Deploy the Gatewatch

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your deck in any order.

Price & Acquistion Set Price Alerts

EMN

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Deploy the Gatewatch Discussion

MillersEdge on The SUPER Ladies & Gentlemen!

3 weeks ago

Nice List!

Cards I'd consider adding:

Primevals' Glorious Rebirth can be a huge swing.

Aminatou, the Fateshifter has tons of utility for little mana.

Elspeth, Knight-Errant comes down early, protects herself, can allow Atraxa to kill someone with 3 hits and her ult makes any threats you have very hard to deal with.

Oath of Gideon makes tokens to protect your walkers with, generally speeds up your ult clocks, and enables some sneaky combos, like allowing some walkers to instantly ult with doubling season that previously couldn't or allowing Tezzeret the Seeker to find The Chain Veil and stick around to untap it.

Oath of Teferi is a bit expensive manawise, but allows your walkers to go bonkers.

Constant Mists, Spike Weaver, Norn's Annex or Sphere of Safety protect your walkers as well as your face, unlike Propaganda.

Shalai, Voice of Plenty can block, provides hexproof to the team as well as you (it's surprising how many annoying things say "target player") and comes with a built in Gavony Township to pump your tokens with.

This is very meta-dependent, but you look somewhat light on removal. I'd consider at least one 4-mana wipe (Damnation, Wrath of God, Day of Judgment, Supreme Verdict) and one or two more exile effects for hard to remove must-answer threats (Descend upon the Sinful, Swords to Plowshares, Anguished Unmaking, Utter End, etc.) unless you really never feel like you need them.

Potential Cuts:

I've seen Deploy the Gatewatch get bad/no hits too many times to be a huge fan of it. Definitely a flavorwin though.

I'm not sure how necessary Gilded Lotus is, considering all your other ramp. Your Landbase doesn't look like you need the colorfixing, and 5 mana seems like a lot to still be ramping, even if you get 3 mana back.

Vraska the Unseen just ended up being an overpriced killspell most of the times I played her, and even if she ults, the tokens still have to untap, and not be blocked, to kill someone.

Liliana, the Last Hope's ult is very nice, but imho not really worth her other 2 pretty useless abilities.

Ajani Goldmane and Ajani, Caller of the Pride are ok, but I dislike how much they rely on you already having creatures to be good.

Lastly, seeing as how high quality your landbase is, I'd consider carefully cutting back on the basics and replacing Cultivate with a Farseek and maybe a Nature's Lore. I'm running 37 lands with a pretty trashy base and rarely run into problems, but if you're rather safe then sorry when it comes to lands, that's understandable.

Good luck and have fun playing!

hkhssweiss on Atraxa's Super F(r)iends

4 weeks ago

Moo

First off I have to say, definitely love the way you did the CSS/HTML scheme. Just have to +1 just for that!!!

I would love some pointers on how to do the same @[email protected]

But aside from that for some suggestions:

Oath of Teferi

Vampiric Tutor

Grasp of Fate

Primevals' Glorious Rebirth

Arena Rector

Teferi's Protection

Call the Gatewatch

Deploy the Gatewatch

Urza's Ruinous Blast

As Foretold

Hope that helps!

_Delta_ on Envoy of the Praetors'

1 month ago

Hey thanks for the suggestions MillersEdge, I agree on likely cutting Deploy the Gatewatch as I can only see myself using around 22 or so walkers at the maximum here. I don't own an Aminatou, the Fateshifter yet but I do have the Sensei's Divining Top, and what my plan with those is to have a fair bit of top deck manipulation to make use of possibly some miracle cards like Temporal Mastery and Terminus. Additionally I might add a Nexus of Fate to the deck once I acquire one, but that's likely about all I will use for extra turn spells as this deck (the paper version isn't even finished yet) puts a big enough target on me as is lol. Primevals' Glorious Rebirth I have been thinking about, and maybe now on your suggestion I will include that somewhere's once I can figure out what needs to be cut. As for Oath of Ajani you are likely right on this one as you won't ever usually get the full value out of it. I will add however that my current paper decklist for Atraxa is still quite different as it still uses a lot more creatures towards a +1/+1 counters strategy and that is where this Oath of Ajani gets much more use. It's right now more of in-between superfriends and your typical +1/+1 counters build. I'm now leaning more towards entirely superfriends as evidenced by this decklist because I feel any compromise between the two strategies just weakens this deck.

I don't own Tezzeret the Seeker but i'm definitely looking to get one sooner or later for here for sure, and Garruk Wildspeaker I admit I have neglected attention to and so maybe I will add that to a shopping cart eventually. I really should try to make more use out of The Chain Veil and include some combos. Likewise I wish I had a Rings of Brighthearth but they certainly aren't cheap. Although I will keep an eye out for any opportunity to acquire one, and similarly that's why I don't have Vedalken Orrery now here. But tbh I do actually own a Vedalken Orrery that I got when they were much cheaper, but when you own 10 edh decks I don't like swapping cards between them especially when they all have different coloured sleeves to tell them apart. Maybe in this regard my playgroup would be fine with me proxying a few cards that I already happen to own, and so I might include it here also because you're right when it comes to the value of playing a planeswalker on other's turns.

Anyways thanks for all the suggestions as well as the upvote, at some point I will see what I can maybe suggest for your own decklist.

MillersEdge on Envoy of the Praetors'

1 month ago

I'd be careful with Deploy the Gatewatch, as it needs 30+ walkers to really work consistently, and relying on Aminatou, the Fateshifter or Sensei's Divining Top for good hits is a big ask for a 6-mana sorcery imho. Primevals' Glorious Rebirth has been doing a better job as a blowout/gamewinning card for me, but then again, that depends on how many walkers usually hit your yard before you either go off or loose the game. It can definitely be a nice surprise against mill strats ^^

I'd also consider cutting Oath of Ajani (which I found to be the most often dead one out of the oaths you're running) and maybe some of the weaker artifact ramp for combo pieces like Tezzeret the Seeker , Garruk Wildspeaker(mostly additional ways to abuse The Chain Veil) or Rings of Brighthearth(works with all planeswalker abilities, also goes infinite with Basalt Monolith).

Vedalken Orrery is worth considering as well, enabling you to play a planeswalker on your opponent's endstep, use it on your turn, and then have mana open to protect it if needed.

LuciferDarkstar on Atraxa Amazeballs

2 months ago

zerowner, I forgot to update that card. I did switch out Call the Gatewatch for Deploy the Gatewatch when I went from my Walker/Infect version of this deck. I'll update the deck list in a sec.

And no Oath of Jace because I completely forgot about it when making this a true superfriends deck. So thanks for the reminder on that!!!

I don't have any flip walkers because I don't currently own any. I built this deck with cards from decks I no longer use. I plan on selling my Urzatron cause Karn Liberated and Ugin, the Spirit Dragon are crazy right now, so I'll look into getting a bunch of cards for this and my The Ur-Dragon deck.

I've never really had a game where I haven't gotten color spread by turn 3 or 4, so color fixing has never been an issue thus far. Though it could use the mana ramp for speeding it up a little bit. I thought about running the moxes like Mox Sapphire etc but apparently they are banned, which makes no sense since they are legal in Tiny Leaders.

I do have Teferi's Protection in right now which is the best fog effect out right now, especially for multiplayer games.

I just don't have much space left. If I pull out the 4 Praetors' and Toothy, Imaginary Friend that gives me 5 spots that I'm comfortable changing. Oath of Jace, Cultivate and Kodama's Reach take up 3 so far. So I could add an actual Fog and something like Tangle would work great.

And I agree that Zur the Enchanter could be a great pick. So I'll have to mull that one over.

Thanks for your input, I definitely appreciate it.

zerowner on Atraxa Amazeballs

2 months ago

Nearly a third of the deck is PWs, but no Deploy the Gatewatch. INEXCUSABLE.

No Oath of Jace? Why?

You don't have any of the flip walkers (like Jace, Vryn's Prodigy  Flip and co.), even though you can easily fulfill many of their flip conditions in this deck. Why?

Call of the Gatewatch seems pretty slow. Are there really times you need to pull a specific PW and have 3 extra mana to spend to tutor for it?

No Cultivate or Kodama's Reach? Your deck could use both the ramp and the color fixing. Basically all of the signets that you can run would be useful too for the same reasons.

Academy Rector can pull several different great enchantments that you run in your deck.

Fog effects can go a long way in keeping your PW's protected each turn, and can save you from combat damage wins as well (Craterhoof Behemoths or Voltron commanders come to mind).

lfatuesi on Atraxa's Friends

3 months ago

How do you feel about Deploy the Gatewatch? When I've played it I've always managed to have at least two planeswalkers, but I am very afraid of whiffing esp. for six mana.

SynergyBuild on Jurassic Deck

3 months ago

Well, it's a toolbox, the number doesn't really matter if you have like 3 that at any point in the game are good, you just want to be able to find a good answer or something to win with. Deploy the Gatewatch is the only one that needs a lot of walkers.

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