Back to Nature
Destroy all enchantments.
Price & Acquistion Set Price Alerts
Back to Nature Discussion
1 day ago
I feel like 4x Kor Firewalker is absolute overkill. Fulminator Mage/Rain of Tears/Spellskite/Nihil Spellbomb/Rest in Peace/Stony Silence/Damnation/Back to Nature/Golgari Charm would all be better in those slots.
3 days ago
To be honest i think you should reconsider the whole composition of the deck.
Since the Honden are Legendary you can only have one of each on the battlefield at the same time. Therefore you could already cut at least down to 2-3 copies/Honden in my opinion. The Greater Auramancy is a great way to prevent targeted removal but against Back to Nature, Tempest of Light or Fracturing Gust you pretty much have to scoop. Also, the idea to ramp with your artifacts/color fix your mana is a good idea in general, but 12 slots is too much i think. You could probably use the slots better running removal, card filtering or tutoring for key cards.
For ramping, i would suggest:
Herald of the Pantheon: also acts as a blocker if you need one.
Cloud Key: can also be put on other card types, if you're in need of them
Birds of Paradise: ramps, fixes your colors and can swing in with a Helm
Monastery Siege: card filtering/protection
Commune with the Gods: crafting a hand
Ghostly Prison: protection
Starfield of Nyx: finisher
Idyllic Tutor: tutoring for what you need
Serum Visions: filtering
Ultimate Price: removal
Helm of the Gods: potential finisher?
Of course, since i think you want to keep the Honden theme, you should adjust the amount of what cards, in what quantity you add to still keep the theme going, but i think some cards i suggested can help you out a lot. The idea to make a Honden deck was on my mind as well for quite some time. =)
4 days ago
Don't worry about it man. This is my life until I get off doing the damn truck. Should be within the next couple weeks.
I believe you should take out all of your counterspells. You only play 4 (Counterspell, Mystic Snake, Plasm Capture, Fuel for the Cause) which in EDH isn't really anything. If you're going to go for that kind of control route you should be making it an entire them in your deck, not just four cards.
I understand the reason behind Scavenging Ooze, but I don't think he's as efficient in EDH, plus you have plenty of better creatures you could use.
Thrummingbird seriously seemed out of place here being that you have no way to give infect to your opponent. I think you'd rather give your counters to a better creature that would have trample or something to that effect.
Inexorable Tide, and most of the cards with proliferate, all seem somewhat out of place. Proliferate only gives ONE extra counter, and while this is the one that is better than the rest, I just don't think you need it with all the counters you can give your creatures with other effects. Other cards with proliferate I think that would be worth taking out are Contagion Clasp and Contagion Engine. I agree they are cool cards, but they don't continuously put -1/-1 counters on the creatures. Once they die all they do is proliferate.
Urban Evolution, while it is good, seems a little expensive for what it does. In these colors you definitely have better draw spells, plus Exploration, Burgeoning, Azusa, Lost but Seeking, and Oracle of Mul Daya for extra land drops. These are the one I can think of that are continuous and less CMC.
Trygon Predator I believe is underwhelming as well. In your colors you have Back to Nature, Creeping Corrosion, and less mana Nature's Lore, and Naturalize, ect. Granted he is continuous, but I just don't see you being excited about drawing him.
Cytoplast Root-Kin is just another creature to move counters. I'm not sure you need ANOTHER one with the, 1...2...3...crap ton that you already have.
Those are 14 cards I believe you should take out. Even if any of these you absolutely believe you should have in, I would still take these out to be at 100, then decide what else to take out for whatever card mentioned that you absolutely believe you should have. These are my suggestions for you man.
5 days ago
Hey man, this deck is really good I didn't think mono G mill could be built like this, definitely liking the concept. Some cards I think might be good to put in here are the X cost cards, things like Genesis Wave/Genesis Hydra/Helix Pinnacle/Hydra Broodmaster for chump blockers and Gelatinous Genesis to overwhelm your opponents with an army of oozes.
I'm not sure how heavy your meta is on enchantment hate, I noticed your running Back to Nature but there are quite a few really good enchantments green runs that I think could really help your deck out.Rites of Flourishing/Rowen/Lost in the Woods
1 week ago
Another path you can take with this deck is splashing green in the form of 2 Overgrown Tomb to add a few Abrupt Decay and a Kessig Wolf Run for offensive power. You can then sideboard Maelstrom Pulse, Back to Nature and Krosan Grip. Maybe even Golgari Charm or Jund Charm. The purpose to a green splash, apart from wolf run for more power, is the ability to hate out enchantments.
1 week ago
There are advantages to all 3 actually. Sign in Blood works as a finisher and puts you a card ahead in hand size. Read the bones lets you dig 4 cards down. I feel that in modern Painful Truths is the best of the three. It's used mainboard in Jund for a reason. This is because it draws 3 cards for 3 mana, and is only one card. It's the Jund/Abzan/mardu version of Jace's Ingenuity. Only it's much cheaper in terms of mana. So even in blue it's inherently better in decks that also run black and a third color.
Golgari vamps are monoblack vamps, but splashing green for Abrupt Decay and Maelstrom Pulse. You can also side Back to Nature, Krosan Grip and Golgari Charm along with various lifegain options against burn. Jund variants can also use Kessig Wolf Run.
2 weeks ago
That deck feels like it's just starting, and that it's kind of budget? If not, there's a lot of cards i'd cut (if you do not know what to change for those in the maybeboard), like ;
Advocate of the Beast
- All instants (exception made of Second Harvest and Naturalize)
- All sorceries (exception made of Duress, Explore, Root Out, Disentomb and maybe Mental Vapors)
Now, what to add to replace all that?
Let's start with ;
Creatures (they are all elves!)
Eladamri, Lord of Leaves --> (I think it's legal to play)
Elvish Piper --> To get your threats on the battlefield at opponent's end of turn
Fauna Shaman --> To get those threats from your deck
Fyndhorn Elves --> Mythic mana rock!
Gaea's Herald --> Anti-counterspell
Jagged-Scar Archers --> to kill flyers
Llanowar Mentor ---> In case you topdeck too many lands, this is useful
Maralen of the Mornsong --> Useful since your deck has a low average mana cost
Nullmage Shepherd --> Reusable destroy artifact/enchantment
Oak Street Innkeeper --> Protection!
Oracle of Mul Daya --> Filtering, getting more mana in
Primal Forcemage --> Those tokens get better!
Realm Seekers --> Deck filtering, getting more mana, or just a big creature.
Reclamation Sage --> You NEED one.
Sylvan Advocate --> Most of the time, a 4/5 vigilance for 2 mana.
Sylvan Messenger --> Play an Elf, get more elves!
Talara's Battalion --> Easy to get on the battlefield.
Timberwatch Elf --> Another elf gets HUGE.
Voice of the Woods --> If your small elves can't get past... get bigger creatures.
Wolf-Skull Shaman --> Get tokens in!
Wren's Run Vanquisher --> 3/3 deathtouch for 2.
Krosan Grip --> A better, uncounterable Naturalize.
Beast Within --> Remove a threat for the board.
Back to Nature --> Since you do not run a lot of enchantments.
Collected Company --> Get 3 elves on the battlefield.
Consign to Dust --> Destroy some artifacts or enchantments.
Fresh Meat --> Board got wiped? Not quite.
Hunter's Insight --> Draw cards!
Noxious Revival --> Cast for 0 mana.
Genesis Wave --> Because getting out half your library when you have tons of mana to spend is awesome.
Overrun --> Major boost.
Akroma's Memorial --> Now, all your elves are monsters.
Doubling Season --> Double your tokens and planeswalker loyalty counters.
Parallel Lives --> Another token doubler. Makes it 4x with doubling season out.
That's my first batch of suggestions to you. Hope it'll help!
2 weeks ago
I'm going to suggest two cars, because if you take one you should be taking the other. Dwynen's Elite and Shaman of the Pack. I know I'm asking you to splash another color, but the two cards are awesome, and work even better together (Llanowar Wastes is a good budget land). Dwynen's Elite also happens to synergize with Heritage Druid and Elvish Archdruid. I think you can take out your 3 Dwynens, 1 Elvish Champion, 1 Fauna Shaman, 2 Elvish Promenade, and a forest. The Dwynens require a critical mass of creatures to be effective and cost the most mana of any card in your deck without actually being the best card. Elvish Champion and Fauna Shaman are good when they are out, but you don't want multiple of them out. Elvish Promenade is win-more.
Now the sideboard.
Scavenging Ooze is great at hosing Snapcasters and Living End alike.
Phyrexian Revoker can break Tron, Melira combo, and just a lot of things in general.
Essence Warden is good sideboard for games when you want life.
You can check out my deck That Stupid Elf Deck to test out the BG version. +1 if you like it.
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|