Learn from the Past

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon

Combos Browse all

Learn from the Past

Instant

Target player shuffles his or her graveyard into his or her library.

Draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Have (2) Tommuz , AlertKnave8075
Want (1) TheRealPeaches

Recent Decks

Load more

Learn from the Past Discussion

Argeaux on Neheb, the Worthy - Jimmy | Game Knights #6

1 week ago

You're kidding, right?

There are so many ways to get your Opponent to shuffle their deck whenever you want.

I'll list some.

Boggart Forager
Cranial Archive
Extirpate
Fertilid
Krosan Reclamation
Lantern of Insight
Learn from the Past
Memory's Journey
Mnemonic Nexus
Seek
Soldier of Fortune
Stream of Consciousness
Surgical Extraction
Thran Foundry

My play group is brutal and packs just about all of these cards.

There's no way they are just gonna let you fetch out part of your winning combo with Vampiric Tutor or Enlightened Tutor.

If your play group lets you get away with it, consider yourself lucky.

Grind on Vorel's Discount Counters

3 weeks ago

Hi Croc,
some quick suggestions for your brew. your mana curve looks pretty agressive but it looks like you're vulnerable to boardwipes. here are some quick recommendaitons.
Impulse > Contingency PlanArcane Denial > Clash of Wills
Fact or Fiction > Learn from the Past
Swan Song or Dream Fracture > Cancel
if you really want to go in on the counters mechanic, Inexorable Tide is decent. then you could consider running Astral Cornucopia or Everflowing Chalice.
Swiftfoot Boots > Banshee's Bladegeneral recommendations - unless you're going voltron, some of your cards look only great in a 1v1 format. such as Battlegrowth, Burst of Strength, Dragonscale Boon, Slip Through Space.
it looks like you want to go wide with creatures - you may consider some buffs like Overwhelming Stampede and Triumph of the Hordes.
finally some goodstuff recomendations including Stunt Double that are hopefully affordable enough for you: the three R's are Really important:
Ramp: Cultivate, Kodama's Reach > Sakura-Tribe Elder, Wild Growth.
Recursion: Archaeomancer, Greenwarden of Murasa.
Removal: Beast Within, Rapid Hybridization, Reality Shift, Reclamation Sage.

Ninja_T0-_-0 on Sarkhans Dragons will Punish you!!

1 month ago

Cranial Archive, Elixir of Immortality and Learn from the Past may help with getting your dragons back when you put them into your graveyard.

etheraldreamer on Dralnu Control

2 months ago

Learn from the Past Kind of really narrow but devastating to certain decks/matchups we may see. Also if we arent against a big graveyard based threat, it in essence has built in 1U Cycling since it cantrips. Except that counts as a cast and grows the +1/+1s. It answers something that is powerful when abused and it's ENTIRELEY worthless outside those matchups. Grim Affliction I'd argue this is an autoinclude for sure. For obvious reasons I think. Trail of Evidence not sure if this would end up worthwhile or just choke a card slot but looked interesting. Viral Drake Gives us some air blocker meat and a way for you to dump mana at their end step if you have some left and help us grow. Howling Mine was also on my list. We want spells cast we just want to them mitigate them so we are going to need the fuel/card draw to make sure we have the RIGHT answers. Baleful Strix is pure value in most any deck. Cantrips and 1 time deadly air defense. Ghost Quarter, Encroaching Wastes, Strip Mine, Tectonic Edge, Wasteland - a couple to take care of possible show stoppers like Maze of Ith against us would be nice. Not to mention all the other utility lands people run we might want gone. I have too many slots dedicated to fixing so i cant run many of these colorless only sources. (though I did still slot a Wasteland). There's a ton of land destruction at sorcery in black, but i dont want to clog too many slots with something other than removal or it's going to get inconsistent fast. Befoul is probably on point for the versatility of it. I dream of Helldozer lmao but probably not...

dancarvalho on Nope, you're not playing this

3 months ago

The idea of the deck is alright, but if you want to win your extra draws have to take you somewhere. I highly recommend you to put at least one combo here, like:Peregrine Drake + Deadeye Navigator + Blue Sun's Zenith + Laboratory Maniac = Mill yourself to the win.

You can replace Peregrine+Deadeye for another infinite mana combo and it will have the same effect.

Mind Over Matter it is kind of expensive but gives you a lot of value with Arcanis the Omnipotent and Azami, Lady of Scrolls, they do the same combo to Laboratory Maniac but without the necessity of infinite mana and blue sun's.

Another good combo is Archaeomancer + Ghostly Flicker + Gilded Lotus. With Baral on the table you have infinite mana, with Talrand on the table infinite drakes. Archaeomancer + Turnabout + Rite of Replication = a lot of infinites.

Some extra turn cards that you should consider are Time Warp and Beacon of Tomorrows (to both of them you already have part of a combo in your current build), in multiplayer you really shouldn't trust with people voting or choosing for you, to much debate that can backfire for you.

Hinder and her sister Spell Crumple just love Tunnel Vision, just mill a player out of the game.

Suggestions for out:

  1. Alhammarret's Archive: okay, extra draw by countering a spell is great, but for 5cmc you want something that you can use all effects possible. In EDH every slot must be filled with something completely useful, you are using U and that is the best color for draw, probably you have better alternatives for it or a slot open to more protective measures, what taking the low count of creatures is probably a good choice.

  2. Talent of the Telepath: Mill everything or mill nothing. Bad against aggro decks, terrible against reanimator decks, with possible little or no return at all.

  3. Sky Diamond: Your mana base have few colorless lands, so Mind Stone or Fellwar Stone are both better ramps.

  4. Fact or Fiction: I believe that blue should not give their opponents a choice to screw you, because believe, after some counters (especially in multiplayer), they will.

  5. Foil: I love most of the counters, but foil isn't the case, just too many bad experiences with it in EDH games.

In: Outside the cards for combo that I commented previously, you should also consider:

  1. Venser, Shaper Savant: Counter or bounce, with Deadeye+Peregrine combo, a lockout.

  2. Cancel: With Baral becames another Counterspell.

  3. Overwhelming Denial: Always good have a ensurence that you WILL counter that spell

  4. AEtherize: You dislike beatdown strategies, make that very clear to the table

  5. Impulse: Dig four cards at instant speed.

  6. Faerie Trickery: Because exile is best than graveyard.

  7. Sphinx-Bone Wand: Counters can also give damage and that is great.

  8. Mind's Dilation: Eliminate problems before they if have a chance to exist.

  9. Learn from the Past: Recicle your graveyard into your deck

usurphling on Frontier Hedron Alignment Jank

3 months ago

primtj17

no problem!

also, you may consider Epiphany at the Drownyard that has potentially hit two hedrons in your hand and your graveyard...but you will need something that comes back from your graveyard into your hand like Learn from the Past or Perpetual Timepiece

you may also need Shambling Vents. it will be another body to attack and gain some life from it.

Dashiva7 on Zegana, league deck

4 months ago

Thanks for the excellent feedback, Panas!!

Jace's Ingenuity is certainly a "flex"-spot that I could explore further.

I had considered getting Tormod's Crypt into the list against Meren and Gitrog, but maybe Learn from the Past is a better fit. I will definitely test it.

As you said, the deck looks to be slightly unfocused. The main goal is to win with Craterhoof Behemoth, hopefully with Avenger of Zendikar cast previosly. That is why I have a few creature tutors in addition to all the draw-spells.

There is also a combo, consisting of Imperious Perfect + Intruder Alarm + manadorks for infinite 1/1-tokens (and infinite mana). It's a fun bonusobjective to win with this combo, but i wouldn't be opposed to switch it out for something else.

Cards that I currently may want to replace is Kalonian Hydra, Kira, Great Glass-Spinner and Thrun, the Last Troll. They are powerful in their own right, but feels more like filler goodstuff instead of contributing to a larger strategy (especially since Panharmonicon got released).

That said the deck runs well and with a smooth start it is fairly easy to outvalue opponents into victory. It's a blast to pilot and it been getting good words from opponents. I consciously try to avoid obnoxious things, like infinite turns and such. Really not a fan of combo-decks in general.

Thanks for the kind words!!

Load more