|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|
Combos Browse all
Back to Nature
Destroy all enchantments.
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Back to Nature Discussion
5 days ago
michaeljager We have ways of protecting our enchantments in both the main and side. Most decks don't run a ton of enchantment interaction so Greater Auramancy can shut out targeted removal.Aura Barbs is an intersting card as it gets around targeting both us and our enchantments. Fortunately the card is also not played so we shouldn't have to worry about it? There's always Nevermore when we don't know how else to answer something. Halo and Nevermore and Gideon's Intervention can protect us further from interaction. Nevermore can name those Fracturing Gusts and Back to Natures.
Idyllic Tutor got gives us access to our win cons, allowing us to play fewer. Ascension could be the right choice without Suppression Field but I want to be open to bringing that card back in if need be. Ascension is also stronger with Nykthos, Shrine to Nyx. We forgo that to splash for Blood Moon.
I'm glad Pithing Needle had a chance to shine. Such an underrated card. It was a. It of a revelation for this deck as Tron is brutally hard for us to beat. The Blood Moon splash and the Needles will help make that matchup much more favorable.
1 week ago
i run 3 ezuri because most of my opponents so far have always aimed to remove ezuri if they died to it on game one. If i don't need it, it's one of the cards to be boarded out.
you're right, I should get a copy of Back to Nature.
Thanks for the help, and thanks again for coming back to comment! (forgetting understandable, I do it sometimes as well)
1 week ago
Sorry for skipping you, totally blanked out and forgot. Anyways, mainboard looks solid but maybe just consider balancing out the curve a bit. You look really 3 drop heavy. I personally wouldn't run 3 copies of Ezuri. Probably would cut it to two at most. Also one copy of Back to Nature in the sideboard would help against things like hexproof decks.
2 weeks ago
2 weeks ago
Oops, forgot that Heliod's Pilgrim only tutors auras (Sometimes we all need to read more)
3 weeks ago
Your enchantments are not totally protected from removal; they can still be targeted in response to the upkeep trigger for Concerted Effort. Perhaps you could include Privileged Position or Greater Auramancy for extra protection, though this still doesn't help against Back to Nature effects. Your permanents don't get protection the turn they enter so most are weak to removal that turn, especially Elite Arcanist, so a few counter spells might not be a bad idea as well. They would also be useful against Back to Nature effects so Counterspell and similar are good suggestions for main deck and your Cunning Wish sideboard cards. Rewind is also a nice counter spell to play with Azorius Chancery.
As for your three perceived weaknesses one of the best solutions to card burn/mill is Elixir of Immortality and since you are in white you could play Wheel of Sun and Moon instead. Either way these are sideboard cards as I don't think you need them main deck given your deck isn't going to draw itself out. I don't think you are that weak to infect since protection negates infect (as long as you can get Opalescence out early enough to create blockers) and you have Spellskite to steal any pump spells. For alternative win conditions counter spells are a good choice, and fit with my earlier suggestions, otherwise you can add cards like Nevermore to your sideboard.
3 weeks ago
1 month ago
I playtested your deck a few times and the big thing that I noticed was that by turn 5 I had 0 cards in hand and nothing to do. This means that you need more card draw or some really good mana sinks.