Tamiyo, Field Researcher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Tokens

Tamiyo, Field Researcher

Planeswalker — Tamiyo

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards.You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

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Tamiyo, Field Researcher Discussion

RylandL on The Ultimate Banepost

1 week ago

In my build, I loaded it with the Enchantment gods for 1. Protection and 2. Utility. I also added more planeswalkers, Jace, Memory Adept Tamiyo, Field Researcher and Jace, Unraveler of Secrets. With the two Jace's, an enchanted chain veil and a couple of enchanted lands you can mill someone completely. With Rest in Peace you exile their entire library, in case someone has a Kozilek. That's my main win con, but also run Walking Ballista. I'm working on making mine a superfriends deck and adding Doubling Season. Hope this helps.

DemonDragonJ on Atraxa, praetors' voice super friends

3 weeks ago

Jbot9, yes, creatures are easier to destroy, but they are also easier to reanimate.

Also, if you have Tamiyo, Field Researcher, why do you need Omniscience, unless the enchantment provides redundancy?

DarkStarStorm on Dawn of the First Day

4 weeks ago

WhirlXbow My personal favorites are:

TypicalTimmy on 5C Dragon Help - Looking ...

1 month ago

Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.

I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.

Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.

I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.

Cards I know of Show

As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.

Yes I know Dragon Broodmother and Utvara Hellkite will grow the boardstate as well. I plan on including them. I just wanted to know what else I might be missing :)

Thanks! :D

bomb_arie on Rafiq the Cultivator

1 month ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

DrkNinja on Jodah and Buddies

1 month ago

Two things, his CMC is a little high and he's missing the #1 walker card... Doubling Season.

I'd also like to offer a slew of cuts... It should also be noted that I play this same deck, which you can find here


The Planeswalker Society

Commander / EDH* DrkNinja

SCORE: 5 | 9 COMMENTS | 344 VIEWS | IN 2 FOLDERS


I'd take a look at it for some more suggestions than I am going to state here on this post.

Cuts:

  • Curator's ward: Its actually pretty good tech, but... unless you are playing against a deck that is damage or specifically targets walkers this card is a waste. For 3 CMC you could be playing Call the Gatewatch instead.
  • Oath Of Gideon: Honestly I've played with this card and it just doesn't do it for me, one extra counter generally doesn't help me at all and so it ends up being a dead card.
  • Saving Grace: Again good tech, however you don't play a lot of creatures so 70% of the time this is going to fail to enchant a creature and die.
  • Djeru, With Eyes Open: The only good part about this card is the tutor part, which again you can get from Call the Gatewatch at 3 CMC
  • Exquisite Archangel: I'd advise running Stunning Reversal in its place, it's instant speed, it's less, and it allows you to take your opponent by surprise. With the angel they know that's a thing and a kill spell or board wipe deals with it.
  • Resolute Archangel: I get why this card is appealing but I think it's unnessecary and doesn't add value to your deck and overall strategy.
  • All the Fogs: Fogs or spells like fog, all just delay the inevitable. If someone is going to attack you and that kill you or your walkers wouldn't you rather just deal with their boardstate? I would.
  • Deploy The Gatewatch: You need a majority percent of your deck to be walkers for this card to be effective, and even if you did have a good percentage there's such a possibility to wiff is just too great. I'd rather just play Jace, the Mind Sculptor and Sensei's Divining Top to control the top of my deck instead.
  • Profound Journey: Creeping Renaissance is cheaper, and can be flashed back to do again. I get that it brings it to the Battlefield but it's only two cards out of your graveyard vs. dozens.
  • Settle The Score: I get it, but just run Path to Exile and Swords to Plowshares, this card is just a "win more" card and it's too expensive to be effective.
  • All of the banners: Replace them with Coalition Relic and Chromatic Lantern trust me this is a much better solution than the banners.

I'm going to offer some general suggestions. So... More board wipes as they don't effect you because you can continually pump out tokens every turn with your walkers. More staples, play with more big staples like Leyline of Anticipation, Cyclonic Rift and Rhystic Study. MOR WALKERS!!! You dont' even have a Tamiyo, Field Researcher the most broken of Walkers! More value, make sure your cards bring you as much value as possible; creatures like Arena Rector and Captain Sisay (walkers have been change to be legendary) and Jhoira, Weatherlight Captain all of those care about walkers.

Take a look at my deck and you can find a bunch of walkers, staples, boardwipes, and cards that are high value in a walker deck.

SynergyBuild on Atraxa - +1/+1 counters

2 months ago

Astraxa was the list, it isn't super based on +1/+1 counters, but has cards like Anafenza, the Foremost, Scavenging Ooze, Dovin Baan (the ultimate is insane in stax), Tamiyo, Field Researcher, Teferi, Temporal Archmage, and Luminarch Ascension, all of which use Atraxa's proliferate ability, but her flying is used with fetching out Sword of Feast and Famine, which allows the deck to get around effects like Static Orb, Back to Basics, Winter Orb in the deck, and the list also runs a lot of creature based ramp, so it can get more mana than the opponents, by using effects like Sphere of Resistance, Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare, Trinisphere, Armageddon, Null Rod, Thorn of Amethyst, Ravages of War, and Stony Silence to shut out all of their mana, and win the game!

SynergyBuild on Atraxa - +1/+1 counters

2 months ago

You should be able to make a walker variant, without a lot of trouble, I think keeping in cards that help your walkers ultimate like Deepglow Skate and Inexorable Tide is what you want to keep in, along with ramp and card draw, and countermagic/removal. Otherwise most of the creatures can be dropped for two main types of walkers, and a third minor type:

Type 1: The type that draws cards/makes mana/tutors. This type are along the lines of Ajani, Mentor of Heroes, Dovin Baan, Tamiyo, Field Researcher, Ob Nixilis Reignited, Liliana Vess, Freyalise, Llanowar's Fury, Narset Transcendent, Nissa, Vital Force, Teferi, Temporal Archmage, and Tezzeret the Seeker .

Type 2: The type that protects you and your walkers, or hurts the opponents boardstates, like Elspeth, Sun's Champion, Nissa, Voice of Zendikar, and Tamiyo, the Moon Sage.

Type 3 would be the type that wins the game, but most do that with the ultimate, so I will skip it.

I'd also suggest tossing in a Call the Gatewatch, Deploy the Gatewatch, and The Chain Veil

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