Skyreach Manta

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Skyreach Manta

Artifact Creature — Fish

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana used to pay its cost.)

Flying

Kjartan on Death By Metal

5 years ago

Easy chance that won't cost you a dime, would be to cut the deck down to 60 cards.

I would cut Grindclock , Skyreach Manta , 2x Cobbled Wings , Ghirapur Orrery and 3 lands.

eyes2sky on 5 Color Pauper Midrange

5 years ago

Have you considered Skyreach Manta?

clayperce on What might be the "smallest" …

6 years ago

For lousy CMC-to-stats, I like the Scornful Egotist and Gigantomancer others have pointed out. But it's probably hard to beat Skyreach Manta, if cast with Colorless mana :-)

For smallest physical size, how about the 0/0 Germ Tokens that come with Batterskull, Mortarpod, and the like?

realBorborygmos on What might be the "smallest" …

6 years ago

SMALL CREATURES?!?

CRUSH THEM!

Furbag on Artifact deck

7 years ago

There seems to be a critical lack of focus with your deck. On a few test hands I played, I either had a hand full of spells I couldn't cast or couldn't use, or I was flooded out with mana and nothing to spend it on. Here's just a few suggestions I came up with:

Darksteel Ingot is overcosted and not really worth playing unless you are playing Affinity, which you aren't.

Drop Door of Destinies. It doesn't work the way you think it does.

Prophetic Prism is a good mana filter, but you don't really need it with all the other ways you can generate colored mana. It's only useful as a cantrip.

Spidersilk Net Should really be more of a sideboard card. You are already running plenty of other removal options, so there's no need to get fancy with ways to block fliers. I guarantee you will never draw this card when you need it most.

Sunforger is a great card in a red/white Boros deck with a heavy focus on instant speed burn, but in your deck it can only tutor for exactly 4 cards and it costs 8 mana to do so. Consider just running more copies of dispatch and path to exile, rather than relying on sunforger as a tutor, which is only marginally better than something like Ghostfire Blade or Loxodon Warhammer considering your deck type and the converted mana cost. If you are dead set on keeping equipments in your deck, swap it for one of those instead.

You've got a lot of mana acceleration cards like Rampant Growth and Burnished Hart but nothing to really spend it on outside of Creepy Doll and Mage-Ring Responder. Mage-Ring Responder is a good bomb, but it requires you to pay for it every time you use it. Creepy Doll is okay, but a little overcosted for your deck and doesn't serve as a closer or a bomb to end the game.

Let move on to some positives:

Sol Ring is efficient mana generation and counts towards artifact counts for affinity/metalcraft. You don't really need colored mana in your deck for the most part except for when you need to cast an instant or sorcery or you are casting Skyreach Manta or another card with the sunburst mechanic.

Dispatch is great in an artifact deck. I would run 4 of those over Path to Exile, since you end up getting the same effect without drawback very easily.

Reclusive Artificer is a smart addition for an obviously artifact-dense deck, but you only have a single copy in a 60 card deck. It could potentially be your closer if it did damage to players, but unfortunately it doesn't.

In summary, I would suggest you tighten up your strategy a little bit. Figure out which one of these cards is the strongest - the one that wins you the game most often.

Is it Creepy Doll? Then I would cut anything that doesn't help you abuse that powerful ability coupled with indestructibility (e.g. Lure or something similar).

Is it Skyreach Manta? Consider adding more 5-color friendly cards and going for a full sunburst strategy. A good start would be Etched Oracle (one of the best sunburst cards ever printed), Energy Chamber, Clearwater Goblet, or Emblazoned Golem for starters. If you go that route, Alloy Myr and the other artifact mana dorks from Mirrodin will be your best friends.

Is it Mage-Ring Responder or Rusted Relic? Find ways to ramp up your mana production and get them out faster. a 7/7 that can deal 7 damage to a creature on turn 4 is very likely to win you the game if you can consistently pull it off. Try cheating massive artifact creature and other bombs into the field with Tinker, Polymorph, or just outpace your opponent with mana dorks and insane ramp.

Your deck has the trappings of a metalcraft deck, a sunburst deck, and a combo deck with Creepy Doll, you just need to figure out what you want it to be and define your win condition more clearly. Look up a sunburst or metalcraft primer and take some notes on what cards appear frequently, or copy their decklists and use them as a springboard or inspiration for your own unique take on the deck archetype.

triproberts12 on There be Dragons

7 years ago

Might I suggest Infernal Plunge and Culling the Weak to give ramp and sacrifice for value? Alternately, if you do want to keep in a bunch of color, you might be better served by Kaleidostone, and Geothermal Crevice over Prismatic Lens and Jund Panorama. Sunburst might also be a good mechanic to consider. In particular, Opaline Bracers could go well with the cheap flyers, Pentad Prism could help you fix for a turn 4 Dragonsoul Knight attack, and Skyreach Manta could act as psuedo knights. Also, if you go Jund, Commune with Nature and Commune with the Gods are options to help you find pieces, and Bloodbriar from the most recent set could be quite powerful in this deck. You're running so many mana fixers, I don't see any reason not to splash a third color.

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