Part the Waterveil

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Price & Acquistion Set Price Alerts

BFZ

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Recent Decks

Part the Waterveil Discussion

ToxicMoonlight on Narset, Enlightened Master

1 month ago

Hi MatEffect! I really like this Narset, Enlightened Master list you have here, looks very competitive. I'll have to put Aminatou's Augury in my deck when it comes out too! I used to have a list similar to this one but I had to rebuild it because my friends didn't want me to win with it anymore. If I were to make a suggestion, I would take out Battle Mastery, Flickerform, Proteus Staff, and Insidious Will with Ghostly Prison, Propaganda, Omniscience, and Cryptic Command. Also, unless you're planning on making this deck on MTGO, Capture of Jingzhou is WAY too expensive and rare to put into a deck. Part the Waterveil is a much cheaper alternative that only costs one more mana (not like it matters anyway since you're playing Narset, Enlightened Master). If you'd want to use my (non competitive) Narset, Enlightened Master deck as a reference, you're more than welcome to do so anytime!


少林寺 [Narset, Enlightened Master]

Commander / EDH ToxicMoonlight

84 VIEWS | IN 1 FOLDER


TheBloopKing on The Further Proliferation of Terrible Ideas

2 months ago

I think you are missing the crucial card draw. I don't see many cards that add you card advantage in the early game. Also, I feel a couple extra turn cards wouldn't hurt with the ramp you possess in this deck.

Brainstorm, Ponder, Harmonize, Night's Whisper are some real efficient draw. Temur Ascendancy is also a utility draw piece I add if the deck has the colours and could draw me atleast 3 cards through out the game.

Time Warp, Temporal Trespass and Part the Waterveil.

Also Ring of Three Wishes is a very good card in proliferate decks

I personally have a problem running less than 8 mana rocks as Armageddon is very much a played card in commander. Worn Powerstone, Commander's Sphere, Hedron Archive, Darksteel Ingot and Palladium Myr are guys I run any chance I have (granted most of these aren't that competitive, just great ramp)

Signets are also great mana fix that ramp you also.

Sylvan Scrying lets you look for any land card in your deck which I think is powerful considering some of the land in magic

DjMuffinTops on Tetsuko Umezawa

3 months ago

Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.

Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.

Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.

One_Ring_To_Rule on Ŧħɇ ŦȺƀłɇ (v2.6)

3 months ago

To Daarkest

I completely agree, as things like Dryad Arbor or other shenanigans could happen during their turn. I decided against using Part the Waterveil, as it requires you to exile it when it resolves (this causes Soulfire Grand Master's ability to not apply, and Infinite turns sounds fun). I decided to use Walk the Aeons instead, as I already have a copy of that card with me at the moment. The deck and description have been edited, and the version number has been upticked. Thank you for your suggestion, comments like this are what cause decks like this to become better over time.

Thanks!

Gattison on

3 months ago

Altar of Dementia could be used in response to boardwipes.

Depending on how much draw-power your deck can generate, Jace's Erasure, though it only hits one opponent at a time.

Memory Erosion might generate some good value for you. Mindcrank also might be in the same boat.

Alo, maybe you'd like Trepanation Blade.

Infiltration Lens has nothing to do with Milling, but is still kinda cool.

Solemn Simulacrum is still reasonably priced I think, and is a good staple in any deck.

You also might want to supplement Grafdigger's Cage with some things like Tormod's Crypt and/or Relic of Progenitus to prevent opponents from recycling their graveyard after you milled them out a bunch.

I'm not very good at suggesting cards to take out, but I'll make the effort. =)

Maybe remove: Darksteel Plate, Sands of Delirium, Chancellor of the Spires, Siren of the Silent Song, Wight of Precinct Six, Part the Waterveil

I hope some of that helps. Happy milling!

Xica on Ramunap Red

4 months ago

lukas96
Most (if not all) modern decks can't deal with a turn 1 4/3, so of course they will pay 4 life, or use a removal spell. And then Vexing Devil is "bad". However outside soul sisters & martyr proc not many decks can deal with multiple vexing devils. Claim / Fame is essentially an extra copy. To put it in more simple terms, you have the choice between a turn 1 4/3 or a turn 2 4/3 & 4 damage to the face, both are devastating.

Its not a problem if the opponent gets to decide what they want, the problem comes if you offer them a choice that they would like to take - which is why dedicated Gifts Ungiven (like storm) are great.

And the same principle applies regardless if the deck is aggro or something enirely different (if you disagre, i am perfectly willing to alter my opinion, but please give me a reason to do so, instead of simply declaring cards "bad", and strategies "wrong").


There is no such thing as a card being "too slow for modern". When bomat courier is played its played because it allows you to abuse Wheel of Fate effects as it can exile important cards, you don't want to discard, and give you a CHANCE to recover them (which is strictly better, than not having the ability to get them back at all). Its a slow creature for sure, but its not meant to be a good agressive creature, its meant to be a way to play around random discard effects, by putting key cards under it, and getting them back when the coast is clear.

(P.s.: Modern has cards that are "too slow" like Part the Waterveil, going into quarterfinals of GPs)

scotchtapedsleeves on Narset

4 months ago

I've never played against or played Narset, but I hope my comment will still help!

I was thinking maybe some extra combat phases to get more cards exiled? Combat Celebrant and Aggravated Assault were the first to come to mind.

Strionic Resonator to take advantage of Narset's ability. Extra turn effects seem really prominent in Narset decks so maybe Temporal Trespass and Part the Waterveil

Ask me if you need help for any other decks! I'll help best I can!

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