|Commander / EDH||Legal|
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|Battle for Zendikar||Mythic Rare|
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Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Part the Waterveil Discussion
17 hours ago
As others have said, there isn't enough quality energy cards for edh to have that be part of your main plan in this deck. If you want to abuse your commander's triggers, a decent plan would be to take extra turns Beacon of Tomorrows, Capture of Jingzhou, Lighthouse Chronologist, Part the Waterveil, Savor the Moment, Temporal Manipulation, Temporal Mastery, Temporal Trespass,Time Stretch, Time Warp, and Walk the Aeons could all work well. I mean more turns makes for more first spells. I believe the first spell also can trigger (correct me if I'm wrong) on opponent's turns, so cards like Seedborn Muse, Awakening, Bear Umbra, and Nature's Will can help there. Hopefully that helps!
1 day ago
Interesting to see a different take on Paradox Engine. I like what you're doing with the Metalwork Colossus. I'd probably want to try Baral's Expertise more in the main deck to ensure Colossus can get through for damage.
When I played around with the engine, I went blue-green with Aetherworks Marvel and Aethertide Whale. With the Engine out, hitting a Whale with the Marvel immediately reloads for another spin. Add in some Peema Aether-Seer and Altered Ego to keep the spins coming and finish off with a Part the Waterveil so you get the first attack step with your instant whale army. Quicksmith Spy on an Engine or a random artifact (Decoction Module even) really takes off when the Engine is untapping the artifact many times per turn.
1 day ago
Looks fun! I love Maelstrom Wanderer!
If you feel like putting some money into the deck; Temporal Manipulation could replace Part the Waterveil, Scroll Rack can dump stuff from your hand onto the top of your deck in prep for Maelstrom Wanderer, Personal Tutor and Sylvan Tutor will help with consistency, etc
If you want more infinite turns: Progenitor Mimic with Eternal Witness and Time Warp does the trick. Cascading into the mimic might be interesting lol. Also Archaeomancer, Mnemonic Wall can act as Eternal Witness #2+3.
Idk if that's the direction you want to take it, but I figured I'd mention it.
2 days ago
aliensoup Look closely, there is one! ;)
FakeHair This matchup is a tricky one. You do want ALL removal you can bring in. Most of the time what you want to be prioritizing is clearing the board (don't worry about them taking out TITI), because whenever they spend mana killing it, they are deploying less threats. To the Slaughter is awesome in this matchup since it's usually my go-to card to take out the Hydra or the Gods. Keep a very close count and look at their Energy, if ever they chose to deploy hydra without at least 3 Energy, wait for it to hit the board and then take it out at instant-speed while the trigger is on the stack before they gain the Energy. PRIORITIZE REMOVAL: all of it. Only run 1 or 2 counters at the most, depending on what they have I usually end up with 1 Dispel and 1 Disallow and that's it. Once you got the board under control and answering their every threat with a 2-for-1 (GDD/Hulk), they are toast. I more often than not run Kalitas in this too (although sometimes only 1 copy); extra body + lifelink is hard for them to deal with (all depending on how much removal you think they are running - usually they will adjust after game 1, so if you dropped TITI on turn 2 expect them to run removal so Kali not so good, but if you just showed them Hulk, then maybe 1-2 Kalis is advisable). P.S.: I'm still testing out Part the Waterveil in that matchup since clearing their board with a Chandra and then coming back by dealing 12 damage and keeping mana open is the kind of insult I like to deliver!...more on that later! Cheers!
5 days ago
Recently I have lost many games being SOOO close that I'm actually considering replacing By Force with Part the Waterveil. Imagine having a resolved Chandra, clearing the board at instant-speed on opponent's turn, back to our turn and either hit for 12 if we have nothing but 6-mana and a Chandra, hitting for 16 if we have only a Chandra and 6 lands including a Fumarole. Or in grindier games imagine the fucking jackpot: We have only have a Chandra but we have 10-mana: TAKE 24!!! The ultimate KO!! Good night!!
Hmmmm yeah....the card just decreased in price. I'm definitely trying that out, like now! :D
1 week ago
The problem is you are trying to replicate Clues rather than Servos. Anointed Procession and Mechanized Production are made for each other. One Sram's Expertise, followed by a free Servo Exhibition, and you've got more than eight with a Procession on board. Part the Waterveil will give you your next upkeep. I might consider going Esper so you can also play Hidden Stockpile, but it's not required. Straight UW will work just fine. You should be clogging up the board to stop aggro, giving you time to get your pieces in place and enough mana to cast Production and Waterveil on the same turn. Staying Bant would give you access to ramp, making it possible to go off earlier.
1 week ago
I don't want to knock that analysis but I've seen plenty of Emrakuls but never seen Approach in modern. That game would have gone very differently if I was naming things. Not that it would have named Emrakul, but I would have been much closer than Approach (no pun intended). I also would have likely waited a lot more. Against a turbo fog deck, you're not going to be doing much the first few turns either. To be honest, if your going turbo fog, there's only a few things I would name. Part the Waterveil, Emrakul, or Sphinx's Tutelage. Games are very dependent on the knowledge the pilot has. Admittedly, this is more effective against known decks. This is a meta deck.
2 weeks ago
Jacklouse The reason for running Nissa's Renewal is to get even more lands on the field and gain some extra life. I do see where you're coming from, but the deck needs those extra lands in case we don't have Ulamog in our hand to cast something like Part the Waterveil or maybe a sideboarded-in Walking Ballista. The deck is also based off the U/G Ramp decks that are currently in competitive standard, just with a twist. I do like your idea though, and I will definitely consider your idea. Thanks for making the suggestions!