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Cards in graveyards can't be the targets of spells or abilities.
4, T: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
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Silent Gravestone Discussion
2 days ago
Thanks for the suggestion, but you are trying to suggest to turn my deck into what it already evolved from, since I had it like that before. Current version outperforms the one you are offering and some of the cards you have suggested are underperforming major in this deck either by slowing it down or ruining its purpose. As an example, River's Rebuke is slowing down the deck way too much and currently the goal of this deck is to be very fast as the matchups demand that. Much better choice is Sleep which does very similar and serves as an awesome finisher debilitating any fliers for next two turns. Also 2 Sorcerous Spyglass and Silent Gravestone is redundant, and one is more than enough. BTW the latter one does not counter God-Pharaoh's Gift since it doesn't target. As for the Admiral's Order I agree that it is a very nice card but when I used it I often found it being unnecessary since I usually have open mana for a Negate (which I would rather have in hand). I have been playing this deck for good 7 months and it has been earning me many major wins in my LGS consistently. Sideboard is something that is at its peak currently and I'm not to change it until new set is released. Also Sideboard is more of a preference and depends on what decks you play against the most; my friends at LGS are playing specific decks and thus it works out for me, but it might not be the same for you. I am more liquid towards changing mainboard if I see good suggestions. Thanks for your suggestions though.
2 days ago
I think your Sideboard is a little not consistent with a deck idea. We have to beat down our opponent very quickly and we have to stick to this plan. I was playing very similar deck based on Favorable Winds, so I guess we can use this same list of cards but with a little changes.
2x Blink of an Eye and 2x Unsummon - I was playing those in my Main Deck because the are allow us to go through enemy lines getting rid of scary, big flyers or opponent's bombs. You are playing 4x Dive Down instead of upper spells because of Zahid, Djinn of the Lamp and Tempest Djinn.
3x Admiral's Order - Great card against Mass Removal like Settle the Wreckage or other Instant Speed Removals because we are paying 1 Blue Mana instead of 3 Mana after our attack declaration. Still a 3 mana Couter Spell for something bad.
2x Silent Gravestone - Because Gifts and Zombies decks.
2x Sorcerous Spyglass - Planeswalkers and Combo pieces.
3x Negate - Against Control Matchups.
1x River's Rebuke - It may be useful and "Save a Game".
I hope I helped somehow :)
3 days ago
May I suggest Hornswoggle for a fun counterspell? :) Also - Traxos, Scourge of Kroog is a lot of fun but unless you're running Voltaic Servant, it's too unreliable to use competitively. Also The Antiquities War makes it less useful. I'd consider getting something that generates extra artifacts if you want to use that most effectively- either that or a lot of cheap artifacts like Navigator's Compass and Explosive Apparatus.
Skilled Animator is the bomb. Hands down, favorite card of the new set so far.
Also Silent Gravestone is your friend versus Mill/Graveyard Decks.
I like the idea of your deck a lot! The synergy is pretty decent but I'd opt for more control/tempo and fewer creatures if you want to be able to handle a variety of playstyles. The rough part about synergy is that it's SO MUCH FUN when it works but fairly easy to disrupt.
My artifact deck is here if you want to see what I mean by a bit more tempo: http://tappedout.net/mtg-decks/artifacts-of-war-2/#c3349527 It's not AS aggressive as yours but it can handle creature removal and counterspells on its own.
6 days ago
Web of Inertia rulings are worded as "At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.".
Does this count as targeting the spell in the graveyard with an ability or is it just an additional cost to attack?
If so... would cards like Ground Seal, Silent Gravestone, and Underworld Cerberus prevent your opponents from declaring attackers since cards in graveyards can't be the targets of spells or abilities?
1 week ago
As an alternative, Kresh the Bloodbraided. Same concept, just in Jund, which gives you access to Ruric Thar, the Unbowed along with Kaervec and Rain of Gore. Green also gives you access to Asceticism and Scavenging Ooze.
Omen Machine is really good at hosing extra draw decks.
Hell, I just might build one of these decks now...
1 week ago
If you're banking on milling your opponent out, maybe get some Silent Gravestone or something so that your opponent can run zombies and eat you alive? Or have some Diligent Excavator or Homarid Explorer?
3 weeks ago
Bring in Scavenger Grounds, if you can, or some other way to exile graveyards like Silent Gravestone or Sentinel Totem. This will go in combo with Commit // Memory. Then put in Pull from Tomorrow instead of Opt, granting you the ability to draw a bunch, milling your opponent.
3 weeks ago
Since you run fetches Lotus Cobra could be pretty aweseome.
You will experience problems with graveyard hate. Luckely, you have a few options to fight back. I would suggest Silent Gravestone. It might seem counter-intuitive but Muldrotha does not target the cards. But cards like Scavenging Ooze become worthless. It hoses on enemy reanimation, snapcasters and many more. It does hit your own reanimation, so if you want to rely heavily on slamming a Vorinclex on t2, it's bad.
Stifle is awesome since it deals with most graveyard hate. It has other great uses (like countering a fetch land activasion), but mostly it should just protect against Relics and Bogs.