Back to Nature

Back to Nature

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Destroy all enchantments.

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Back to Nature Discussion

APPLE01DOJ on Decklists of competitive decks

9 hours ago

You're trying to hit 5 mana in a 4 color, 20 land deck.

I would literally strip your deck down and just build Zoo instead ...or at very least drop blue.

Perhaps a Life from the Loam engine would fair better.

The SB could use some help. I prefer wrath effects myself like Back to Nature, Shatterstorm, and Wrath of God but being in Nya you have the best options available Stony Silence, Rest in Peace, Ghostly Prison, Shattering Spree, Molten Rain, Destructive Revelry.

greg.shawver on Anima(r)niacs!!!

1 week ago

Love Animar! It's by far my favorite commander, and can consistently close out 1v1 games by turn 5.

I'd consider ditching some of the creatures with no ETB triggers, double colored mana costs, and abilities that require tapping. Also some of the higher cost noncreature spells (Akroma's Memorial/Asceticism), and noncreatures spells that can be replaced with creature equivalents (Deglamer/Farseek/Mind Spring/Mizzium Mortars). If you really like the Tranquility wipe, consider Back to Nature for 1 less and instant speed.

Swap Burnished Hart/Farseek/Sylvan Caryatid/Birds of Paradise/Rattleclaw Mystic out for creatures with land fetching ETB triggers (Yavimaya Granger/Farhaven Elf/Wood Elves). Mana generating ETB triggers work well too (Priest of Urabrask). Untappers is another way to go (Great Whale/Palinchron/Cloud of Faeries/Peregrine Drake.

Aluren+Cloudstone Curio can make for insane combos. Possibility Storm makes things fun and exciting, and can gives 2 counters on Animar for 0 or 1 mana (though since it costs 5 mana itself, its a bit too slow to really be competitive). Cascade creatures work well here also (Bloodbraid Elf/Maelstrom Wanderer/Shardless Agent. Earthcraft is also a great enabler, allowing for more infinite combos.

Venser, Shaper Savant works great for countering, as does Draining Whelk. Mystic Snake is also an option, but the GUU mana cost can be tough.

In addition to Phyrexian Ingester, Duplicant works great for removal. AEthersnipe (and the many cards like it) are great, since you can bounce your own guys or your opponents. Rishadan Brigand/Rishadan Cutpurse/Rishadan Footpad also work great. Reclamation Sage and all the similar green creatures work well for non-creature removal.

Artisan of Kozilek and Eternal Witness can give you some recursion.

Oracle of Mul Daya is much better than Courser of Kruphix, and 3G is easier to pay than 1GG.

For fetching, Imperial Recruiter (if you're playing online or are rich) and Brutalizer Exarch. Fabricate to snag your cloudstone.

There's tons of great card draw creatures, like Mulldrifter, Sphinx of Uthuun, Slithermuse.

LimeHero36 on There's one, set for stun (Help Wanted)

1 week ago

Some sort of enchantment removal could be nice, just one Back to Nature. Also Lightning Bolt could be put in, or at least put in sideboard instead of Pillar of Flame. Xenagos, the Reveler would also be good. If you could afford it, Tarmogoyf would probably be awesome as well.

frusciante7 on Can't seem to do good ...

1 week ago

I have an absolutely wrecking U/W enchantment deck with most of the cards you mentionned above.

The reason I think blue is better is because the only cards that can blow up the whole strategy are things like Back to Nature or Fracturing Gust. So blue gives you Negate, which is a great catch-all spell, especially when you need to defend your permanents.

Boros Charm could be a good solution for red players, but I don't see it fit very well in the main strategy of the deck :)

K00lDudE1 on Arlinn's Army

3 weeks ago

Ok, this is a good start.

So I think the easiest way to do this is to go through all the card types and give my feedback on them, so here we go.

Creatures:

Things I don't feel are worth it:

Convicted Killer  Flip, Gatstaf Arsonists  Flip, Howlpack Wolf, Quilled Wolf, Solitary Hunter  Flip, Thornhide Wolves and Village Messenger  Flip. The reason for these not being good enough is purely because, in modern, you need as many of your creatures on the board to pose a greater threat than just being there as a body to attack/block with. Take Cult of the Waxing Moon for example, he is a great body, but also poses a threat whenever your guys transform, making an army of 2/2 wolves.

Now the things I would recommend adding more of if possible would be things like Cult of the Waxing Moon, Duskwatch Recruiter  Flip, Kessig Forgemaster  Flip and Hermit of the Natterknolls  Flip. The reason I would recommend adding more of these is because they all have other abilities besides just being a big creature. I don't think I need to go into why these abilities are useful (but if you want me to explain, just let me know).

Other creatures I would recommend adding that aren't currently in the deck are: Mayor of Avabruck  Flip, Geier Reach Bandit  Flip, Kruin Outlaw, Silverfur Partisan, Huntmaster of the Fells  Flip, Immerwolf, Instigator Gang and Wolfir Silverheart. All of these creatures are good in were/wolf tribal, giving your guys a variety of benefits.

Instants/Sorceries

Things I don't feel are worth it:

Dual Shot, Fiery Temper, Outnumber and Second Harvest. In modern, there is far more efficient removal than things like Dual Shot or Fiery Temper (for example, Lightning Bolt or Beast Within).

I would recommend adding more Moonlight Hunts because they will, 9/10 times, kill an opponents creature for 2 mana.

Things I would recommend adding that aren't currently in the deck: Lightning Bolt, Beast Within and Grab the Reins.

Lands

Your mana base is fine for now, but if you want to make it more consistent (more likely to get the colours you need), I would recommend adding Wooded Foothills, Stomping Ground and Copperline Gorge.

Enchantments

Your enchantments are good, I would just add more copies of them to draw them more consistently.

Artifacts

I'm not sure that this is a Coat of Arms type of deck, they generally want to swarm as many of one creature type as possible as quickly as possible, then drop a Coat of Arms and swing for the win. Neglected Heirloom  Flip is alright, but not completely necessary, so if you need cuts, I would say to drop it.

So that is my feedback on the deck as it is currently, onto the sideboard!

Before you even put cards in your sideboard at all, you need to determine what your deck's weaknesses are. So until you play it a bit and find out what it keeps losing to (and what your local meta is like), I am going to just suggest some sideboard staples.

Back to Nature - for enchantment-heavy decks (bogles).

Creeping Corrosion/Ancient Grudge - for artifact-heavy decks (affinity/metalcraft).

Choke/Boil - for pretty much any deck with blue in it.

Melira, Sylvok Outcast - for infect (obviously).

Blood Moon - decks that rely on nonbasic lands (tron etc.)

Pyroclasm - decks with lots of small guys.

So yeah, that is all I can think of for now. I'll keep an eye on the deck and see if there is anything I have forgotten to mention, and when you play the deck, be sure to let me know how it goes, what you lose to etc. so I can try to help with a more specific sideboard.

Also, one last thing, sorry for the ridiculously long comment. xD

gogogonzo on Charms Ft. scepter

3 weeks ago

I like the idea of the deck. Is the Back to Nature a meta game call? It is unusual to see them in the main.Have you considered Path to Exile in the deck?You could also consider Lightning Helix strapped to the scepter.Muddle the Mixture seems good in theory, although I don't know if it will actually preform well in the deck.

TheMadRocketeer on When You Wish Upon A Star...

4 weeks ago

I like it. +1 from me. I would suggest adding a bit more ramp, similar to the Sheltered Aerie you already have. Also give some thought to such cards as Back to Nature, which can ruin your whole deck cheaply and at instant speed.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
2011 Core Set Uncommon

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