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Destroy all enchantments.
Scavenging Ooze is better than Extirpate because it is never a dead card (worst case it is a Grizzly Bears ) and you can always just respond to them targeting the card and you can respond multiple times if necessary
Fulminator Mage is the correct card if there is a lot of tron in your meta and it isn't bad against jund's man lands either, although 4 seems a bit steep (I don't know your meta so 4 might be correct)
Compared to Abrupt Decay Maelstrom Pulse and Terminate I feel like Dreadbore is mostly worse and a bit excessive (maybe only run 2). My meta a quite a few jund players and several burn players and I love Loxodon Smiter , he comes in over my goyf's post board because between both of our Scavenging Ooze s and Deathrite Shaman 's there isn't much of a graveyard left and he is super good vs Liliana of the Veil and much better than anything else vs Thoughtseize and Inquisition of Kozilek
Tec edges = Tectonic Edge .
I thought I might post a link to my own luminarch deck, just so you can see how I structured it: Supreme Ascension. I think your switch to Into the Roil will help you in the long run, it's an awesome card.
It looks like you have completely done away with Elite Arcanist in favour of Kaho, and you are focused now on a dedicated enchantment theme. If you are going to opt to keep her I would still strongly recommend running Eiganjo Castle to help protect her. Your strategy is also going for something even more devastating than before, and requiring one less variable: Meddling Mage + Followed Footsteps or Cackling Counterpart .
Without a few mainboard counterspells, as a control deck it feels like you might be a bit more vulnerable. Greater Auramancy is the right card for an enchant-heavy deck, and a good T2 play for you. But considering how many decks have problems dislodging enchantments in game 1, I think it might be better suited in your sideboard or elsewhere - it isn't always best to have reactionary cards out in your first match. Privileged Position is more expensive but is the better card between the two, especially since it protects your creatures without a need for them to be enchanted. I could see maybe a single 'position as a more functional card in here than the auramancy, at least in the mainboard.
One other thing to take note of is that by going enchantment-heavy your opponents will be able to isolate your weaknesses. Melira pod decks, for example, will have Absolver Thrull waiting for you. You may not see much Back to Nature or Aura of Silence but you it is likely you'll have to deal with Austere Command . Aggro decks are going to go all in, so it is a good thing you have sided Supreme Verdict .
I kind of learned this over time with my own Luminarch deck, and as such cards have been spread out. There is a mix of artifacts, enchantments, instants, sorceries, and manlands. My wincon is still angels from the enchantment, but I have variables like Entreat the Angels added. I also have found See Beyond to be incredibly useful, Given the number of deck styles this deck is trying to deal with, you can basically pay 2 and switch a less ideal/irrelevant card from your hand for two new cards. It's also great if I draw a miracle card like entreat the angels or Terminus at the wrong time. I don't think your deck really needs much card draw, though. Into the roil should work well for now.
Six mana for a Back to Nature that gets bigger based on how much it destroys? I think this has a home in multiplayer EDH. I know I am looking forward to adding this card to my Momir Vig, Simic Visionary deck.
Back to Nature isn't currently in standard. Otherwise, good mix of creatures but I would bump up the count of those that you only have 1x of for better consistency.
Back to Nature is good for enchantments, and Naturalize and Nature's Claim are all around good for both kinds of removal.Also, Sundering Growth if you're playing the tokens version of elves is an excellent SB option, and Krosan Grip is good if they're playing a countermagic heavy deck. Finally Sundering Vitae could work since you're flooding the board and can conspire heavily, just like with Gleeful Sabotage .
|Avg. draft pick||10.28|
|Avg. cube pick||4.97|
|Commander / EDH||Legal|
|2011 Core Set||Uncommon|