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Queen's Mighty Servants (Superfriends, primer)

Commander / EDH Combo Control Five Color Multiplayer Primer Superfriends

jorjo10


Description

Welcome to yet another deck from my deck lab. This time we will take a look at my multiplayer EDH deck that I have had a lot of success with in the past few months. Be advised that this deck is not meant for a tournament play, its main purpose is to have fun with my friends at the kitchen table and therefore many cards are left out as they would be a little bit too oppressive.

What you are looking at is a five-colour superfriends control-ish deck.

Many months ago I decided to build a superfriends deck. As my idea kept evolving I knew I would like to have my walkers as the primary win condition which very much derived the rest of the deck.

In EDH the worst threats of all to walkers are creatures rather than anything else. Sure, there is some targeted removal that can take care of walkers present in most of the decks, but it is run in such insignificant amount of copies that it is basically irrelevant. Other than that, walkers suffer from hate cards such as Suppression Field or Pithing Needle, but these cards see next to no play in multiplayer EDH.

So, with that in mind I built a shell revolving around the powerful wizards and magicians that would make as much profit of them as possible and at the same time would be able to effectively protect them from anything that might be threatening to kill them.

Without any further talking, lets jump right into it!


The Primer

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Some Other Decks I Made

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If you guys have any idea how to improve this deck, definitely let me know. I am open to any constructive criticism and suggestions. If you like this deck, do not forget to give it +1! Thanks in advance!

Updates

Took me a few hours, but now this deck has a new, more appropriate description and I hope it is detailed enough so that you can fully understantd how the deck works and why some cards are included and why some aren't.

Hope you like it!

Comments View Archive

AKBZ says... #1

July 9, 2016 5:38 a.m.

jorjo10 says... #2

In theory it would be awesome and I would definitely add it if I didn't own the duals from the 3rd edition. Thanks to them I never ever suffer from color mana issues. So the ability of the Oath is not that relevant. And as for the "Ponder" effect: the deck is designed to have more than enough card draw so an effect like this that is not ongoing is not valuable enough and is outclassed by other cards.

Thanks for the suggestion anyway!

July 9, 2016 5:51 a.m.

AKBZ says... #3

Quick question: why Mana Echoes over Chain Veil?

July 9, 2016 6:21 a.m.

AKBZ says... #4

July 9, 2016 6:24 a.m.

jorjo10 says... #5

I knew I would have to explain myself sooner or later as for why I don't have the Chain Veil in here.

Chain Veil is no doubt great with the walkers. To be precise, it is amazing. But, there is that BUT. I often find myself in a position where I am fighting for the board and am usually happy to have 1-2 walkers on the field, any number above these is not that common. The hate is strong from other players. So, in the past months of me playing the deck I was often thinking about the possibility of adding the Chain Veil into this deck, was considering it in different situations and the general answer was a big no. The impact of the Veil is not that huge with 1-2 walkers on the field and when I have 3+ walkers facing the opponents I am usually already winning, so the Veil would be, more than anything else, just a win-more card. In addition to this, in order to generate some sick value, the Veil should be on the board longer than just one turn and, at least in my meta, an artifact is not something that would be problematic to remove. I even tested it and it was more often in my graveyard than on the battlefield.

On the other hand, Mana Echoes is an instant game-winning card. The synergy it has together with the Queen herself is outstanding and makes it a one-card combo. If I have the Queen on the board and enough mana available, no other card but Krosan Grip can disrupt this combo once the Mana Echoes hit the field (even if they have instant enchantment removal, I can just activate Queens ability in response to the removal and proceed in making an infinite army of tokens). And, usually, an infinite amount of tokens tends to be enough to close the game. I have won more game with that combo than I can remember and in my eyes it is too good to not include it.

So, these are the reasonings behind both of these cards. If you have any further questions, go ahead and ask, I am happy to help.

July 9, 2016 6:39 a.m.

Ocelot44 says... #6

Since this is a WUBRG goodstuff deck, have you thought about running Conflux?

September 21, 2016 5:23 p.m.

jorjo10 says... #7

I have not considered Conflux just yet, mainly because of its mana cost which is rather high. High CMC cards that I include are, usually, the ones that are able to win the game by themselves. In addition to that, this deck has a ton of card advantage already (planeswalkers, enchantments, recursion).

But I can definitely see the logic behind Conflux and I will most likely test it out.

Thanks for the suggestion and the upvote!

September 21, 2016 7:29 p.m.

jorjo10 says... #8

@Ocelot44: I have playtested the deck with Conflux in it and it felt great. Managed to cast it on T4 into T5 win, which felt rather ridiculous. Really happy with that addition, though I may have the deck too consistent right now :D

October 12, 2016 6:42 p.m.

Delta-117 says... #9

Have you considered some of the Kaladesh Planeswalker cards?

I would suggest Dovin Baan, although I'm not sure if you like him or not because of his ultimate. Nissa, Vital Force is one I also like.

October 28, 2016 8:23 a.m.

jorjo10 says... #10

I actually have and I am still unsure about them. Dovin Baan is an easier one to evaluate as for his contribution for this deck. I think he is not as good as other walkers I have in since at 4 CMC I already have quite a lot of walkers and I feel like the others are a bit better.

However, Nissa, Vital Force has proved to be quite a puzzle. Her -3 is the main problem I have with her. Most of the time all I have in the graveyard are instants and sorceries and bringing back a land doesn't feel all that awesome. On the other hand, her ultimate is just ridiculous. I will probably give her a try once I get my hands on a copy. I will have to make a few changes in the deck anyway once Commander 2016 arrives as Deepglow Skate cannot miss in here.

October 28, 2016 9:23 a.m.

Neithael says... #11

Well, even if you are very well against adding other sliver, I do think Harmonic Sliver should make the cut.

Besides, i think a merely two counterspells are really subpar... You don't reliably hit them and they occupy some slots they could be use for more reliable stuff.

You don't love Anguished Unmaking or Beast Within?? If you run Utter End, You should run Anguished Unmaking and Beast Within

You tell us that you like card that are useful at nearly all time but you run Mana Echoes??

If you want an easier infinite combo with pieces that are useful on their own, why not run Rings of Brighthearth + Basalt Monolith?? They don't rely on colours, cost way cheaper, are useful on their own (as a great mana rock and a ramp(with fetchlands), doubler of any activated ability you have),...

Anyway, if you want some inspiration, you can check my take on the superfriend archetype here:

http://tappedout.net/mtg-decks/atraxa-the-anhedonist-overseer-and-the-syn/

December 6, 2016 9:47 a.m.

jorjo10 says... #12

I will not add Harmonic Sliver. To start, its ability is not optional and it may result in me being unable to play/create another Sliver unless I destroy my own permanents, which is far from something I would like to be doing. The situation described above may not occur that much as I destroy all the creatures pretty often but that is another reason for me not to play it as it may easily be just a one-time used thing which feels pretty underwhelming.

As for the counterspells, I cannot disagree more. You probably think of them as of a tool that I use to control the game, but they are mainly used as an insurance for when I want to combo off. My playgroup runs some counterspells and some other stuff that could interrupt it and therefore the counterspells are essential.

Yes, I do run Mana Echoes. Sure, it is a card that sometimes sits in my hand, but the fact that it is a 1-card combo with my general makes it really valuable. I am even able to get it off my hand with the help of some walkers, so I am not that concerned about it. It is probably the only card that is THAT situational and therefore it is far from harmful. In addition to that, the Mana Echoes combo cannot be reliably interrupted by any other means but counter magic provided I have some spare mana. And maybe you are missing it, but not only does that combo generate infinite mana, but more importantly, it does generate an infinite number of Slivers in connection with the Queen which is something that the combo you described cannot do on its own. Sure, I could run Rings and Monolith, but there is just not enough space for these cards. I even had Rings in my deck before, but it was exactly the type of card that seemed amazing but in the end it was not (it proved to be similar to The Chain Veil) and it usually was destroyed too quickly.

And no, I will add neither Beast Within nor Anguished Unmaking. Beast Within may be able to destroy anything, but the result is that it produces a threat to the walkers I have which is less than desirable. And as for Anguished Unmaking, the life cost is just too high. Against many decks in my meta, life is the most precious resource and giving it up to save a mana is just not worth it. I tend to ramp really hard and the fact that Utter End costs 4 mana has never bothered me at all.

I have been playing this deck (obviously with some changes) for about 2 years now and most of the cards you suggested have previously been in it but were later discarded because they proved to be inefficient/problematic/not as good as was anticipated. I mention this just so that I somehow bolster my statements.

December 6, 2016 10:33 a.m.

LVL_666 says... #13

+1 for the Queen. I've never really been fond of planeswalkers, but it's good to see Slivers doing interesting things. One suggestion I offer is maybe building out the slivers a bit more:

September 21, 2017 10:29 a.m.

jorjo10 says... #14

I can definitely see all the cards and combos you listed having a home in the deck if the amount of cards in it was not limited. However, since that limitation exists I do not see it being possible for the cards you listed to make the cut.

Should I add the cards you suggested into it I would probaly include some other cards that would reinforce that particular gameplay (more ways to utilize infinite mana, ETBs, additional creature/artifact tutors and so on) in order to make it more consistent and at that point the overall constitution of the deck would have been changed too much from what the deck was originally designed to do. The other option would be to not include the support cards for the strategy you suggested which would force me to trade some of the original game play for a part of another one, which would result in having multiple both unreliable and weaker win conditions which is also a direction I am not willing to take.

September 21, 2017 5:06 p.m.

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Compare to inventory
Date added 1 year
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.76
Tokens Tamiyo, 1/1 Sliver, Narset, Dack, 1/1 Assassin, 3/3 Beast, 4/4 Elemental, 1/1 Soldier, 4/4 Angel, Teferi, Elspeth, 1/1 Vampire Knight, Nixilis
Folders Commander, Inspiration, Sounds Fun - EDH, EDH (Superfriends), Decks I like, 5-color planeswalkers, Atraxa EDH, Commander, superfriends, Idée supperfriend, See all 11
Views 4304