Part the Waterveil

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare

Combos Browse all

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Part the Waterveil Discussion

Snapdisastermage on EDH Jeleva's Malevolent Whispers

1 day ago

You should play some extra turn effects. such as Time Warp Part the Waterveil Temporal Mastery. If you exile one with jeleva, it's game over unless they answer it. Infinite turns

Red_X on Death by Clue

2 days ago

I would cut down to 2 production, then throw in some fumigates. An extra part the waterveil wouldn't hurt, but I don't know what Homuluncus is doing for you. Remember that in a deck like this is designed to stay alive for a long time Part the Waterveil is a legitimate win condition because of awaken 6. I would look to up the consuls count too, as a counter to copycat and some additional lifegain that will get you to the late game earlier. I honestly think you should try to cut most of the creatures (probably leave the inspectors and the illuminators) and go all in on the trail to evidence plan, since I think you're closer to that end already. Like the deck.

Duhphlates on Medomai the Ageless

1 week ago

One of my friends runs Medomai as their commander and it's one of my favorite decks to play with and against. I have a few suggestions to better your deck.

  1. You have two Etherium Sculptors

  2. One of my favorite combos in a Medomai the Ageless deck is the ability to take as many extra turns as you want with Identity Thief

  3. You have a ton of mana in the deck so I can suggest cutting it down a little and replacing with a few tutors or other cards maybe? Enlightened Tutor, Idyllic Tutor, and Mystical Tutor.

  4. Who doesn't like taking extra turns outside of combat? Things like Beacon of Tomorrows, Part the Waterveil, and even Lighthouse Chronologist.

  5. Maybe some control/anti-aggro stuff like Ghostly Prison and Propaganda

  6. Who doesn't like to play Telepathy.

I know these may not be the most budget friendly suggestions but I'm sure you can find some nice things with effects similar to the cards mentioned..

also, +1 because <3 Medomai

HezTheGod on Mono Blue Control... Fast Enough for standard?

1 week ago

I think one or two mainboard Part the Waterveil would work well as a wincon I try to fit extra turn spells into all of my control decks :)

Hope this helped nice deck! +1

Boza on Why does spell recursion self ...

2 weeks ago

As one of the unwritten rules in R&D, cards should not be a combo with themselves.

That clause only occurs with cards being able to return more than 1 copy of said card and being able to target themselves. For example, even though it can return itself, Noxious Revival can only return 1 card, so it does not exile itself. Promised Kannushi is another example for the latter - even though it can return multiple cards, it cannot return itself, so it does not exile.

If a card can do both, it becomes dangerous - it can loop itself and any other spell endlessly, presenting a dangerous case.

The other rule regarding that is "no big splashy effects can be recurred" - Volcanic Vision, Temporal Trespass, Part the Waterveil, etc. are examples of that.

Pieguy396 on Sell Me on Your Favorite ...

4 weeks ago

My absolute favorite commander is Maelstrom Wanderer. The sheer value of hard-ramping into a T4 Maelstrom Wanderer, and cascading into Part the Waterveil and Sarkhan Unbroken gives me such joy every time it happens. Green and Red's ramp with Blue's card draw and library manipulation is a hard combination to beat.

Wurmcoilengine666 on Instant Death Combo!

1 month ago

SkyMage Thanks for the suggestions. I did consider Part the Waterveil. I'm not quite sure of why I didn't put it in originally, aside from fear of fucking up the curve. I'll run a couple. As for Brain in a Jar, it's a maybe. I forgot of its existence, but now, even though I am reminded, I don't think I want to run it. It can be good if it's good, but this deck doesn't have enough backup power to run it. To get any value, I would need to cast it on turn 2, and that would leave me completely vulnerable. I'll think about it, though.

SkyMage on Instant Death Combo!

1 month ago

I'd recommend adding a few copies of Brain in a Jar so that you can cast Rise from the Tides at instant speed. It makes for a bonkers finisher and dodges a lot of removal since you can play it EOT when your opponent's tapped out, and you're guaranteed a win. Part the Waterveil is also something I'd think about adding.

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