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Back to Nature

Back to Nature

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Destroy all enchantments.

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Back to Nature Discussion

zandl on New Player

1 month ago

At least in the general sense, the five colors of Magic: the Gathering each have an equal power level (that's how they're designed to be).

Just choose the color that you think best reflects how you'd want to play the game:

White is all about focusing your resources on amassing an army of smaller creatures and embracing the mentality of "many hands make light work," so to speak. It also lends itself to pooling everything into a single champion to get the job done. The themes that revolve around White are life-gain (Angel's Mercy ), creature lock-down (Pacifism ), purification (Rest in Peace , Wrath of God , Devout Lightcaster ), and reinforcing your army of little creatures (Honor of the Pure , Glorious Charge ). The most common types of creatures in White are Humans (Champion of the Parish ) and Angels (Avacyn, Angel of Hope ). The original White Planeswalker is Ajani Goldmane .

Blue is completely obsessed with controlling your opponents to benefit yourself. The themes that revolve around Blue are card-drawing (Divination , Blue Sun's Zenith ), countering spells (Counterspell , Negate ), creature control (Mind Control ), permanent "bouncing" (Unsummon , Cyclonic Rift ), and "mill" (which is making your opponent lose by draining the cards in their library, with things like Increasing Confusion and Mind Sculpt ). The most common types of creatures in Blue are Wizards (Azami, Lady of Scrolls ) and air-bound creatures (Storm Crow , Chasm Drake ). The original Blue Planeswalker is Jace Beleren .

Black loves to increase your power beyond that of your opponent through greed and crime. The themes that resolve around Black are creature removal (Murder , Doom Blade ), greedy tactics (Sign in Blood , Bone Splinters ), reanimation (Reanimate , Rise from the Grave ), and hand-disruption (Mind Rot , Duress ). The most common types of creatures in Black are Demons (Griselbrand , Desecration Demon ) and Zombies (Gravecrawler , Cemetery Reaper ). The original Black Planeswalker is Liliana Vess .

Red just wants to kill your opponent, no matter how reckless or spontaneous it may be. The themes that revolve around Red are direct damage (Lightning Bolt , Chandra's Outrage ), temporary creature theft (Act of Treason , Zealous Conscripts ), and quick & dirty creatures (Raging Goblin , Ash Zealot ). The most common creature types in Red are Goblins (Goblin Chieftain , Goblin Arsonist ) and Dragons (Ancient Hellkite , Flameblast Dragon ). The original Red Planeswalker is Chandra Nalaar .

Green is most concerned with growth, nature, and big 'ole fat creatures. The themes that revolve around Green are mana acceleration (Rampant Growth , Llanowar Elves ), naturalization (Back to Nature , Creeping Corrosion ), creature growth (Giant Growth , Forced Adaptation ), and big creatures (aka, "fatties") (Terra Stomper , Worldspine Wurm ). The most common creature types in Green are Elves (Elvish Archdruid , Arbor Elf ), Beasts (Obstinate Baloth , Garruk's Companion ) and Wurms (Craw Wurm , Pelakka Wurm ). The original Green Planeswalker is Garruk Wildspeaker .

The five colors do other things, of course, but what's most interesting is that they find ways of hating on each other. Green loves growth but Black loves death, so you get cards like Autumn's Veil and Deathmark . Blue loves controlling creatures but Red hates control and order, so you get cards like Flashfreeze and Guttural Response .

What's more, Red and Blue share certain traits, like a passion for spellcraft, so we wing up with things like Twincast and Reverberate , which are identical in function. White and Black both tend to favor the single championed creature, so we have the mechanic "Exalted" in both colors (Knight of Glory , Knight of Infamy ).

Once you build yourself a one-color deck and get a feel for Magic and deck-building, you can move on to building decks with multiple colors. In Standard right now, nearly every top-tier deck has three or more colors in it (due to the current sets being mostly multicolored cards).

Distorted on

1 month ago

Greater Auramancy still losses out to Back to Nature and the like just as the deck is innately vulnerable to such spells. Just something the deck will have to contend with, but is still no reason to not run Enchanted Evening ; in fact it's probably all the more reason to run it. When Eventide had just come out, I built a standardized version of this deck also utilizing Cho-Manno, Revolutionary with Pariah . Indestructibility could help preserving something valuable, but preventing your opponents spells with the mana cheaper Nevermore would probably be a better play 90% of the time. Another thing I thought of that will be invaluable if you want to keep running Underworld Dreams would be Font of Mythos . With both of these out the opponent will be under heavy pressure from then on plus your general counters like a mofo'in BAMF. He's a honey badger when it comes to your opponent, and the faster you get him out the better. Just some more thoughts I had. :3

Zuckfat on My PTQ Dredgevine

2 months ago

Back to Nature looks awesome, it hits Blood Moon and messes with boggle, I'll try and find 2 of those.

It's a dredge deck so I want dredge spells like Darkblast and Golgari Thug, the main point is to get Vengevine out and start beating face... I want him in my graveyard asap.

DOR costs too much for this deck.

Thanks for the comments

dcarpntr on My PTQ Dredgevine

2 months ago

Naturalize is probably your best bet, or Back to Nature if all you're worried about is enchantments. Actually, with the amount of Slippery Bogle aura decks that are getting popular, Back to Nature may be a good choice.

That's quite a few Darkblast. Wouldn't Lightning Bolt make a good replacement for a couple of those?

Also, what do you think about running Demigod of Revenge over Golgari Thug?

Blazer4500 on Honden Creatureless Lockdown

2 months ago

maybe Boros Charm? as a way to keep your enchantments alive agaist things like Back to Nature and Tempest of Light

themlsna on Conclave's Sing-along

5 months ago

emmons1204: Doubling Season is obviously a great choice for this deck. The only reason I don't have one in here is because of it's cost. If I decide to spend the money on one, it'll be in here for sure.

Back to Nature is a strictly better option, and I'm going to order one this week.

Acidic Slime does seem like it would fit in here, since it's removal on a stick, and this deck really wants creatures. I'm keeping Rain of Thorns however, since this deck doesn't run many removal spells, and RoT lets me get three targets for 1 more mana, and at the same speed.

You are right about the Boundless Realms . Some of my non-basics could be plains or forests, and I probably will make those changes with my next update.

Thanks for your feedback!

emmons1204 on Conclave's Sing-along

5 months ago

Though quite expensive, Doubling Season would be a great addition.

Back to Nature is cheaper and faster to cast than Tranquility if you're worried about enchantment hate.

Acidic Slime could replace Rain of Thorns .

Boundless Realms loses its effectiveness without a lot of basic lands too.

Good start though. I like the idea.

Arachnarchist on Are there any good ways ...

5 months ago

Back to Nature to kill Asceticism.

TCGPlayer.com Price

Low Avg High
$0.04 $0.2 $0.54
Color(s) G
Cost 1G
Converted cost 2
Avg. draft pick 9.78
Avg. cube pick 5.43

Legality

Format Legality
Heirloom Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
2011 Core Set Uncommon
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