Deploy the Gatewatch

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your deck in any order.

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Deploy the Gatewatch Discussion

lfatuesi on Atraxa's Friends

3 weeks ago

How do you feel about Deploy the Gatewatch? When I've played it I've always managed to have at least two planeswalkers, but I am very afraid of whiffing esp. for six mana.

SynergyBuild on Jurassic Deck

4 weeks ago

Well, it's a toolbox, the number doesn't really matter if you have like 3 that at any point in the game are good, you just want to be able to find a good answer or something to win with. Deploy the Gatewatch is the only one that needs a lot of walkers.

SynergyBuild on Atraxa - +1/+1 counters

1 month ago

You should be able to make a walker variant, without a lot of trouble, I think keeping in cards that help your walkers ultimate like Deepglow Skate and Inexorable Tide is what you want to keep in, along with ramp and card draw, and countermagic/removal. Otherwise most of the creatures can be dropped for two main types of walkers, and a third minor type:

Type 1: The type that draws cards/makes mana/tutors. This type are along the lines of Ajani, Mentor of Heroes, Dovin Baan, Tamiyo, Field Researcher, Ob Nixilis Reignited, Liliana Vess, Freyalise, Llanowar's Fury, Narset Transcendent, Nissa, Vital Force, Teferi, Temporal Archmage, and Tezzeret the Seeker .

Type 2: The type that protects you and your walkers, or hurts the opponents boardstates, like Elspeth, Sun's Champion, Nissa, Voice of Zendikar, and Tamiyo, the Moon Sage.

Type 3 would be the type that wins the game, but most do that with the ultimate, so I will skip it.

I'd also suggest tossing in a Call the Gatewatch, Deploy the Gatewatch, and The Chain Veil

Hausar on Faith in Superfriends

1 month ago

Thanks for the comments.

I had Brainstorm and Treasure Cruise in originally but I took them out as I never felt I was lacking draw and quite a few of our walkers draw already. Haven't put Venser, the Sojourner in as I don't own one. He would certainly go in if I had one.

I had Gideon Jura in also but he didn't really do a lot when he hit the board so I took him out. I could playtest him again instead of Ajani Goldmane. Contagion Clasp is a really good idea, I'll put one of those in for sure along with Impulse and Urza's Ruinous Blast!

Deploy the Gatewatch isn't the greatest but it's a really fun card but absolutely removable from the deck. One game I hit 4 walkers with Will Kenrith emblem out, others I've bricked.

Frd123 on Faith in Superfriends

1 month ago

Very nice deck, but I would suggest removing some of the low impact Planeswalker like Ajani Goldmane for more ramp or counterspells. Or even more impacting Pw like Gideon Jura. You can even play Contagion Clasp as a proliferate on the table that midly sinergies with Teferi, Timebender.

I would suggest playing the legendary sorceries on collor, people never removes Niambi from the table, so she also enables its activations.

How Deploy the Gatewatch fare? Does it miss a lot?

As a final tip, I would change Board the Weatherlight for Impulse.

Scoffban on Narset superfriends

1 month ago

Yeah I agree with you, I think I'll remove Call the Gatewatch for Deploy the Gatewatch, tell me ;)

SynergyBuild on Narset superfriends

1 month ago

+1 for Narset!

Deploy the Gatewatch needs a spot!

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