Back to Nature

Back to Nature

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Destroy all enchantments.

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Back to Nature Discussion

corythackston on Sydri, Galvanic Genius

4 hours ago

@DEER Is an artifact that finds you new cards and synergises well with fetch lands/tutors/other shuffle effects.

@padro I don't understand why we're saying it loses to Vandalblast, other than just to be annoying, there have been creature heavy decks in EDH that die to Damnation, but you wouldn't get on their deck and say "meh, dies to damnation". Or get on an enchantress deck for losing to Back to Nature . I do believe in the "dies to doom blade" argument for solitary creatures, but not the "your deck is made up of a lot of certain types of cards and there's one card in a bad color that blows all of them up and therefore your deck is bad" argument. Unless you're just trolling. In that case, get a girlfriend or something to take up your time.

I would, however, run Blightsteel Colossus in the deck, just as a "I have Kuldotha Forgemaster and want to kill you next turn" target if nothing else. Magister Sphinx doesn't guarantee it so I would definitely consider it at least.

chrisg86 on Constellation

7 hours ago

Be careful against green decks, they have a really cheap card that can ruin your day. Back to Nature

CaptainCaveman on Green Devo

7 hours ago

Do not put Back to Nature in sideboard. Your deck is enchantment heavy. If need enchant/artifact removal use Reclamation Sage and/or Unravel the Aether . This deck is so much like my MGDevastation. +1

JPODS0717 on Green Devo

1 day ago

Hornet Queen /Hornet Nest ? Also, run Nylea's Disciple and Back to Nature in sideboard. You might also want to consider Soul of Zendikar due to the excessive amount of ramp this deck produces. That's just my two cents. Great deck, +1.

-Logician on Abzan Midrange

1 day ago

I recommend Erase over Back to Nature . Yeah. That exists now. Sides. You run 6 enchantments. Don't wanna be tampering with that.

There seems to be a lack of synergy in that Brave the Sands gives your creatures vigilance, but Anafenza, the Foremost will only put a +1/+1 counter on a tapped creature. They won't be tapped if they have vigilance. Also, Brimaz, King of Oreskos has vigilance, which again lacks synergy.

In my honest opinion, outlast seems slow. While it does give you +1/+1 counters, which can then allow them to be untapped every turn with Ivorytusk Fortress , is that really worth all the effort instead of perhaps running some strong cards that aren't necessarily in Khans? For example, Reaper of the Wilds , Fleecemane Lion , Whip of Erebos , either Ajani Steadfast or Ajani, Mentor of Heroes , Indulgent Tormentor , Master of the Feast , Thoughtseize , Courser of Kruphix etc and maybe some more removal. Some good removal you might consider would be Utter End and perhaps Setessan Tactics since you like playing big creatures. This format is going to have a lot of enchantment removal. Harsh enchantment removal including Erase , Naturalize , Revoke Existence , Back to Nature , Reclamation Sage and Deicide are going to keep Banishing Light from being reliable, and so I do not recommend using it unless maybe out of the sideboard against decks that don't have access to either green or white. For the same reason, I think you should cut down on the enchantments you use in general unless the enchantment is just extremely good and the entire deck is truly competitive as long as it's in play. I do not feel as though Brave the Sands or Hardened Scales meet those qualifications. Abzan Ascendancy does however seem to be quite powerful, and I think it's a good card to include in the deck.

Abzan, in general, is an archetype known for being able to answer pretty much any threat, and is able to present an abundance of threats that require nothing else in play for them to be good. They display resilience to the metagame and strength in the long-term while avoiding the risk of being situational. For example, Elspeth, Sun's Champion is a threat that can win the game on it's own without any help. It doesn't need other cards to be strong. It's just its own powerhouse. Using these mini-powerhouses and merciless removal with disruption, Abzan attempts to entirely outclass your opponents board-state starting with a turn 1 Thoughtseize and ending with a turn 7 or 8 Duneblast .

It's a good start, but at its current state, appears tier 2 at best. Good luck in your building and playtesting.

JenteVW on Junk Midrange (Post-Rotation)

1 day ago

possible additions to the sideboard

Tormod's Crypt against graveyard - interactive decks - Anafenza, the Foremost is also a great card against this kind of deck

Bile Blight against token - heavy decks, although most of the time Drown in Sorrow will do the job

Gift of Immortality to counter some removal they might have

Ajani, Mentor of Heroes is just bonkers

Hornet Nest against aggro with lots of 1 - power creatures

Plummet against flyers since you have a limited way to deal with them

Back to Nature against constellation - orientated strategies

now do with this information as you please!

austoniac on Hydra counters

2 days ago

That is a lot of one-ofs, and some cards that I feel like don't belong.

Archetype of Imagination, Hypnotic Siren, Kalonian Twingrove, Nemesis of Mortals and Nylea's Disciple are among others that I think pretty subpar and I believe could be replaced by some cards that would greatly improve your deck.

My first recommendation would be to remove the Back to Nature (good for sideboard, but not main) , 2 Verdant Haven (there are better cards to use for ramp), the Nemesis of Mortals (has nothing to do with your gameplan) and the Archetype of Imagination (while it gives your guys some evasion, it costs a lot. I can think of some better ways to give the team evasion, but more on that later). Add 1 more Elvish Mystic and add 4 Sylvan Caryatid . That should be all the ramp you'll be needing.

Next, I would remove the Hypnotic Siren (see Archetype of Imagination), Arbor Colossus (this is a good card, however, I again think there are some better ones you could use), Genesis Hydra (great hydra, but sadly does not combo with other 'x' casting cost hydras as well as you don't have very many bombs to hit) and 3 Nylea's Disciple (too slow, and you don't need THAT much ramp). In their place, I would put 2 more Mistcutter Hydra , and 4 Hooded Hydra .

Then, I would remove Scourge of Skola Vale (saccing your own creatures isn't exactly what your deck wants to be doing. maybe if it was G/B instead), Reclamation Sage (belongs in the sideboard), and all 4 Negate (completely situational counterspell, not exactly what a green deck wants to be doing). I would add 3 Hardened Scales and 3 Tuskguard Captain (this is the "evasion" I was talking about- much cheaper, but works just as well).

I may have missed a couple of things but that's just my 2 cents. It's a great deck you got going there!

andrewsmedina on Orzhov Enchant

3 days ago

how you will protect your enchantments against Back to Nature ?

TCGPlayer.com Price

Low Avg High Foil
$0.05 $0.24 $1.0 $1.54
Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 10.82
Avg. cube pick 5.27

Legality

Format Legality
Standard Legal
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Magic 2015 Uncommon
2011 Core Set Uncommon

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