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This deck was aimed towards bracket 3/4 because our pod is sick of every deck being combo oriented / cEDH. I tried to avoid meta combos like Chain of Smog + Witherbloom and the many breach lines. (kept frog / dakmor for hand sculpt and value, but with only one discard outlet). Win conditions revolve around big mana craterhoof swings, valakut tech, torment...

I modeled this deck after my high power Azusa deck. I love ramping out big mana and playing massive threats earlier than expected, but Azusa didn't have the tools and protection that something like a Jund deck can provide. Soul of Windgrace is the perfect commander for this type of game plan because he offers protection to himself amongst ramp and draw. It has everything you'd want on a Lands Matters commander (except for blue :P).

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Casual

95% Competitive