Tamiyo, Field Researcher

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Eldritch Moon (EMN) Mythic Rare

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Tokens

Tamiyo, Field Researcher

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards.You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

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Tamiyo, Field Researcher Discussion

ripSlYX on Atraxa Superfriends

6 hours ago

Reki, the History of Kamigawa let's you draw a card whenever you play a planeswalker. Just to be funny I have it and Archmage Ascension, so whenever I have Tamiyo, Field Researcher's emblem, I freecast all of my planeswalkers, oaths and The Chain Veil

Jelly_Bean on Blue/White Planeswalkers

2 days ago

Kjartan As I decided to build this deck I made many changes that are not posted due to lack of time. I completely took out the Doomed Traveler and a few planeswalkers and made room for Spell Queller. I am also not running Chain Veil as I saw how little it would help in play testing. I added and took a few other cards here or there and played at my LGS. I went 2 and 2, lost against Tron and Storm. The decks I won against were slower or they just had less straight up attackers. In all games I found Jace, Cunning Castaway to be useless as you said and i am definitely going to remove him. Narset actually helped out a lot through the games, she was either getting me a planeswalker or a counter spell 2 out of 3 times. The mana base i actually made for the splashing of green was perfect every game, never had no green when Tamiyo, Field Researcher was in my hand but then found her ability to help me very little. And basically everything you commented on was true in play testing. I normally just make decks based on the cards i have and if it feel they would be fun or not, this was definitely fun. When I started going off with ultimates and some combos i added in there was a crowd around my table, which is always fun. Defintely gonna try some of your additions, i really appreciate the tips. Thank you :D

Kjartan on Blue/White Planeswalkers

3 days ago

You seem to have a lot of cards that really doesn't belong here...

Ajani, Caller of the Pride... He's basicly just pay three mana get a permanent that exists.

Elspeth Tirel - Well she does things, can't argue with that, but with the amount of support you have for her, when is she ever going to be worth 5 mana?

Venser, the Sojourner - He's seriously a good card, but what use you have of him comes down to resetting planeswalkers that are low on counters until he ults. That's really underpowered.

Tamiyo, Field Researcher - She's better than the others, but again with your lack of support, I don't thing she's worth splashing an entire colour for. Especially not in a deck with Cryptic Command.

Gideon, Champion of Justice - He's just one of the worst cards ever printed in modern magic.

Jace, Cunning Castaway - Worst jace, and you are extremely low on support for his first ability.

Narset Transcendent - Is surprisingly bad for her cost. I think you can run her if you want, but with so few sorceries, you should at least consider cutting her.

The Chain Veil - I know you've kinda build the deck around this, and I understand if you wish to keep it, but it's really, really underpowered.


Doomed Traveler - He's fine, but you can find a better spot to replace him.

Sage of Epityr - He's also fine, but again, you can easily find a better card.


I would look into getting a better protective game. Wall of Omens is a fine and protective creature.

Gideon Jura + Gideon, Ally of Zendikar + Gideon of the Trials is a really good package in a superfirends style deck. There is also Jace, Architect of Thought And/or Elspeth, Sun's Champion. But ultimately you should watch out, having too many planeswalkers is rarely a good idea.

If you really do want to go balls deep into the planeswalker theme, (which I do not recommand), Savor the Moment is much, much better than The Chain Veil, and Temporal Mastery is also at least playable in that case. Also Contagion Engine is a possibility, but it's pretty slow, and probably shouldn't be in the main.

Austin_Smith_of_Cards on Derevi, check this out!

1 week ago

Depending on which angle of control you want to take, I can offer different suggestions.

Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.

From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.

Essential cards: Propaganda, Ghostly Prison, Sphere of Safety, Collective Restraint (since you're in tri-colors), Norn's Annex, Orzhov Advokist, Windborn Muse, Martial Law, and Aurification.

Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.

If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.

For blink abuse, I suggest Deadeye Navigator.

As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.

There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.

Happy brewing!

multimedia on gate watch assemble! {work in progress}

1 week ago

Hey, looks good for a first deck.

If you want a less powerful, but still good and most importantly budget Doubling Season effect consider Oath of Gideon.

Tamiyo, Field Researcher and Vraska the Unseen are great budget (less than $6) Walkers for a Superfriends strategy. Tamiyo's ultimate is amazing with other Planeswalkers casting them for free from your hand and Vraska's -3 is great unconditional removal.

Board wipes are very good with a Planeswalker strategy. Day of Judgment is budget consider including it. Other than Sylvan Caryatid I don't think you need other creatures.

For the manabase I suggest going with green and white as the two dominate colors with green as the most dominate. Green because of Oath of Nissa and Caryatid and white because of Deploy the Gatewatch. You can then splash blue and black. I don't think you need to worry about red because the only red Walkers who matter are Bolas and each has a high mana casting cost. Relying on Oath of Nissa and Deploy for Bolas is fine. Play a single source of red in the manabase just in case.

Good luck with your deck.


entheogeneral on my first super friend deck

1 week ago

I'm not a nice person but I want more people to be dicks to eachother by playing Superfriends. It really depends on your price range. I always find that blue and blue-multicolored really works for 'walkers, like Venser, the Sojourner, Tezzeret the Seeker ,Jace, Architect of Thought, Jace, Unraveler of Secrets, Tamiyo, the Moon Sage, Jace, the Mind Sculptor, and Narset Transcendent. Good blue support cards: Deepglow Skate, Cyclonic Rift, Thrummingbird,Tezzeret's Gambit, Inexorable Tide, and Atraxa, Praetors' Voice.

As for green and greenish planeswalkers: Nissa, Voice of Zendikar and Nissa, Vital Force and Nissa, Steward of Elements, Tamiyo, Field Researcher, Garruk Wildspeaker, maybe either Kiora, Ajani, Mentor of Heroes and Unyielding and Vengeant (the ones you already have), Xenagos, the Reveler, Vraska the Unseen, Sarkhan Vol, Garruk Relentless  Flip, Samut, the Tested, Oath of Nissa, and Primal Vigor.

As for White: Gideon of the Trials and Gideon Jura, Ajani Steadfast, any Elspeth, Oath of Gideon, Djeru, With Eyes Open and the other non-planeswalker white spells (which you seem to have covered), and Nahiri, the Harbinger.

As for Red: none of them. Fuck red. All the Chandras but the new one don't appeal to me and you should only splash red.

And last (but certainly not least); BLACK: Sorin Markov and Sorin, Lord of Innistrad, Kaya (if you wanna be bitchy), Sarkhan the Mad, Liliana of the Veil and Liliana Vess and Liliana, Death's Majesty, Ob Nixilis Reignited, Tezzeret, Agent of Bolas, Ashiok, Nightmare Weaver, Oath of Liliana, and that one black removel spell that proliferates.

And as for three colors and colorless: Karn Liberated, Ugin, the Spirit Dragon, Rings of Brighthearth, Contagion Engine, and maybe even Throne of Geth.

Sorry for how unorganized this is, don't give none. Good luck on pissing all your friends off until they get sick of you then you sell all the 'walkers and buy Eldrazi Tribal and they don't invite you to parties 'n all... And about your deck, my advice would be too follow the above suggestions and try to lower the mana-curve.

lupajoja on Kneel before Atraxa

2 weeks ago

no Urborg, Tomb of Yawgmoth if you don't have a way to double black mana, don't rely on other players for that kind of stuff, replace it with a reliquary tower. Also, get rid of the cavern of souls, you're not running tribal obviously and almost none of your creatures share a creature type and if you have it to name "angel horror" just for Atraxa, Praetors' Voice that's a little bit much just for her. As for your sorceries, get rid of hand disruption and put in supreme verdict maybe wrath or damnation but you need some board wipes beside Cyclonic Rift. As for instants, you have some solid removal in swords and path but you might consider, don't go overboard, but a few counterspells for insurance purposes. Ya know the good ones like Force of Will, Counterspell, Mana Drain I don't really think Pact of Negation is a good fit for this deck simply because you want your main phase mana to play big threats. The only artifacts you're gonna want is rocks and rings and the chain vail and you cannot go wrong with astral cornucopia for proliferating purposes. and maybe a couple other rocks, although I do like crucible of worlds for fetches or strip mine. Which brings me back to land, throw in some kind of land destruction land like (and maybe ghost quarter but giving lands out isn't something you wanna do too often. and finally, too many creatures, much too many. If your running Atraxa, Praetors' Voice (AND IM NOT TRYING TO RUN YOUR DECK FOR YOU JUST HELPING OUT I HOPE) typically you want to run walkers, not 4 more like 30. Which ones? That's up to you but here are just a few key ones: Jace, the Mind Sculptor Teferi, Temporal Archmage Ajani, Mentor of Heroes Tamiyo, the Moon Sage Tamiyo, Field Researcher Vraska the Unseen BUUUUUUUT if you're not going for walkers than that's your call BUT IF YOU ARE RUN Doubling Season and Inexorable Tide If you want more advice just hit me back and I'd be more than happy to help out! Please don't think I'm trying to mess with what you're doing, it's just that I play Atraxa Super Friends and it's freakin awesome.

multimedia on

1 month ago

Hey, aren't the Oaths pretty good with all the Planeswalkers? Oath of Nissa (color fixing for mana/potentially find a Walker) and Oath of Gideon (gives them more loyalty/creatures to protect) as stand outs.

The Avg. CMC here is 4.35 this is very high with not much ramp. If you want to be more competitive I recommend decreasing this avg a lot so you can play more spells earlier in the game. I understand that most of the high avg CMC is coming from the high mana cost Walkers which is fine, but then treat the Walkers as the top end here all the other cards used to support these Walkers should be less mana.

Honestly I think you're playing too many Walkers I would start by cutting some of the least needed ones: Saheeli Rai, Dovin Baan, Jace, Unraveler of Secrets, Venser, the Sojourner, Daretti, Ingenious Iconoclast, Kaya, Ghost Assassin, Nissa, Voice of Zendikar, Tezzeret the Seeker , etc. Replace them with more two drop ramp: Signets, Farseek and Nature's Lore can both fetch a dual land.

Overwhelming Splendor and Obliterate cost too much I would replace them with four drop board wipes: Wrath of God and Supreme Verdict. Planar Bridge also costs too much I would replace it with Vampiric Tutor.

You have no early game draw. You're playing a lot of fetch lands because of this I would add Brainstorm and Ponder. I would also add Enlightened Tutor because it can fetch Doubling Season.

Atraxa, Praetors' Voice's proliferate as well as being a big creature with a lot of abilities which can take advantage of some Walker's abilities such as Tamiyo, Field Researcher seems good here.

Good luck with your deck.


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