Learn from the Past

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Learn from the Past

Instant

Target player shuffles his or her graveyard into his or her library.

Draw a card.

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Learn from the Past Discussion

Voke1012 on Budget Phenax

5 days ago

really nice deck all I have to say is some other form of recursion would be best. I've found that Learn from the Past does great work although it doesn't mill them down anymore still worth testing.

landofMordor on ::Budget:: Trying to Keep Up with Tuned Decks!

1 month ago

Looks great to me, friend! You might add some modal spells like Primal Command, Mystic Confluence, Simic Charm (maybe), etc. That might increase your flexibility when it comes to beating different kinds of combo.

Also, I would guess that some dedicated graveyard hate might not be amiss. Scavenging Ooze, the new Ooze from C18, Ground Seal, or blue shuffle effects like Learn from the Past can help you beat cutthroat grave synergies. More hate includes Molder Slug, Rebuild, etc.

Things to cut, potentially your more durdly artifacts like Thaumatic Compass  Flip, The Immortal Sun, Treasure Map  Flip...but those are also fun to play, so I won't stop you. All my suggestions, though, are very situational and meta-dependent, because it looks like you've done a great job with the basics! And congrats on your strong game night performance with this deck! Cheers!

Jimmy_Chinchila on Kefnet, The Handful

2 months ago

You might consider Nephalia Academy to hedge against hand discard like Wit's End or Sire Of Insanity.

Learn from the Past can help refill your library in longer games, or Elixir of Immortality or Laboratory Maniac even, so you don’t mill yourself.

You might also consider some Planeswalkers. Tamiyo, the Moon Sage especially, and most Jace’s, could go a long way.

landofMordor on K.E.S.S|Kess EDH-Grixis Wizards #1

7 months ago

Lol it will be my pleasure, friend.

So Kess says only during your turns, and also an instant/sorcery. Automatically, that means I wanna move away from tons counterspells and more towards a value-based shell. Instants are still fine, since sometimes you'll need to respond, but you won't be able to flash back a counterspell very often, probably. Looks like you've already anticipated that, though, with some solid top-end value.

I'd prioritize focusing on a) your low-curve, and b) your threats.

For goal a) look at Ponder, Preordain, Anticipate, Minds Aglow, Diabolic Tutor, etc. Maybe some limited non-basic LD like Molten Rain (but not too much bc ppl will h8 u). Mass discard like Delirium Skeins will hurt your opponent more than you, probably. Artifact hate like Shatterstorm or Shattering Spree or Vandalblast will kill opponents' mana rocks. Graveyard hate like Learn from the Past and Commit / Memory. In general, you wanna pick spells that will help you survive into the late game, when Kess will shine. Card draw, cycling, and scry will help smooth your mana, too, and keep your hand/graveyard full of value. Oh, and stuff like Goblin Electromancer, Jace's Sanctum, Arcane Melee, and Curious Homunculus  Flip will be good.

Goal b) is up to you. Wanna cast Leviathans like Shipbreaker Kraken or Stormtide Leviathan? Wanna put in tons of cycling-themed finishers like Archfiend of Ifnir, Shadowstorm Vizier, and Drake Haven? Or just go straight value with Melek, Izzet Paragon and Talrand, Sky Summoner? Personally, I'd try to pick a neat theme, since Kess is fairly value-oriented by herself. I would be afraid of making it a "goodstuff" build, because those get boring to me after a couple of rounds.

Great start! Best of luck.

Hyperalgialysis on Mono Blue Control

7 months ago

Surgical Extraction might be good to deal with eldrazi that shuffle themselves back in, although I think Disallow can get rid of the trigger. Summary Dismissal is good for things that can't be countered. Also Psychic Spiral is probably better than Learn from the Past.

anas622 on Mono Blue Control

7 months ago

Hi, thank you all so much for taking the time to help me with this deck.

I think I can go two copies of Dissolve and two copies of Disallow in place of cancel. I wanna add Cryptic Command, but I wanna keep this deck budget friendly. So, unfortunately I can't. However, I do feel that Reliquary Tower is necessary in this deck. So I think I'll add two copies of that.

So, should I remove 2x Halimar Depths for Reliquary Tower?

The problem with Serum Visions is that it's a sorcery. I only wanna add instances in this deck.

Hyperalgialysis, to answer your question, it is basically a slow mill deck. Dictate of kruphix, Mikokoro, Jaces and Geier are there to slowly mill cards from my opponents library, while I sit there counter everything. That's why I'm playing Learn from the Past to shuffle my graveyard in case I mill myself too much. My second win condition is obviously Thing in the Ice  Flip. And the third win condition is Guile.

GS10 on Narset, turn after turn after turn

7 months ago

In my experience Mirari is underwhelming. Of course it's amazing in what it does, but if you happen to draw it you are never going to play it, and if you do, you're probably in bad shape.

It's the most high variance card in my deck, and I believe most Narset decks. I'm also running Geistblast for it's copy ability, it's much more usable in 90% of the times, and if you're copying just one extra turn spell, that usually does the trick.

Regarding other cards in the deck: the only creatures I run are Generator Servant and Aurelia, the Warleader. Servant is great to get Narset swinging asap, which is at least as important as ramping into Narset early, and Aurelia is extra combat phases, so hard to pass on.

While Taigam seems powerful, I think it might just be a win more card, if you get to draw it and not reveal it to Narset's ability. I used to run Cast Through Time and ended up cutting it because it was just splashy. (Besides, if you reveal your whole deck to Narset) cards end up exiled and you deck yourself. I run Beacon of Tomorrows and Learn from the Past to avoid that scenario, and rebound kind of crushes it.

Ramp is of the upmost importance, so you should run more mana rocks, like Fellwar Stone, Coldsteel Heart, maybe even Worn Powerstone, all in addition to Generator Servant. You absolutely need critical mass of ramp spells, so that you can regularly cast Narset at the right pace.

Personally, the only counterspell I used to run was Insidious Will because it doesn't brick when revealed to Narset, you can always copy one of your spells, but if you're willing to risk that, Disallow seems like one of the better options.

And finally, having been over the whole cards you want to draw and cards you want to reveal, I feel like Narset benefits much more from card advantage through selection, rather than mass draw. Cards like Brainstorm, Ponder, Preordain and Top, over something like Recurring Insight.

If you want to check out my list, I leave the link below, but keep in mind it's been stale for a few sets since the deck was already too powerful for the general level of my usual playgroup.


Narset, the Glass Cannon

Commander / EDH GS10

SCORE: 5 | 9 COMMENTS | 899 VIEWS | IN 4 FOLDERS


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