Silent Gravestone


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Silent Gravestone


Cards in graveyards can't be the targets of spells or abilities.

4, T: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

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Silent Gravestone Discussion

kamelyan on Muldrotha Giant Combos

19 hours ago

You'll need Krosan Grip, Beast Within, or Reclamation Sage to get rid of Relic of Progenitus and Silent Gravestone.

People run Homeward Path, so Field of Ruin and Strip Mine will help you keep those creatures.

Vraska's Contempt takes out planeswalkers, and Swan Song counters Cyclonic Rifts.

StopShot on Sidisi's Rage Quit Stax. v 5.0

1 day ago

Ahh, I've gone up against different meta's that use combo-kill. Sadly black is not too good at using tax effects to stop combos naturally.

What I can recommend to better go against a combo-kill meta in general would be:

Mind Slash: Repeatable Hand-Disruption.

Tainted AEther, Spreading Plague: Punishes creature spam combos.

Torpor Orb: Stops abusable ETB effects.

Damping Sphere: Kills Storm or Repeatable-Cast combos.

Blood Artist: Counters death-loop combos.

Mesmeric Orb: Ruins combo decks that don't run recursion.

Null Rod: Stops artifact combos.

Planar Void, Silent Gravestone: Hates on graveyard combos.

Hex Parasite: Repeatable kill target planeswalker.

Orb of Dreams: Denies loops that bounces or blinks lands, artifacts, or hasty creatures.

Orbs of Warding: Combos that target players or deals 1 damage per loop means nothing to you.

Every combo is different, so I gave a generic list. I'd only consider the cards listed that apply specifically to your meta, however; Mind Slash would probably do wonders for your deck.

Annexus on Reduce Reuse Recycle

5 days ago

Seems like Thran Temporal Gateway might actually be hella fun in this deck! Thought about siding in some graveyard hate against pesky graveyard themed decks? Crook of Condemnation for example, or Silent Gravestone

Gheredin on Wiz Past Em' (Adeliz Brawl)

2 weeks ago

Silent Gravestone would not work against muldroth, her ability does not target any card

greatgoofini on Wiz Past Em' (Adeliz Brawl)

2 weeks ago

I cut the lavarunner and the inferno cause they just werent cutting it late and early game respectively. Sentinel Totem is for all the muldroth brawl decks running around my meta and id probably only switch it out for Silent Gravestone. The monument is actually for a win combo using Baral's Expertise and Naru Meha, Master Wizard.

Stazeeee on BWG Janky Spanky Control

2 weeks ago

Ah I see what you're saying. Well the only decks that are truly creatureless right now are Approach and some cycling decks. I predict midrange to be the most played right now though.

For the most part if I don't need board sweep I bring in +3 Duress, +2 Doomfall, +2 Kambal, Consul of Allocation, +2 Ixalan's Binding (9 cards)

Hell I'll just go ahead and give a break down of how I'm sideboarding:

U/W Approach:

+3 Duress (approach hate)

+2 Doomfall (approach hate)

+2 Kambal, Consul of Allocation (pretty much -2 life on any spell they have)

+2 Ixalan's Binding (for cast out/seal away or any planeswalker if they run one)

-4 Fumigate

-3 Settle the Wreckage

-1 Phyrexian Scriptures

-1 Profane Procession  Flip

9 Cards exchanged. This makes most approach match ups easy, though ones that splash black can be a bit trickier.

U/W Control:

They will usually run Torrential Gearhulk as a wincon and sometimes sideboard in some creature threats once you take board sweeps out (like the new 5/5 angel example..forget what she's called)

-4 Fumigate (they build their board too slowly for board wipes to get enough value to be worth it)

-1 Phyrexian Scriptures

-2 Settle the Wreckage (keep one as a just in case card you may want to draw into)

-2 Gift of Paradise (we don't need the life gain and the ramp in the deck is needed more for control than for aggro)

-1 The Eldest Reborn (need them to have a creature out for max value and most of the game they won't have one...3 still stay in for when they do)

+3 Duress (board wipe hate...they will have a lot)

+2 Doomfall (board wipe hate or force them to exile Torrential if they have a clear board to attack into)

+2 Ixalan's Binding (land one on gearhulk or cast out and you pretty much win the game)

+1 Profane Procession  Flip (spot removal that they can only deal with using cast out if you play around their counters).

+2 Kambal, Consul of Allocation (they will take a lot of damage if you get him out or sets up your ixalan's binding to hit their cast out when they use it on him).

10 cards exchanged.

New Perspectives/Cylcing:Similar to the U/W Approach game.

I think that covers most of the "creatureless decks".Other decks

Mono Red:

+2 Authority of the Consuls

+1 Seal Away (or +2 if I add another)

-1 Skysovereign, Consul Flagship

-1 Vraska, Relic Seeker

-1 Sandwurm Convergence

This is a really tough match up, and its all about ramping/gaining life with Gift of Paradise, and surviving to board wipe turn 4 and controlling the board till they run out of gas, then turning the game around. Profane Procession is useful for taking out Rekindling Phoenix and Hazoret the Fervent. Even though the deck has a plan and can, mono red might be its toughest match up.

Against Other Aggro Decks deck mostly stays the same and Authority of the Consuls doesn't come in. Just +1 Seal Away, +1/-1 Profane Procession  Flip (in if they are running hard to remove creatures like Rekindling Phoenix otherwise out and just rely on board wipe).

@wakawakawaka Ok so with that in mind and now that you kinda see how the sideboard works, I'm interested if you agree with it or if you would suggest a change. Mind you I do now have 2 open slots for sideboard based on your previous suggestion (took out Solemnity and Silent Gravestone as I don't think I need help with the matches they are pertinent to since I already have enough creature removal). I may add another Seal Away to help against mono red and R/G monsters. I was also thinking maybe a Cast Out or another Ixalan's Binding in case super friends starts to be more of a thing. They help against X/W control too since they run the same enchantments as removal.

Stazeeee on BWG Janky Spanky Control

3 weeks ago

@wakawakawaka The main weakness of the deck is that it doesn't have many early plays and while the life gain on turn 3 from a Gift of Paradise can help, a pure aggro deck that tries to end the game by turn 5 can be a problem. That's when the cheaper removal like Seal Away and Authority of the Consuls comes in. The deck essentially just needs to hang on till turn 4 or 5 against aggro and those 3 cards help. The rest of the sideboard is actually geared mostly against control. 3 Duress and 2 Doomfall take out combos like Approach of the Second Sun, God-Pharaoh's Gift, and other enchantment/artifact/vehicle/planeswalker threats. Profane Procession  Flip is there mainly against control that will try to win with Scarab God or Gearhulks later in the game. It actually comes in for games we don't need board wipes, as a form of spot removal. If you pick the right time to play one its very difficult for U/B to deal with once it's out. White and Green have more answers to it in the form of Cast Out and Thrashing Brontodon, Broken Bond. It is also useful against some of the more resilient creatures like Rekindling Phoenix. I could see myself dropping it for another Seal Away, especially since it seems Scarab God fell out of favor. Kambal, Consul of Allocation is a very underrated card that really punishes control/combo decks that try to dig or play anything other than creatures, and replaces some of our board clear. Based on your suggestion though I think I may remove Solemnity possibly in favor of a Carnage Tyrant. Sultai or B/G constrictor is a pretty easy match up for the deck. I think I may remove Silent Gravestone in favor of something else as well (maybe another seal away or duress not sure).

somsoc on Silent Gravestone and graveyard targets

3 weeks ago

Silent Gravestone reads:

'Cards in graveyards can't be the targets of spells or abilities.'

Just to check this card works how I think (or, unfortunately, doesn't work how I'd like):

Is this essentially hexproof for cards in the graveyard? Meaning, if spells affecting cards in the graveyard don't say 'target' it doesn't affect them at all? eg, 'return a card from your graveyard' would still work since it doesn't say 'return target card from your graveyard.'?

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