Learn from the Past

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon

Combos Browse all

Learn from the Past

Instant

Target player shuffles his or her graveyard into his or her library.

Draw a card.

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Learn from the Past Discussion

westerhack on LocustGod edited

5 hours ago

Cut the following unless you can provide a good explanation:

Hanweir Garrison -- why??

Learn from the Past -- i'd put that on the sideboard

Catalyst Stone and Runic Repetition -- you don't have enough flashback cards to warrant these.

Infiltration Lens and Coastal Piracy -- like the Catalyst Stone, you dont have enough low CMC creatures to swing with

Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue.

Thopter Spy Network -- also, why? do you have enough cards to warrant this?

You need more mass red-damage spells like Pyroclasm along with targeted burn in general (such as Lightning Bolt)

i'd swap Censor out for a harder counter, such as Mana Leak. even tho it doesnt have the cycling, counterspells are always helpful.

also maybe a few more creatures, especially on the defensive. they don't have to be 100% synergistic (if they were that'd be nice, but not required (also maybe use Jace, Vryn's Prodigy  Flip)

westerhack on LocustGod edited

5 hours ago

Cut the following unless you can provide a good explanation: Hanweir Garrison -- why?? Learn from the Past -- i'd put that on the sideboard Catalyst Stone and Runic Repetition -- you don't have enough flashback cards to warrant these. Infiltration Lens and Coastal Piracy -- like the Catalyst Stone, you dont have enough low CMC creatures to swing with Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue. Thopter Spy Network -- also, why? do you have enough cards to warrant this?* You need more mass red-damage spells like Pyroclasm along with targeted burn in general (such as Lightning Bolt)

i'd swap Censor out for a harder counter, such as Mana Leak. even tho it doesnt have the cycling, counterspells are always helpful.

also maybe a few more creatures, especially on the defensive. they don't have to be 100% synergistic (if they were that'd be nice, but not required (also maybe use Jace, Vryn's Prodigy  Flip)

Omgawall on Mill-yard

2 weeks ago

Other than that, maybe some force feed type spells like Blue Sun's Zenith to ensure that they lose the same turn they're milled out. It'd suck if they were milled out on your turn and used Learn from the Past during their next upkeep to keep from dying.

jkolb712 on

1 month ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

maxon on Kami of the Rising Tides

1 month ago

krichaiushii, glad you liked it. I agree Psychic Spiral will be great to help against accidental self milling. I'll be adding it soon. Learn from the Past could be good too. I'll add that to the maybeboard. Learn would be good against graveyard abusers too, but my meta (same group every week) doesn't have a whole lot of grave shenanigans, and I'm adding Scavenger Grounds for that.

krichaiushii on Kami of the Rising Tides

1 month ago

Both Learn from the Past and Psychic Spiral can help with your stated weakness to accidental milling.

Otherwise, I like it and will be stealing ideas for my Kami deck!

Cheers!

lilgiantrobot on Rise of the Sphinx

1 month ago

Learn from the Past or any other gy shuffle effect will come in handy if you start playing multiple sphinx cards. Blue has plenty to choose from.

hoardofnotions on Jori En, Diving on a Budget

1 month ago

Ashmed Thanks, and I have some card choice debates to start with you!

Learn from the Past or Mnemonic Nexus? learn draws a card which is good, nexus is graveyard hate and recursion in one. both instant which i really like. Both are 4 drops which i seem to be getting a lot of now.

Isochron Scepter is great! I would need to adjust the budget to run it though. Maybe when i get bored of Turnabout I'll swap in the scepter.

I hope to deal with hexproof creatures with my mass bounce nonsense, like AEtherize and Evacuation

I had Snap in the first build of the deck, i swapped it for Into the Roil. hitting any nonland permanent was the big upgrade i think

Mizzium Skin seems out of place, I don't need my commander to live to do well. A lot of the other creatures are virtual copies of others so any one piece isn't vital, unlike your talrand deck I assume.

Lat-Nam's Legacy looks amazing! just need to find a cut for it. I guess i could take out Frantic Search, I'm not to sure...

hosshughes

I agree that running multiples of good cards is a smart move, I guess I'm just not sold on Enigma Drake yet. the deck has played pretty well with the token angle, also Runechanter's Pike turns any creature into a drake.

Guttersnipe is a really good card, I just don't know what to cut for it. Right now i have 19 cards that aren't instants or sorceries. Taking any out is hard, that's why i like asking folks for help. I'm too attached to all the little trickery nonsense to really think hard about cutting them.

I could probably create a sideboard to test out new ideas and create different gameplans. Like cut the Whir of Invention, Aetherflux Reservoir and the Elixir of Immortality for Enigma Drake, Spellheart Chimera and either Mnemonic Nexus or Learn from the Past. Learn something from those cards and see how they play different.

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