Griffin Dreamfinder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Griffin Dreamfinder

Creature — Griffin

Flying

When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.

Balaam__ on Griffins for a True Griffin

3 years ago

Didn’t see this mentioned in the comments, so I figure I’d chime in. First, deck looks great overall. Good job picking relevant cards that support the theme. That being said, I don’t see much value in Terramorphic Expanse other than possibly for deck thinning (?). I’d cut the playset and either just bump up the basic Plains (a couple Flagstones of Trokair wouldn’t hurt) or else opt for some removal in the form of Path to Exile or Swords to Plowshares. Even swapping some basic Plains out for their snow-covered equivalents and running a set of On Thin Ice would do the trick; I’m sure Tethered Griffin and Griffin Dreamfinder endorse this.

SprkySprkyBoomMan on Griffins for a True Griffin

3 years ago

GolgariGirl thanks for the feedback! It's always exciting to get feedback. Ok after looking at the deck, maybe more enchantments are a good idea. Especially with some of the cards you mentioned.

However I probably won't cut the crown and scepter. I am sure I can teach these two cards to him.

On top of that I've been wanting to use them for awhile now as well. I'm sure the deck would be better without them.

Also not trying to use any life gain or tokens. Not a fan of either tactic. I feel they make the game waaaay longer and tokens are how lots of people play these days.

However Spirit Loop did get my attention. That card seems like a really nice fit.

However Transcendent Envoy is a GREEAT suggestion! Thank you! Griffin Dreamfinder is also another good suggestion. Thanks again for the thoughtful suggestions and help. My nephew will be thanking you later lol!

golgarigirl on Griffins for a True Griffin

3 years ago

From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.

I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.

I would look to cards like Honor of the Pure or Shared Triumph for something basic.

Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .

A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)

Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.

StopShot on I want an enchantress commander …

4 years ago

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

Optimator on A Smorgasboard of Shrines

5 years ago

Tragic Poet , Auramancer , Monk Idealist , Silent Sentinel , and to a lesser extent Dowsing Shaman and Griffin Dreamfinder might be really good since if/when they die you can recur them for value.

Jarad's Orders would be particularly good at finding them.

JANKYARD_DOG on Isperia's Flying Circus of Tools

5 years ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

Jimmy_Chinchila on What enchantment recursion is there …

6 years ago

Restoration Specialist, Auramancer, Monk Idealist, Crystal Chimes, Tragic Poet, Griffin Dreamfinder

Hard to get just enchantments into play from yard, maybe try things that return permanents instead

Also generic graveyard pull in green like Eternal Witness.

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