Not legal in any format
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Learn from the Past
Target player shuffles his or her graveyard into his or her library.
Draw a card.
Price & Acquistion
Learn from the Past Discussion
4 months ago
Lol it will be my pleasure, friend.
So Kess says only during your turns, and also an instant/sorcery. Automatically, that means I wanna move away from tons counterspells and more towards a value-based shell. Instants are still fine, since sometimes you'll need to respond, but you won't be able to flash back a counterspell very often, probably. Looks like you've already anticipated that, though, with some solid top-end value.
I'd prioritize focusing on a) your low-curve, and b) your threats.
For goal a) look at Ponder, Preordain, Anticipate, Minds Aglow, Diabolic Tutor, etc. Maybe some limited non-basic LD like Molten Rain (but not too much bc ppl will h8 u). Mass discard like Delirium Skeins will hurt your opponent more than you, probably. Artifact hate like Shatterstorm or Shattering Spree or Vandalblast will kill opponents' mana rocks. Graveyard hate like Learn from the Past and Commit / Memory. In general, you wanna pick spells that will help you survive into the late game, when Kess will shine. Card draw, cycling, and scry will help smooth your mana, too, and keep your hand/graveyard full of value. Oh, and stuff like Goblin Electromancer, Jace's Sanctum, Arcane Melee, and Curious Homunculus Flip will be good.
Goal b) is up to you. Wanna cast Leviathans like Shipbreaker Kraken or Stormtide Leviathan? Wanna put in tons of cycling-themed finishers like Archfiend of Ifnir, Shadowstorm Vizier, and Drake Haven? Or just go straight value with Melek, Izzet Paragon and Talrand, Sky Summoner? Personally, I'd try to pick a neat theme, since Kess is fairly value-oriented by herself. I would be afraid of making it a "goodstuff" build, because those get boring to me after a couple of rounds.
Great start! Best of luck.
4 months ago
Surgical Extraction might be good to deal with eldrazi that shuffle themselves back in, although I think Disallow can get rid of the trigger. Summary Dismissal is good for things that can't be countered. Also Psychic Spiral is probably better than Learn from the Past.
4 months ago
Hi, thank you all so much for taking the time to help me with this deck.
I think I can go two copies of Dissolve and two copies of Disallow in place of cancel. I wanna add Cryptic Command, but I wanna keep this deck budget friendly. So, unfortunately I can't. However, I do feel that Reliquary Tower is necessary in this deck. So I think I'll add two copies of that.
The problem with Serum Visions is that it's a sorcery. I only wanna add instances in this deck.
Hyperalgialysis, to answer your question, it is basically a slow mill deck. Dictate of kruphix, Mikokoro, Jaces and Geier are there to slowly mill cards from my opponents library, while I sit there counter everything. That's why I'm playing Learn from the Past to shuffle my graveyard in case I mill myself too much. My second win condition is obviously Thing in the Ice Flip. And the third win condition is Guile.
4 months ago
In my experience Mirari is underwhelming. Of course it's amazing in what it does, but if you happen to draw it you are never going to play it, and if you do, you're probably in bad shape.
It's the most high variance card in my deck, and I believe most Narset decks. I'm also running Geistblast for it's copy ability, it's much more usable in 90% of the times, and if you're copying just one extra turn spell, that usually does the trick.
Regarding other cards in the deck: the only creatures I run are Generator Servant and Aurelia, the Warleader. Servant is great to get Narset swinging asap, which is at least as important as ramping into Narset early, and Aurelia is extra combat phases, so hard to pass on.
While Taigam seems powerful, I think it might just be a win more card, if you get to draw it and not reveal it to Narset's ability. I used to run Cast Through Time and ended up cutting it because it was just splashy. (Besides, if you reveal your whole deck to Narset) cards end up exiled and you deck yourself. I run Beacon of Tomorrows and Learn from the Past to avoid that scenario, and rebound kind of crushes it.
Ramp is of the upmost importance, so you should run more mana rocks, like Fellwar Stone, Coldsteel Heart, maybe even Worn Powerstone, all in addition to Generator Servant. You absolutely need critical mass of ramp spells, so that you can regularly cast Narset at the right pace.
Personally, the only counterspell I used to run was Insidious Will because it doesn't brick when revealed to Narset, you can always copy one of your spells, but if you're willing to risk that, Disallow seems like one of the better options.
And finally, having been over the whole cards you want to draw and cards you want to reveal, I feel like Narset benefits much more from card advantage through selection, rather than mass draw. Cards like Brainstorm, Ponder, Preordain and Top, over something like Recurring Insight.
If you want to check out my list, I leave the link below, but keep in mind it's been stale for a few sets since the deck was already too powerful for the general level of my usual playgroup.
Commander / EDH
SCORE: 5 | 9 COMMENTS | 899 VIEWS | IN 4 FOLDERS
4 months ago
"I would only use it to untap. I'm a good person" -- That's what I'm afraid of. Mind Over Matter is a degenerate combo with Damia for this precise reason. Tapping down lands and creatures is rude but doesn't have nearly the capacity for oppression.
Speaking of Oppression, Oppression. You get hurt by it a lot less than your opponents.
Speaking of getting hurt, I'd recommend some heavy changes to your "protection" category:
-You don't have enough artifacts to make Darksteel Forge good. Ditch it.
-Similarly, Elixir of Immortality, Mnemonic Nexus and Quest for Ancient Secrets aren't worth a card. Use Learn from the Past and Repopulate instead; they replace themselves. Those with Laboratory Maniac and the Eldrazi titan should be enough. Throw in an Eternal Witness if you're still concerned. Heck, throw it in anyway; it's a good card.
Once you have a more refined list, hit me up -- I have some of these cards just lying around.
EDIT: Almost forgot, you're going to want The Gitrog Monster
5 months ago
Always nice to see another Talrand user. Some cards to note...
Take out.. Show
Learn from the Past - Costs too much for what it does
Gauntlet of Power - Double mana is nice, but caged sun and extraplanar lens feel like it's good enough. You don't want to help your opponents.
Mana Crypt - Really helpful early game, weak mid-late game. Unless you have a combo/polymorph package you are trying to rush into, it doesn't seem to do much.
Scroll Rack - Great card, but should be replace with a counter spells or actual draw.
Jace's Phantasm - See no purpose of this
Solemn Simulacrum - Cool robot, you can keep him if you like, but it's best to tapping out for creatures unless their good. yes robot ramps you and one time card draw, but a Dismiss could easily replace this.
Wurmcoil Engine - Same argument for above.
Put in Show
Extra turn cards like Capture of Jingzhou, Part the Waterveil, Plea for Power, Temporal Manipulation, Time Stretch and more are very useful. Talrand Turn 4, exta turn card turn 5, get drake and end turn. Next turn, you have a drake "with haste" and "ramp", something blue struggles with.
Arcane Denial - Hard counterspell for 2
Memory Lapse - Same as above, works well with the next card...
Isochron Scepter - Imprint any 2 CMC counterspells
Muddle the Mixture - Good on it's own, not bad as a tutor.
Rewind - Hold up...
Remand - 2cmc counterspell
Ancestral Vision - Favorite turn 1 play (although still good mid-late game)
Torrential Gearhulk - Snapcaster's older brother (note it only works on instants)
Kindred Discovery - Talrand out, cast a spell, get a drake, drake etb draws me a card, to cast another spell....
As Foretold - NOTE: EACH TURN!!!
Overburden - Slow down ramping decks. Also allows you to reuse an island if you missed a land drop
6 months ago
I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.
Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.
Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.
If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.
Let me know what you think. As always, temper these recommendations with your collection and your budget.
7 months ago
Feel free to check out my deck Talrand and His Minions of Flying Doom if you want any more ideas.