|Commander / EDH||Legal|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Elite Inquisitor Discussion
5 days ago
Ok Niko, Quick Breakdown of what you've got here.
I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:
Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter
Next we look at targeted removal:
Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?
Next we'll look at boardwipes:
Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?
Next we'll look at ramp:
Smothering Tithe - Excellent choice, and a real over-performing option as well.
Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.
Everflowing Chalice - Aight, not my first pick, but it's aight.
Sol Ring - Duh
This is a pretty good ramp package, but I think we could upgrade it.
Next we'll break down your card draw options:
Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.
Skullclamp - Ayup!
Two cards that draw for you is a good start, lets add in some more.
Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.
Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.
Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.
Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.
Angel of Renewal - We can find a card that does something better.
Angelic Accord - We want to make angel tokens, but we're not here to gain life.
Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.
Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.
Elite Inquisitor - A good card, but we can do better.
Fiendslayer Paladin - A good card, but we can do better.
Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.
Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.
Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.
Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.
Power Conduit -Here's that counter theme again.
Preeminent Captain - Soldier theme.
Sigil of the Empty Throne - Enchantment theme
Squad Captain -Creature count matters theme.
Standing Troops - A good card, but we can do better.
Sunblade Angel - A good card, but we can do better.
Umbral Mantle - I may have missed what this was for.
Veteran's Armaments - Soldier theme again.
Wanderer's Strike - A good card, but we can do better.
Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.
God-Eternal Oketra + Creature Spells = Profit
Token Makers + Divine Visitation = Profit
Expendable Tokens + Ashnod's Altar = Profit
So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.
Let's start by adding in some badass creatures that fit in your deck well.
Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.
Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.
Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.
Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.
Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?
Leonin Warleader - This was a card in your maybeboard, its really good.
Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.
Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.
Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.
Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.
Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.
Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.
Good on creatures now? Awesome, let's look at Instants.
Swords to Plowshares - Remove that creature.
Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.
Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.
Rootborn Defenses - Yeah, this.
Unbreakable Formation - This can win games, or prevent the loss of games.
Return to Dust - Fuck these two things in particular, or just one if it's that bad.
Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.
That about wraps up Instants, now Sorceries.
Divine Reckoning - Protects your general, but still clears the board.
Hallowed Burial - For those mf'ers that don't die.
Austere Command - A very utility board wipe.
Lastly add in a Land Tax
2 weeks ago
+4 Enlistment Officer +3 Daru Warchief +2 Recruiter of the Guard +3 Thalia, Guardian of Thraben -2 Gideon's Lawkeeper -3 Elite Inquisitor -1 Drogskol Shieldmate -2 Crusader of Odric -1 Revoke Existence -1 Odric, Lunarch Marshal -2 Odric, Master Tactician
1 month ago
Considering that your deck is named after "the Hammer of the Witches", I expected to see some anti witchcraft based cards. Burn at the Stake is one such card; Elite Inquisitor is another. Smite the Monstrous is also apt. Heretic's Punishment also fits too well.
I hope this has helped a little. Raven Rose
7 months ago
Alright, I finished a few decks over the last couple hours or so.
Here's a bonus Kor equipment deck I made for fun a while ago but never posted on tappedout: $15 Kor Equipment
I tried to make a decent zombies deck that fit within the budget but it's such a popular tribe that all the semi-good cards are over $1 each, which made it nigh impossible to make something good. If you're fine with pauper decks though, here's a zombie deck I made in that format: Suicide is occasionally the answer. It's like 10 bucks without the sideboard and can hold up pretty well against other non-competitive modern decks (and is really fun in multiplayer with Shepherd of Rot heheh).
If you don't mind using non-pauper legal cards, I suggest you make these edits:
- 4 Maggot Carrier --> 4 Diregraf Ghoul
- 3 Festering Mummy + 1 Carnophage --> 4 Dread Wanderer
- 2 Sangrophage + 2 Wretched Anurid --> 4 Graveyard Marshal
The last two add $8ish to the price tag but with them the deck becomes more competitive and easier to play. That said, managing your life total is pretty fun if you enjoy a challenge, and chaining together Maggot Carriers with Ghoulcaller's Chant to hit the opponent for the last few points of damage is pretty satisfying. Do what you want with it.
7 months ago
I'm not sure just how tight your budget is, but I can see a number of easy ways to make some little improvements!
If you only go for a single nonbasic land, then Emeria, The Sky Ruin is an excellent choice for providing late-game value. Kjeldoran Outpost and Daru Encampment are also good options, as are Secluded Steppe and Drifting Meadow if you draw them late game when you don't need any more lands.
Djeru seems like a very... odd choice if you don't have any planeswalkers. I think that Thraben Doomsayer, Riders of Gavony or Devout Chaplain could all serve you better. By the way, are you sure Hada Freeblade and Kazandu Blademaster are worth it if they are the only two allies in the deck? You might be better off with Champion of the Parish and Hanweir Militia Captain Flip - or Elite Inquisitor, if you liked the Blademaster's abilities. Thraben Inspector or Thraben Standard Bearer could also be run over Champion of the Parish if budget is an issue.
8 months ago
Going for the soldier tribal, you want to use creatures that have more than one Evergreen ability to gain max value out of them, also consider what you want to focus more on, if you want to move on with the 'go wide' route or 'super soldiers' route as if you diversify too much your deck will be too unfocused. Here are some suggestions that can be considered:
If you don't go with an all Soldier tribal, there are some big hitters that provide a lot of utility evergreen abilities like Akroma, Angel of Wrath, Zetalpa, Primal Dawn, Danitha Capashen, Paragon, Baneslayer Angel, and Avacyn, Angel of Hope. Also below is some additional cards for interaction or synergy.
- Honor of the Pure
- Oketra's Monument
- Swords to Plowshares
- Path to Exile
- Rebuff the Wicked
- Faith's Reward
- Return to Dust
- Secure the Wastes
- Teferi's Protection
Hope that helps and feel free to ask for any advice!
1 year ago
hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible
creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards
sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence
land: Command Beacon
list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari
if you have any question for the cut or why certain card are on the list just ask me :)
1 year ago
Based on what I've seen, I'd recommend cutting:
Dusk : This kills 48% of the creatures in your own deck.
Battlegrace Angel : with all your tokens and other angels, you'll rarely have anyone attacking alone.
Confessor : in a lot of cases, this guy won't do much.
Graceblade Artisan : not enough auras to make this dude worth it
Herald of Dromoka : there's only two warriors in the deck, so he doesnt have much combo potential
Things I'd suggest adding:
If you want more suggestions, lemme know and I can provide them. IF you need to trim down more creatures, try looking for things that are outside the theme of your deck. For example, it seems your focus is many small white creatures, life gain, big flyers/angels, and +1/+1 counters, so it would make sense to start trimming down by removing things that don't fit with that theme.
Good luck and happy decking! -Toothy
No data for this card yet.