter

Legendary Creature - Elf Druid

Whenever a player plays a spell or ~ becomes the target of an ability ~ becomes a Mouse with base power and toughness 1/1 and gains hexproof until the end of turn.

2/2


A mix between Norin the Wary and Chromium, the Mutable

Create a card that references an atog (either in flavor text/Name/ability) or is an atog.

Necrosis24 on Using the graveyard as a …

4 months ago

When I first got into edh I didn’t want to discard or sacrifice my permanents, but after changing my Chromium, the Mutable into a Varina, Lich Queen deck I have grown to love messing with my graveyard and am okay with exiling cards permanently as well.

Some of my favorite interactions have come thru using Altar of Dementia with Faith's Reward sacrificing my board to mill out an opponent then bringing it all back for some etb triggers with Binding Mummy or Noxious Ghoul.

Recently built Kathril, Aspect Warper which utilizes self-mill and recurs all my creatures with Odric, Lunarch Marshal each creature is to be feared.

You can lose everything to a Tormod's Crypt or Leyline of the Void but overall having graveyard recursion makes me less worried about protecting my pieces, so I can sometimes make seemingly unfavorable plays that actually benefit me in the long run.

lagotripha on Thrumming Approach

8 months ago

I like this, put a single dragon in.

This makes searching for thrumming feel a lot better- it gives you two win conditions; cast a thrumming stone or see 5 approaches with Seasoned pyromancer.

While I'd love to reccomend Lightning Shrieker for this spot as this is likely the only deck that likes its drawback, Thundermaw Hellkite , Velomachus Lorehold or Bogardan Hellkite , with sideboard Chromium, the Mutable or Steel Hellkite is going to feel better to play.

In terms of consistently ramping to 5, there are a few budget red green lists that use the 'ramp to Stormbreath Dragon or Glorybringer ' plan to look at for ideas. Generally speaking its some combination of elf, sprawl, Mind Stone (which dodges a lot of removal), and various Elvish Mystic variants.

The trick is going to be filtering and lands - If this is to be a budget deck, I'd go all in on mono red - elf/sprawl is great but just casting Skirk Prospector , Wild Cantor Desperate Ritual and mana rocks will work. Red green will mean moving more heavily into green - looking at casting things like Harrow or Search for Tomorrow , but much of red/green mana is balanced around silly cards like Wrenn and Six or Scapeshift , making a competing mana base tricky to judge - elves' dorks aren't just good because they make mana, they are good because they also are creatures to give stats and trample to.

You are going to want to look really carefully at the balance between land/approach/other - I'm not sure what the most space efficient way to ramp to 5 is with that in mind - I could see this being blue artifact ramp, where you Reshape for thrumming (functionally getting 8+ copies of your combo piece)- it'd take some testing.

Finally, the biggest hurdle and oppertunity. Surgical Extraction . If you are in a meta where it is sideboarded, you need it yourself. You can extract the thing they extract to deny a target, and can set up a transformative 'exile all approaches' sideboard where you are suddenly a 40 card stompy ramp deck with a high proportion of answers.

Azeworai on The Gyves of Mendacities

10 months ago

Mcat1999 - No, please. I welcome any commentary, and I am more than fain to describe my deck building. I stopped using the description for strategy analysis in favour of my turgid writing style some while agone.

So, I enjoy building older commanders, but synergizing can be a little difficult. This is especially prominent in the set Legends. From merely perusing all of them, they are not too powerful and lack much in their colour identity. (As examples, Dakkon cares about lands in Esper and Xira Arien forcing card draw in Jund.) With Halfdane , I had to build an Esper deck that abuses power and toughness.

Due to the general not having Red or Green, I am forced to be creative. The thing I went to immediately were creatures that acquired different stat-lines regarding board states, such as Consuming Aberration . A fair number uses the number of cards I have in hand to tell (around sixteen total in the colour combination), thus I have a deck built around drawing cards.

That brought me the goal of having a large hand size; I then needed to get there somehow. I chose for a control deck with a Flash subtheme, using Nymris and Hippocamp as draw engines. If not, I have a lot of card draw, along with tutors to find the card draw.

Flashing things in on the end step before my turn also allows Halfdane to gain their power and toughness immediately. That is the reason for the giant speedy idiots.

Unfortunately, non-Green decks need time to draw cards, so I have wraths and defence to stay my opponents' aggression.

This left me with a controlling, card draw deck with giant Flash creatures . It mainly wins by never relenting on any front and slowing my foes to a point of non-progression, all whilst I assail them with 7/7s. Entreat the Angels is honestly just a backup plan if I draw a Mystical Tutor .

In summation: control the board, ramp into big idiots , fulminate thy who art inimical.

This was overlong, but I hope it explained your query.

MonkeySit on Transforming creatures into Dragons

1 year ago

griffstick wow I think I might genuinely be able to build this deck now haha!

So, funnily enough, I actually had every card you mentioned for the opponents except for Song of the Dryads for budget reasons. I quite like the idea of those Licid cards - like you said, they're super janky fun. but I can also play them as crappy creatures and use them on the dragons later.

I also had Curse of the Swine and other removal of the same nature like Pongify or Beast Within so I think that with the combination of cards I had set aside to disrupt opponents, I'm pretty set in that regard.

Haha Chromium, the Mutable was actually a placeholder for the commander hahhaha! But I think I primarily need U/G and then as a 3rd colour, W/R. I also was thinking that Ramos, Dragon Engine could be a flavourful commander whilst also giving me access to 5 colours. Given the limitations of the jankiness, more colours might be the way to go. Though, limitations breed creativity. So, I would be open to less colours too.

seshiro_of_the_orochi on Card creation challenge

1 year ago

Epicurus: That's pretty cool indeed. Do you know what's even better? The only reason I didn't do a design very similar to yours is that Chromium, the Mutable pretty much does exactly that.

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