Part the Waterveil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Tic12 on Turn 5 - Darth Vadrik strikes back

3 months ago

Next mayor update: I cut the complete Extra-Turn-section, cause these cards doesn't perform the way i was hoping. So, i replaced it with some little helpers and 2 more lands, cause 33 Lands were way too less.

Out: Alrund's Epiphany, Beacon of Tomorrows, Capture of Jingzhou, Part the Waterveil, Temporal Mastery, Walk the Aeons

In: Island, Mountain, Vandalblast, Expressive Iteration, Seize the Spoils, Swiftfoot Boots

plakjekaas on Does Flashback's replacement effect on …

1 year ago

Spells that instruct themselves to be exiled are different than spells with Flashback. Part the Waterveil will never return to your hand with Feather, even if it targets an already animated land, because it exiled itself before Feather's effect would apply.

Feather instructs you to exile it as it resolves (where it would normally go to the graveyard if she wasn't there) while flashback's rules text says that if a spell would leave the stack, it will be exiled instead of wherever it's supposed to go. When you Remand a spell that is flashed back, it will still exile instead of going to your hand. The fun part is that Feather already puts it in exile instead of in the graveyard, which doesn't clash with the rules of flashback, therefore you will get the card back from exile, even if it's flashback cost was paid.

Guerric on Mizzix puts the "X" in Excellence!

2 years ago
Part the Waterveil OUT Alrund's Epiphany IN

Since foretell is an alternate casting cost which allows us to cast a spell at instant speed, this is just a strictly better card in this deck. In general with Mizzix we'd rather play on other people's turns than our own, and to be able to stick an extra turn of our own in the midst of our opponents' turns is a huge upgrade.

Devastation Tide OUT Flood of Tears IN

With Mizzix these cards will usually cost the same, but the Miracle cost of Tide is rarely a boon to us, whereas flood's ability to immediately put Mizzix back on the battlefield is a huge boon.

RNR_Gaming on Anowon, the Ruin Thief - Tempo

3 years ago

HouseMarkovBWR I haven't looked at this list in awhile but extra turns are the bread and butter. Nexus of Fate , Karn's Temporal Sundering , Part the Waterveil , Temporal Trespass and there's even a new spell and all of them are under 5 bucks each.

Shadowdragonlink on Rashmi Is Taking Some Turns

3 years ago

yes will do mate it looks like it can hold its own against most decks to me are you making it budget or is any suggestion ok. coz there are some cards that iv fond class in Taking Turns. Snapcaster Mage and iv not played with is but Jace, the Mind Sculptor would be class to and as an extra win con Part the Waterveil is good iv won most me games with that one and the art looks so good always a + ^^

DemonDragonJ on Why is WotC Not Allowing …

3 years ago

In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.

In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.

Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?

RNR_Gaming on Anowon's Ruin Raiders

3 years ago

Honestly, I've brewed it as more of a tempo turns deck; Time Warp, Capture of Jingzhou, Temporal Mastery, Temporal Trespass, Nexus of Fate, Karn's Temporal Sundering, Walk the Aeons and Part the Waterveil all help you dig your heels in as you amass a rouge army and you inevitably mill or kill everyone with card advantage or they scoop out of boredom.

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