Back to Nature

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Back to Nature

Instant

Destroy all enchantments.

Price & Acquistion Set Price Alerts

M15

M11

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Back to Nature Discussion

APPLE01DOJ on Obby Rock

6 days ago

Solid build. How about 1x Back to Nature for the side? It never hurts to have a wrath of any sort on hand.

APPLE01DOJ on Vraska Assassins

1 week ago

cool deck!

SB needs some help. How about Creeping Corrosion, Back to Nature, and Bontu's Last Reckoning?

Karueeveedeen on Nylea Devotion

2 weeks ago

Fracturing Gust to replace Back to Nature will help give you life gain

kamarupa on Mono green control

1 month ago

I think it might be more "controlly" with some disruption like Beast Within, Naturalize/Back to Nature. Fog seems relevant, too. Tajuru Preserver, Heroic Intervention, Bonds of Mortality might all be useful.

kamarupa on Barbie Doll

1 month ago

I've tried building decks with Stuffy Doll for years now, looking at what's already been done, searching for cards that make it work decently - it's just not as good as it needs to be. Manabarbs is at least as bad of a wincon. Sure there are really expensive tutors and lands, but it would be pretty foolish to drop $20 a copy for a tutor for a deck that isn't even good. I never said 3 card combos/high CMC wincons means a deck can't have a decent curve. I'm saying that this specific combo isn't very good, that if there were a decent ramp option in boros, it might be more viable. If I could ramp to 6 mana by T4, perhaps Plea for Guidance or some such might be worth it. But I can't. In lieu of a ramp, spells like Oppressive Rays, Oblivion Ring, Phyrexian Unlife, and Ghostly Prison do a decent job of slow the game to grind and make it somewhat possible to maybe get the combo out. I'd like more 1-2CMC spells that fit the theme and the budget, but like I said, they're not out there. Pacifism sucks. Oppressive Rays is way better, and Oblivion Ring is much broader. Journey to Nowhere is in between, and I'd like to include it, but not if it means taking out the variety of things like Unlife, Starfield, Prison. I'm aware of Porphyry Nodes. I don't consider that "budget." Sure, if it were a key component, I'd consider it - but it isn't. Authority of the Consuls is the same.

I was saying for whatever reason, people in my playgroup don't fear Mesa Enchantress [yet]. It's still better than nothing. There are no tutors at a decent price and CMC that are better. Back to Nature is in plenty of sideboards. Myr Battlesphere is a good wincon, better than Stuffy Doll at least.

Your tone suggests you think you've got some kind of understanding of the game and knowledge of spells that I should cow to. The bottom line is that you're suggestions aren't persuasive.

zephyr_chang on Barbie Doll

1 month ago

Re: mana curve, playing high CMC win-cons in a casual deck is not mutually exclusive with having a decent curve. But since your defense for everything is 'I don't take this deck seriously', then no problem, I guess. Just pointing out that having a 5-CMC win con or a 3 card combo doesn't preclude you from having a good curve. I didn't mention ramp at all either. Re: Angelsong was included because it stops more than one source, combat damage is usually more relevant than damage from spells/lands, and you can cycle it (you mentioned the importance of cycling yourself).Re: Pentarch Ward; sure, it is 3CMC, but I'd removed other 3CMC spells to make space. If you take my suggestions as a whole, the net CMC came down and the curve is better - not sure why you focus on this one card's CMC. But again, I'm guessing you don't play in a meta where the most common removal Path to Exile is played, so no problem there.Re: Boros Charm, 'mana-intensive' should have been 'color-intensive' - my bad.Re: slow, grindy decks and mana-curve; again, most slow grindy decks DO have early game plays. Not sure why you keep thinking otherwise.Re: 1 and 2-CMC enchantments; there are tons of them. For instance, Porphyry Nodes can control the board till your Stuffy Doll comes down. There are many Pacifism-type spells that you can try too.Overall, I guess your deck can work in a meta where Mesa Enchantress is feared, apparently no removal is played, but things like Back to Nature and Myr Battlesphere see play, and if you take nothing seriously. Good luck with that.

kamarupa on Barbie Doll

1 month ago

Dearest zephyr_chang,

I'm tickled to death with your thoughtfully snide reply. I'm hard-headed, snotty, snide, and argumentative to a fault, so you can only imagine the supreme joy I feel as I write this ridiculous, lengthy response. And I mean that - I'm not being sarcastic.

Manabarbs and Stuffy Doll both have a high CMC, and, in a boros deck, there's not really space for any mana ramp. Which means the curve is going to be bad. Along with Pariah, the absolute soonest the entire combo could hit would be T6, and that wouldn't be an instant win at all. Which means, no matter how many sub 3CMC spells are in the deck, it's not going to get to a win any faster. If I throw in enough tutors to get the Doll and the 'barbs, then it's going to take up so much space, the deck will be much less "protected" early game - it would mean I'd be less likely to draw disruption and without the disruption slots, it would be even more vital to get the combo out, meaning casting tutors with nothing but land out. These are the reasons, while seeming good, both Stuffy Doll and Manabarbs aren't remotely competitive - they're too slow to cast and too slow to win. Building a deck with both is laughable. If it isn't clear, I don't take this deck seriously at all.

Pay No Heed is here because 1) it stops many infinite damage combos, and 2) it stops Manabarbs for a turn, which can be really useful when I can't draw a Stuffy Doll and a Pariah. Because it says "damage" and not "combat damage", it is very useful, much more so than angel song which has a higher CMC and does nothing against the 'barbs or burn, etc.

Phyrexian Unlife is very useful without Solemnity. Solemnity is the half that isn't particularly useful - sure it's good against Predator Ooze and the like, but otherwise, without Unlife, it does less than Pariah - essentially a dead card. Unlife, on the other hand, is basically a risky +10 life, which is really useful in a slow, grindy deck.

Curse of Exhaustion is bad, but manly because of it's high CMC. I've played it a few times in casual matches and my opponents hate it. It's very powerful. Also, it's a distraction for opponents to waste removal spells on. That said, it's surely the worst card here; I included it more as a joke than anything.

While 3CMC is far from ideal, Oblivion Ring is just so bloody useful. It works on pretty much everything. Like Liliana for example. And last time I checked, there was no enchantment removal in black. So yea. O-Ring is really good here, at least, it is on a budget and in a joke deck at that. Since I'm already including a full set of Oppressive Rays, Journey to Nowhere seems to fall in between - being both narrower than the Ring and costlier than the Ray.

Heliod's Pilgrim is decent. I'll consider it. Too bad it won't help get Manabarbs. Also, it's 3CMC, which is exactly the CMC you criticized in your first comment. I'm amused. And while it is decent, even facing removal, Mesa Enchantress at least has the chance of drawing me many, many cards, verses 1 aura. In playtesting, I actually got 2 Enchantress down with a surprising regularity. And they drew me so many cards, Reliquary Tower is actually really useful. In my other, slightly more serious (while still very casual/multiplayer) build Bed of Coals, I've ran the Enchantress as well, and so far my playgroup [shockingly] ignore it. In that same vein, my playgroup was terrified of Authority of the Consuls. Go figure. I chalk it up the meta.

Faith's Shield is really useful here because it works on everything and with Unlife, the Fateful Hour effect is much more likely to be useful, granting me hexproof, too, which really grinds opponents running burn, mill, etc. Stuffy Doll's indestructible does a decent job of giving it staying power. The Shield is more about protecting Pariah and Manabarbs, but it could be used on the Doll against exile, or, on the off chance I get a Ethereal Armor on a Doll, it can be used for a very funny swing. All that said, Pentarch Ward is strictly less useful. And, it comes at that crappy 3CMC you [again] previously said was so "horrid."

Bojuka Bog is here strictly for graveyard hate. I considered other spells like Tormod's Crypt, but those would all take up extra slots while the Bog can just fill in a land slot. Given all the spells but the 'barbs are white, there's little need for mana-fixing. While there are enchantments that would do the job, they would take up space in the sideboard that could be filled with considerably more useful spells. I am aware there are better spells than the Bog, but not spells that would take up less space. I considered Battlefield Forge - it's in my other deck I mentioned before. I'd say the main reason it's not here is because I don't take this deck seriously at all.

Boros Charm seems pretty good to me, especially against Back to Nature. Also potentially giving a Doll with Ethereal Armor on it double strike seems good, albeit extremely unlikely. at 2CMC, I'd hardly consider it "mana intensive", though I happily admit I prefer the shield (thus, the shield is mainboarded the charm is sideboarded. I swap one for the other based on what opponents are running. Karma is very narrow. Basically, it's a joke deck meant for unlikely fun and Karma fits that bill. I wouldn't mind cutting it back to 1x. It's clearly not important. I'd swap a 'barbs for it in matchups against mono-black decks.

Revoke Existence is here because someone in my playgroup runs Myr Battlesphere in a tron deck with lots of graveyard return. It's a tough deck to beat, so being able to exile an artifact is really useful. Personally, if I run any artifacts of importance, I always include at least 1x Buried Ruin, so again, something that exiles artifacts strikes me terrifically useful.

While the curve is bad, I feel like I would be remiss if I failed to point out that this is a slow, grindy deck. With spells like Ghostly Prison, Oppressive Rays, and Phyrexian Unlife, there's likely more time to build up a mana-base capable of hard-casting the spells at the top of the curve. This deck is clearly not intended on getting a win T3, or even T5 for that matter. It's meant as a joke only to be played for laughs in a casual multiplayer context.

I like to build decks here by adding just 1x of any relevant cards, checking "Prototype," saving, and then using the +1/-1 click option. It allows to me to fill the deck out in a more visual way and to consider how many of each card I want. As I continue to make changes and updates, sometimes my decks will drop below 60. But thank you for pointing out I have 1x slot to fill. I'm sure I'll

I did very much hope you'd have some 1-2 CMC budget enchantment suggestions that would thwart opponents developments like Ghostly Prison. I occurs to me that many pillow-fort/prison decks tend to focus on creatures, and are weak against decks with non-creature based wincons. After having researched the archetype of pillow-fort and also searching through every white and red enchantment under 3CMC, I failed to find anything that was broad and relevant beyond what I've already included.

Thank you again, from the bottom of my heart, for your response. The time, thought, and energy you've put in are appreciated.

SaSSolino8 on Dropping that Soap

1 month ago

Unless your opponent has Back to Nature or, well, any removal.

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