Back to Nature
InstantDestroy all enchantments.
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Back to Nature Discussion
16 minutes ago
I don't know how much constellation is running around your local meta but Back to Nature is a solid choice over fade I also like Unravel the Aether because it deals with gods at an instant speed while it only shuffles them away it is usually long enough to win also shuffles away the ascendncys or whip
6 hours ago
If you're going to use Extinguish All Hope as a sweeper, then you should focus more on enchantment creatures to dodge the effect yourself. I like the Brain Maggots you've got going on - supplement them with other enchantment creatures like Gnarled Scarhide, Master of the Feast and Spiteful Returned. All low cost creatures, and the bestows add value for mid-late game. If you go the enchantment creature way, get a set of Doomwake Giant, which will do a lot of work for sweeping weenies and softening up bigger targets. It adds lots more value to your smaller enchantment creatures because every one that drops is hitting your opponent's field for -1/-1.
The Master can be scary to play because he's giving away card advantage, but 9 times out of 10 that I've played him he's been picked off quickly because people are scared of a 5/5 flier on turn 3. Especially when he gets a Spiteful Returned bestowed on him by turn 4. (turn 4 swinging in for 6 flying + 2 life loss is huge)
Your biggest fear for leaning on enchantment creatures is Back to Nature - which doesn't really see a lot of play these days anyhow. So if you're playing against green and they start frantically boarding things in for game 2, you should board out the majority of your enchantment creatures and bring in stuff like your Mogis's Marauders & Gray Merchants.
Do away with things like Nightmare and Squelching Leeches - they have big mana costs and are great for endgame once you've got 5 or 6 swamps out, but by the time you get there you'll be so far behind they won't matter much. Monoblack, throw in some Mogis's Marauders (or at least board them). The intimidate effect is a game-winner.
Erebos, God of the Dead is a fairly cheap god that's great with lots of black devotion. Shutting down lifegain and taking card draws are gravy on a 5/7 body.
If you're looking for budget spot removal to take place of Hero's Downfall, try Silence the Believers or Gild. Both are CMC 4, but silence can be used late late game to remove multiples, and both exile rather than destroy, which can get a god out of your way.
6 hours ago
Just food for thought, I'm not saying this is exactly correct, but I wanted to share my theory based on my play testing.
I've been building a similar list and I've been removing almost all 1 for 1 removal that isn't on a creature's back.
with all wraths:Rout, Day of Judgement?!?!?!!, (maybe Crux of Fate). In this case, End Hostilities is actually quite good because so many EDH decks run Sword of Fire and Ice, etc, and try to Voltron up.
The main reason to wrath instead of target is because you can recover from a wrath far more quickly and efficiently than your opponents can. Plus, a yard full of creatures is where you want to be - especially since you have so many have etb effects.
If you add in a few of these Satyr Wayfinder Grisly Salvage Commune with the Gods Deadbridge Chant, you'll always be able to play Karador, Ghost Chieftan for three, which means you'll be able to play it and (at a minimum) Voice of Resurgence the turn after any wrath. Your opponent, on the other hand, will be at a card disadvantage for every creature lost under the wrath. They may end up in a position where they need to top deck to recover.
Throw in Avacyn, Angel of Hope and wrath effects win you the game.
There are exceptions. Vindicate is so good that it should stay in. But for anything that can ride on the back of a creature, I think you'll be better suited to do so. Reclamation Sage is better in this deck than Krosan Grip for example. Avatar of Woe will almost always drop for 2 and provides an answer for most threats.
1 day ago
Just played against this deck with my Abzan Aggro and got crushed!
It's a super good Sultai deck and was alot of fun to play against. Even with my Mistcutter Hydra and Back to Nature coming in from the sideboard and getting you down to 8 life i couldn't win. As soon as the walkers get going its game over. Crux of Fate in the earlier part of the game slows down aggro big time!
+1 from me, great work!
1 day ago
I recommend as many Back to Natures as you can possibly run
2 days ago
im not a fan of Open the Vaults in modern, especially on the mainboard. i find it too rare of a circumstance that i get enough out of it to be worth tapping out turn 6 unless they used Back to Nature or Oblivion Stone or something.
im a fan of the 4x Leyline of Sanctity on the main rather than side, they are relevant against so many decks.
2 days ago
I was running it before, but in all the matchups where you would side it in, Back to Nature is just better. R/w decks have Chained to the Rocks and Outpost Siege, whip decks you get Courser of Kruphix and Whip of Erebos and the new naya manifest deck has Courser of Kruphix and Mastery of the Unseen. The 2 damage is relevant, but the 2 for 1 more so. There just aren't many relevant artifacts in this set to make Back to Nature bad
|Avg. draft pick||11.45|
|Avg. cube pick||5.29|
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|