Sentinel of the Eternal Watch

Sentinel of the Eternal Watch

Creature — Giant Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sentinel of the Eternal Watch Discussion

Optimator on Giant's Deck

7 months ago

Some more giants that are worth considering:

Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.

Realm-Cloaked Giant - this card is mandatory.

Hundred-Handed One

Quarry Colossus - this one is passable.

Grasping Giant - I love this one--just put it in my Giant deck

Oathsworn Giant - Good utility if you are wanting to swing out every turn

Swathcutter Giant - I actually kinda like this one a lot.

Sentinel of the Eternal Watch -

Taurean Mauler - one of the best giants, sadly

Bonecrusher Giant - pretend you're terrorizing Standard!

Arbiter of Knollridge - gimmicky but fun.

Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.

Siegebreaker Giant - Pretty good for 5 mana IMO

Non-Boros Giants Show

One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.

lilgiantrobot on Oh by the Way, That's 2 More Damage

3 years ago

Maybe swap Sentinel of the Eternal Watch for Citadel Siege? Its cheaper, harder to remove, and has the Khans mode if you have no reason to tap things (I don't think I've ever picked Khans...), but it can't attack or block obviously.

It may also help you to add a bit more ramp like Orzhov Signet and Fellwar Stone. Anything to get your commander online faster is good.

Adderbane on Sex-Proof Selesnyabians

3 years ago

I'm not sure you really need hexproof creatures other than Sigarda. She's nearly impossible to remove once you give her Indestructible, and the point of this sort of deck is to stack up one creature to scary proportions; and since this is commander you'll always have her. I'd suggest more creatures with good blocking capability like Sentinel of the Eternal Watch, Silent Arbiter, or Nyx-Fleece Ram, or utility creatures like Auramancer and Heliod's Pilgrim. I'd also recommend Sigarda's Aid so you can flash out auras as needed.

A few good enchantments you're missing out on: Battle Mastery, Ghostblade Eidolon, Abzan Runemark, and Shield of the Oversoul are all very powerful buffs. Flickerform makes Sigarda almost invincible (it takes coordinated opponents to take her down). Some tutors would be useful Open the Armory and Three Dreams are fantastic.

Don't overlook equipment in this sort of deck, you have a lot of enchantment synergy, but there's some fantastic equipment out there Darksteel Plate, Hero's Blade, and Sword of Vengeance to name a few.

I've found Tragic Arrogance and Cataclysm to be very powerful board wipes in this sort of deck.

My List is here if you want to see more.

Oloro_Magic on

3 years ago

Ashen Rider, Butcher of Malakir, and Sentinel of the Eternal Watch for the creatures. Cruel Reality and Dictate of Erebos for the land as 20 isn't enough.

Grind on

4 years ago

saw your deck on the commander thread, more comments here!
if you want to add some control to the deck, i like cards that tap creatures. Citadel Siege - dragons mode and Sentinel of the Eternal Watch are good multiplayer tappers.

i played a Spectral Grasp in multiplayer draft and it was fun because then they just attacked my opponents with it - Prison Term is similar but more versatile but might draw more hate. Rite of the Raging Storm is like that but is kinda chaos-y.

if you want more Counterspells, for control, Dream Fracture is kinda group huggy, also Dissipate and Dissolve are playable.
also it looks like you want to go to late- to end-game to finish off the game, so a little bit of recursion can go a long way to get back all the good cards out of your graveyard. late game Seasons Past is an MVP if you have a reliquary tower out and Sun Titan and Greenwarden of Murasa can be 2-for-1s also.

finally if you just want to make the deck strictly more competitive, tossing in Enlightened Tutor, Mystical Tutor, and Worldly Tutor will allow you to EOT or untap, upkeep (tutor) control your top deck draw for the answer you need.

p.s. if you are not running an enchantment combo i would run Recurring Insight over Plea for Guidance but thats just an opinion, if you get a group hug card out early then recurring insight can easily draw you 10-14 cards for 6 mana which is incredible.

dahhahm on

4 years ago

Hey, I just so happened to be thinking about a deck like this. It'd be fairly good in multiplayer with Citadel Siege and Sentinel of the Eternal Watch. I was thinking about using the new 1 drop enchantment Authority of the Consuls to open up my 2 slot away from blind obedience. If you're sticking on casual, you might want your loxodon gatekeeper to be Kismet, and use more enchantments, but that's just a brainstorm not a real well planned out thought.

Regardless, I think you should be using a gideon planeswalker. I think either are viable. Cheers!

TeysaEnvoyofRoasts on Professor Lavinia of the Tenth Grade: Detention

4 years ago

That's very helpful actually. I can see why you suggested the cuts. I still like Archon of the Triumvirate and Sentinel of the Eternal Watch (if only because they are helpful with multiplayer) but they have moved nearer to the cutting board. Aqueous Form, Hall of Triumph and Ordeal of Heliod really work better in my Voltron deck anyways, so those are easy cuts now that you point them out, especially because they won't survive the blinking (have never built a deck around this mechanic before).

Thank you. And feel free to keep cutting.

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