Back to Nature
Destroy all enchantments.
Printings View all
|Magic 2015 (M15)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Back to Nature occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Back to Nature Discussion
3 weeks ago
Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .
Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.
You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .
You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .
I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.
So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.
I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).
2 months ago
I'd recommend a few more basics, you run out of things to fetch pretty quickly if you're facing an opponent with Path to Exile , Field of Ruin , or other staples. Not sure which lands I'd swap out, though. Also could use some enchantment hate in the sideboard, Back to Nature ?
2 months ago
For a commander like Ezuri, you might find you want a higher concentration of creatures. My version of Ezuri has 37 creatures currently and I still have times I can't buy a creature to cast.
I would cut a card like Back to Nature because its a bit of a nonbo with Hardened Scales and Simic Ascendancy [it would suck to be really close to winning with ascendancy but needing to kill an opponent's enchantment and having only Back to Nature to do it] and add in Trygon Predator so you still have access to additional removal but have another creature to trigger your commander.
Forced Landing seems a bit narrow for removal. I think another cheap creature or counterspell would provide more benefit in this slot.
I do like your inclusion of Stonecoil Serpent . I may try to find room in my version for it.
2 months ago
The deck is looking good
3 months ago
Gleeock Which is why I was even considering Back to Nature , even though that only deals with enchantments. I do have Cleansing Nova and Rampage of the Clans as Budget versions, though another one would definitely help.
4 months ago
This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.
To humor you though, here's what I'd probably run.
- The full suite of 1 drop mana dorks Arbor Elf Llanowar Elves Fyndhorn Elves Birds of Paradise etc. etc. and some big dorks like Priest of Titania
- Cards that let me put extra lands into play for more landfall triggers Sakura-Tribe Scout Skyshroud Ranger Azusa, Lost but Seeking Explore Exploration Burgeoning maybe even Walking Atlas
- Cards that let me turn lands into effects or otherwise graveyard the lands Sylvan Safekeeper Constant Mists Crop Rotation Elvish Reclaimer Edge of Autumn Lotus Field Forbidden Ritual Reprocess Harrow
- Cards that love lands entering battlefield or graveyard Terravore Titania, Protector of Argoth Avenger of Zendikar Rampaging Baloths Undergrowth Champion Lotus Cobra
- Symmetrical black land hate cards that I can break parity on with Gitrog draws and recursion Smallpox Pox Death Cloud Desolation
- Recursion effects for all these land sacs Life from the Loam Groundskeeper Crucible of Worlds Ramunap Excavator
- Cards that go with my board hate subtheme here Torment of Hailfire Oppression Necrogen Mists Bottomless Pit Bane of Progress Back to Nature Black Sun's Zenith Damnation Root Maze Caustic Caterpillar
- Finishers if you don't want to combo, like Beastmaster Ascension Genesis Wave Craterhoof Behemoth Overrun Overwhelming Stampede
And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.
5 months ago
So with Crucible or Excavator, you'd want to discard lands because you'd know you could cast them from the graveyard. So you'd be able to keep spells you need in your hand. Additionally, both really hose stuff like Ghost Quarter , Field of Ruin , and Beast Within against your Mazes. So even it not mainboarded, 1x of one of them might be good in your sideboard.
The only downside I can see to Reliquary Tower is the slot(s) it takes up in your mana-base and the land-drop you have to make that isn't a Gate. All in all, seems pretty great.
I'd say move the Lantern to the Sideboard or cut it and add to your sideboard Prismatic Omen or some sort of Enchantment/Artifact removal - Disenchant or Revoke Existence or Erase or Oblivion Ring or Return to Nature or Back to Nature or Felidar Cub if you're afraid you won't have white mana available.
6 months ago
What are you even trying to compare to Back to Nature ? nothin in my sideboard was even remotely close to that. your arguments are pathetic straw-mans attempting to compare my cards to other cards that arent even similar. you're so scatterbrained and all over the place its not even funny. Feed the Clan is playable turn 2, Thragtusk won't come down until an average of turn 4. far too slow against burn. get a clue dude.