Sphinx Sovereign


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Sphinx Sovereign

Artifact Creature — Sphinx


At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

Sphinx Sovereign Discussion

ZendikariWol on What is being summoned in ...

8 months ago

If I had to offer a "most likely", then, it would absolutely be Sphinx Sovereign .

ZendikariWol on What is being summoned in ...

8 months ago

The sphinx pictured in Wargate is none of the above. In fact, it is likely the only sphinx to appear on Bant, and for good reason.

Exhibit A: the face-plate; which is solid, a trait shared by Sharding Sphinx , Enigma Sphinx , and Sphinx Sovereign .

Exhibit B: the horns which, unlike Enigma Sphinx 's or Sharding Sphinx 's, are both fairly pronounced and perfectly horizontal- facing each other.

Exhibit C: now that we know everything else is out of the question, we just need to prove it's not Sphinx Sovereign . And we can do that with... the feet? Yes. Not that the paws on Wargate seem to be much wider than those of the sovereign. Not only that but the individual plates and feathers on the legs of Wargate give it a much more... organic feel than that of Sphinx Sovereign . In fact- could that be why it was what came out of the portal onto Bant?

Gidgetimer on What is being summoned in ...

8 months ago

The head is shaped exactly like an Esper sphinx. See aforementioned Sphinx of the Steel Wind , Sharding Sphinx , Magister Sphinx , Enigma Sphinx , and Sphinx Sovereign . They all have some sort of metal plate as a mane and all but two have the "horns" pictured on Wargate . I disagree that it is Sphinx of the Steel Wind though, the floating balls around the head put me more in mind of Magister Sphinx or Sphinx Sovereign though there are minor details wrong for it to be either of them too. Valid arguments could be made for any of the three or none.

Funkydiscogod on Belltower Lurker

1 year ago

I'm having a difficult time trying to explain why I dislike those abilities, and I think it's because its ability gives no real options on when to use it: after attacking, before damage is dealt is the correct time to activate it, and the only time you don't want to activate it, is if the opponent has an even larger flying threat.

It would be an interesting choice as a creature that gets weaker when attacking, but the "untap this" ability is better than vigilance: even Cryptic Command doesn't stop it from being a 5/5 flying lifelinking blocker.

Other cards that depend on whether it's tapped or untapped, are usually like Castle Raptors, Hollow Dogs, Fortress Cyclops or Sphinx Sovereign. It's rare to get an increase in power for blocking, or to get an increase in defense for attacking.

The only example I have of a "tapped matters" that comes with a built-in untap ability is Sword of the Paruns, which gives different bonuses based on whether its tapped or untapped.

That bat card only has a bonus for being untapped, so there's never a choice to be made. To fix that card, the first step is to get rid of that self-untap ability.

Calliber on Damage-based wincons for Sharuum

1 year ago

Marionette Master and Sphinx Sovereign

I agree with Sharding Sphinx as well, sure looks lack-luster but it performs so well because it quickly starts to snowball on it's own ability.

Pygmyrhino990 on Prepare for trouble, and make it triple

2 years ago

Okay I see what you mean with Sphinx Sovereign so I moved him to the side, taking out celestial dawn. In its place on the mainboard I added Coalition Relic, as it synergises well with Unwinding Clock as well as being a good 2 mana clock.

Butterpeat on Sharuum the Hegemon EDH

2 years ago

Cool deck, I like the non-combo build of Sharuum. I tried to do that, but eventually I just gave in and threw a couple combos in there. A few cards I found useful:Sequestered Stash is nice for getting artifacts in the yard and then back to the hand, and it only takes up a land spot. Inventors' Fair similarly can tutor up an artifact, super useful when you have all the mana you need but nowhere to put it.Priest of Yawgmoth can be good if you ever find your graveyard and/or mana pool empty. Mana Vault is solid ram early and gets out of hand with Unwinding clock, Voltaic Key, or Tezzeret the Seeker out.Time Sieve is generally used for combos but is just generally a cool card, so if you find yourself with lots of thopters or something can be nice.Maze of Ith is just nice to hose voltron decks or avoid getting blown out by a Hellkite Tyrant.Gate to the AEther lets you repeatably get all the great permanents in your deck once you get to 8 mana. A tutor and a cheater all in one. Inefficient, sure, but when you're getting Darksteel Forge and Sphinx Sovereign it doesn't feel so bad.

These are just some suggestions based on what I run, but your deck definitely seems to be doing different things so they may or may not actually fit with yours.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

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