|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
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Learn from the Past
Target player shuffles his or her graveyard into his or her library.
Draw a card.
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Learn from the Past Discussion
2 weeks ago
I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.
Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.
Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.
If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.
Let me know what you think. As always, temper these recommendations with your collection and your budget.
1 month ago
Feel free to check out my deck Talrand and His Minions of Flying Doom if you want any more ideas.
2 months ago
I would remove Learn from the Past since you have ulamog you don't have to worry about decking yourself. Also Day's Undoing does not work with your general as the effect to end the turn stops any damage on the stack from Nekusar.
With all the wheel effects, I would try adding more effects that work with discard or from the graveyard: Geistblast, Shattered Perception, Call to the Netherworld, Dark Withering, Megrim, Liliana's Caress, Raiders' Wake
3 months ago
hetwiel Hey! I love seeing another Talrand user. You should cut the following...
Gifts Ungiven - banned
Its more than 15 cards so you can decide which one or 2 you want to save. A lot of them are just bad or don't support you as much as other cards can.
If you want some more ideas, feel free to check out my deck Tisk Tisk Talrand for a competitive version of Talrand
3 months ago
Cut the following unless you can provide a good explanation:
Hanweir Garrison -- why??
Learn from the Past -- i'd put that on the sideboard
Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue.
Thopter Spy Network -- also, why? do you have enough cards to warrant this?
3 months ago
Cut the following unless you can provide a good explanation: Hanweir Garrison -- why?? Learn from the Past -- i'd put that on the sideboard Catalyst Stone and Runic Repetition -- you don't have enough flashback cards to warrant these. Infiltration Lens and Coastal Piracy -- like the Catalyst Stone, you dont have enough low CMC creatures to swing with Backfire -- use something that deals direct damage in red instead of trying to do a round-about way in blue. Thopter Spy Network -- also, why? do you have enough cards to warrant this?* You need more mass red-damage spells like Pyroclasm along with targeted burn in general (such as Lightning Bolt)
4 months ago
Other than that, maybe some force feed type spells like Blue Sun's Zenith to ensure that they lose the same turn they're milled out. It'd suck if they were milled out on your turn and used Learn from the Past during their next upkeep to keep from dying.
4 months ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)