Toshiro Umezawa
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Toshiro Umezawa

Legendary Creature — Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.

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PhotogenicParasympathetic on Card creation challenge

1 week ago

Andras the Treasure Hunter

Legendary Creature - Human Scout

At the beginning of your end step, each opponent may pay . Then you and each player who paid mana in this way creates a Lost Coin token. (Create an artifact Treasure Clue token named Lost Coin with " Sacrifice this artifact: add or " and " Sacrifice this artifact: Draw a card.")

1/2

Look! A coin! There must be a greater treasure somewhere nearby!


Create an new card for the character of Toshiro Umezawa.

legendofa on Should Color Pie Breaks Be …

3 months ago

TypicalTimmy Why is Toshiro Umezawa a color pie break, just because he's a good guy? can be supportive, helpful, and even generous, as long as they stand to benefit from it somehow. The "good" side of will encourage others to improve--after all, there's no point in demonstrating your value, power, and general amazingness to people who don't represent any sort of challenge or threat, and having a good rival to push you even harder is a good thing. The philosophy of isn't just cynical selfishness, or pointless death and torture, or making one-sided contracts with demons. can absolutely believe that the world can be improved, and that they have (or can get) the skill and knowledge to improve it. If they gain everyone's adoration in the process of becoming more capable and powerful, that's just one of the perks.

Also, I don't think new players will encounter severe breaks in high enough volume to become convinced that they are normal. If for some reason they're learning the game by themselves without someone helping them, the non-breaks hugely outnumber the fuzzy breaks, which hugely outnumber the obvious breaks. So they might get the wrong idea for a few days, or weeks if they're especially isolated, but the truth should become clear over time. It's theoretically possible that someone's first exposure to the game is Control Gruul with Lifeforce, Glacial Crevasses, AEther Membrane, and Windreaper Falcon, but I don't think that's especially likely in practice.

As a separate thought on color breaks, and related to the point about Amonkhet Zombies, it's currently possible to make a functional Boros Vampire decks, and a Jeskai Zombie deck, and Dimir Elves. None of the individual cards are breaks, but in a carefully curated aggregate, it's possible to reinterpret almost any color mechanically and thematically.

I'm not a hardliner on breaks. I believe that the limitations and weaknesses of colors should be closer to "the color can do this rarely and inefficiently" instead of "the color can never do this." Anyone can get rid of anything at instant speed for - or draw a card and gain life for . While these cards wouldn't make sense being printed directly into or , respectively, they do allow those colors access to those effects at common.

TypicalTimmy on Should Color Pie Breaks Be …

3 months ago

I think pie breaks should absolutely be allowed, if the setting calls for it thematically. For example, what if there is a plane where the leylines are heavily corrupted, and mana has frayed apart and blurred?

That could be the basis for a fun precon set, which would give new utilities to colors in a very thematic albeit flavorful way. For example, nobody cried over the white zombies of Amonkhet, despite white being the anthesis of necromancy. Fact is, that was a plane-wide color break and nobody was upset about it because it made sense for that world.

We tend to think about breaks in terms of mechanical aptitude, but there is far more nuance to it. Toshiro Umezawa was also a good guy. That's another pie break.

Now to your question, will blatant breaks be reprinted? Maybe, if it serves the setting. Perhaps in some sort of Anthology set, perhaps as a Secret Lair, perhaps as a Future Sight prequel.

Not like in a Modern Horizons, although some of the lesser egregious ones could possibly be done for Draft purposes.

So theoretically yes they absolutely could, if a set was catered toward it. Now designing a carefully catered set would be a wholly different topic. The reason that would be considerably unlikely is because you need to understand Magics audience:

Veteran players and new players.

Veteran players won't appreciate a sudden upheaval of core concepts. Some, like myself, would find a once-and-done deal, such as a precon set, to be refreshing. White gets some draw, blue gets some land destruction, green gets a plethora of strong flyers and enchantment boons, etc. They don't even need to be so obvious. It could be small things, like red being able to target enchantments. Or black calling for specific land tutors.

Red is already good at destroying anything, enchantments included. It just doesn't SPECIFICALLY call for them. And black ABSOLUTELY can tutor you lands, but why would you waste a Diabolic Tutor on a land in the first place?

Anyway, so veteran players would likely argue with the majority against it and few in favor. It would be a more mechanical means, if nothing else.

But that's not the problem. The problem is the NEW players, who are actively trying to learn the game, who suddenly are thrust into a set that upheavals their expectations. What's worse isn't the new players who are several sets in that can reasonably understand it's a gimmick or mechanic and is a once-and-done sort of thing.

No.

It's the BRAND NEW players, who have never opened a pack before in their life, who are now effectively learning the game wrong.

THAT'S the problem.

And for THAT problem alone, I highly doubt it, even if I would personally like to see it myself.

KongMing on Tergrid, the God of Salt

7 months ago

Oh, also, what about Toshiro Umezawa? He seems kind of good for this deck.

Blobby_Bobby on Samurai! (feat. Exactly Zero Tom Cruises)

1 year ago

I think I have the special Secret Lair art for Toshiro Umezawa too that I have no home for. Though he might be cut in this deck if you're not working with a lot of Instants.

AlistarFiend on

2 years ago

Nacht, I took your advice and picked up Toshiro Umezawa from my LGS and replaced Din of the Fireherd. Thank you for your great suggestion!

AlistarFiend on

2 years ago

Nacht, Primal Amulet  Flip is already in the deck! What would you recommend cutting for Toshiro Umezawa?

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