Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig

Legendary Creature — Giant Noble

Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Yorvo, Lord of Garenbrig Discussion

AttackDude on Big Stompy

1 week ago

dannecticut

I feel especially during grindy games (mass removal) that lair of the hydra is better, its simply more versatile. Ideally during the first few turns your most likely focusing on casting creatures and not using treetop... By the time you are not casting creatures you probably have a decent amount of land. I will have to play test more...

Also I am not completely sold on oath, for example I could be using 3 x dungroove elder instead. Especially since we have so many 1 drops.

Your thoughts on Yorvo, Lord of Garenbrig ?

Omniscience_is_life on Adherence to Archetype

1 week ago

Let me pose some examples, and you may take from them what you wish:

If I build a deck with Yorvo, Lord of Garenbrig as my commander, but every other creature in the deck is an Elf, what archetype have I built?

If I build a Marwyn, the Nurturer deck, but every other creature in the deck has a random subtype, what archetype have I built?

TheVectornaut on Insane ramp idea - please help

2 months ago

I like Ant Queen as a budget mana sink. Vivien, Monsters' Advocate , while maybe not too exciting, is totally fine as well. Endbringer , on the other hand, is not functional in this deck as it currently stands. To even cast it, you need to draw the single copy of Rogue's Passage because nothing else is producing the colorless mana requirement. As for the other Eldrazi, I do like Ulamog's Crusher for decks that just want as much annihilator as possible, although Pathrazer and Artisan are better when you have enough mana for them. For Breaker of Armies , I imagine it would mostly be trying to draw heat away from your other creatures so you can get Toski triggers or lethal damage. In that case, I feel like the job could just as easily be handled by the cheaper Noble Quarry or the higher value Treeshaker Chimera . Savageborn Hydra is another creature I wouldn't recommend. For the most part, it will function identically to Heroes' Bane . The major problem is that if you Surge into it, it will enter as a 0/0 and die immediately. On the subject of Primal Surge , there is always the option of running Genesis Wave instead. It's less explosive and you'd need to keep in mind the average CMC of the cards in the deck, but it will never hit 0 things after paying 10 like Surge hypothetically can. If the price tag is prohibitive, there is a world where you lean even harder into the legendary matters gameplan and run Kamahl's Druidic Vow instead. Yorvo, Lord of Garenbrig is one legendary I probably wouldn't bother with. I'd rather have something on 3 helping me ramp into even nastier options. For Polis Crusher , unless you are dealing with a ton of enchantment creatures, I think Kogla, the Titan Ape makes more sense here.

Card discussion aside, I would highly recommend EDH as a format that supports casual multiplayer games. If you want tips for a build, I'm happy to help. For pauper, my experience is much more limited, but I'll still try my best.

twechsler on Insane ramp idea - please help

2 months ago

Okay, quick update. I decided not to get Seedborn Muse because I would rather get some other cheaper cards instead. Maybe I will get it in a few months because it can work in almost any green deck I feel like. Still waiting to get Ghalta, Primal Hunger Goreclaw, Terror of Qal Sisma and 4 Utopia Sprawl . Ive just been adding in a bunch of high mana stuff in the meantime because it fun with all of the mana generated. Also, I changed the sideboard to all of the cards I actually have that I think could work well and the maybeboard for wishful cards. Even when I do get those other cards, there are still 3 open spots because I feel like the Prowling Serpopard aren't always necessary. Currently, I put Artisan of Kozilek Elvish Piper and Vivien, Monsters' Advocate just to promote putting out creatures and getting one back if needed. Im not sure about keeping these 3 though so I was wondering if anyone thinks there are better options among my sideboard. I like the idea of using non tap activated abilities because of the excess mana so because those 6 cards arent here yet, I have been playing Ant Queen and Scavenging Ooze , also I just found a Savageborn Hydra that follows the same concept of using massive mana. Also could swap Silklash Spider with one of those so I can ease the flying in some cases. Polis Crusher Ruric Thar, the Unbowed are kind of more defensive cards for preventing the scary instants/enchantments/sorceries my friends have. The only thing holding me up about this is that annihilator will get rid of this stuff anyways eventually but polis targets it faster and ruric makes them doubt using it at all. Ulamog's Crusher Breaker of Armies are just other huge things but not sure they beat out the other 8+ mana creatures in the deck already. Yorvo, Lord of Garenbrig is another one I am on the fence about because it could be huge if I get it early but its unlikely that will happen and I would almost always rather get a different legendary with Time of Need . Endbringer is kind of a nice one because of the constant damage and/or draw ability. Toski, Bearer of Secrets can also be used for drawing cards but I think I may have that covered at this point. ALSO, thinking of either trying to throw together a pauper or edh deck. Never tried edh but it seems really fun with the extra life and just having more variety because of the diversity of cards. Pauper also just seems like a fun and cheap way to balance the playing field so you never know what's going to happen. Also, I feel like it would eliminate really overpowered stuff so that would extend games too. Im sure Ill need help again so look out for that! Thank you guys again for the feedback :)

Obrubnik99 on Budget MonoG Stompy Help!

5 months ago

Hi everyone! So, I'm currently trying to build a Mono Green Stompy deck (for Standard) on a budget (in paper) . Basically as cheap as possible. The power level should be around FNM level.

Fortunately this deck already has a lot of budget parts, basically all of the main creatures like Swarm Shambler , Lovestruck Beast , Yorvo, Lord of Garenbrig etc. are pretty cheap. I'm mainly looking for substitutions for these cards:

  1. The Great Henge
  2. Questing Beast
  3. Stonecoil Serpent
  4. Vorinclex, Monstrous Raider

What I already kind of figured could work:

The Great Henge is obviously an amazing card that can't really be easily replaced, but I think that Garruk's Uprising could work in it's place. It only draws you cards and only if the creature is big, but anyways, I don't know about a better substitution. Also, running this card meant that I'm playing more 4 power creatures. So for example no Kazandu Mammoth  Flip, because it's a 3/3. Instead more Lovestruck Beast , Old-Growth Troll and Yorvo, Lord of Garenbrig .

As for the top of the curve, kind of instead of Vorinclex, Monstrous Raider , I thought maybe Battle Mammoth could work??? I know, it does something completely different, but it is still a big hitter with upsides...

Anyway, what do you think? Tips on cards as substitutions for those listed above and thoughts overall...

You can find the current decklist here: Decklist

Thanks for everything in forehand!

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