Deploy the Gatewatch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your deck in any order.

Phroggerguy1223 on The Praetor's Voice Speaks

2 years ago

Cool Planeswalker deck. If you haven't seen Deploy the Gatewatch I think it's a pretty good card for getting some Planeswalkers out.

kingtuf on Artifact Copying

3 years ago

It's true that Spark Double would give you another use of a planeswalker's ability but if your goal is to make tokens of it, it still runs into the same problem. Turning all your tokens into a copy of Spark Double means that all of the tokens are 0/0 illusions that die as state based actions. But a wincon consisting of a huge planeswalker army is still well within reach!

We probably all know about Jace, Cunning Castaway's interaction with Doubling Season. If he ults with Doubling Season on the board, he makes two copies of himself each of who can do it again. You end up with infinite Jaces. If you have Oath of Gideon or Oath of Teferi/The Chain Veil on the field, they will either have enough loyalty to create 2/2 creatures (in the case of the former) or will be ready to create 2/2 creatures next turn (in the case of the latter.) Infinite tokens are pretty decent for our pal, Brudiclad, Telchor Engineer dontcha think? But who wants to win with creatures attacking anyways? If we wanted that we just play Selesnya or something. Why not throw in another card to win in a truly glorious fashion? A card that you already run in your deck! Nicol Bolas, Dragon-God on the field with the two aforementioned cards (Jace and Doubling Season) allows you to make infinite Nicol Bolas! If you have Oath of Teferi out, you can +1 them all at once, exiling everything on the opponent's battlefields and from in the opponent's hands. Come to think of it, that dragon dunce should've just done this during War of the Spark... but I digress. I think that those might be some fun combos for you to look into! Also it's important to remember that Bolas doesn't just have to use his own +1. That wins the game, sure, but if you wanna be flashy, he can use the loyalty abilities of any other walker you have out! Draw your library and drain everyone with Sorin, Grim Nemesis, dragonbomb the shit out of everyone with Ugin, the Spirit Dragon, gain infinite life with Ajani, Strength of the Pride, same turn token storm with Chandras One and Two, empty hands with Davriel, Rogue Shadowmage or Karn Liberated, gain infinite mana with Teferi, Temporal Archmage or Domri, Anarch of Bolas and if you really want to stick to the big, bad dragon then literally every single Bolas walker wins the game on the spot. Now that's a flashy superfriends pop off!

You can even cheat out pieces of the combo with cards like Deploy the Gatewatch, Academy Rector, Arena Rector and my personal favorite Planebound Accomplice.

I hope you dig this path, I know the point was to do some Brudiclad shenanigans to go infinite but I'll be damned if this isn't a close second on the coolness scale!

Ehsteve on Crew is Big

3 years ago

Many thanks to both DemMeowsephs and SPACEgun!

So I agree on several points:

  • Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.

  • For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.

  • I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.

  • For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.

  • Mana ratios need to be fixed for more green mana for early game.

  • Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.

Some play tips I've come to learn:

  • Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.

EVENcast on Crew is Big

3 years ago

I’ve got mixed feelings about Deploy the Gatewatch. I’ve been burned by it a few times now, and a recent google search brought me to a page with statistical analysis of it’s likelihood to go off. Long story short, a deck would need 33 or more walkers to give you decent enough odds to warrant it’s inclusion. For six mana it could do nothing, unless you’ve got good top-deck control. It does combo with Enlightened Tutor I suppose, but I think you might get better value out of Ignite the Beacon. I also agree that Everflowing Chalice and Astral Cornucopia are must-haves for atraxa. Otherwise I like this deck a lot, and it’s given me lots of ideas for my own Atraxa superfriends deck.

Stardragon on

3 years ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

TriusMalarky on

3 years ago

Ooooh a couple copies of Deploy the Gatewatch should be a viable top end. Syncopate is okay, but Quench is probably better. You'll also want Absorb.

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