Back to Nature

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
2011 Core Set Uncommon

Combos Browse all

Back to Nature

Instant

Destroy all enchantments.

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Back to Nature Discussion

TheGrayMerchant on Sidisi and the Milling Brood

2 days ago

Looking through the list I saw that you have Tranquility, which is strictly worse than Back to Nature. On consistency, I think that the deck would benefit greatly from more card draw. I also saw that you have a slight theft theme going on with Ashiok, Nightmare Weaver, Geth, Lord of the Vault, etc. I think that you would really enjoy playing with my two DTK pet cards - Hedonist's Trove and Corpseweft.

ellie-is on Ellie's Saprolings

2 weeks ago

"if you don't have it in hand at the time they drop, what is the point of it being there?" applies to literally any card ever, so it's not the greatest argument. :p It's also worth adding that Heroic Intervention stops enchantment and land destruction - it might even be worth mainboarding.

I used to have Sprout, but got rid of it when I bumped Fists of Ironwood up to 4, among other things. One Saproling at instant speed is nice, but a greater number of saprolings is usually nicer - and by the time a board wipe comes, I'll usually have more than a single mana to spend.

Primal Rage is a nice card but I can't really see it improving this deck enough to make it worth the inclusion. Because either the Saprolings are 1/1 and trample is useless, or I can be using that mana to make them bigger, at which point trample is nice but not entirely necessary due to numbers.

Back to Nature is nice and strong, but a global enchantment board wipe doesn't really fit a deck that's 25% enchantments x3

Aand, finally. Beast Within. I think I might actually try to get that one. Permanent removal is extremely useful to have, due to versatility. Honestly, I'd rather use that to destroy a nonbasic land and give them a beast, than use Ghost Quarter and set myself back a land while they get a free basic. Not to mention I can use it on my own permanents if I really need a beast or have Parallel Lives in play and would like two beasts. Just a very good card all around.

Fungreatmario on Ellie's Saprolings

2 weeks ago

I linked the wrong card all together. I meant to attach Primal Rage not Primal Vigor. My appologies. Coat of Arms is worth the play as tribal isn't the meta so it will really just help you. If you run into Merfolk, you can sideboard it out. Sprout is the answer to Pyroclasm because it is the beginning of the board reset for you. It makes making saps after the hard boardwipes hit giving you something to work with. Heroic Intervention is an option, but if you don't have it in hand at the time they drop, what is the point of it being there?

Some other sideboard choices: Back to Nature

wraya2 on $35 Sidisi EDH

3 weeks ago

Maybe consider Bane of Progress and Back to Nature in case things get out of hand for your spot artifact/enchantment removals.

Jimmy_Chinchila on THROUGH ANGER, WE HUNGER FOR GOD

1 month ago

Looks like a fun build, just not sure how it'd hold up against Back to Nature or Paraselene or Tempest of Light, or such since the deck relies so heavily on enchantments. The other issue would be removal as black is notoriously weak at dealing with indestructible/hexproof creatures or opposing enchantments/artifacts, particularly if an opponent has a Tajuru Preserver or drops a Song of the Dryads/Imprisoned in the Moon/Darksteel Mutation on your commander. Elixir of Immortality is a decent way to get back your stuff back into the library after wrath effects or when you've used up most your instants/sorceries.

Cool idea, very unique! +1

Drcfan on Devotion to White Angels

1 month ago

Hey thanks for reading

@wfja

Really cool that this deck inspired yours :D I sticked to my devotion plan from the beginning. I tested the ramp with Extraplanar Lens instead of Nykthos, Shrine to Nyx but i cannot fetch for it that easy like a Nykthos with Weathered Wayfarer.This deck is all about consistency, so everything that i need is at least a "6x" of in the deck. I also tested Endless Horizons. The problem here was the 1-devotion ramp and the zero boardinpact after entering the battlefield. An artifact removal could also kill nearly my entire mana base then. Forbidding Watchtower is a nice idea, but to trigger Emeria, The Sky Ruin more consistent, i stick to Basic Lands as much as possible. (Makes it even harder for common hate cards in modern like Blood Moon). I also tested Cloudshift: The pay-of was too small, with a Wall of Omens it's 1mana=draw 1card.With Thalia's Lancers it was more or less => Cloudshift=Any legendary card in the library.Cast Out is really good as a permanent removal, which i need but it's not really productive to the devotion plan. It has to be at least or even

@ RevSDr8r

The Modern format is a formate of hate. Hate to lock your opponent. There are many many forms of enchantment hate Back to Nature. This deck is barely hateable while spreading out cardhate like Nevermore,Runed Halo, etc

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

2 months ago

michaeljager We have ways of protecting our enchantments in both the main and side. Most decks don't run a ton of enchantment interaction so Greater Auramancy can shut out targeted removal.Aura Barbs is an intersting card as it gets around targeting both us and our enchantments. Fortunately the card is also not played so we shouldn't have to worry about it? There's always Nevermore when we don't know how else to answer something. Halo and Nevermore and Gideon's Intervention can protect us further from interaction. Nevermore can name those Fracturing Gusts and Back to Natures.

Idyllic Tutor got gives us access to our win cons, allowing us to play fewer. Ascension could be the right choice without Suppression Field but I want to be open to bringing that card back in if need be. Ascension is also stronger with Nykthos, Shrine to Nyx. We forgo that to splash for Blood Moon.

I'm glad Pithing Needle had a chance to shine. Such an underrated card. It was a. It of a revelation for this deck as Tron is brutally hard for us to beat. The Blood Moon splash and the Needles will help make that matchup much more favorable.

WiltLeafElves on Why are Elves so sELFish?

2 months ago

i run 3 ezuri because most of my opponents so far have always aimed to remove ezuri if they died to it on game one. If i don't need it, it's one of the cards to be boarded out.

you're right, I should get a copy of Back to Nature.

Thanks for the help, and thanks again for coming back to comment! (forgetting understandable, I do it sometimes as well)

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