Part the Waterveil

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Part the Waterveil Discussion

DjMuffinTops on Tetsuko Umezawa

1 week ago

Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.

Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.

Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.

One_Ring_To_Rule on Ŧħɇ ŦȺƀłɇ (v2.6)

3 weeks ago

To Daarkest

I completely agree, as things like Dryad Arbor or other shenanigans could happen during their turn. I decided against using Part the Waterveil, as it requires you to exile it when it resolves (this causes Soulfire Grand Master's ability to not apply, and Infinite turns sounds fun). I decided to use Walk the Aeons instead, as I already have a copy of that card with me at the moment. The deck and description have been edited, and the version number has been upticked. Thank you for your suggestion, comments like this are what cause decks like this to become better over time.

Thanks!

Gattison on

3 weeks ago

Altar of Dementia could be used in response to boardwipes.

Depending on how much draw-power your deck can generate, Jace's Erasure, though it only hits one opponent at a time.

Memory Erosion might generate some good value for you. Mindcrank also might be in the same boat.

Alo, maybe you'd like Trepanation Blade.

Infiltration Lens has nothing to do with Milling, but is still kinda cool.

Solemn Simulacrum is still reasonably priced I think, and is a good staple in any deck.

You also might want to supplement Grafdigger's Cage with some things like Tormod's Crypt and/or Relic of Progenitus to prevent opponents from recycling their graveyard after you milled them out a bunch.

I'm not very good at suggesting cards to take out, but I'll make the effort. =)

Maybe remove: Darksteel Plate, Sands of Delirium, Chancellor of the Spires, Siren of the Silent Song, Wight of Precinct Six, Part the Waterveil

I hope some of that helps. Happy milling!

Xica on Ramunap Red

1 month ago

lukas96
Most (if not all) modern decks can't deal with a turn 1 4/3, so of course they will pay 4 life, or use a removal spell. And then Vexing Devil is "bad". However outside soul sisters & martyr proc not many decks can deal with multiple vexing devils. Claim / Fame is essentially an extra copy. To put it in more simple terms, you have the choice between a turn 1 4/3 or a turn 2 4/3 & 4 damage to the face, both are devastating.

Its not a problem if the opponent gets to decide what they want, the problem comes if you offer them a choice that they would like to take - which is why dedicated Gifts Ungiven (like storm) are great.

And the same principle applies regardless if the deck is aggro or something enirely different (if you disagre, i am perfectly willing to alter my opinion, but please give me a reason to do so, instead of simply declaring cards "bad", and strategies "wrong").


There is no such thing as a card being "too slow for modern". When bomat courier is played its played because it allows you to abuse Wheel of Fate effects as it can exile important cards, you don't want to discard, and give you a CHANCE to recover them (which is strictly better, than not having the ability to get them back at all). Its a slow creature for sure, but its not meant to be a good agressive creature, its meant to be a way to play around random discard effects, by putting key cards under it, and getting them back when the coast is clear.

(P.s.: Modern has cards that are "too slow" like Part the Waterveil, going into quarterfinals of GPs)

scotchtapedsleeves on Narset

1 month ago

I've never played against or played Narset, but I hope my comment will still help!

I was thinking maybe some extra combat phases to get more cards exiled? Combat Celebrant and Aggravated Assault were the first to come to mind.

Strionic Resonator to take advantage of Narset's ability. Extra turn effects seem really prominent in Narset decks so maybe Temporal Trespass and Part the Waterveil

Ask me if you need help for any other decks! I'll help best I can!

scotchtapedsleeves on Narset

1 month ago

I've never played against or played Narset, but I hope my comment will still help!

I was thinking maybe some extra combat phases to get more cards exiled? Combat Celebrant and Aggravated Assault were the first to come to mind.

Strionic Resonator to take advantage of Narset's ability. Extra turn effects seem really prominent in Narset decks so maybe Temporal Trespass and Part the Waterveil

Ask me if you need help for any other decks! I'll help best I can!

Gracco on Jeskai taking turns control

3 months ago

use the flip jace since one of his planeswalker abilities lets you flashback a spell (looking at you extra turn spells). use a chandra or a keranos since it is a recurring source of damage on all of your extra turns. instead of temporal mastery use Part the Waterveil since it can awaken a land to go aggro with on your extra turns. in general you want your deck to be a bit less controlling and a bit more focused on setting up the combo sequence of extra turns. maybe consider some Nahiri, the Harbinger and a singleton Emrakul, the Aeons Torn. when you use the taking turns cards you want to shift the deck in general more towards tempo and less towards control. Spell Queller is a good card. cut counterbalance, baral, and ancestral visions, and maybe 1 cryptic command and the counterveiling winds. mana leak is better than counterveiling winds in general. run all 4 lightning helix. consider running Opt over the electrolyze. Opt is really good since it is an instant and you can use it with extra mana up on the opponent's end phase.

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