Part the Waterveil

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Part the Waterveil Discussion

Temur_Frontier on Ojutai's Mystification

1 week ago

redace10 Well I don't want to exile my grave too much, so I think I'll go with Part the Waterveil and Temporal Mastery (mostly bc of its nifty interaction with Mystical Tutor). But yeah, Taigam is a bit strange to build, and it does depend a lot on the meta. But, I just made some key changes(though it seems I'm still 4 cards over, but oh well, I'll make cuts once the actual cards come in the mail), and I think I have a solid build for my meta, give or take a few minor tweaks. Thank you so much for helping with the deck! It's been invaluable to have someone familiar with UW voltron help out with this. I'm just happy to have an Azorius build that is control, but a bit more proactive, rather than having to go straight voltron like Bruna or Ojutai. Best of all, I get to keep the Ojutai flavor intact.

Temur_Frontier on Rebound-a-rific (Taigam, Ojutai Master)

1 week ago

Part the Waterveil exiles itself as well, so it shouldn't be in the "able to rebound" section under Extra Turns.

Oloro_Magic on Prison Stall

1 week ago

Match Report Part One:

These are the matches I have had time to test so far as I find free time in the coming days I'll record more results.

  • vs. Allies 1-2

Very close matchup but eventually the speed and tempo of allies was able to take the win. If anything this matchup showed how much you want Card: stony silence in the sideboard as Aether Vial tears apart the deck turning off Nevermore and cards of the like. Also, allies had a natural advantage in the form of Harabaz Druid which, if I didn't have removal, could easily pay the prison tax.

  • vs. U/B Turns 0-2

This is my personal competitive deck that I have been working on for months so experience was a factor. In all honesty this was simply a very bad matchup for you. Turns is a deck that attempts to combo off with extra turn spells and win via an awakened Card: Part the Waterveil. The early turns of the game it denies you mana and a deck like prison that needs ample mana has a hard time beating it.

  • vs. G/W Ramunap Death & Taxes 0-2

Another personal deck and one I have worked on extensively, essentially the deciding factor was D&T's ability to land a Thalia, Guardian of Thraben, when that happened the deck was fast enough to close out the game before your deck could set up through the tax. Game two got caught behind the Ramunap Excavator and Ghost Quarter lock and couldn't really do anything.

  • vs. Bant Eldrazi 2-1

Against a tiered Bant Eldrazi deck the deck performed like I hoped it would perform. Midrange decks should always be your best matchups and that is what Bant Eldrazi is. Game one beat down with Angels from Luminarch Ascension, game two Bant Eldrazi got a nut draw where they were playing everything early thanks Eldrazi Temple. Game three was kind of funny, I was able to play 3 Sphere of Safety in succession and watched them grow; this followed by well timed removal in the form of Path to Exile on Drowner of Hope (opponent could blink it with Eldrazi Displacer and create scions to try to pay the tax) as well as a Detention Sphere on the scions, was able to close out the game. Won via Celestial Colonnade.

So there is a few matchups done, again as I find time I'll continue to test.

Temur_Frontier on Ojutai's Mystification

1 week ago

Hm gotcha. I agree, needs more protection. I'll toy around with that department a lil more and eventually update the final product once its perfected. As for extra turns, I see the use, but I'm weary. Non-exiling extra turn spells gives me an infinite turn loop with Relearn and Call to Mind in hand, which I know is a 3 card combo, but I'm seriously against most infinite combos. But on the other hand, the self exiling extra turn spells seem like dead spots since they can't be rebounded. So again, I'll have to mull it over and testplay in order to decide. But I do have a Part the Waterveil on hand at least.

Unlife on Unlife

1 week ago

capriom85 its about a dollar more on my end, Part the Waterveil is $1.5 which would put you about .5 up is you'd want me to throw anything else in: It not; there are some cheap cards I'm looking for (Acidic Slime Seal of Primordium Ulvenwald Hydra Soul of the Harvest

Roastbeast74122 on Atraxa Awakened

3 weeks ago

I love Earthen Arms in this deck because I can immediately put counters on a land rather than wait for a creature of mine to die first and Coastal is necessary for card draw in this deck.

Halimar Tidecaller was in the deck until I replaced it with Noyan Dar which has worked well so far for me because its the awakened part I want most rather than the base part of the card.

As much as I wish I could include Part the Waterveil my meta really hates on extra turns more than most things but I should put it in my sideboard

usaDiabetic on Atraxa Awakened

3 weeks ago

I really like the idea of using awaken cards with Atraxa. Thoughts on Halimar Tidecaller and Part the Waterveil

Maybe Earthen Arms and Coastal Discovery as well.

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