|Commander / EDH||Legal|
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Creature — Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
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Elite Inquisitor Discussion
4 days ago
1 month ago
7 months ago
Elite Inquisitor is here more for his First Strike and Vigilance than any tribal protection. Tokens was more a byproduct of card choices than sub strategy as the best soldiers happen to produce tokens.
Elspeth, Knight-Errant synergizes with the tribe well producing tokens but also provides 3/3 and Flying to a creature I use to close the game out.
7 months ago
, while Brimaz, King of Oreskos is Legendary, he's also the most powerful creature in the deck.
Captain of the Watch is way too slow for this deck and modern in general.
Field Marshal is another anthem effect to compliment Honor of the Pure, Archetype of Courage taking away First Strike is largely as relevant as Elite Inquisitor tribal protection. Elite Inquisitor is in the deck for his efficient body, cc and two good abilities in addition to the more conditional one.
It's about flooding the board quickly and swinging in. To that end, Veteran Swordsmith is a card I'm looking at replacing with a lower cmc card.
7 months ago
If you really want to go Soldiers with a sub-theme of tokens (which makes the deck more resilient), you could play Doomed Traveler and Hero of Bladehold and Thalia's Lieutenant, in addition to what you already have. I'd cut Elite Inquisitor entirely and tweak the numbers of the other creatures slightly. The rest of the deck looks fine. I'd play 4 copies of Horizon Canopy for the draw ability.
7 months ago
You could cut 2 Brimaz for 2 Timely Reinforcements and it would enhance the benefits for Soldiers. You could also swap Field Marshal for Archetype of Courage, they do roughly the same thing except Archetype of Courage takes away first strike from your opponent. One Captain of the Watch in place of one Champion of the Parish. Then add two Anafenza, Kin-Tree Spirits in place of two Elite Inquisitors. Then remove the other two Elite Inquisitors and add in two Raise the Alarms. These little changes are mostly preference, but Elite Inquisitor is better suited as a sideboard card against tribal decks. Windswept Heath and Nykthos, Shrine to Nyx are also great in this deck archetype. The reason I would cut two Brimazes is because he is a Legendary creature, drawing two of them in your opening hand might slow the deck down too as he cost a significant amount. He is a great card though. Maybe add one to the sideboard if you don't see him enough. The spells I suggested to add will give you some additional utility as well. These are just ideas, honestly. I think this deck is already pretty good.
8 months ago
I'm too tired to give a detailed post where I argue about the pros and cons about all cards right now, but here's a list of cards you should check:
Archangel of Thune, Archangel of Tithes, Baneslayer Angel, Gisela, the Broken Blade + Bruna, the Fading Light, Day of Judgment, Grand Abolisher, Elite Inquisitor, Godsend, Imposing Sovereign, Nykthos, Shrine to Nyx, Oblivion Ring, Path to Exile *, Seraph Sanctuary, Soldier of the Pantheon, Thalia, Heretic Cathar.
Extra good cards marked with *.
9 months ago
I think this deck would benefit a lot from more 1-drops. Modern is a format where, if you want to be aggressive, you really need to be spending as much of your mana as possible in the first 3 or 4 turns; with your current deck configuration you run a high risk of being flooded on 2-drops and doing nothing on turn 1, then playing a 2-drop on turn 2, another one on turn 3 and then finally, if you've hit all of your land drops, playing two cards on turn 4, which is a pattern that's unlikely to be fast enough. I would move the Kytheon, Hero of Akros Flip to the main (although maybe only 2; you really don't ever want to be in a situation where you draw multiple of a legendary creature and have one stuck in your hand) and consider Thraben Inspector, Mardu Woe-Reaper and/or Soldier of the Pantheon.
I would ditch the Elite Inquisitors, unless you know for sure that the protections are going to be very relevant in your meta-game; it seems like it's just going to be a 2/2 first strike, vigilance a lot of the time and while that's not bad, I don't think it's good enough to justify the slot.
I also don't think you need a whole playset of Grand Abolishers maindeck; they're not especially good in multiples and there are a lot of decks in Modern that the Abolisher's ability does nothing to. Again, unless you already know that you're going to be facing a lot of decks that rely on casting and activating things on your turn, I would reduce their number and consider just moving them entirely to the sideboard.