Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig

Legendary Creature — Giant Noble

Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

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Format Legality
Commander / EDH Legal
Block Constructed Legal
Pre-release Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Standard Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Brawl Legal
Gladiator Legal
Canadian Highlander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Yorvo, Lord of Garenbrig occurrence in decks from the last year

Yorvo, Lord of Garenbrig Discussion

mahdik on Modern: "Versace Summer"

1 month ago

PhyrexianPreator, the problem with Reverent Hunter and Setessan Petitioner both have the same issue, they both rely on having a great boardstate. The format right now is creature-heavy so everyone main a bunch of removal, so relying on a boardstate is half the time a losing war, especially when humans is simply a better green stompy deck in every way. There's also the fact they both cost 3 mana and I simply don't have enough space for them. That's why I only play 2 Aspect of Hydra, they steal games but aren't good enough, especially when I main multiple creature with less than optimal devotion.

Yorvo, Lord of Garenbrig was on my mind but since the deck has few ways of getting card advantage, playing creatures after a 3 drop is most of time not the position you want to be; it also doesn't have any keyword or combat abilities so it's easily blocked. Playing a 1 drop and letting itself get bigger is safer than betting a complete turn on a threat easily countered.

These cards can probably pull up a good fight in a different build, with mana dork and planeswalker like Garruk, Primal Hunter in a more go-wide strategy, betting on a big late-ish game, even considering CoCo. But in a more mid-rangy/aggro they just ask too much of commitment. The deck has elements of devotion, but it isn't the main mechanic.

PhyrexianPreator on Modern: "Versace Summer"

1 month ago

mahdik have you considered Reverent Hunter for the main and Setessan Petitioner for the side? Both benefit from all of the green symbols. Hunter becomes a large threat that can further grow experiment one and pelt collector. Petitioner is great for aggressive match-ups and can give you enough of an edge to win.

If you found stealleaf champion to not be effective may I suggest Yorvo, Lord of Garenbrig. He will only get bigger throughout the game and can get oout of hand rather quickly in this style of deck.

plakjekaas on Arch of Orazca

1 month ago

Cutting lands for spells you'd rather play, is the worst deckbuilding advice, period. You need lands to play your spells, make sure you include enough, depending on your mana curve. Consider your color requirements when deciding how many colorless utility lands you can play. (More Forests over Bonders' Enclave when you play Yorvo, Lord of Garenbrig over Rhonas the Indomitable )

With that out of the way, of course you're also playing Endless Atlas if you're playing War Room, they're good in the same decks for the same reasons and purposes. But this is 100 card singleton and you're not going to guarantee those cards will ever be in your hand, so you play more of the same effect to increase the chance to have drawn one of them by the time you need them.

If you're playing in a meta that frequently punishes nonbasic lands, yeah, then you make a conscious, meta-depending choice to run less of those. I can see how you'd then rather have a Divination in hand than a Arch of Orazca in play. Although an actual Wastes will not help you more than the Arch when your opponent has Blood Moon or Magus of the Moon in play, and Divination will help you a lot less if your opponent has the Archon of Emeria.

Activating your Arch on turn 8 to find the Nature's Claim for an opposing Omniscience just feels so much better than staring at the Harmonize in your hand. That makes those lands worth it. It happened more times than the Arch actually color-screwing me. It might seem like the Arch-like lands feel like too desperate to play, I can understand that, but there's a lot of desperate moments in multiplayer Magic, and I've never regretted my decision to include them.

Your mileage may vary.

PhyrexianPreator on Budget See the Unwritten

1 month ago


Like the deck. May I suggest some number of Yorvo, Lord of Garenbrig? It is relatively cheap and scales with the game due to all of the creatures.

Apollo_Paladin on Stompy Green Devotion

2 months ago

I like the build! +1

Do you think Yorvo, Lord of Garenbrig could work here for Devotion and creature synergy? Just a thought.

itsbuzzi on Golgari CoCoConstrictor (ZNR Update 09/2020)

2 months ago

Hey, saw your deck. I play Jeskai Ensoul exclusively and saw your sideboard tech for Izzet Ensoul. Thought I'd help you out a bit.

I think siding in 2 Fatal Push, 2 Abrupt Decay is great but I would also add 3 Golgari Charm. Add modes are very useful and hurtful for me, I'm honestly surprised you run the card after reading it I hate it very much.

First all creatures get -1/-1, that can be useful if I am casting an enchantment to make my tiny artifacts bigger because typically (Other than Ornithopter) they would all die to your instant speed neg. The second ability is obviously great as well if I do already have an enchantment on this can remove it while you block and kill my creature. The last mode works well too if your creature would be able to trade anyway with mine.

As for what to take out I would take out: 2 Scavenging Ooze because the lifegain is not too helpful unless that's all you do in a turn which is also not helpful. Unless they run Emry I take her out every time.

I would also take out all of Oran-Rief Ooze instead of Yorvo, Lord of Garenbrig. Against a well built Ensoul deck I have a 5/5 turn 2 fairly easily. You most likely will be on defense until you get enough removal to take me out. I don't see you able to attack and get +1/+1 counters on creatures with Oran-Rief Ooze's ability often. At least Yorvo, Lord of Garenbrig can get big enough where if just him attacks I might need to chump leaving you with a maximum amount of blockers.

The last card to take out honestly would either be Hardened Scales or Collected Company. If you think you can race quick enough, which I'm not sure the deck can, Hardened Scales isn't another creature to help you out and is almost dead late game. I say Collected Company as well because Grafdigger's Cage is a thing and very easy to get out. To play your CoCo you would need a removal spell for the Cage just to play the card, might not be a good trade off.

Otherwise I like the deck and I can't wait to play again.

Brews_Willis on Cazur, Ruthless Puncher

2 months ago

Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.

As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.

Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.

I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.

I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!

Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.

As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.

Anyhow, thanks again for your kind words and suggestions!

ps. MapPsycho thanks for your flattering words as well! :)

MapPsycho on Cazur, Ruthless Puncher

2 months ago

I love this build! I agree that Yorvo, Lord of Garenbrig would be a good card to add. I would also recommend Hardened Scales. I use it in my Renata deck and it can really help buff creatures!

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