Back to Nature


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

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Set Rarity
Magic 2015 Uncommon
2011 Core Set Uncommon

Combos Browse all

Back to Nature


Destroy all enchantments.

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Back to Nature Discussion

APPLE01DOJ on Golgari Midrange

5 days ago

I would go up to 4 Dark Confidant and 4x Liliana of the Veil. I used to run a 3/1 split but I found Liliana, the Last Hope to be useless in most matches.

With all the grave hate you have I tend to think Leyline of the Void would be a better choice. You could run it as a 3 of giving you 2 more slots for Back to Nature and a sword to go with your Bitterblossom. Bile Blight is a real good SB card currently too.

Yuri200X on Counters

1 week ago

I think there is a more effitient way of ramping early mana:Arbor Elf/Voyaging Satyr+Utopia Sprawl/Fertile Ground/Overgrowth

Usually decks that demand a lot of mana use this instead of mana dorks because they don't get an easy removal (although you might need to be careful with your enchanting choices not to get Ghost Quarter'd away). Plus, slamming a lot of enchantments instead of creatures will help you against Anger of the Gods, Firespout or sweepers in general.

I think you focused too much on the more recent Sets (theros, Khans, etc)... Try to dig past the recent sets.

In general, i think you could replace these slots: Feat of resistance, gods willing, solidarity of heroes, wildwood rebirth and brave the sands with more efficient cards...

Lets assume you change the way you ramp and adopt the way i suggested, with less mana dorks and more enchantments. Then this would mean you'd be able to run Day of Judgment or Wrath of God to kill everything in sight to mess with your opponent. Sure you'd have your mana dorks removed, but against an aggro deck you'd get ahead because you'd take more valeu out of the global destruction and yet get to keep your enchantments. Also, you'd be cleaning the way for your incoming Hidras.

Also, you could run something like Primal Command and be able to choose which Hidra to pick. Also, with a more efficient ramp you could add something like Harmonize. Or maybe an alternate kill condition with Wolfbriar Elemental (ramping him for 10 mana would give you a total of 6 2/2 tokens plus his 4/4 body).

You may need a sideboard too. There are some cheap awesome cards that can really wreck people up. Say you are facing an Emrakul, the Aeons Torn... One cheap and easy way to get rid of it would be a simple Oblivion Ring or even a Day of Judgment as I mentioned before. Now, an opposing Ulamog, the Ceaseless Hunger might not be hit by destruction, but oblivion ring still gets him... as well as Condemn, Journey to Nowhere or Stasis Snare. Oblivion ring gets most troublesome stuff in general, even planeswalkers.

Now lets picture you are facing against affinity, lantern control or Ensnaring Bridge. Some cheap, budget ways to deal with these decks are: Krosan Grip, Creeping Corrosion and Natural State.

Against Enchantments Prison and Aura Hexproof (a.k.a. bogles) you'd like something like Back to Nature or Paraselene.

If you face Dredge or graveyard based decks in general, Tormod's Crypt or Relic of Progenitus can kill them good.

Lastly, against counderspells, a cheap good choice is a simple Silence before you cast anything.

Take care man, I wish you luck :)

kamarupa on We Can All Be Heros

1 week ago

First off, wow. Under $7! That is BUDGGG-EEEET. Bravo!

I never got into "tribal" Heroic because it seemed like there'd never be enough room in a deck for creature targeting spells and lots Heroic creatures. That said, if you really want this deck to be better, I can offer a few tips that can make it more powerful.

For starters, I think you can do better in the land department. I suggest biting the bullet and going with 4xSunpetal Grove. Good lands work in so many decks, they'll be worth it. If you really don't want to spend the money on better lands, I suggest dropping white and going mono-green. It will make it faster and you'll avoid the frustration of not having the right land at the right time.

Another thing that will get you more wins is better disruption, usually in the form of removal. 2xPacifism and Plummet is just not enough. While white has some passable options budget options, green has very few. White: Celestial Flare, Reciprocate, Journey to Nowhere, Oblivion Ring - there are more, these are just off the top of my head. Green: Beast Within.

You should be running a sideboard, and in that sideboard, there should be spells that will come in handy often and can be swapped in for other removal spells that don't line up with specific matches. Specifically, you should have some sort of artifact and enchantment removal in your sideboard: Revoke Existence, Sundering Growth, Erase, Back to Nature, Natural State, Naturalize. On top of that, having some sort of planeswalker removal is a good idea as well: Pithing Needle does the job very well, but Beast Within and Oblivion Ring will work as well.

I would probably cut just about all the enchantments and instants you currently have. Ethereal Armor is really good, but you don't have a lot of enchantments to really power it up. So if you put more enchantments in, keep it, otherwise, drop it. (keep in mind Journey to Nowhere and Oblivion Ring are decent removal options that count toward the Armor!!) Blessing on the hand, is just down right awful.

Your creature base has too many high CMC spells, and would benefit from stronger synergy. Right now, I suppose it doesn't matter that it's unfocused because you're not missing the synergy from particular combos. Ideally though, your creatures should be picked so as to have the maximum synergy and thus, you'd want a full set of almost every creature. Additionally, you especially don't want spells that have CMCs like WW or GG without a very solid mana base. IE, Phalanx Leader's casting cost looks like a problem to me. The Leader looks like a great card, but probably in a mono-white deck.

I think I'd go ahead and run a full set of Elvish Mystic. This is partly because I think it's essential to use T1 and partly because I don't think you're going to take my advice and limit your spells CMC 4+ to four or less total, so I think you need the mana ramp very badly. Deadly Recluse isn't terrible, but I do wonder if we can do better for 2 CMC. Having reach in a green deck is good, but I'm betting that the deathtouch is the ability that gets more use. Perhaps Narnam Renegade would be just as good?

Kalonian Tusker may well be the worst creature in the deck. The only thing I like about this spell is that you're likely to be able to cast it despite it GG casting cost.

If you end up with a lot of creatures with ++counters on them, I'd say Inspiring Call is better draw card than Warriors' Lesson. (and you get temporary indestructible out of it!)

If you're going to run more enchantments and run with ++counters, Hardened Scales is going to be good here, though I find trying to drop it early can be too slow.

I realize my comments are kind of all over the place and very long. I hope at least something I've written proves to be helpful to you in some way. Good luck!

hoardofnotions on Kreshing Elementals

1 week ago

Ancient Ziggurat, Rupture Spire could be basics i think

Vandalblast could be Subterranean Tremors

Tropical Storm could be Arashi, the Sky Asunder

Apprentice Necromancer could be Doomed Necromancer I think you'll like the card advantage over a pump to kresh in the long run

Essence Harvest, Rupture, Soul's Fire, Stalking Vengeance, seems like a good complement to Fling

Primal Growth, Quietus Spike, Urza's Incubator, Elbrus, the Binding Blade  Flip possible cut?

Back to Nature over Tranquil Path i think the mana efficiency will be better over the card draw all lot of the time for this type of effect

In your sideboard I see a couple cards that I think should make there way to the main deck, such as Chandra's Ignition and Blasphemous Act

Karzalar on G/W Enchantress *Improved* 8-1

1 week ago

No problem - that's what tapped out is - to be able to get suggestions from fellow Magic players!

Anyway, i'll help you do a second draft on this - remove everything that can be unhelpful in this.

Enchantments :

Brave the Sands : you don't have enough creatures.

Dictate of Karametra : also gives the opponent the bonus.

Elemental Resonance : At 4 mana, you can play much better.

Journey to Nowhere : Only target creatures - you already have banishing lights and oblivion rings, which are vastly superior (can target almost anything but lands).

Oath of the Ancient Wood : you don't have enough creatures.

Mana Bloom : gives temporary mana, sure, but you'd be better with more lands.

Nevermore : Good sideboard card. I guess you could always call Back to Nature to be sure to not be destroyed all over... otherwise, you can cut it.

Personal Sanctuary : Is better as a sideboard card, like against burn type decks.

Skybind : Not that good either in your deck, it's better in a ETB (Enter the Battlefield) trigger type deck.

Sphere of Safety : Very good, but you can cut 1 of these 4 easily.

Total enchantment cut : 14

Instants :

Fated Intervention : Too costly for not doing much.

Total Instant cut : 1

Sorceries :

Plea for Guidance : You don't need as a 4-of. Cut that to 2, max.

Seasons Past : Completly cut those. See suggestions below for what to replace with.

Total Sorcery cut : 5

Creatures :

Noble Quarry : Not that good of a creature, even if it's an enchantment.

Total Creature cut : 1

Total card cut : 21.

You were at 71 cards, with those cuts you'd be at 50 : Add 2 Plains, 2 Forest to smooth out your mana curve, you'll be at 54, then add either of those to up to 60 total cards (so, 6 cards) :

Ancestral Mask <-- Another version of Ethereal Armor

Heliod, God of the Sun <-- Creates enchantment tokens AND gives vigilance to your creatures AND becomes an indestrictible creature with enough devotion

Starfield of Nyx <--- you NEED this! All NON-AURA enchantments becomes creatures! (Max of 2-of)

Open the Vaults <-- Massive enchantment recursion

Another Nyx-Fleece Ram

Another Herald of the Pantheon

Like suggested earlier, Courser of Kruphix and/or Ghostly Prison

Hope that'll help!

APPLE01DOJ on Need Help with Black WinCon ...

2 weeks ago

Well you first have to understand that there is no mono black midrange deck in modern. The reasons for this are that mono black has no cards capable to interact with enchantments or noncreature artifacts and mono black's creatures are generally outclassed when comparing cmc to on board fire power.

Black is typically paired with green because green tends to balance up black's shortcomings. (Tarmogoyf, Scavenging Ooze, Abrupt Decay, Maelstrom Pulse and improved sideboard options like Creeping Corrosion and Back to Nature)

Since you want to improve your deck you first have to decide how your deck is going to win. Once you do that we can help you craft it to be viable.

One of the best reasons to run black is the discard. Thoughtseize, Inquisition of Kozilek, and Collective Brutality allow you to address threats before they come into play.

TeamSDBags on The Happy Merchant

2 weeks ago

As I also play Mono-black devotion. I gotta say I do like this deck (+1), so I only have a few suggestions.

  1. Since you are running a bunch of fetch lands, I'd try to experiment with putting some Overgrown Tombs into the deck, this would allow you to play Back to Nature and/or Maelstrom Pulse and cards like in the sideboard to help out against decks like Ad Nausseum, I haven't played much against the deck, but I feel getting rid of Leyline of Sanctity and Phyrexian Unlife is very relevent.

  2. Regardless whether or not you try out number 1, I'd suggest putting in either Damnation or Mutilate into the sideboard as at least a one-of, as decks like Elves and Affinity can kill you really quickly, and with a bunch of creatures that can't block, you might not be able to live long enough to slam Obliterator.

  3. I'm unsure about Bloodsoaked Champion as it is exactly what it is, a bad bloodghast. I'm amazed that you didn't put Gifted Aetherborn into the main, imo it should replace champion, as anybody who says "it's bad, cuz it dies to bolt" has never played mono-black competitively, as Vampire Nighthawk is one of the best cards in mono black decks, and Gifted is just -1 cmc for cutting Flying, which just makes better on curve imo.

  4. Has Nykthos been successful for you? Arena can be sweet with Obliterator out, just doesn't work without an Urborg. I'd probably up the amount of Urborgs to 2, as you don't want to get stuck with a colorless mana source.

  5. (Meta Dependent) Have you tried out Fulminator Mage? It works great against most decks in the format, but is only relevent against decks like Tron or Scaepshift. Phyrexian Crusader can also be a roadblack against decks like Burn. Liliana, the Last Hope is super sweet as a one or two of (in the main, usually replaces 1 for 1 with veil), as she can take apart decks that play Lingering Souls, Young Pyromancer, etc. She can also dig you into more bloodghasts.

lagotripha on G/B Allrounder with Zombies v.2

3 weeks ago

Mono black deckbuilder's toolbox is my big list of effective mono-black cards. Blasting Station, fun, but I'd run Mind Slash for the gravecrawler lockdown against control. Nantuko Husk also performs admirably I'd want, Back to Nature or Fracturing Gust sideboard. Bojuka Bog is a similar option. Alltold a nice setup, like the eldritch evolutions- some sideboard creatures as answers might work well- Acidic Slime,Witchstalker,Thragtusk, SKullmuncher and similar, depending on meta.

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