Test of Talents

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Test of Talents

Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

IHATENAMES on Connive Tempo

3 months ago

Not being able to reanimate the 4 drops with the charm makes me want to suggest cutting them. Also some more counters like Test of Talents for instance that let's you look at opp hand as part of the resolution might be good replacements if you go that way.

31770 on This Might Be Nasty! (Infect 2 Turn Win)

4 months ago

70% of your one drops are green. The only one drop creature is green. you need more green mana!

If you are trying to kill on turn 2-4 then you could probably have

4x Yavimaya Coast 1x Pendelhaven

Adding 2 coast and a Pendelhaven would still keep you under $50. I also feel you are light on creatures. You really need a creature to stick and opponent to not have removal, and if they do you need to be able to protect it or reload. I think you need 19 mana and 12 creatures, so maybe add 2 more Ichorclaw Myr.

I don't think you need Distortion Strike, it's sorcery speed and it's useless on blighted agent, and only +1 power pales to everything else in your deck. Definitely sticks out as the weakest card in deck. Also, islands are really iffy when you really need extra green for all the pump. Having your second land be an island with a elf on board ready to swing and groundswell/krosa/mutagenic growth in hand on turn two feels really bad. I'd add: 2x Ichorclaw Myr 2x Yavimaya Coast 1x Pendelhaven

Take out: 3x Distortion Strike 2x Island

Sideboard: Depending on meta, cheap options that would be great for this would be

Nature's Claim Kill saga's or ensnaring brigde or spellskite or whatever other annoying thing that you need to remove.

Test of Talents or Spell Pierce (would probably add back one island and take out forest if adding more blue)

Autumn's Veil (more protect)

Wild Defiance (for grindy removal heavy long games)

Gut Shot (kill monkeys) and/or Dismember

wallisface on Sultai Land

5 months ago

S28Destro:

keizerbuns on Milking a Miracle

8 months ago

As always thanks for the feedback zapyourtumor! After playtesting this deck some more I'm starting to see your point. I think, like you said, cutting the blinks entirely is the right choice and I should focus more on the drawing/scrying and dumping cards into my graveyard.

I am trying to keep this deck as budget as I can so unfortunately that puts Jace, the Mind Sculptor and maybe even Path to Exile out. The only reason I have some expensive lands in here is because I already had them sitting around haha. I will add a couple Terminus and play around with the Considers and Thought Scours to see which one I like best.

My thinking with Dictate of Kruphix was that it would let me draw into my deck further each turn so that I can draw past the miracle I would be putting back on top of my deck every turn. That's not an issue anymore with all the cantrips and scrying cards I have now so I'll take those out too. I would take Double Vision out as well but I think it's a lot of fun so for now I'm gonna leave them in. Also, my thinking with Test of Talents was that it got more value out of it than the average counter spell and anything it can't counter I can just bounce or kill anyways, but I think you're right about swapping it out for Counterspell. Although I'll still hold on to Test in my side board.

Thanks again for the suggestions and feedback, I always appreciate them coming from you! :D

zapyourtumor on Milking a Miracle

8 months ago

I'm 90% sure soulherder isn't worth it here just to blink Bloodwater and keep doing miracles. You only have 5 other target creatures to blink and if they remove the bloodwater your soulherder becomes useless. I'd cut it. Similarly, I don't think Ephemerate is worth it either. All these cards are too situational, Bloodwater Entity is already good here without them.

Getting rid of soulherder also lets you play some Terminus mainboard. Even if Tide bounces Bloodwater to your hand, there's a lot of decks where Terminus is needed to slow them down and Tide barely does anything. Basically any aggro deck can just dump their hand again if you bounce: it does almost nothing against hammertime, affinity, burn, prowess etc. It also doesn't do much against midrange decks built around cheap+efficient creatures like Deaths Shadow, Jund Sagavan, BRx midrange piles etc. I would most definitely play at least 2 mainboard Terminus.

In general, I'd move more towards a control-miracles shell where Bloodwater Entity is like your snapcaster that lets you play stuff for miracle cost. I don't know why Dictate of Kruphix is here, since miracle only triggers on the first card you draw each turn. Double Vision is also probably not worth it.

Okay, now for some card suggestions. Jace, the Mind Sculptor is an incredibly powerful planeswalker that also lets you brainstorm every turn to do some miracle stuff. It only takes 1 more mana investment than Brainstone and its a lot better. I'd add 2 if you can afford it (I'm not sure if you want to keep this deck budget or not).

I'd add a little more spot removal that doesn't depend on miracles, I suggest Path to Exile to hit creatures out of Thunderous Wrath range. I'd also add some maindeck counterspells, which in my opinion you need to keep the game going long enough to get serious value out of Bloodwater and the miracle spells. Counterspell is pretty budget and probably your best bet. I don't really know why Test of Talents is here, it's only really good against ad naus or rhinos or weird stuff like that.

You might want to consider some graveyard fueling cantrips like Consider and Thought Scour (I think consider is better). Although you can't dump as many in the yard as Gaze, they replace themselves with a draw.

Grubbernaut on Mono-Boo-hoo

1 year ago

I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.

Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.

I also think Pteramander is better than Serpent, especially if you swap to Consider over Opt once it's released and legal.

I also like a few cards for actual advantage, like Chart a Course or even Hieroglyphic Illumination. You could also consider Disrupting Shoal as a budget "force."

Another good consideration is Spellstutter Sprite.

Cheers!

Argy on The Pioneer Blues

1 year ago

TriusMalarky what I do every now and then is check to see whether there is a card I like better than one I already using, and Singing Bell Strike was the only one I thought could really work.

It was very popular at my LGS, when it was in Standard.

As with deciding whether or not to use Disallow or Negate , for example, it's very much dependent on the situation I use the cards for.

In this deck I have gone with Negate and Test of Talents in my Sideboard, because I specifically want ways to protect my field.

I will have a play around with Singing Bell Strike to see if I like it better, but Claustrophobia has suited what I want to do - disable an opponent creature, in order to get lethal damage through.


My decks are often very geared towards my local meta, which means that some cards that wouldn't work for others, work for me.

I do appreciate all the thought you are putting into this deck.

Argy on Honey Bunches of Nope (Revived)

1 year ago

I should also mention that I've been using Test of Talents lately, along with Negate and I very much like what it does.

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