Back to Nature

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
2011 Core Set Uncommon

Combos Browse all

Back to Nature

Instant

Destroy all enchantments.

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M15

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Back to Nature Discussion

Varon on #SafeSpace

1 week ago

It's funny that the crux of this deck is Back to Nature

TheGrayMerchant on Sidisi and the Milling Brood

4 weeks ago

Looking through the list I saw that you have Tranquility, which is strictly worse than Back to Nature. On consistency, I think that the deck would benefit greatly from more card draw. I also saw that you have a slight theft theme going on with Ashiok, Nightmare Weaver, Geth, Lord of the Vault, etc. I think that you would really enjoy playing with my two DTK pet cards - Hedonist's Trove and Corpseweft.

ellie-is on Ellie's Saprolings

1 month ago

"if you don't have it in hand at the time they drop, what is the point of it being there?" applies to literally any card ever, so it's not the greatest argument. :p It's also worth adding that Heroic Intervention stops enchantment and land destruction - it might even be worth mainboarding.

I used to have Sprout, but got rid of it when I bumped Fists of Ironwood up to 4, among other things. One Saproling at instant speed is nice, but a greater number of saprolings is usually nicer - and by the time a board wipe comes, I'll usually have more than a single mana to spend.

Primal Rage is a nice card but I can't really see it improving this deck enough to make it worth the inclusion. Because either the Saprolings are 1/1 and trample is useless, or I can be using that mana to make them bigger, at which point trample is nice but not entirely necessary due to numbers.

Back to Nature is nice and strong, but a global enchantment board wipe doesn't really fit a deck that's 25% enchantments x3

Aand, finally. Beast Within. I think I might actually try to get that one. Permanent removal is extremely useful to have, due to versatility. Honestly, I'd rather use that to destroy a nonbasic land and give them a beast, than use Ghost Quarter and set myself back a land while they get a free basic. Not to mention I can use it on my own permanents if I really need a beast or have Parallel Lives in play and would like two beasts. Just a very good card all around.

Fungreatmario on Ellie's Saprolings

1 month ago

I linked the wrong card all together. I meant to attach Primal Rage not Primal Vigor. My appologies. Coat of Arms is worth the play as tribal isn't the meta so it will really just help you. If you run into Merfolk, you can sideboard it out. Sprout is the answer to Pyroclasm because it is the beginning of the board reset for you. It makes making saps after the hard boardwipes hit giving you something to work with. Heroic Intervention is an option, but if you don't have it in hand at the time they drop, what is the point of it being there?

Some other sideboard choices: Back to Nature

wraya2 on $35 Sidisi EDH

1 month ago

Maybe consider Bane of Progress and Back to Nature in case things get out of hand for your spot artifact/enchantment removals.

Jimmy_Chinchila on THROUGH ANGER, WE HUNGER FOR GOD

2 months ago

Looks like a fun build, just not sure how it'd hold up against Back to Nature or Paraselene or Tempest of Light, or such since the deck relies so heavily on enchantments. The other issue would be removal as black is notoriously weak at dealing with indestructible/hexproof creatures or opposing enchantments/artifacts, particularly if an opponent has a Tajuru Preserver or drops a Song of the Dryads/Imprisoned in the Moon/Darksteel Mutation on your commander. Elixir of Immortality is a decent way to get back your stuff back into the library after wrath effects or when you've used up most your instants/sorceries.

Cool idea, very unique! +1

Drcfan on Devotion to White Angels

2 months ago

Hey thanks for reading

@wfja

Really cool that this deck inspired yours :D I sticked to my devotion plan from the beginning. I tested the ramp with Extraplanar Lens instead of Nykthos, Shrine to Nyx but i cannot fetch for it that easy like a Nykthos with Weathered Wayfarer.This deck is all about consistency, so everything that i need is at least a "6x" of in the deck. I also tested Endless Horizons. The problem here was the 1-devotion ramp and the zero boardinpact after entering the battlefield. An artifact removal could also kill nearly my entire mana base then. Forbidding Watchtower is a nice idea, but to trigger Emeria, The Sky Ruin more consistent, i stick to Basic Lands as much as possible. (Makes it even harder for common hate cards in modern like Blood Moon). I also tested Cloudshift: The pay-of was too small, with a Wall of Omens it's 1mana=draw 1card.With Thalia's Lancers it was more or less => Cloudshift=Any legendary card in the library.Cast Out is really good as a permanent removal, which i need but it's not really productive to the devotion plan. It has to be at least or even

@ RevSDr8r

The Modern format is a formate of hate. Hate to lock your opponent. There are many many forms of enchantment hate Back to Nature. This deck is barely hateable while spreading out cardhate like Nevermore,Runed Halo, etc

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