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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Meandering River
Land
Meandering River enters the battlefield tapped.
: Gain or .
Apoptosis on All my life
1 month ago
Updated with better tutors/mana rocks I pulled from an old tribal zombie deck. Additional changes made to make it more competitive.
I think it still needs more removal and ways to deal with artifacts/enchantments, but I haven't decided what that should be. I'm also not super excited about my high end bombs, it would be nice to have win-cons that are not dependent on going infinite or forcing loss of life.
Cards removed from mainboard: Out
Orzhov Signet Orim's Prayer Sorin, Grim Nemesis Palace Siege Gilded Lotus Angelic Accord Crypt Ghast Spirit Link Disciple of Griselbrand Azorius Guildgate Meandering River
Cards added to mainboard: Sol Ring Dark Confidant Profane Tutor Demonic Tutor Vampiric Tutor Well of Lost Dreams Talisman of Hierarchy Arcane Signet Alhammarret's Archive Reflecting Pool City of Brass
Liam77 on Zedru Semo Optimised
3 years ago
Nice big Update:
Minds Aglow, Aggressive Mining, Jeskai Banner, Niv-Mizzet, the Firemind, Terminus, Jinxed Idol, Island Sanctuary, Delusions of Mediocrity, Crown of Doom and Psychosis Crawler
For:
Narset, Parter of Veils, Imprisoned in the Moon, Land Tax, Niv-Mizzet, Parun, Day of Judgment, Mystical Tutor, Solitary Confinement, Transcendence, Gamble, and Alhammarret's Archive
Lands Swap: Meandering River, Izzet Guildgate, Wind-Scarred Crag, Tranquil Cove, Swiftwater Cliffs, Terramorphic Expanse, Evolving Wilds, Temple of Triumph, Vivid Creek
For: Hallowed Fountain, Steam Vents, Clifftop Retreat, Sea of Clouds, Frostboil Snarl, Fabled Passage, Hall of Heliod's Generosity, Arid Mesa, Command Beacon
multimedia on Tuvasa Enchantress
3 years ago
Hey, for a first Commander deck very nice budget version of Tuvasa.
Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.
- Robe of Stars --> Starfield of Nyx
- Mantle of the Ancients --> Creeping Renaissance
- Open the Armory --> Martial Law
- Moon-Blessed Cleric --> Plea for Guidance
Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.
- Setessan Champion --> Yavimaya Enchantress
- Alpha Authority --> Alseid of Life's Bounty
- Favor of the Overbeing --> Hypnotic Siren
- Seal of Primordium --> Reclamation Sage
Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:
- Exotic Orchard
- Bant Panorama
- Path of Ancestry
- Yavimaya Coast
- Prairie Stream
- Canopy Vista
- Port Town
- Fortified Village
- Vineglimmer Snarl
The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.
Good luck with your deck.
multimedia on Ranar the Ever-watchful by Silmeon
3 years ago
Hey, good budget upgrade of the precon.
You're best line of play here is Ranar + Felidar Guardian + Restoration Angel which equals infinite 1/1 Spirits. Guardian and Restoration infinite blink each other and each time one of them blinks it's one instance of exile to trigger Ranar. Because Restoration has flash then you can do this combo at instant speed on your last opponent's turn to create infinite Spirits to then attack with them on your next turn as a win condition.
Flickerwisp also combos with Restoration Angel and this combo is different since it's delayed. At each player's end step Ranar + Flickerwisp + Restoration creates two Spirits. With Flickerwisp in your control blink it with Restoration; Flickerwisp ETB and blinks Restoration. Restoration doesn't return to the battlefield from exile until the next player's end step. At the end step Restoration ETB to blink Flickerwisp, Flickerwisp ETB to blink Restoration and repeat on the next player's end step. At each end step you get two separate exiles for two triggers of Ranar.
Reconnaissance Mission is good repeatable draw with 1/1 flying Spirits since each one that does combat damage to an opponent you draw a card. Mentor of the Meek can trigger to draw for one mana each time a 1/1 Spirit or 2/2 Spirit is created.
Palace Jailer is powerful repeatable opponent creature exile with blink especially with Soulherder . When Jailer ETB you become the monarch which is at your end step you draw a card. Only one player can be the monarch at one time and how a player becomes the monarch is they do combat damage to the player who's the monarch or they play a card that makes them the monarch.
What makes Jailer powerful with blink is that creatures he exiles don't return to their owners unless you lose the monarch to an opponent. When Jailer leaves the battlefield from being blinked all the creatures he has exiled stay exiled. Then when Jailer ETB you become the monarch which makes it difficult to lose the monarch. 1/1 Spirits are also good flying blockers to help you to keep the monarch as well as Ghostly Prison and other cards like it make it more difficult for an opponent to attack you to do combat damage to you.
Nimbus Maze , Port Town , Prairie Stream , Skycloud Expanse , Temple of Enlightenment , Irrigated Farmland , Ash Barrens are some budget land upgrades that could replace some basic lands, Azorius Guildgate and Meandering River .
Good luck with your deck.
Noire_Samhain on SUPER life gain deck
5 years ago
Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.
Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.
Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.
dgsav24 on $5 Bird Counters
5 years ago
Love this! Having flying on every creature adds so much value to the deck, and the counters really play off each other nicely. I swapped Cartouche of Knowledge and Recumbent Bliss with Ordeal of Thassa and Pacifism , as well as adding in Meandering River s.
Great build, love the $5 decks!
JANKYARD_DOG on Isperia's Flying Circus of Tools
5 years ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
(Out-In)
Azorius Guildgate - Command Tower
Tranquil Cove - Hallowed Fountain
Mage-Ring Network - City of Brass : You might be thinking "Why CoB?" Dissipation Field and Landfall triggers is why.
(Out-In)
End Hostilities - Supreme Verdict : One mana less, and unstoppable.
Fumigate - Cleansing Nova : Having choices is always better.
Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.
Rewind - Lay Bare : Theme fitting, like cost.
Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.
Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.
Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
Hellsing on Semi-regular reminder that Global Series …
5 years ago
DiverDown Did some small digging on the issue, and I have found at least one common denominator.
The following cards from Magic Game Night - (GNT) have incorrect legality:
And in Global Series: Jiang Yanggu & Mu Yanling - (GS1), only the cards listed below works:
- Brilliant Plan
- Cloak of Mists
- Forest
- Giant Spider
- Island
- Meandering River
- Mountain
- Plains
- Timber Gorge
- Welkin Tern
This shows that only NEW entries in the database are affected by this bug, cards that existed before which only got an updated image in the sets didn't get affected.
I have tried to edit cards(using the "fix card" function) but that does not yield any result at all, everything looks okay in the forms when submitting the cards.
I also tried submitting an entry of an existing card in another set/expansion to see if it changed something, but it didn't.
So the entries in the database are probably corrupted, manual deletion and readding is maybe a way to go for individual cards. But what causes the bug I have no idea of.
To investigate this issue further it would be good if I have more cards to look at, so tag them here if you find any.
Arvail : I hope not, except for this bug I think it works somewhat good.