Test of Talents

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Test of Talents

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Goldberserkerdragon on

3 months ago

capwner Yes, lots of combos because it is best as a combo deck, so multiple ways to pull the win. Mainly, I love those cards individually and was a motivator to build the deck at all. Test of Talents because it's a counter spell for and a . The part that begins with "Search" after the first sentence is irrelevant. I build with what I have available at the time as well lol :).

capwner on

3 months ago

That's a whole lot of combos

But Test of Talents in edh? Explain yourself lol

Apollo_Paladin on

8 months ago

Interesting build and +1 just for seeing another Arena player on this site!

With a lot of my decks where the plan is to stall the early game, I've found that a couple copies of Settle the Wreckage do wonders for all of the zerg-type creature builds, particularly where you're also reliably making Treasure tokens (like with those Collector's Vaults) since it's easier to keep up 4 mana for.

You might also look at Test of Talents to fit in one of your 2-mana counterspell slots. Since you have limited copies of some of your key stuff in the deck, it can be extremely useful to not only counter removal but also get rid of all copies of that removal spell.

Anyway cheers, good luck, and feel free to add me on Arena if you want to do some playtesting or even just discuss deck building. My info is on my profile here, peace!

keizerbuns on The Suspense is Killing You!

9 months ago

Thanks Imaginary_Friend777!

You make a good point with Clear the Mind, it’s not really vital to the game plan. I just had it there for the sake of having an infinite loop but it’s kind of a waste of main board slots, especially since I have two in the sideboard that I could grab with Mastermind's Acquisition if I really need the loop.

I like your suggestion of Aetherflux Reservoir over Grapeshot and I think you’re also right about needing more counter spells to protect my Omniscience once I cast it.

I think I’ll try taking out both main board copies of Clear the Mind, but I’ll leave the sideboard copies in because I’ll still need them since I’m probably gonna need the option of an infinite combo if I go with Aetherflux. Then I’ll take Grapeshot out completely and just replace the sideboard copy with Aetherflux, and then I’ll add one more copy of Mastermind’s Acquisition and two more copies of Test of Talents to the main board.

Thanks for the suggestions!!

Squee_Spirit_Guide on Shifty Crabs!

1 year ago

Hey nbarry223! Thanks for checking out the deck! Brokers Hideout is very appealing. I like your call of 1-2 copies as well. There will definitely be situations where I don't want it, but also situations where the immediate second trigger will make the difference.

I'll mull over Elvish Reclaimer. I'm not sold on it over Scute Swarm immediately, but I can see its value so I'll test it out a bit. Test of Talents seems like a good option for stopping combo, like you said. I'll play around with that one a bit too.

Thanks for the suggestions!

9-lives on Test of Talents vs. Hallowed …

1 year ago

Test of Talents would destroy a competitive burn deck pretty fast!

Caran_Lyg on Test of Talents vs. Hallowed …

1 year ago

It just depends on matchup unless you know the meta at your locals or know all of your matchups then just bring one or the other. Test of Talents do stop combos like everyone said here.

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

1 year ago

Never even knew that card existed (never seen it played lol). I definitely think I'd pay the extra mana for the broader Test of Talents though. That does make me wonder if there's other cards along the same lines that make sense. Thanks for the suggestion, I'll have to do some research.

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