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Destroy all enchantments.
Unless Enchantments become as big as Devotion or Control decks, Back to Nature won't see play :D
I see sideboarding one post-rotation as being viable. I really hate that they printed Back to Nature ... what was the point of the Theros block if they have a 2 mana instant verdict in green vs enchantments?? Going to be all good-stuff and devotion decks again, and no way to use the cool enchantment mechanics effectively. I like your deck, but we now know it can never become a "thing" because of one silly card. +1 though.
Also, to pile on. I am putting Back to Nature In my G/B Hornet deck. So, there is some more motivation for you. Good luck!
Now I am a huge fan of aura decks. But the one thing I advise in this one is at least a playset of any counter spell you choose, and for one reason. The card from m15 that kicked everyone who plays a Bant/Nya/Junk aura deck in the nuts. Back to Nature . I only tell you this because at my tournament, my Bant Aura deck usually goes 3-1 or 4-0. But last time I went, my deck went 1-3. Because of that card. Any green player with a brain will have that card in their sideboard. I strongly advise it.
Couple more things: Rootwater Shaman - 3 drop creature that lets you play almost any aura at instant speed.
I don't know how you could protect yourself against both sacrifice board wiping and exile board wiping but Jester's Cap
is really good if your opponent keeps winning the same way over and over. They'll be really surprised when you play this turn 6 instead of Bruna and then be extremely upset as you rip cards like Austere Command
, Back to Nature
, Akroma's Vengeance
and Bane of Progress
from their deck. I get that your playing a non-artifact based deck but the reason JC is so good is because you remove three cards with one meaning your counter spells if you have any can take care of the other sweepers and/or threats. Think of it like this: Ratchet Bomb
has much more utility than most people realize because it can blow up Avenger of Zendikar
or Master of Waves
tokens no matter how big they get for 2 mana. Jester's Cap
is almost like that for board wipes.
You'll need the new Jace, the Living Guildpact , as his ability to pick through your deck and provide you a perfect card to draw with Kiora is very relevant. The M15 Ajani Steadfast is a perfect compliment to a SuperFriends deck with his -2, but you won't always be drawing him, so it's ok to add Ajani, Mentor of Heroes as well which will help you fish for other walkers and banishing lights.
There's two ways you can approach the deck to compliment the walkers; white creatures, value creatures, or control.
With white creatures, you can run tribal soldiers like Soldier of the Pantheon , Preeminent Captain , Brimaz, King of Oreskos , Aegis of the Gods , and follow up with Mass Calcify to wipe their field but keep yours. Early game you will put pressure on with the creatures, and lategame you switch to planeswalkers using your Captains to cheat any more soldiers you draw into play. Remember, multi-colored creatures like Daxos of Meletis count as white too, so feel free to dip into other colors.
With value creatures, you play stuff like Fleecemane Lion , Courser of Kruphix , Prophet of Kruphix , and Prognostic Sphinx . Your creatures will provide utility and an alternate win-con from your walkers.
With a classic control shell, you will play removals like Banishing Light , Deicide , Curse of the Swine , Back to Nature , Mass Calcify , Whelming Wave , as well as lots of counterspells and maybe card-draw effects like Jace's Ingenuity .
Be sure to invest in your land base, as you will want a variety of dual lands to cover all your colors and scry away unwanted cards.
|Avg. draft pick||10.82|
|Avg. cube pick||5.20|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|