I'm look for some specific advice on the following topics, as well as an general advice you might have for the dec in the current metagame.
I'm considering cutting Opulent Palace , 1x Temple of Mystery , 1x Temple of Malady , and 1x Mana Confluence for 4x Forest . The maideck is nearly Mono-Green, and even the sideboard cards that come in are not Turn-1 or Turn-2 plays. Should I go for more basic forests?
I have very little removal, and no hand disruption. The 4 counterspells in the sideboard are mostly for board sweepers like End Hostilities , though I don't expect to see a ton of that.
Thank you very much for your feedback Tingettley. I do like Tezzeret the Seeker , but if you have your Ensnaring Bridge out your creatures won't be able to attack. The reason i like to run Damnation main board is affinity. There has been multiple times that i stabilized myself underneath the bridge with different decks and lost to + shenanigans.
Artifact hate is strong in the modern format because of affinity. This is where Academy Ruins really shines. 1U, tap , and put target artifact card from my graveyard on top of my library. As the game goes on we can bring back any hate that we want, Necrogen Spellbomb to lock them out of the game, or Nihil Spellbomb to clear their graveyard.
To be honest, I've never been fond of Dimir Charm for anything and "pixie sticks" doesn't need any extra tech to fix it's draws. Once we get our opponents on a land draw, we shift focus, and ping away at our draw. Raven's Crime is something you would have to test out. Dakmor Salvage would probably find a way into mix as well. Since your current build has a green splash Life from the Loam is an option, but without blue i think that you would be hurting yourself more than helping. I have to argue that pixie needs 5 land to do whatever it wants. Pop Tezzeret, Agent of Bolas and use Codex Shredder s ability to bring it back to your hand at their EOT.
Modern is dominated by aggro builds. Profane Memento ability stacks which is the reason i stuffed them in the main board. When you run into the control/storm/RDW builds it becomes an easy spot to shove your side board tech into. Storm meets Rule of Law , RDW meets Leyline of Sanctity , and control would probably see Blood Moon .
For green enchantment hate, Back to Nature or Naturalize comes to mind. In my opinion the best hate would have to be Seal of Primordium . It allows the green builds to get cards out of their hand and stay under the bridge. Not to mention it's free and doesn't need to tap to pop
This deck looks really nice. It's out of my price range, but it looks like a lot of fun to play. I was thinking that Naturalize at instant speed is better than Reclamation Sage , even though the Sage gives a body. I know a lot of people who prefer it, so that's your choice. Back to Nature kills Boon Satyr s, which isn't good for you. But that's my personal opinion as I'm playtesting GB Aggro (Golgari Speed Demon).
So Grim Guardian doesn't strike me as very good in Standard. He's probably good for one ping a turn, which is only going to amount to so much in the course of a game before he dies. Maybe sideboard them for aggro b/c of his 4 Toughness. I'm also thinking Sylvan Caryatid would be good somewhere in here. Also think that Hero's Downfall should be mainboard, since nearly every deck is going to have a target for it, and your deck is lacking hard removal otherwise.
Waste Not is not a good card even with Constellation and Side-boarding Discard spells. And if the curve isn't working out for whatever reason, try Commune with the Gods over Kruphix's Insight . The 3-mana slot's already pretty heavy with 4 Coursers, Grim Guardians & Heralds. Nyx Weaver is a pretty decent Enchantment Creature that can get a lost Whip or something back from your grave.
Watch out for Green decks, b/c cards like Reclamation Sage and Back to Nature hose your deck after sideboarding, and alot of people are running Erase in their sideboards too. Anafenza, the Foremost is a pretty bad card for you too.
Definitely get a single copy of Urborg, Tomb of Yawgmoth and replace a swamp with it, just for that added fixing.
I think the biggest problem I see is that your deck almost never wants to attack, except with Doomwake & Herald, and doesn't go on the offense often, so it can get outpaced by cards like Wingmate Roc and Prognostic Sphinx . Maybe add a little more offense to the main or side-board. Something like Rakshasa Deathdealer is hard to kill and threatens a good number of decks early on. Spiteful Returned can be pretty decent too, and triggers Constellation. Also, Pharika, God of Affliction is awesome in this sort of deck just because of her Spider effect, which triggers constellation, and sometimes she'll be a 5/5 indestructible. Maybe Erebos, God of the Dead too?
As far as removal goes, Hero's Downfall and Bile Blight are great, but Murderous Cut has been fantastic for me, and often comes out for one mana without exiling anything important from your grave. Drown in Sorrow is pretty much necessary sideboard too against Mardu and Mono-red decks.
One awkward fancy thing you can do in this deck that I've seen just straight-out win a game is to run a single copy of Ashen Rider and hope it ends up in the graveyard as a target for Whip or Rescue. Same goes for Hornet Queen , which is often enough to win too. Maybe test 'em out, I dunno if they make a final cut though.
AshenRider & Son-of-Mace: A few days ago I realized that this deck needed 2 counterspells mainboard to survive both board wipes like Anger of the Gods and Drown in Sorrow, but also other things that ruin this deck like Crackling Doom and Back to Nature . I decided on Stubborn Denial over Swan Song or Negate because I wanted a 1 drop counterspell that didn't give my opponent a chump blocker. But who knows, maybe I will switch to Swan Song after more extensive testing (it is definitely not a bad card for this deck). I also gave Lagonna-Band Trailblazer some serious thought when putting this deck together for the reasons that you stated, but ultimately chose Triton Tactics in the sideboard instead. Not only does it save 2 of my creatures from Anger of the Gods and Drown in Sorrow, but it also allows me to block/tap things like Polukranos and Seige Rhino with one of my 2/2s. Thanks to both of your for checking out the deck!
Xenagos, God of Revels might buff your fatties a little more to get you to a finish
Ranger's Guile might be good with all that green mana floating around, hexproof saves lives
Commune with the Gods or Scout the Borders might help you as a semi-tutor if you ever run out of big creatures, and they also serve as activators if you want to use delve cards in this deck like Treasure Cruise or Dig Through Time
I think three Temur Ascendancy s is a little excessive, but if you wanna get it out early, I guess it works
I'm not sure if Bow of Nylea 's deathtouch helps too much when you're using big creatures, but if the tap effects work for you, stick to what you like
Overall though, I think this looks like a really fun Temur deck and really abuses that green ramp in current Standard play
|0.04 TIX||0.04 TIX|
|Avg. draft pick||11.48|
|Avg. cube pick||5.28|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|